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| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Hook Shot | The user fires a grappling hook attached to a projectile, leaving behind a sturdy rope. This can be shot upwards whilst directly beneath a block, allowing the user to climb to the top of it. Additionally, this can be shot across a horizontal gap to establish a zip-line that can be slid down to cross to the other side, but the use of this ability must always be fired downwards by at least a single block. The rope is only strong enough to support one person at a time. Hook Shot has a 1 hour cooldown. }} | | Grants the user {{#simple-tooltip: Hook Shot | The user fires a grappling hook attached to a projectile, leaving behind a sturdy rope. This can be shot upwards whilst directly beneath a block, allowing the user to climb to the top of it. Additionally, this can be shot across a horizontal gap to establish a zip-line that can be slid down to cross to the other side, but the use of this ability must always be fired downwards by at least a single block. The rope is only strong enough to support one person at a time. Hook Shot has a 1-hour cooldown. }} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
===Tech Ghost Pack=== | ===Tech Ghost Pack=== | ||
The Tech Ghost Pack does not include any Abilities, but Roleplay functions. Firstly, Tech Ghost allows the user to produce Automata, which are autonomous programmed robots | The Tech Ghost Pack does not include any Abilities, but Roleplay functions. Firstly, Tech Ghost allows the user to produce Automata, which are autonomous programmed robots that are played by other players (and require Character Applications of their own), which have 14 Proficiency points (but cannot invest in Magic or Faith, and subsequent Point Buy, nor can they Point Buy Tech Ghost) and speaks all languages the creator speaks (except Point Bought Languages). Automata can change their aesthetics but no changes to their body ever amount to a Disguise, unless they use a Disguise Ability. They do not age but are always created physically and mentally as adults. If the owner of this Pack dies in Roleplay, their consciousness is transferred to one of their Automata, and they continue to live as a robot. |
Revision as of 20:33, 4 June 2023
The Tech Point Buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Tech Point Buy provides Packs for the Character to become proficient in Engineering and using Technology for either combat or utility.
Tech Talent
Talents provide somewhat broad descriptions of out-of-combat things a Character can do that have a vaguely or explicit technological feel to them. This includes but is not limited to replacing limbs with prosthetics, producing technological solutions for handicaps such as hoverchairs for those who are wheelchair bound, require artificial wombs, want to make air conditioning or washing machines, or generally add mechanical parts to daily tasks or the body to create a better standard of living.
Tech Packs
Tech Sanction Pack
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Sanction | Passive Technique | Self | Grants the user Tech Sanction | N/A |
Tech Barrier
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Radiant Barrier | Buff Power | Emote Range | Grants the user Radiant Barrier | N/A |
Tech Armory Pack
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Armory | Passive Technique | Self | Grants the user Tech Armory | N/A |
Tech Gravity Pack
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Gravity | Passive Technique | Self | Grants the user Tech Gravity | N/A |
Tech Rockets Pack
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Rockets | Passive Technique | Self | Grants the user Tech Rockets | N/A |
Tech Antimagi Pack
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Antimagi | Passive Technique | Self | Grants the user Tech Antimagi | N/A |
Tech Lasso Pack
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Lasso | Passive Technique | Self | Grants the user Tech Lasso | N/A |
Tech Stim Pack
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Stim | Passive Technique | Self | Grants the user Tech Stim | N/A |
Tech Suit Pack
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Suit | Passive Technique | Self | Grants the user Tech Suit | N/A |
Tech Hook Pack
This Pack is for those that want to quickly move from location to location, always keeping the field advantage.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hook Shot | Active Technique | Emote Range | Grants the user Hook Shot |
Tech Ghost Pack
The Tech Ghost Pack does not include any Abilities, but Roleplay functions. Firstly, Tech Ghost allows the user to produce Automata, which are autonomous programmed robots that are played by other players (and require Character Applications of their own), which have 14 Proficiency points (but cannot invest in Magic or Faith, and subsequent Point Buy, nor can they Point Buy Tech Ghost) and speaks all languages the creator speaks (except Point Bought Languages). Automata can change their aesthetics but no changes to their body ever amount to a Disguise, unless they use a Disguise Ability. They do not age but are always created physically and mentally as adults. If the owner of this Pack dies in Roleplay, their consciousness is transferred to one of their Automata, and they continue to live as a robot.