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| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Close Save | To push an ally out of harm’s way, use Close Save as a reaction to an Archery or Firearms Point Buy attack or Active Technique. The ally is knocked back by 2 blocks and staggered, avoiding any damage, but not any extra effects. Close Save can be used once per server restart.}} | | Grants the user {{#simple-tooltip: Close Save | To push an ally out of harm’s way, use Close Save as a reaction to an Archery or Firearms Point Buy attack or Active Technique. The ally is knocked back by 2 blocks and staggered, avoiding any damage, but not any extra effects. Close Save can be used once per server restart.}} | ||
| N/A | | N/A | ||
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Revision as of 22:39, 5 June 2023
Roguery Point Buy is part of the Proficiency System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like.
Disguise Skill Pack
The Disguise Skill Pack allows the user to Disguise themselves (a form of Mundane Shapeshifting) that allows them to change everything in their appearance (hair, eyes, body shape, height, gender presentation, etc.) except for their Race. This counts as a Disguise, and unlike many other Disguise Abilities, is always immune to being discovered, even if there is an Ability that explicitly sees through Disguises. However, if the user is defeated in Combat and imprisoned, their Disguise is automatically removed and their identity revealed. This can be used to hide Afflictions and Affinities. Disguise Skill Pack does not work on Tech Automata or Theurgy Spirits, and cannot be used on top of another Disguise.
Dagger Expert Pack
This Pack is for the underhanded and dextrous, choosing to fight with quick strikes instead of trained slices.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Dagger Expert | Passive Technique | Self | Grants the user Dagger Expert | N/A |
Close Save Pack
The Pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Close Save | Counter Technique | Melee Range | Grants the user Close Save | N/A |
Dirty Fighter Pack
This Pack teaches a character that honor and fairness do not exist in a fight, doing whatever it takes to win.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Dirty Fighter | Counter Technique | Melee Range | Grants the user Dirty Fighter | N/A |
Escape Artist Pack
This Pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Escape Artist | Active Technique | Self | Grants the user Escape Artist | N/A |
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