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==Abridged Version==
THIS PAGE IS OBVIOUSLY A WORK IN PROGRESS
 
{{Info religion
|image = Noimg.png
|pronunciation = Estel-lei
|origins = 15,000 years ago.
|deities = 10 unified Gods.
|subsects = Regional interpretation differences.
|}}
==Origins==
==Origins==
==Virtues==
Estelley is rooted in the history of the Elven Races, even though its followers do not all belong to that people. It is understood that early Elven history played host to a patchwork of bronze-working kingdoms in a strange world far unlike the modern one, murals depicting lanky and alien-looking long-eared mortals doing business with the Dewamenet, the similarly oversized, though muscular ancestors of the Asha, and a whole range of other cultures that have since been erased from Aloria. Each kingdom tended to favor a single patron god, the divinities bickering and fighting like the people did, until Estelley's first prophetess Talea swept through like a wildfire conquering throne after throne and uniting the Gods she went under the dogma of the over-deity Estel, a sleeping creation goddess. Talea's divine right was proved at the tip of her spear and down the barrel of her spellcraft: uniting the Elves into the first iteration of Estelley dogma, recorded on a variety of stone slates and obelisks meticulously handed down. While Estelley is associated with Exist Magic and the powers of that Dimension due to Estel's lordship over it, they have a more complex understanding of their own Gods. While the Void and Ordial Gods had to sign bargains with other entities to escape their own Dimensions into Aloria's reality, the Estelley Gods were always native to the mortal plane and came into their arcane powers later, as a gift from Estel through Talea in a single mystery-shrouded event called "the Convergence". The Convergence is tied to the similarly murky Elven-Dewamenet War, which ended in that people's subjugation and enslavement: and so it is unlikely that a clear answer will ever be passed down about what the Convergence was or what it entailed, even from the lips of the Gods themselves.  
Estelley does not have a formal set of Vices and Virtues, but rather so-called Standards of Perfection. Standards of Perfection are general life-goals and ambitions the faithful should strive towards. It is common for Elves to choose one patron God or Goddess (often of their own Race, though others are also possible), or multiple, choosing their Standards of Perfection as something to strive towards and reach. Once they feel confident they have met the Standard, they seek out Estelley Priests and undergo the Trials of Preparation, where the priests trial their perfection, sending them back to learning if they fail, and giving them a blessing and official recognition to their Ascendance. Estelley Faithful as such go through life seeking Ascendances, with most faithful having completed several Ascendances by the time they reach advanced age.
 
* '''Melca's Standard of Perfection''' is foresight to understand the troubles of the age, and to be well-informed and properly prepared for all eventualities that might arise.
Since Talea there have been two more prophets, no less important than she. Second was her younger brother Sanraan, who after the destruction of the Dewamenet cursed the Allorn victory as a defeat and proclaimed that an Empire built on poison would not last, and third was her youngest brother Fenhellëy who wrote the codes of governance and proper rule, also beginning the tradition of favoring Leyon as Estelley's highest god that would eventually become dominant outside the Allorn Empire. There have been no major modifications to Estelley dogma since the time of Fenhellëy, a boon and a curse at once. For while Estelley worshipers can claim with confidence that they have the most unedited and accurate religion to the exact practice of their forefathers, their faith's inability to change has often led to its defeat in its struggle against the usurping religions that have challenged it throughout history. Estelley is still one of the world's most popular religions practiced by a large range of cultures, and has a presence in most major states.
* '''Leyon's Standard of Perfection''' is both having the strength and endurance to protect one's self, but also to protect others around one's self, even for no benefit to self.
 
==Core Beliefs==
Estelley preaches that the world was created inherently flawed, and that it is the Estelley Gods who shall lead the people closer to perfection so that Estel might, when the last sinner disappears from Aloria, re-make it to a better plan. It does not deny the strength of divinities from other religions, such as Unionist Divines or even its hated enemies the Void Gods, but believes that they were created to lead mortals astray. Each Estelley God has a different role to play in bringing about this perfect world, and while priests and written dogma are allowed to be incorrect, the Gods are considered infallible in all cases. This has led to complicated situations where two opposed Estelley Gods have given contradictory instructions to the faithful, but with the overall understanding that different instructions can be valid at different times, and both still have their uses. Since Estelley has been around and prominent for so long, it is usually cast as the dominant traditional religion fighting back against upstart new dogma, to mixed success.
 
===Prophets===
talea original, then sanraan did the suvial, then fenhellëy made leyon central. think hadiths here for scripture
 
===Arkaan===
justice arken based?
 
===Vaalya===
crown/mantle of the world as theology
 
===Merjan===
heaven is real and elleyon is guarding it and the lanlath live in the outer layers


==Gods and Goddesses==
==Gods and Goddesses==
Estelley has several Gods and Goddesses, making it a polytheistic Religion. Technically Estel is the greatest entity of the Estelley faith, but Estel is considered in slumber and not interacting with the wider world, having instead sent her divine messengers (the Gods and Goddesses) to preach the gospel and guide the people on the path of virtue. The Faithful can worship only one divine entity, or multiple, or all of them, generally speaking the Gods all represent some aspect of society and the needs of the people, though the pious see lessons and worth in worship for all of them.  
you must worship all the gods. all the gods are real. no picking and choosing.
 
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<span style="font-size:150%;><center>'''Melca, Mother of Sihndar'''</center></span>
<span style="font-size:150%;><center>'''Leyon, Lord of the Full Moon'''</center></span>
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Melca is the Goddess of mystery, danger, the unknown, and preparation for adversity. Melca is the patron Goddess of the Sihndar, but she finds worship among the other Elves also, for those who see the signs of calamitous times to come, and seek divine knowledge and preparation to weather the storm. Melca appears as one of the Drovv, a now extinct Race that was the first Race to be wiped out during the last Void Invasion, Melca appearing to the Elves who had traveled to Drowda and assumed the task of fighting back the Demon Invasion. Melca is prayed to for foresight of future problems and disasters, giving visions of troubling times to come, and sending cryptic hints to avert ruin. She is sometimes also called the Spider-Mother, and it is said that spiders whisper her secrets to the faithful. The largest Temple to Melca is the Temple of Dark Premonitions in Xaster Xan-Xavacellon, an unusually ornate building in an otherwise dreary and brutalist architectural settlement. Melca's holy warriors are the Blue Sky Wardens, wearing glowing and glittering Melcarite (depicted in the art) armor, that was traditionally worn by the Drovv people, traveling the world in search of new weapons to wield against future calamities.
* '''Name:''' Leyon, Lord of the Full Moon, Keeper of the Destiny Gates.
* '''Domain:''' Leyon's domain is benevolence, protection, Radiant Magic, and civilization.
* '''Symbols:''' Metal marbles, keys, staves, doorways, the full and crescent moon.
* '''Role:''' Leyon watches the door of the afterlife and sends visions to faithful.
* '''Traits:''' Mute, Thoughtful, Wise, Pensive, Haunting, Dignified, Royal.
* '''Temple:''' Leyon's largest Temple is the House of Lunar Eclipse in Silverspire.
* '''Allies:''' Regulus followers, Alexander followers, Bev & Dáuw followers.
* '''Enemies:''' Caius, Ifrit, Power Arken, Pride Arkenborn & Followers, Tyrants.
* '''Rituals:''' Leyon rituals involve the composition of holy poetry, (war prayers?), (beat up void worshipers?)
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<span style="font-size:150%;><center>'''Leyon, Father of Lanlath'''</center></span>
<span style="font-size:150%;><center>'''Cemaan, Blue Empress'''</center></span>
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Leyon is the God of protection, benediction, compassion and Radiant Magic. Leyon is the Patron God of the Lanlath, but he finds worship among other Elves also, for those who seek protection from the physical and magical dangers of the world, and those who wish to learn the wonders of Radiant Magic. Leyon appears as an Ancient Elf with the mask of the Moon Walkers, holding the Key-Staff to the Elven afterlife and protecting their paradise from incursions. Leyon is prayed to for durability of armor, endurance of the body, mental fortitude of the soul and mind, and to send protectors in times of need. It is said that Leyon can appear to those on the path of evil, speaking not, but tapping their foreheads granting visions of their terrible demise should they follow the road to ruin. In many ways, Leyon is considered the moral guidance of the Elven Races, as he generally stands for all things good in civilization. The largest Temple to Elleyon is the House of Lunar Eclipse in the capital of the Lanlath Empire, the Valley of the Wind, the only Lanlath pocket-realm open to outsiders. Leyon's holy scribes are the Radiances, who travel the world healing the darkness of Sinistral Magic, and teaching Radiant Magic as Mentors.  
* '''Name:''' Rand, called Great Betrayer by Eilirik, or Power Arken by non-believers.
* '''Domain:''' Rand is the lord of Volaheim itself, said to never leave his realm.  
* '''Symbols:''' Rand's symbol is the red Evil Eye, bear claw scars, and bears.
* '''Role:''' Rand acts like a King of the Vola, and commander of the Volaheimr.
* '''Traits:''' Power-hungry, Domineering, Authoritarian, Strong-willed, Capable.
* '''Temple:''' Rand has no temple, Volaheim itself is one big temple to his glory.
* '''Allies:''' Rand's only allies are the Void Arken, he has no need for others.
* '''Enemies:''' Rand has no explicit enemies, except for the Exist Arken, notably Justice.
* '''Svaldi:''' Gained from establishing power and control, losing from banishment.
* '''Rituals:''' The Feast of authority involving guests choosing their preferred leader among the gathered, with the winner gaining Svaldi. The Binding of Power is respected even by the Eilirik, a ritual in which two persons agree to a binding pact in blood, that if either fails or breaks, they lose all Soldi or Svaldi when vowed to their preferred Gods.  
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<span style="font-size:150%;><center>'''Cemaan, Mother of Teledden'''</center></span>
<span style="font-size:150%;><center>'''Melca, Foreseeing One'''</center></span>
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Cemaan is the Goddess of power, subjugation, supremacy, war, and destruction. Cemaan is the Patron Goddess of the Teledden, but she also finds worship among other Elves, for those who seek Elven supremacy over the upstart Ailor, or who in general seek overlordship and power over others. Cemaan appears as an Ancient Elf with the cloak of the forever infinity, her long fingers spread out and gaze intent on all of the world for conquest. Cemaan is prayed to for loyalty and subservience in subordinates, power and wit to destroy one's enemies, and success in politics and the field of battle to gain as much control as possible. Cemaan is largely the reason why the Teledden manifest their destiny through slavery and conquest, as she teaches them a uniquely megalomaniac and destructive worldview where all non-Elves are lesser than the purest of Allorn people. She is, unsurprisingly, the patron goddess of the Allorn Empire. The largest Temple to Cemaan is the House of Unbroken Chains, which houses a massive underground slave market built to break the wills of the vanquished, in the capital of the Allorn Empire. Cemaan's blessed are the Sinistral Cardinals, who travel the world to extend their power through Sinistral Magic.
* '''Name:''' Leif, the Lord of Fire, Warmth of the Rising Sun.  
* '''Domain:''' Leif is the God of Love and Affection, and of Passion and Care.
* '''Symbols:''' Leif is represented by Fire and the blazing Golden Sun.
* '''Role:''' Leif is set to bring warmth and sunlight to the world and to hearts.
* '''Traits:''' Compassionate, Loving, Parental, Passionate, Driven, Energetic.
* '''Temple:''' Leif's largest Temple is the Sun-Sky House in Kongehjem, Nordskag.
* '''Allies:''' Theomar Followers, Regulus Followers, and kindhearted Bloodcast Knights.
* '''Enemies:''' Followers of any Moon-themed Gods, Armas/Amandaros followers.
* '''Soldi:''' Gained from loyalty to Lovers/Family and Kindness, lost from Treason.
* '''Rituals:''' Many of Leif's rituals involve offering things like fruits or hunted animal carcasses to the flame, believers saying that the flames offer them up to Leif until nothing but ash remains, absorbing the life and using it to pull the Sun through the sky each day. Other rituals involve the sharing of passion with other believers in his Temples.  
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<span style="font-size:150%;><center>'''Avinla, Mother of Suvial'''</center></span>
<span style="font-size:150%;><center>'''Sapphora, Heart's Desire'''</center></span>
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Avinla is the Goddess of fire, life, fertility, respect for the environment, and survival. Avinla is the Patron Goddess of the Suvial, but she also finds worship among other Elves, for those who seek to turn an uninhabitable wasteland into a thriving livable habitat and a vibrant society. Avinla appears as a cloaked figure made of raging fires, crowned with the tiara of motherhood and the rising sun, surrounded by the fires of light. Avinla is prayed to for good health in children and childbirth, good sunlight for crop growth, the warmth of life to keep away death and the cold embrace of Amelaan. Amelaan and Avinla are not strictly enemies, though in the religious narrative, Avinla is prayed to, to keep away the harbinger of death. Avinla led the Suvial people into the Suvial lands and helped create a prospering society there, but the Goddess was petrified by sacrificing herself to prevent Kathar dark magic from wiping out the Suvial, creating a predicament in which the Suvial cannot die and are constantly reborn in the fires of Avinla's Temples. Avinla's largest Temple is the House of Dhruvagni Niketa. Avinla's blessed are the Warmwatchers, who travel the cold lands in the north to extend the warmth of compassion to those caught in sadness or the cold.
* '''Name:''' Thirun, called Pride Arken or Ott by non-Believers.
* '''Domain:''' Thirun is the God of Magic and of Pride and Vanity.
* '''Symbols:''' Thirun is represented by the Dark Sun surrounded by Light and Hounds.  
* '''Role:''' Thirun is the source of all Fornoss God Magic but also the Magic Burden.
* '''Traits:''' Prideful, Vain, Sardonic, Sarcastic, Greedy, Scornful, Ego-driven.
* '''Temple:''' Thirun's largest Temple was destroyed by Regalia in the Elven War.
* '''Allies:''' Pride/Fury Arkenborn, Evolism followers, Vampire hunters.
* '''Enemies:''' Vampires, Justice Arkenborn & Followers, Publicly Weak Persons.
* '''Svaldi:''' Gained through great achievements, lost by losing Duels.
* '''Rituals:''' The Prideful Parade is one custom that involves demanding others show to a public roasting session where the aim is to praise the person who demanded they show, and roast the opponents who invited others. Another is the Prideful Feast, where each produces Food which instills pride in their cooking, and they compete over the best dish with others.  
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<span style="font-size:150%;><center>'''Aseia, Father of Maquixtl'''</center></span>
<span style="font-size:150%;><center>'''Avinla, Divine Hearthkeeper'''</center></span>
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Aseia is the God of knowledge, libraries, knowing secrets and inner understanding. Together with Mana, Aseia makes up the other half of the Maquixtl Gods. As Maquixtl ideology split in half, so too did the Goddess Manaseia become Mana and Aseia, with Mana representing the Sentli and Xotik, and Aseia representing the Chantli. Aseia's patronage towards the Chantli is related to their search for knowledge, and inner exploration to become a perfect being or creation, which requires the immense wealth of genetic information that exists in the world. Aseia is however also worshiped by other Elves, particularly because he is the God of libraries and ancient archives, said to know things that were lost to time, and things not yet having occurred in time. Tonally, Aseia and Mana even though having come from the same Goddess together, are also an analogy of the struggle of nature and science, instinct and nurture, and how the two seem forever separated. There is a common trend to depict them as lovers, seeking to re-unite, but being unable to bridge their differences to become one Goddess of all realities again. Aseia's blessed are the Eternity Scribes, Elves who dedicate their whole life to recording information and acting as walking libraries to other Elves and those respected enough to be allowed to browse their mind, sometimes also referred to as Ancestor Oracles, because their knowledge is so profound it approximates Magic. Aseia's largest Temple is the Heavenly Stairway on a small island in the west of the Allorn Empire.
* '''Name:''' Njal, the Herald of Spring, Keeper of the Light.
* '''Domain:''' Njal's domain is that of light, and the sky, as well as all of the arts.
* '''Symbols:''' Njal is represented by clouds and bright pastel colors and light prisms.
* '''Role:''' Njal is the diplomat and artist of the gods, providing entertainment in Eiliheim.  
* '''Traits:''' Artistic, Snarky, Whimsical, Creative, Sloth, Childish, Caring.
* '''Temple:''' Njal's largest temple was destroyed when Ceardia became forsaken.
* '''Allies:''' Artists, Musicians, and Creatives of any kind, and Queer people.  
* '''Enemies:''' Njal's only true enemies are those who abstain from a good stiff drink.
* '''Soldi:''' Gained by creative expression and bringing joy, lost by destroying art.
* '''Rituals:''' Njal is Bard's husband, and because of this, many of his rituals involve Bard in some way. Skysteel Forging is the act of letting an artist inspire a forger to produce a work of art and tough steel at the same time. Other rituals involve poetry duels, and Annointment of the Artist, where Artists use body paint on a strong Man dressed as Bard for Art.
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<span style="font-size:150%;><center>'''Mana, Mother of Maquixtl'''</center></span>
<span style="font-size:150%;><center>'''Ammuloa, Last Ferryman'''</center></span>
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Mana is the Goddess of community, compassion, kindness, forviging and honesty. Together with Aseia, Mana makes up the other half of the Maquixtl Gods. As Maquixtl ideology split in half, so too did the Goddess Manaseia become Mana and Aseia, with Mana representing the Sentli and Xotik, and Aseia representing the Chantli. Mana's patronage towards the Sentli and Xotik is related to their co-habitation in peace with other Races, and their stewardship of nature and its animals. Mana is also worshiped by other Elves, particularly because she is a Goddess of healing and solace, with many Elves still suffering in the wake of the Allorn Empire from all manner of magical and mental ailments. Mana's name is invoked for good health and reprieve from all things seeking to destroy Elves. Tonally, Aseia and Mana even though having come from the same Goddess together, are also an analogy of the struggle of nature and science, instinct and nurture, and how the two seem forever separated. There is a common trend to depict them as lovers, seeking to re-unite, but being unable to bridge their differences to become one Goddess of all realities again. Mana has no formal largest Temple, as the House of Four-Clover Healing was destroyed in the Night of the Weeping Stars. Her faithful, the Grove-Wardens, however plant large Mana-Trees, sentient Magical trees that can be communed with through priests for guidance, in faraway places to create peaceful floral groves, one such also existing in Regalia.  
* '''Name:''' Svol, Bard's Bane, the Dark Lightning Lord.
* '''Domain:''' Svol's domain is thunderstorms, but more metaphorically of lies and deceit.
* '''Symbols:''' Shadows, Lightning, Missing or fully Tattoo'd arms, the colors black and yellow.
* '''Role:''' Svol was once a Eili, until punished by Bard, changed teams to plot for Rand.
* '''Traits:''' Analytical, Mindful, Deceitful, Witty, Suave, Charming, Good-Tempered.
* '''Temple:''' Svol's Temple is the Copper Tower now within Life Isldar land in Ellador.
* '''Allies:''' Trickster god followers and politicians, Inth & Nox followers.
* '''Enemies:''' Justice Arken(born), Guards, Knights, Justicars, Knights.
* '''Svaldi:''' Gained in subterfuge plots, or beaten Knights, lost by being deceived/losing.
* '''Rituals:''' Svol's rituals are deceptively easily hidden as party games, especially those that involve lying. A common one is Svol's Gauntlet, where everyone produces 2 truths and a lie, and gains points each time a person in the gathering cannot guess which one is the lie, or guesses wrong. Another is punishing tyrannical/corrupt law enforcement with violence.
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<span style="font-size:150%;><center>'''Sinnavei, Mistwatcher'''</center></span>
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* '''Name:''' Dáuw, The Under-King, the Dwarf-Lord, the Last Stalwart.
* '''Domain:''' Dáuw is God-King of the Dwarves, and the Lord of all Soil and Order.
* '''Symbols:''' Dáuw is represented by the Dwarven Runes and shapes of Mountains.
* '''Role:''' Dáuw's role is to bring order to mortal society through stable structure.
* '''Traits:''' Resolute, Stalwart, Defiant, Stubborn, All-Knowing, Contemplative.
* '''Temple:''' Dáuw's largest Temple is the Great Chamber in Rammuur, Ellador.
* '''Allies:''' Historians, Legislators, Juvin followers, Justiciars, Knights.
* '''Enemies:''' Anarchists, Evolism followers, Jacobins, Drakkar, Populists, the Military
* '''Soldi:''' Gained by showing Solidarity, lost by letting society slip to anarchy.
* '''Rituals:''' Dáuw have changed over the years, changing from justice and order-reinforcing rituals, to rituals more centered around Dwarven culture, as a byproduct of the catastrophic population decline of the Dwarves. Any festival or event that celebrates, highlights, or discusses and educates on Dwarven Culture is a form of worship to Dáuw.
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<span style="font-size:150%;><center>'''Morrlond, Abyss Dweller'''</center></span>
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* '''Name:''' Hrymrök, Sirannal Týmal (in Elven), or the Anarchy Arken to non-believers.
* '''Domain:''' Hrymrök is the chained guilt of the Elves towards the Fornoss believers.
* '''Symbols:''' Broken chains, cracked shields, and broken statues mended with gold.
* '''Role:''' Hrymrök was imprisoned by Rand to repent for Elven slavery by freeing them.
* '''Traits:''' Wroth, Vile, Ill-Mannered, Haughty, Snobby, Loathsome, Indignant.
* '''Temple:''' Hrymrök's Temple is the Haunting Mask Cliff in Maartasil.
* '''Allies:''' Slave-Abolitionists, Allorn-Haters, Estelley Faithful (except Cemaan).
* '''Enemies:''' Cemaan followers, Unionism followers, Archon, Draconism followers.
* '''Svaldi:''' Gained by freeing Thralls & Mind-slaves, lost by being enthralled.
* '''Rituals:''' Hrymrök is a bit of an oddity even for a Vola, because she doesn't really want to be a Goddess. Still, worship to her is more a form of satisfaction appeasement, as if the faithful are responsible for keeping her happy while she does her work freeing Fornoss slaves and oppressed from Elven control by food/wealth offerings to her Magenta Flames.
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<span style="font-size:150%;><center>'''Aseia, Great Librarian'''</center></span>
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* '''Name:''' Halfvel, the Wolf-Father, The God-Mark Bearer, The Ice-Wolf.
* '''Domain:''' Halfvel is the lord of Demigods, the tamer of Marken & other Beasts.
* '''Symbols:''' Halfvel is represented by the Cloth of Dominion & Wolves.
* '''Role:''' Halfvel's role is to purposefully produce offspring among Mortals.
* '''Traits:''' Guiding, Remorseful, Helping, Altruistic, Melancholic, Loyal.
* '''Temple:''' Halfvel's largest Temple is the Wolf Rest in the Cains.
* '''Allies:''' (self-controlling) Marken, other Godborn, and Asha & Urlan.
* '''Enemies:''' Those who hunt Transformed Persons, The Afflicted, Undead.
* '''Soldi:''' Gained by protecting the environment, lost by killing Transformed Persons.
* '''Rituals:''' Halfvel's rituals often involve the seeking out of Halfvel's Godborn children, and aiding them in their quest for Demigod status among Fornoss followers, or correcting their path if they have been led astray. Other forms of Worship involve helping those who Transform deal with their curse, or protecting them from persecution.  
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<span style="font-size:150%;><center>'''Mana, Compassion's Hand'''</center></span>
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* '''Name:''' Eikki, the Arne-Drunk, The Revel-God among other Party epithets.
* '''Domain:''' Eikki is the God of Feasting and Festivities and Joy, even as Vola.
* '''Symbols:''' Eikki's Symbol is the Beer Keg and the masks of joy and pleasure.
* '''Role:''' Eikki guards (and drinks) Arne's Blood brew that has immense power.
* '''Traits:''' Joyous, Gregarious, Wild, Festive, Good-Natured, Drunkard.
* '''Temple:''' Eikki's largest Temple was thrashed by him after a legendary binge.
* '''Allies:''' Eikki is everyone's friend and tries to give everyone a chance.
* '''Enemies:''' Eikki has no enemies, as any enemy becomes a friend with one drink.
* '''Svaldi:''' Gained with wild parties and getting stuff people drunk, never lost.
* '''Rituals:''' As Eikki was once Eili but condemned to become Vola when he transgressed by drinking Vola's Blood, his rituals and worship is relatively benign when compared to the other Vola, despite the implication that he is changing into something else. Worship of him invariably just involves getting black-out drunk, and having great parties.  
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==Priestly Activities==
priests are called ordvaan and they are well respected and anyone can be one but there is a hierarchy if you want to be recognized. haphazard hierarchy of priests. there is no elf pope but there are a few elf cardinals
===General Priesthood===
see above
===Mana Trees===
awesome grove to chat and teach people at. do not let anyone burn it. im looking at you, kathar. im looking at you.
===Layelarya===
tell some stories from the elven religious books. or elven history maybe. that's a good time
===Raelye===
compliment session where you big up your flock of worshipers a bunch
===Kathira===
communal void worshiper clubbing and roasting session where you make them walk down a long gauntlet of estel people
===Isantha===
caroling. write a song and everyone takes turns singing a verse. very neat
==Peripheral Concepts==
Peripheral Concepts are important thoughts from Estelley theology, that didn't necessarily fit anywhere else on this page, but also aren't strictly necessary to know. They cover a wider range of topics which Estelley believers have a solidified opinion of, or things that Estelley faithful might get questioned on in Roleplay and may be useful to have answers for.
===Non-Elven Conversion===
convert but also kind of convert to elven culture sort of (different ways to do this)
===The Void===
i hate void worshipers so damn much they killed my damn estel
===Magic and Mages===
very cool but if you are not a badass we will laugh at you


==Priestly Activities==
==Trivia==
==Trivia==
* trivia1
* trivia2
* trivia3
{{Religion}}
{{Accreditation
|Artists = MonMarty
|Writers = MonMarty
|Processors =
}}
[[category:Religion]]

Revision as of 04:19, 22 September 2023

THIS PAGE IS OBVIOUSLY A WORK IN PROGRESS


Estelley
Religion
PronunciationEstel-lei
Origins15,000 years ago.
Deities
10 unified Gods.

Origins

Estelley is rooted in the history of the Elven Races, even though its followers do not all belong to that people. It is understood that early Elven history played host to a patchwork of bronze-working kingdoms in a strange world far unlike the modern one, murals depicting lanky and alien-looking long-eared mortals doing business with the Dewamenet, the similarly oversized, though muscular ancestors of the Asha, and a whole range of other cultures that have since been erased from Aloria. Each kingdom tended to favor a single patron god, the divinities bickering and fighting like the people did, until Estelley's first prophetess Talea swept through like a wildfire conquering throne after throne and uniting the Gods she went under the dogma of the over-deity Estel, a sleeping creation goddess. Talea's divine right was proved at the tip of her spear and down the barrel of her spellcraft: uniting the Elves into the first iteration of Estelley dogma, recorded on a variety of stone slates and obelisks meticulously handed down. While Estelley is associated with Exist Magic and the powers of that Dimension due to Estel's lordship over it, they have a more complex understanding of their own Gods. While the Void and Ordial Gods had to sign bargains with other entities to escape their own Dimensions into Aloria's reality, the Estelley Gods were always native to the mortal plane and came into their arcane powers later, as a gift from Estel through Talea in a single mystery-shrouded event called "the Convergence". The Convergence is tied to the similarly murky Elven-Dewamenet War, which ended in that people's subjugation and enslavement: and so it is unlikely that a clear answer will ever be passed down about what the Convergence was or what it entailed, even from the lips of the Gods themselves.

Since Talea there have been two more prophets, no less important than she. Second was her younger brother Sanraan, who after the destruction of the Dewamenet cursed the Allorn victory as a defeat and proclaimed that an Empire built on poison would not last, and third was her youngest brother Fenhellëy who wrote the codes of governance and proper rule, also beginning the tradition of favoring Leyon as Estelley's highest god that would eventually become dominant outside the Allorn Empire. There have been no major modifications to Estelley dogma since the time of Fenhellëy, a boon and a curse at once. For while Estelley worshipers can claim with confidence that they have the most unedited and accurate religion to the exact practice of their forefathers, their faith's inability to change has often led to its defeat in its struggle against the usurping religions that have challenged it throughout history. Estelley is still one of the world's most popular religions practiced by a large range of cultures, and has a presence in most major states.

Core Beliefs

Estelley preaches that the world was created inherently flawed, and that it is the Estelley Gods who shall lead the people closer to perfection so that Estel might, when the last sinner disappears from Aloria, re-make it to a better plan. It does not deny the strength of divinities from other religions, such as Unionist Divines or even its hated enemies the Void Gods, but believes that they were created to lead mortals astray. Each Estelley God has a different role to play in bringing about this perfect world, and while priests and written dogma are allowed to be incorrect, the Gods are considered infallible in all cases. This has led to complicated situations where two opposed Estelley Gods have given contradictory instructions to the faithful, but with the overall understanding that different instructions can be valid at different times, and both still have their uses. Since Estelley has been around and prominent for so long, it is usually cast as the dominant traditional religion fighting back against upstart new dogma, to mixed success.

Prophets

talea original, then sanraan did the suvial, then fenhellëy made leyon central. think hadiths here for scripture

Arkaan

justice arken based?

Vaalya

crown/mantle of the world as theology

Merjan

heaven is real and elleyon is guarding it and the lanlath live in the outer layers

Gods and Goddesses

you must worship all the gods. all the gods are real. no picking and choosing.

Leyon, Lord of the Full Moon
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  • Name: Leyon, Lord of the Full Moon, Keeper of the Destiny Gates.
  • Domain: Leyon's domain is benevolence, protection, Radiant Magic, and civilization.
  • Symbols: Metal marbles, keys, staves, doorways, the full and crescent moon.
  • Role: Leyon watches the door of the afterlife and sends visions to faithful.
  • Traits: Mute, Thoughtful, Wise, Pensive, Haunting, Dignified, Royal.
  • Temple: Leyon's largest Temple is the House of Lunar Eclipse in Silverspire.
  • Allies: Regulus followers, Alexander followers, Bev & Dáuw followers.
  • Enemies: Caius, Ifrit, Power Arken, Pride Arkenborn & Followers, Tyrants.
  • Rituals: Leyon rituals involve the composition of holy poetry, (war prayers?), (beat up void worshipers?)
Cemaan, Blue Empress
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  • Name: Rand, called Great Betrayer by Eilirik, or Power Arken by non-believers.
  • Domain: Rand is the lord of Volaheim itself, said to never leave his realm.
  • Symbols: Rand's symbol is the red Evil Eye, bear claw scars, and bears.
  • Role: Rand acts like a King of the Vola, and commander of the Volaheimr.
  • Traits: Power-hungry, Domineering, Authoritarian, Strong-willed, Capable.
  • Temple: Rand has no temple, Volaheim itself is one big temple to his glory.
  • Allies: Rand's only allies are the Void Arken, he has no need for others.
  • Enemies: Rand has no explicit enemies, except for the Exist Arken, notably Justice.
  • Svaldi: Gained from establishing power and control, losing from banishment.
  • Rituals: The Feast of authority involving guests choosing their preferred leader among the gathered, with the winner gaining Svaldi. The Binding of Power is respected even by the Eilirik, a ritual in which two persons agree to a binding pact in blood, that if either fails or breaks, they lose all Soldi or Svaldi when vowed to their preferred Gods.
Melca, Foreseeing One
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  • Name: Leif, the Lord of Fire, Warmth of the Rising Sun.
  • Domain: Leif is the God of Love and Affection, and of Passion and Care.
  • Symbols: Leif is represented by Fire and the blazing Golden Sun.
  • Role: Leif is set to bring warmth and sunlight to the world and to hearts.
  • Traits: Compassionate, Loving, Parental, Passionate, Driven, Energetic.
  • Temple: Leif's largest Temple is the Sun-Sky House in Kongehjem, Nordskag.
  • Allies: Theomar Followers, Regulus Followers, and kindhearted Bloodcast Knights.
  • Enemies: Followers of any Moon-themed Gods, Armas/Amandaros followers.
  • Soldi: Gained from loyalty to Lovers/Family and Kindness, lost from Treason.
  • Rituals: Many of Leif's rituals involve offering things like fruits or hunted animal carcasses to the flame, believers saying that the flames offer them up to Leif until nothing but ash remains, absorbing the life and using it to pull the Sun through the sky each day. Other rituals involve the sharing of passion with other believers in his Temples.
Sapphora, Heart's Desire
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  • Name: Thirun, called Pride Arken or Ott by non-Believers.
  • Domain: Thirun is the God of Magic and of Pride and Vanity.
  • Symbols: Thirun is represented by the Dark Sun surrounded by Light and Hounds.
  • Role: Thirun is the source of all Fornoss God Magic but also the Magic Burden.
  • Traits: Prideful, Vain, Sardonic, Sarcastic, Greedy, Scornful, Ego-driven.
  • Temple: Thirun's largest Temple was destroyed by Regalia in the Elven War.
  • Allies: Pride/Fury Arkenborn, Evolism followers, Vampire hunters.
  • Enemies: Vampires, Justice Arkenborn & Followers, Publicly Weak Persons.
  • Svaldi: Gained through great achievements, lost by losing Duels.
  • Rituals: The Prideful Parade is one custom that involves demanding others show to a public roasting session where the aim is to praise the person who demanded they show, and roast the opponents who invited others. Another is the Prideful Feast, where each produces Food which instills pride in their cooking, and they compete over the best dish with others.
Avinla, Divine Hearthkeeper
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  • Name: Njal, the Herald of Spring, Keeper of the Light.
  • Domain: Njal's domain is that of light, and the sky, as well as all of the arts.
  • Symbols: Njal is represented by clouds and bright pastel colors and light prisms.
  • Role: Njal is the diplomat and artist of the gods, providing entertainment in Eiliheim.
  • Traits: Artistic, Snarky, Whimsical, Creative, Sloth, Childish, Caring.
  • Temple: Njal's largest temple was destroyed when Ceardia became forsaken.
  • Allies: Artists, Musicians, and Creatives of any kind, and Queer people.
  • Enemies: Njal's only true enemies are those who abstain from a good stiff drink.
  • Soldi: Gained by creative expression and bringing joy, lost by destroying art.
  • Rituals: Njal is Bard's husband, and because of this, many of his rituals involve Bard in some way. Skysteel Forging is the act of letting an artist inspire a forger to produce a work of art and tough steel at the same time. Other rituals involve poetry duels, and Annointment of the Artist, where Artists use body paint on a strong Man dressed as Bard for Art.
Ammuloa, Last Ferryman
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  • Name: Svol, Bard's Bane, the Dark Lightning Lord.
  • Domain: Svol's domain is thunderstorms, but more metaphorically of lies and deceit.
  • Symbols: Shadows, Lightning, Missing or fully Tattoo'd arms, the colors black and yellow.
  • Role: Svol was once a Eili, until punished by Bard, changed teams to plot for Rand.
  • Traits: Analytical, Mindful, Deceitful, Witty, Suave, Charming, Good-Tempered.
  • Temple: Svol's Temple is the Copper Tower now within Life Isldar land in Ellador.
  • Allies: Trickster god followers and politicians, Inth & Nox followers.
  • Enemies: Justice Arken(born), Guards, Knights, Justicars, Knights.
  • Svaldi: Gained in subterfuge plots, or beaten Knights, lost by being deceived/losing.
  • Rituals: Svol's rituals are deceptively easily hidden as party games, especially those that involve lying. A common one is Svol's Gauntlet, where everyone produces 2 truths and a lie, and gains points each time a person in the gathering cannot guess which one is the lie, or guesses wrong. Another is punishing tyrannical/corrupt law enforcement with violence.
Sinnavei, Mistwatcher
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  • Name: Dáuw, The Under-King, the Dwarf-Lord, the Last Stalwart.
  • Domain: Dáuw is God-King of the Dwarves, and the Lord of all Soil and Order.
  • Symbols: Dáuw is represented by the Dwarven Runes and shapes of Mountains.
  • Role: Dáuw's role is to bring order to mortal society through stable structure.
  • Traits: Resolute, Stalwart, Defiant, Stubborn, All-Knowing, Contemplative.
  • Temple: Dáuw's largest Temple is the Great Chamber in Rammuur, Ellador.
  • Allies: Historians, Legislators, Juvin followers, Justiciars, Knights.
  • Enemies: Anarchists, Evolism followers, Jacobins, Drakkar, Populists, the Military
  • Soldi: Gained by showing Solidarity, lost by letting society slip to anarchy.
  • Rituals: Dáuw have changed over the years, changing from justice and order-reinforcing rituals, to rituals more centered around Dwarven culture, as a byproduct of the catastrophic population decline of the Dwarves. Any festival or event that celebrates, highlights, or discusses and educates on Dwarven Culture is a form of worship to Dáuw.
Morrlond, Abyss Dweller
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  • Name: Hrymrök, Sirannal Týmal (in Elven), or the Anarchy Arken to non-believers.
  • Domain: Hrymrök is the chained guilt of the Elves towards the Fornoss believers.
  • Symbols: Broken chains, cracked shields, and broken statues mended with gold.
  • Role: Hrymrök was imprisoned by Rand to repent for Elven slavery by freeing them.
  • Traits: Wroth, Vile, Ill-Mannered, Haughty, Snobby, Loathsome, Indignant.
  • Temple: Hrymrök's Temple is the Haunting Mask Cliff in Maartasil.
  • Allies: Slave-Abolitionists, Allorn-Haters, Estelley Faithful (except Cemaan).
  • Enemies: Cemaan followers, Unionism followers, Archon, Draconism followers.
  • Svaldi: Gained by freeing Thralls & Mind-slaves, lost by being enthralled.
  • Rituals: Hrymrök is a bit of an oddity even for a Vola, because she doesn't really want to be a Goddess. Still, worship to her is more a form of satisfaction appeasement, as if the faithful are responsible for keeping her happy while she does her work freeing Fornoss slaves and oppressed from Elven control by food/wealth offerings to her Magenta Flames.
Aseia, Great Librarian
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  • Name: Halfvel, the Wolf-Father, The God-Mark Bearer, The Ice-Wolf.
  • Domain: Halfvel is the lord of Demigods, the tamer of Marken & other Beasts.
  • Symbols: Halfvel is represented by the Cloth of Dominion & Wolves.
  • Role: Halfvel's role is to purposefully produce offspring among Mortals.
  • Traits: Guiding, Remorseful, Helping, Altruistic, Melancholic, Loyal.
  • Temple: Halfvel's largest Temple is the Wolf Rest in the Cains.
  • Allies: (self-controlling) Marken, other Godborn, and Asha & Urlan.
  • Enemies: Those who hunt Transformed Persons, The Afflicted, Undead.
  • Soldi: Gained by protecting the environment, lost by killing Transformed Persons.
  • Rituals: Halfvel's rituals often involve the seeking out of Halfvel's Godborn children, and aiding them in their quest for Demigod status among Fornoss followers, or correcting their path if they have been led astray. Other forms of Worship involve helping those who Transform deal with their curse, or protecting them from persecution.
Mana, Compassion's Hand
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  • Name: Eikki, the Arne-Drunk, The Revel-God among other Party epithets.
  • Domain: Eikki is the God of Feasting and Festivities and Joy, even as Vola.
  • Symbols: Eikki's Symbol is the Beer Keg and the masks of joy and pleasure.
  • Role: Eikki guards (and drinks) Arne's Blood brew that has immense power.
  • Traits: Joyous, Gregarious, Wild, Festive, Good-Natured, Drunkard.
  • Temple: Eikki's largest Temple was thrashed by him after a legendary binge.
  • Allies: Eikki is everyone's friend and tries to give everyone a chance.
  • Enemies: Eikki has no enemies, as any enemy becomes a friend with one drink.
  • Svaldi: Gained with wild parties and getting stuff people drunk, never lost.
  • Rituals: As Eikki was once Eili but condemned to become Vola when he transgressed by drinking Vola's Blood, his rituals and worship is relatively benign when compared to the other Vola, despite the implication that he is changing into something else. Worship of him invariably just involves getting black-out drunk, and having great parties.

Priestly Activities

priests are called ordvaan and they are well respected and anyone can be one but there is a hierarchy if you want to be recognized. haphazard hierarchy of priests. there is no elf pope but there are a few elf cardinals

General Priesthood

see above

Mana Trees

awesome grove to chat and teach people at. do not let anyone burn it. im looking at you, kathar. im looking at you.

Layelarya

tell some stories from the elven religious books. or elven history maybe. that's a good time

Raelye

compliment session where you big up your flock of worshipers a bunch

Kathira

communal void worshiper clubbing and roasting session where you make them walk down a long gauntlet of estel people

Isantha

caroling. write a song and everyone takes turns singing a verse. very neat

Peripheral Concepts

Peripheral Concepts are important thoughts from Estelley theology, that didn't necessarily fit anywhere else on this page, but also aren't strictly necessary to know. They cover a wider range of topics which Estelley believers have a solidified opinion of, or things that Estelley faithful might get questioned on in Roleplay and may be useful to have answers for.

Non-Elven Conversion

convert but also kind of convert to elven culture sort of (different ways to do this)

The Void

i hate void worshipers so damn much they killed my damn estel

Magic and Mages

very cool but if you are not a badass we will laugh at you

Trivia

  • trivia1
  • trivia2
  • trivia3

Accreditation
WritersMonMarty
ArtistsMonMarty
Last EditorOkaDoka on 09/22/2023.

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