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[[File:Birdmodeavant2.png|260px|thumb|right|Avarr are colorful Terror Birds with a short beak, muscular large frame, and Urlan height.]] | [[File:Birdmodeavant2.png|260px|thumb|right|Avarr are colorful Terror Birds with a short beak, muscular large frame, and Urlan height.]] | ||
A final mechanical ability that the Maquixtl have, is to share their body with an additional soul. The Avarr were a race of Terror-Bird-like (Phorusrhacidae, but with shorter beaks) humanoids that were killed some long time ago under mysterious circumstances. Despite the collapse of their civilization, many of the souls of the Avarr were preserved by the Dragon Caius who saw them as his favored champions in Soul Cairns. The Maquixtl (particularly the Chantli) who traveled to Guldar, in essence inhabited the ruins of their civilization (as the Eronidas seemingly lacked urban housing) and took up much of their old culture. Eventually, with the guidance of Caius, the Maquixtl learned how to commune with the Soul Cairns, and were able to house the souls of the dead Avarr in their own bodies as secondary passengers. This process is very similar to Spirit Remnants, but not exactly, because they aren't "dead", they are also unable to exist outside of a Soul Cairn or host. Avarr souls demand some explanation: Avarr culture itself was brutally warlike, violent, cruel, and chaotic. The Avarr as a result are often violent, know-it-all, and vain people. The Maquixtl accept these soul passengers even with potential turmoil in their own bodies for two reasons: they have absorbed much of Avarr culture, and part of a repayment to their influence, is to letting their cultural forebearers live a second life in a new host body, to see and experience the world through new eyes. The second reason is that not all Maquixtl are proud, strong willed, and confident, and a shy or meek Maquixtl's personality can sometimes be made more extrovert or bold by adding an Avarr. The choice is always entirely based on consent, and the Maquixtl travel to Guldar to absorb a Soul Cairn to house a second soul in their body. This has several consequences: | A final mechanical ability that the Maquixtl have, is to share their body with an additional soul. The Avarr were a race of Terror-Bird-like (Phorusrhacidae, but with shorter beaks) humanoids that were killed some long time ago under mysterious circumstances. Despite the collapse of their civilization, many of the souls of the Avarr were preserved by the Dragon Caius who saw them as his favored champions in Soul Cairns. The Maquixtl (particularly the Chantli) who traveled to Guldar, in essence inhabited the ruins of their civilization (as the Eronidas seemingly lacked urban housing) and took up much of their old culture. Eventually, with the guidance of Caius, the Maquixtl learned how to commune with the Soul Cairns, and were able to house the souls of the dead Avarr in their own bodies as secondary passengers. This process is very similar to Spirit Remnants, but not exactly, because they aren't "dead", they are also unable to exist outside of a Soul Cairn or host. Avarr souls demand some explanation: Avarr culture itself was brutally warlike, violent, cruel, and chaotic. The Avarr as a result are often violent, know-it-all, and vain people. The Maquixtl accept these soul passengers even with potential turmoil in their own bodies for two reasons: they have absorbed much of Avarr culture, and part of a repayment to their influence, is to letting their cultural forebearers live a second life in a new host body, to see and experience the world through new eyes. The second reason is that not all Maquixtl are proud, strong willed, and confident, and a shy or meek Maquixtl's personality can sometimes be made more extrovert or bold by adding an Avarr. The choice is always entirely based on consent, and the Maquixtl travel to Guldar to absorb a Soul Cairn to house a second soul in their body. This has several consequences: | ||
* Having a second Soul that has equal theoretical control, means that sometimes they can lose control to the Avarr soul altogether. This can also happen voluntarily, or they can both be active at the same time, or in some cases, a Maquixtl may earn the respect and cooperation of the Avarr and only take control when permitted. | * '''Avarr Control:''' Having a second Soul that has equal theoretical control, means that sometimes they can lose control to the Avarr soul altogether. This can also happen voluntarily, or they can both be active at the same time, or in some cases, a Maquixtl may earn the respect and cooperation of the Avarr and only take control when permitted. | ||
* Having only an Avarr soul is legal in Regalia due to a legal exception, though engaging in any other summoning of Spirits is not legally allowed for the Maquixtl. They are still responsible for any damage inflicted on people or buildings in case the Avarr takes control and goes on a rampage. | * '''Avarr Legality:''' Having only an Avarr soul is legal in Regalia due to a legal exception, though engaging in any other summoning of Spirits is not legally allowed for the Maquixtl. They are still responsible for any damage inflicted on people or buildings in case the Avarr takes control and goes on a rampage. | ||
* There are a great many narrative stories to tell with Avarr souls, from an enraged Avarr who disapproved of their new host, to an Avarr who forms a perfect harmony with their host. How these Avarr function, is entirely up to the player. | * '''Avarr Stories:''' There are a great many narrative stories to tell with Avarr souls, from an enraged Avarr who disapproved of their new host, to an Avarr who forms a perfect harmony with their host. How these Avarr function, is entirely up to the player. | ||
* Finally, having an Avarr soul, allows the Maquixtl to transform partially or wholly into the body of a full Avarr, either by letting the Avarr soul take over or doing it themselves. For reference what this would look like, see art on the right. | * '''Avarr Memories:''' Avarr only remember their name, their personality, and vague memories of the past. We have hopes of writing out Avarr History in the future, so that this can be expanded upon, but for now, all Avarr entities suffer from complete amnesia. | ||
* '''Avarr Transformation''': Finally, having an Avarr soul, allows the Maquixtl to transform partially or wholly into the body of a full Avarr, either by letting the Avarr soul take over or doing it themselves. For reference what this would look like, see art on the right. This is not a disguise. | |||
==History== | ==History== |