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* '''Allies:''' Lothar Knights, Melca Worshipers, Severena & Aurora Worshipers.
* '''Allies:''' Lothar Knights, Melca Worshipers, Severena & Aurora Worshipers.
* '''Enemies:''' Mage-Radicals, Theurgists, Those with Demon/Arken Pacts and Deals.
* '''Enemies:''' Mage-Radicals, Theurgists, Those with Demon/Arken Pacts and Deals.
* '''Rituals:''' Theomar and Thedmir Rituals involve re-enacting the struggles of them in the early days of Unionism. This involves preaching the faith to non believers, aiding the faithful in the defense of their holy shrines and places of worship, to mediate and act as diplomat for embattled groups, and to provide spiritual guidance to the Military. Theomar and Thedmir also have rituals concerning the sanctification and re-affirmation of friendship.
* '''Rituals:''' Rituals belonging to Juvin and Glanzia usually involve the Rites of Investigation. This usually involves an in-depth investigation to some kind of mystery, for Juvin that being discovery of new information and publication to the masses, and for Glanzia to uncover hidden Mage sand the Occult, and to warn the general public. General rituals and customs also just involve educating the masses on general factual information and debates of skill.
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=OLD LORE BELOW HERE=
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<span style="font-size:150%;><center>'''Theomar, God of the Beginning'''</center></span>
<span style="font-size:150%;><center>'''Culture Gods Niall and Nolan'''</center></span>
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Theomar is the Vessel God Prophet, the first of all the Gods and Goddesses under the Everwatcher, and the first author of the Creed, the holy book of Unionism which records the correct interpretation of the faith and all the Gods. The Creed is a living document, meaning that successive Emperors have made sweeping changes (some even controversial, like the nature of Magic), however generally speaking the core ideas of Unionism remain always the same since they were written by Theomar. Theomar is sometimes also called the God of fathers, as he is the patron of good fathers and Kings and Emperors, as well as the clergy. Theomar's Lesson of life being a struggle is applied through the many hurdles he had to face as first Emperor of the Regalian Empire, in converting a mostly Old Gods and Dragon Worship faithful population and stomp Unionism out of the ground from nowhere after he received his visions. The Divine Spirit of Theomar rarely manifests unless for very important pivotal events for Unionism. Theomar's largest Temple is the All-Beacon Temple in Regalia, the tallest white spire of the city where he is buried in the Dais of Faith underground.  
* '''Name:''' Niall (left) is the God of Visual Arts, Nolan (right) is the God of Military Arts.
* '''Patron:''' Painters, Sculptors, Make-up Artists, Fashion Designers, Gardeners, Designers.
* '''Symbols:''' Nolan's golden radiant sword, or Niall's golden radiant paintbrush / pencil.
* '''Role:''' To teach the faithful the facets of culture in peace and war, and to love art.
* '''Traits:''' Creative, Artistic, Expressive, Gregarious, Welcoming, Inclusive, Visual.
* '''Temple:''' Temple of the High Arts inside the Imperial Palace Art Galleries.
* '''Allies:''' Artists, Njall Fornoss Worshipers, Viridian Knights, Beauty Arkenborn.
* '''Enemies:''' Argentum Knights, the Mutated and Monstrous, Evolist Worshipers.  
* '''Rituals:''' Niall and Nolan's rituals invariably involve the combination of cultural beauty and the art of war, whether that is a dramatic renaissance-style painting of a battlefield, or finding ways to depict what is in essence militarist propaganda in beautiful ways (statues, poetry, literature, art, etc). Because art is a skill, most worshipers of Niall and Nolan tend to perform their worship by paying artists to make art, a form of patronage.
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<span style="font-size:150%;><center>'''Ness, Goddess of Forgiving'''</center></span>
<span style="font-size:150%;><center>'''Inspired Gods Al-Asir and Marani'''</center></span>
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Ness is the Called Goddess of Mercy. She is always depicted in her mourning dress and butterfly mask. She was the wife of Emperor Henri I as Nessaria van Sherburne, living a life of pleasure and adultery, until she had her eyes removed and gave birth to her three children who would all become Emperor and be assassinated one after the other, Bartolomeux I, Carvallais I, and Maxelle I. Nessaria ascended to godhood in the act of mercy as the accused assassins fell to their knees, weeping, and clutching her dress for forgiveness. Since them she visited the prison every night until her death, and as if by magic turning the worst and most violent of sinning criminals into repentant faithful. Ness's ascension was verified by the Concilly Council after as her Divine Spirit kept manifesting to save the lives of those who needed mercy, to stay the hand on the executioner's blade, and to bring conscience in those who were thought to have none. Ness is the patron of mothers and judges, as well as criminals seeking redemption. Her largest Temple is the Temple of Salvation, which was destroyed during an attack of Ordial entities in recent years, though her coffin in the Chamber of Mercy survived.  
* '''Name:''' Al-Asir (right) the God of Invention, and Marani (left) the god of Inspiration.
* '''Patron:''' Technicians, Engineers, Inventors, Architects, Craftsmen, Laborers.  
* '''Symbols:''' Al-Asir's golden gears, or Qadir Ailor arm tattoo shapes in glowing gold.
* '''Role:''' Divine inspiration and guard against inventions of Evil in Technology.
* '''Traits:''' Eureka, Technical, Resourceful, Inspired, Altruistic, Conscientious.
* '''Temple:''' The Telocator Temple in Al-Alus, the only one outside Regalia's Empire.
* '''Allies:''' Those that help society at large, Those that make everyone's lives easier.
* '''Enemies:''' Death Cultists, Rishiq Qadir, Machinist Worshipers, War-Machine Inventors.
* '''Rituals:''' Al-Asir and Marani rituals involve the act of inventing, or just tinkering with technology, reading books and improving skills, or just generally engaging in crafts from simple wood carving furniture to advanced architectural planning. The act of production for someone else, even at the cost of payments, is considered da virtuous activity for the patron Gods of Craftsmen, this is why object creations are always blessed by the Gods.
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<span style="font-size:150%;><center>'''Juvin, God of Wisdom'''</center></span>
<span style="font-size:150%;><center>'''Persevering Gods Tanthor and Dari'''</center></span>
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Juvin is the Vessel God of Intellect. Juvin was the 11th Emperor of Regalia, Henri III. Juvin is remembered as being a person of towering intellect and insight, and living a pious and ascetic life in serene virtue. Juvin had one of the most intellectually stimulating courts with philosophers and intellectuals from far and wide coming to converse with the Emperor as if he was a common man seeking to learn. The Concilly Council verified his ascension after death, as his wise Divine Spirit descended to those seeking divine inspiration on their essays and proclamations, as well as those finding themselves cornered by writing blocks. Juvin is the patron god of writers, thinkers, but above all scholars. Though, he also shortly was the reason for a micro-schism, in that the Juvinite Cult eventually became the Dogartan Unionist Schism, which was the same as Dogmatic Unionism but demanded a more ascetic lifestyle of the Nobles and Priests, and would eventually merge with Guided Unionism. Juvin's largest Temple is the Temple of Greater Understanding in Regalia, where he is buried.  
* '''Name:''' Dari (left) and Tanthor (right) are the Allar and Kathar Gods of the Forgotten.
* '''Patron:''' No specific Patronage, they are for the Downtrodden, Forgotten and Unwanted.
* '''Symbols:''' Golden neck chains or other forms of personal restraint around the neck.  
* '''Role:''' To bless even the weakest and most unwanted in society with strength to go on.
* '''Traits:''' Dignified, Charitable, Austere, Sharing, Seeking Equity over Equality.  
* '''Temple:''' There currently is no Temple, it was demolished in Crookback for housing.
* '''Allies:''' Tanthor and Dari see any and all who want to be included in Regalia as Allies.
* '''Enemies:''' Tanthor and Dari see anyone who kicks down on the downtrodden as enemies.
* '''Rituals:''' Dari and Tanthor mostly give hope to the lost that there is still a place for them in the Everwatcher's Grace and the Regalian Empire. Rituals of Dari and Tanthor often involve charity and bringing care and warmth to the poor, the dispossessed, the unwanted, and to show compassion and no bigotry against those who look or act different. They involve rituals to combat racism, discrimination, and general radical inclusion, perhaps, even Vampires.
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<span style="font-size:150%;><center>'''Almar, God of Justice'''</center></span>
<span style="font-size:150%;><center>'''Prosperity Gods Mendes and Hor'''</center></span>
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Almar is the Vessel God also nicknamed the Allmaverick, who was the 13th Emperor of the Regalian Empire Allamaria I. As a young Prince, Almar was a wild spirit who enjoyed the soft and hard power royalty gave him, with many wild conquests and broken hearts. He was crude and callous to foreign dignitaries and priests alike. It was said however that he received a series of visions which the Concilly Council later verified came from the Everwatcher that granted him Divine power, making him a rare case of a Vessel God having Divine Powers while they were still alive. While he was blindfolded, any justice case he resided over he could perfectly recall all facts and saw through any lies that were told to render fully unbiased and justly applied punishments. After death, he was once more verified as a Vessel God when his Divine Spirit presided over important trials. Almar's greatest Temple is the Temple of Eternal Justice, which was converted to the Imperial Courthouse, where he is buried underground in the Faith Chamber of Judgement. This is the only Temple that is not actually a Temple but a different building.
* '''Name:''' Mendes (left) and Hor (right) are the Gods of Prosperity and Wealth.
* '''Patron:''' Merchants, Bankers, Traders, Shopkeepers, Bureaucrats, the Filthy Rich.
* '''Symbols:''' The Golden Coins of Union, Regal Coins with the Eyes of the Everwatcher.
* '''Role:''' To bless the people with wealth and prosperity and good wit in commerce.
* '''Traits:''' Business Acumen, Opulent, Responsible, Self-Sufficient, Insightful.
* '''Temple:''' The Temple of Mendes and Hor is the Regalian Central Bank and Exchange.
* '''Allies:''' Mendes and Hor see anyone who spreads Order and Stability as Allies.
* '''Enemies:''' Mendes and Hor see anyone who spreads Anarchy and Chaos as Enemies.
* '''Rituals:''' It perhaps sounds ironic, but one of the most common forms of worship to Mendes and Hor is paying taxes. The act of paying taxes is considered virtuous, because it both shows a willingness to part with wealth, and a willingness to trust the State to do good by the people with said Taxes, and to contribute to communal greatness. Other rituals involve squeezing foreigners for money and signing unequal trade treaties with foreign merchants.
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<span style="font-size:150%;><center>'''Allest, God of Strength'''</center></span>
<span style="font-size:150%;><center>'''Allied Gods Sinnavei and Elia'''</center></span>
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Allest is the Vessel God also nicknamed the Bearclaw because he was exceptionally large even for an Ailor in life. Allest was born Allestrain I, being the 15th Emperor of the Regalian Empire. He and his best friend Arch-Chancellor Alexander the Giant presided over the Empire's fastest and greatest growth, conquering many lands. Allest was undefeated, even in his teenage years easily defeating Imperial Guards who were much larger than him, and later taking on hundreds of foes as the first front-line Emperor. The Concilly Council verified his Divine power of indestructibility as granted by the Everwatcher, making him another rare case of a Vessel God with Divine Powers while still alive. Allest was eventually killed in Nordskag shortly before the end of the war by an arrow through the heart while on the battlefield. How he could have died has been a topic of heated debate for a long time, though it is generally held that he was killed by one of the Old Gods or some other unknown God, as only Gods can kill other Gods. Allest is the patron god of those wishing to become strong warriors or generally become stronger versions of themselves. His largest Temple is the Temple of Perpetual Glory in Vultaro, though his coffin lies empty as his body was never recovered, only his Artifact blade Sangria which is now in possession in Regalia.  
* '''Name:''' Sinnavei (left) Goddess of the Elves, Elia (right) Goddess of the Tribes.
* '''Patron:''' Solvaan, Elves, Breizh Ailor, Pre-Empire Tribes, Ancient peoples, heritage.
* '''Symbols:''' The Sollerian Mist-Gryphon, and the Breizh Santwr, Feather-Winged Warriors.
* '''Role:''' To show that non-believers and outsiders may find Solace and Alliance in Faith.
* '''Traits:''' Arcane, Enchanting, Ancient, Glory of Ages, Respect, Venerability of Age.
* '''Temple:''' Bryn Dwyfol in Kintyr, and The Skyward Palace in the capital of Solleria.
* '''Allies:''' Sinnavei and Elia see any who would join Regalia's ambitions as Allies.
* '''Enemies:''' Sinnavei and Elia see any who would obstruct Regalia's ambitions as enemies.
* '''Rituals:''' Rituals of Sinnavei and Elia involve (much like Tanthor and Dari) radical inclusion, but as opposed to Regalia's own citizens, that of outsiders. To ally with other faiths for the good in the world, to respect outsiders, to give them human decency and dignity, and to help them help the faith. It also involves healing racial tensions, and uncovering and sharing ancient lost knowledge to the world for the wisdoms that it may hold.
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<span style="font-size:150%;><center>'''Elia, Goddess of War'''</center></span>
<span style="font-size:150%;><center>'''Burdened Gods Caan and Kaelin'''</center></span>
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Elia is the Called Goddess also nicknamed the Brass-Fist as she fought with combat punching gloves and her favorite shield. Elia was Emperor Allestrain I's wife, making her the wife of God Allest also, though she was not verified by the Concilly Council until after death when her Divine Spirit would appear on pivotal battles for the Regalian Empire, like the siege of Fessa Huallo to deliver important combat performance to aid the Empire. She fought in the frontline of war, just like Allest and his friend Alexander did, she did with her best friend Leona, who was Alexander's wife. Elia is the patron goddess of generals and soldiers, those wishing to come out alive in war, and those wishing for victory. A curiousness about Elia's shrines, is that there is an unwritten law among Unionists that to steal documents from an Elia shrine incurs her wrath, making them common places to hide legal documents. Her largest Temple is the Temple of Unyielding Perseverance (sometimes also called the Temple of Punching Harder) where she is interred next to an empty coffin supposedly meant for Allest.
* '''Name:''' Kaelin (left) and Caan (right) are the Gods of Burdened but Beautiful Magic.
* '''Patron:''' Mages, Aelrrigan Knights, Arcane Researchers, those seeking Redemption.
* '''Symbols:''' Kaelin's horned bramble crown, and Caan's Arcane tome symbolisms.
* '''Role:''' To teach the faithful proper & virtuous Magic usage, and warn for corruption.
* '''Traits:''' Self-Sacrificing, Penitent, Humble, Pious, Stalwart, Holy, Paladins.
* '''Temple:''' The Hall of Golden Ascension in the Holy Agatha Mountains of Regalia.
* '''Allies:''' Those who use Magic respectfully, virtuous, and care for world & others.
* '''Enemies:''' Those who abuse Magic for selfish or hedonistic purposes and ego.
* '''Rituals:''' Kaelin and Caan rituals involve forms of self-sacrifice and penitence. Self-flagellation is one form of self-punishment practiced by some of their worshipers, but other forms of self-enforced humility through the praising or service of others are also common. Kaelin (once called Kristoph in life) is more for the self-loathing/punishing Mages and Occult, while Caan is more for the restrained and dignified Mages and Occult.  
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<span style="font-size:150%;><center>'''Vess, God of Freedom'''</center></span>
 
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Vess is the Vessel God also nicknamed Vilgy, who was the 26th Emperor of the Regalian Emperor Vilgemar I. As a mortal they were remembered as good natured and good willed, until one day they claimed to have received divine premonitions of the Empire's fall to corruption and tyranny, and to receive Divine insight in all the corners that evil was hiding in the Imperial Administration. They both eliminated the Morgannt then, and began a crusade against the tyrannical nobles and rulers of the Empire, eliminating scores of them but to some degree also failing to tackle the Van Sherburne Family due to its prior royal connections, and setting the stage for the Baron Rebellions. The Concilly Council verified their Godhood after their death when their Divine Spirit manifested to direct Imperial Inquestors and Inquisitors alike to the deepest recesses of the bureaucracy and the peerage, finding those that were corrupt, and revealing evidence for their trials. Vess is also fondly remembered as the patron of entertainers and freedom fighters, their plight was less to do with justice and more with freedom from tyranny. Their largest Temple is the Temple of Joyous Everwatch, where their coffin is surrounded by an ever growing pile of broken chains, one for each freed slave in the Empire.
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<span style="font-size:150%;><center>'''Alexander, God of the Vessel'''</center></span>
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Alexander is the living Vessel God of the Everwatcher, though this role is somewhat unique. Where-as all other Gods and Goddesses are permanent, Alexander as the living Vessel of the Everwatcher is a temporary God. Every living Emperor who is the Vessel of the Everwatcher is temporarily a God until such a time that the Concilly Council is able to verify them as having Godhood on their own, or to consign them to the history books as a mortal Emperor. Alexander has yet shown no Divine Powers, and is generally even seen as a somewhat ineffective Emperor due to his insistence on ruling by consent and compromise. Nontheless, he is seen as a patron of diplomats and those using their charisma to get their ways, as he is a great mentor and example to those who seek to include others in whatever problem they are trying to solve. When Alexander dies, the next Emperor is expected to take his place as the God of the Vessel. The Palace doubles both as his residence, as well as his Temple.
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<span style="font-size:150%;><center>'''Taal, Goddess of Purity'''</center></span>
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Taal is a living Called Goddess, originally born a mortal but recently uplifted into her current status by the Concilly Council. Taal is the patron of the Belliards, those who hate Magic and all forms of Occult no matter how benign, as she also seeks to root out the Occult infestations in the Empire. In Taal's preaching, the Occult is always a stain on the soul of mortals, even Dragon Occult, as a rot that brings about all the vices that the other Gods and Goddesses warned about. She has personally provided the purists with Pure stone and Hallowed stone, enabling the invention of Puretek and other wondrous anti-Occult devices held by the Lothar Knights and Belliard organizations. Taal still roams the land, executing renegade Occult who draw too much attention to themselves while healing and cleansing any area corrupted by uncontrollable Magic. Taal's largest Temple stands in Praag in Osteiermark, called the Temple of the Pure Vigil, where she herself occasionally preaches to the faithful.
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<span style="font-size:150%;><center>'''Nicholas, God of Stewardship'''</center></span>
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Nicholas is the Called God Architect, a man so incomprehensibly skilled and competent, that the Concilly Council verified him after death as having been undoubtedly Divine, even if the scope of his power could not be understood until after his death after having reigned for 86 years as Arch Chancellor under several Emperors. Under his reign, the Empire expanded, the economy soared, and Unionism spread like wildfire. He was the Architect of the Empire's greatest moments that endured after his death, cementing his place as a Divine Spirit, even if his manifestation has not been seen since his death. Nicholas is the patron of stewards, scribes, tacticians, planners and leaders, prayed to for insight and skill in leadership. His largest Temple is the Temple of the Trodden Fields in Axenfoort, the capital of Anglia, one of the rare cases of a Grand Temple being built outside of Regalia (and unfortunately shared with the Guided Unionist Schism).
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<span style="font-size:150%;><center>'''Elen, Goddess of Burden'''</center></span>
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Elen is the Joined Goddess of the Breizh people, originally part of the Weard faith but incorporated into Unionism after the Breizh people formally joined the Empire under Theomar, making her also the oldest living Joined Divine. Elen stands in direct opposition of Taal, as the Goddess who represents the gift of Magic, claiming that (not magic itself but the ability to have Magic) is a divine gift of the Everwatcher who enables a soul to be born, or to comprehend in learning. Equally however, she hammers home the point that any soul that draws extra attention to the Everwatcher to this degree, must also have a higher purpose than any john doe, and should live up to this purpose and live a life of virtue and refrain from vice. Elen's pro Magic stance was surpressed for a long time under anti-Magic Emperors, until the Aelrrigan Order was restored, along with her pro-Magic religious interpretations in the Creed. Elen's largest Temple is the Harel Moher Temple in Coltyr outside of Regalia, which is entirely built underground and where she closely co-operates with the Aelrrigan Order to protect Magic.
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<span style="font-size:150%;><center>'''Niall and Nolan, Twin-Gods of Art'''</center></span>
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Niall and Nolan are the Joined Gods of Culture and Military, originally part of a sub-sect of Ceardian Pagan beliefs related to but not identical to Old Gods (though some parallels have been made with Old God Njal). Niall and Nolan are unique in that they were verified by the Concilly Council not as two seperate Gods, but a twin-God pair with complementary elements. Niall (hair) represents the need for art to moderate the roughness of the military, while Nolan (bald) represents the need for military to moderate the softness of art, thus creating balance. Niall and Nolan both made paintings with future premonitions in them to interpret by the faithful, as well as some of the Empire's most prized art collections now houses in the Imperial Palace. Niall and Nolan were alive in the first century of the Empire's growth, but have showed up less and less since that time, though remain confirmed as Gods. Their largest Temple is the Gallery of Divine Will in Loiree-Bas, Vixhall, where many of their paintings remain that perfect wed the gruesome nature of war, and the delicate skill of art.
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<span style="font-size:150%;><center>'''Ceren, God of the Seas'''</center></span>
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Ceren is the Joined God of Nature, though more specifically of the sea as a reminder of the terrible power of nature and less of the dainty and frivolous flowers and butterflies. Ceren belonged to a very small Fin'ullen faith that diverged from Estelley after the collapse of the Allorn Empire, bringing them along in the migration waves of Fin'ullen to Regalia, where the Concilly Council verified their blessings for the Regalian Navy out at seas, giving favorable winds and protecting them from sea monsters. Ceren represents the spectacular destructive capacity of nature, and many sailors and explorers say prayers to him for good winds and safe journeys. Ceren is still alive and frequently appears to give ships at risk of being beached or destroyed in rough storms safe and clear waters, saving the sailors from a terrible drowning or being eaten by some monster. Ceren was instrumental in saving many of the Regalian ships during the Bone Horror crisis that struck globally, and kept most of the Empire's trade network alive until the military could clear the oceans of Bone Horrors. His largest Temple is the Mellow Water Pond in the north of Solleria where the largest Fin'ullen populations live.
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<span style="font-size:150%;><center>'''Hor, God of Service'''</center></span>
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Hor is the Called God of Service, known as Horremenet as a mortal. Hor was thought as just a regular exceptionally large Asha, but was investigated by the Concilly Council as he was repeatedly able to take fatal hits while protecting his clients as bodyguard without dying, and on some occasions even wished them back to life. Hor was eventually verified as a living Called God, blessed by the Everwatcher with God-like powers of resurrection and protection of others. Hor is the patron god of bodyguards, but also Metropolitan Constables who are Unionists, or Noble House Guards, anyone wishing to protect anyone else. Hor does not yet have a Temple dedicated to him, however Unionist Asha are building one in the region of Mandu in the south of the Regalian Archipelago called the Divine Claw Rending Temple. Hor is somewhat difficult to approach, as even though he lives in Regalia, he finds it hard to leave the house without a horde of faithful approaching him, and he is a person of few words, resulting in the Metro cordoning off the street he lives in to give him privacy. He appears occasionally on battlefields, claiming to have received a vision to save someone from certain death, which he always ends up doing before leaving again.
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<span style="font-size:150%;><center>'''Kristopher, God of Sacrifice'''</center></span>
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Kristopher is the Called God of Sacrifice, and the youngest God to be added to the pantheon just this year. Kristopher was a commoner street urchin born in Calemberg, who lived most of his life a repressed Mage, eventually falling in with the criminal circuit in Calemberg but making a name for himself as a conscientious and pious criminal who gave half his winnings to the homeless. Kristopher was killed as just another faceless victim to Magical terrorism in Regalia when he visited a cafe that was blown up to target the purists inside that he had no relation to. After his death, the Concilly Council investigated reports of his Divine Spirit appearing in Calemberg, leading the 14 powerful families in religious communion to achieve a better understanding of Magic and how to restrain it. His views lie somewhere in between Taal and Elen, in that Mages should be induced into forced guilds for training and conditioning, and that a free and independent Mage is always a risk. Surprisingly, Kristopher is also the patron of craftsmen, as even though he was a matter Mage able to make things from thin air, he always spent large amounts of coin on craftsmen so that his magic would never unintentionally put mundane crafters out of business, to make sure his Magic would never cause others suffering. There is no Temple dedicated to him yet.
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<span style="font-size:150%;><center>'''Agus, God of Purpose'''</center></span>
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Agus is the Joined God of a large population of Allar who fled the Essa Empire long before the Chrysant War, guided by Agus a divine entity that sought out a better future for his followers. After nearly a century of drifting across the world on a massive fleet, harassed by Asha and Songaskian pirates and monsters alike, Agus claimed to have communed with the Everwatcher that his purpose lie with the Regalians, and so the fleet arrived and requested citizenship, which was granted after the Concilly Council verified his visions. Agus quickly became a representative of the aimlessness that so many faithful feel when they cannot see their purpose or fate for the Great Way. He is there to answer the anxieties about not knowing what is expected of one's self, and the wanderlust to see more of the world to create a greater understanding of the individual role in it all. He is still held in high regard even among Allar who follow the Great Alchzech, because he bestows particular favor towards the Allar in Regalia, but also grants divine insight to Allar not necessarily faithful of Unionism. His largest Temple is the Golden Rock in Hadar, being the only Unionist Grand Temple outside of the Regalian Archipelago.
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<span style="font-size:150%;><center>'''Mendes, God of Prosperity'''</center></span>
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Mendes is the Joined God of Wealth, who was verified by the Concilly Council when large migrations of ex-Asha slaves from Daendroc arrived in Regalia along with Mendes with them. Mendes's Faith of the Golden Mask was a religion entirely founded during the Allorn Empire slavery days, before the Asha there could re-learn the Faces of Baskarr, and as such, it survived eventually being brought to Regalia. Mendes brought god-like powers of wealth with him, as well as the ability to turn the lands in which the Asha settled into fertile regions capable of sustaining crops where prior there was only silted rock. Mendes as a living Joined God is a bit unique, because his existence is both a blessing to the Empire's wealth, but also a curse of greed, as he is the only God to actively hold court, and accept direct offerings of gold and jewels from the faithful. This makes him exceptionally easy to approach, but also draw some controversy about the purchases of indulgences and his personal blessings to wealthy patrons. Mendes lives in the Temple of the Golden Mask in Regalia, and is seen as the patron of merchants and anyone else who wants to make a lot of money or strike out on a new enterprise.
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<span style="font-size:150%;><center>'''Ilarion, God of the Covenant'''</center></span>
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Ilarion is the Called God of Knighthood, a very early God to be added to the Pantheon as the Concilly Council verified his god-like combat prowess, but above all his ability to draw supporters from far and wide and inspire great courage, discipline, and camaraderie in them. While never fully proved, it is said that Ilarion was instrumental in helping the early Knight charters with their codes, and binding the first generation loyally to discipline and hierarchy, so that the Knights would all succeed in their purpose. Ilarion has since acted as the supreme independent mediator between all Knight Orders, always wearing white so as not to show preference, and riding on his white steed. Ilarion is also the punisher of supreme betrayal, those who would sell out their Knightly Order or their fellow brothers and sisters in arms to the enemy. Ilarion's Temple is the Grand Temple of Fervent Service, where many Knighthood charters have sacraments of service dedicated to, passing their final exam by standing a 24 hour vigil on the steps of this Temple where Ilarion sits motionless on a simple and humble marble throne, without sleep or food, waiting for the next time the Everwatcher calls him to defend the Honor and Knighthood of the Empire.
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<span style="font-size:150%;><center>'''Efrat, Goddess of Sanctuary'''</center></span>
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Formally called Queen Efrat bat Batsheba mimishpachat haGilead, Efrat is the Joined Goddess of Sanctuary and protection of the Home, Temples, and the Imperial Palace. Efrat as a divine entity pre-dates Unionism as a whole, having been alive for 433 years, and ruling the Narim Race for most of that time, also having played a role during the Five Family Rebellion to help the Regalian Empire's founding. Efrat is not worshiped by many, because her role in the pantheon is fairly small, but she bears a much more important role for the Narim as the Mother of the Night Court, a type of highest and most exalted priestess of Narim Unionism. She is confirmed in all other Unionist Schisms as a Goddess for the immense protection and powers she bestows upon the Imperial Family and the Imperial Palace. She is prayed to for protection of Homes from invaders, and protection for Temples against violence and blood spilling. Efrat does not have a formal Temple because she is alive, and administers the Chant of Hashem (the Everwatcher) from the Imperial Palace at midnight, meaning that her very presence is the Temple itself.
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<span style="font-size:150%;><center>'''Al-Asir, God of Invention'''</center></span>
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Al-Asir is not actually the name of this God, his real name is Nadir Al-Taqdeer, though Al-Asir is the title the Qadir Ailor have given him, and is easier to pronounce for non-Qadiriq. Al-Asir as a divine entity pre-dates Unionism as a whole, having been alive since just before the Great Storm that ended the Sariyd Empire, which itself happened a century before the founding of Unionism. Al-Asir is the Joined God of progress, technology, invention, but also of never giving up, battling through any adversity, even if the odds are stacked against one's self. Al-Asir declined a religious-civil leadership of the Qadir, instead advising the Qadir to adopt a Meraic-style Technocracy, favoring his time spent on making quirky and wacky inventions, and theorizing with other scholars. Al-Asir is divinely blessed with immortality and divine sparks of creativity, but is also very down to earth and very accessible to mortals, as he works in Al-Alus's largest school of technology, and frequently entertains even non-Qadir visitors for lectures or help with malfunctional inventions. Al-Asir's greatest Temple is the Telocator Temple in Al-Alus, where Al-Asir is presently attempting to invent a technology-based alternative to Elemental Magic Portals. Al-Asir is prayed to for divine inspiration, to solve seemingly unsolvable riddles, or to overcome insurmountable odds of adversity. For more information on Al-Asir, consult the [[Qadir]] Page, as he is their Patron-God.
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==Priestly Activities==
==Priestly Activities==

Revision as of 02:22, 15 October 2023

Unionism
Religion
PronunciationYoon-yen-is-m
OriginsEmperor Theomar
Deities
The Everwatcher and various other Gods and Goddesses

Origins

In the process of Revision...

Schisms

In the process of Revision...

Core Identity

In the process of Revision...

Beliefs

In the process of Revision...

Gods and Goddesses

Unionism differs from other Religions, in that it has Duo-Gods. All Duo-Gods are divine and each have divine powers in the afterlife (though some Gods may be yet living). Unionists worship all Gods equally, though they may choose specific Patron gods which they worship more. The Everwatcher acts like an overarching God of Gods, but the Everwatcher cannot directly be interacted with, so most people end up praising the Everwatcher through the Gods and Goddesses. Unionism also has the Cults further below. Cults add Gods onto the standard Pantheon, but they are not mandatory for vanilla Unionists who don't worship the Cults. It is possible to be a believer of both Cults.

Prophet Gods Theomar and Thedmir
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  • Name: Theomar (left) and Thedmir (right), the Prophet Gods, first believers.
  • Patron: Fathers, Rulers, Nobles, Leaders, Commanders, and Best Friends.
  • Symbols: Theomar and Thedmir are symbolized by the necklace of friendship.
  • Role: Theomar and Thedmir were the Prophets of Unionism, spreading the faith.
  • Traits: Patriarchy, Insight, Good Governance, Loyalty, Friendship, Faith.
  • Temple: The All-Beacon Temple in Regalia proper, the largest Unionist Temple.
  • Allies: Regulus Worshipers, Dáuw Worshipers, anyone in the military.
  • Enemies: In essence all Evolist worshipers, and all Vola Fornoss Gods.
  • Rituals: Theomar and Thedmir Rituals involve re-enacting the struggles of them in the early days of Unionism. This involves preaching the faith to non believers, aiding the faithful in the defense of their holy shrines and places of worship, to mediate and act as diplomat for embattled groups, and to provide spiritual guidance to the Military. Theomar and Thedmir also have rituals concerning the sanctification and re-affirmation of friendship.
Mother Gods Ness and Eora
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  • Name: Ness (left) and Eora (right), Empress and Chancellor in life.
  • Patron: Mothers, Healers, Caretakers, Protectors, Empaths, Martyrs.
  • Symbols: Ness's Butterfly Mask, and the Habit (head scarf) of Eora.
  • Role: Ness and Eora are the savior Goddesses of Unionism who care for believers.
  • Traits: Protective, Motherly, Nurturing, Caring, Self-Sacrificing, Forgiving.
  • Temple: The Temple of Salvation in Old-Town forest side, which doubles as Hospital.
  • Allies: Leif Worshipers, Severena Worshipers, Daiana Worshipers, Medics of any Faith.
  • Enemies: Murderers, people who adopt adults, people who attack medics/the unarmed.
  • Rituals: Ness and Eora rituals are all about forgiveness and nurturing and healing others. This may involve taking confessions, but can also involve volunteering at a medical station or healing house. Furthermore, Ness and Eora faithful travel prisons and downtrodden areas to give forgiveness to the damned, and offer them love and kindness where there is only the cold sting of rejection and apathy to the fates of the forgotten.
Pure Gods Juvin and Glanzia
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  • Name: Glanzia (left) Goddess of Pure Soul, and Juvin (right) God of Pure Reason.
  • Patron: Intellectuals, Mundanes, Anti-Magi, Scholars, Teachers, Archeologists.
  • Symbols: Books with the Unionist Eye and Black Granite statues of Heroes.
  • Role: To teach the faithful purity of soul (Magic-apprehension) and Logic.
  • Traits: Analytical, Apprehension, Thoughtfulness, Anti-Magical, Purist.
  • Temple: Temple of Greater Understanding, which doubles as a Library.
  • Allies: Lothar Knights, Melca Worshipers, Severena & Aurora Worshipers.
  • Enemies: Mage-Radicals, Theurgists, Those with Demon/Arken Pacts and Deals.
  • Rituals: Rituals belonging to Juvin and Glanzia usually involve the Rites of Investigation. This usually involves an in-depth investigation to some kind of mystery, for Juvin that being discovery of new information and publication to the masses, and for Glanzia to uncover hidden Mage sand the Occult, and to warn the general public. General rituals and customs also just involve educating the masses on general factual information and debates of skill.
Martial Gods Allest and Alexander
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  • Name: Allest (right) God of Warriors, Alexander (left) God of Gladiators.
  • Patron: Soldiers, Generals, Commanders, Gladiators, Warriors, Homosexuals.
  • Symbols: Two crossed holy swords, one with blood, and one dripping with tears.
  • Role: To encourage fraternity and loyalty in the army, and strength of arms in warriors.
  • Traits: Brave, Boisterous, Glorious, Victorious, Martial, Dependable, Unwavering.
  • Temple: The Divine Heroic Contemplation Temple in Gloomrot Forest in Regalia.
  • Allies: Cemaan Worshipers, Bard & Njal Worshipers, Bloodcast Knights.
  • Enemies: Pacifists, cowards, enemies of Unionism and those who attack Priests.
  • Rituals: Allest and Alexander were lovers in live and death, where most of their rituals involve some kind of brotherly oath, a promise to protect someone until one's dying breath, or swearing fealty and undying loyalty to an overlord in war. Allest and Alexander were glorious warriors each in their own right, so in many ways, prayer before battle and battle itself is a form of worship in their names, as is love persevering through war.
Protector Gods Elia and Leona
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  • Name: Elia (left) Goddess the Watchful Gaze, and Leona (right) Goddess of Knights.
  • Patron: Guards, Knights, Hunters, Rangers, Explorers, Scribes, and Lesbians.
  • Symbols: Elia's Longbow and Leona's Blacksteel sword, along with Blacksteel in general.
  • Role: To teach the faithful to guard one another and be responsible for one another.
  • Traits: Chivalrous, Alert, Mindful, Responsible, Dedicated, Precise, Awareness.
  • Temple: Temple of Unyielding Overwatch which doubles as the Imperial Hunting Lodge.
  • Allies: Urlan, Knights of all Kind, Metropolitan Guards, Tame Marken, Huntsmen.
  • Enemies: Criminals, Monsters in the wild, Kathar, Argentum Knights, Womanizers.
  • Rituals: Elia and Leona were lovers in life and death, where most of their rituals involve some kind of communal or co-operative practice of the hunt or respect and support of the Knights (as well as being Knights). Knighthood is considered the greatest form of "keeping watch over society", and so many of their patrons become Knights. Other forms of rituals are couple or group hunts, and inspections of garrisons and walls and armories.
Vessel Gods Alexander and The Everwatcher
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  • Name: Alexander (see) Emperor of Regalia and The Everwatcher (not depicted).
  • Patron: Alexander is the Vessel of the Everwatcher, He speaks through him only.
  • Symbols: The Unionist Eye represents the Everwatcher, the Crown Alexander.
  • Role: To be living embodiment of the divine will of the Everwatcher in Regalia.
  • Traits: Divine, Sagely, Wise, All-Loving, All-Inclusive, All-Caring.
  • Temple: The Imperial Palace in essence doubles as the Temple of the Vessel.
  • Allies: Cemaan Worshipers, Bard & Njal Worshipers, Bloodcast Knights.
  • Enemies: Pacifists, cowards, enemies of Unionism and those who attack Priests.
  • Rituals: There aren't strictly any rituals for Alexander, as he is only the Temporary Vessel. When Alexander dies, the next Emperor will take his place as the Vessel God, so that only ever the living Emperor will be Vessel God. It's also worth noting that while both Gladiator God Alexander and Vessel God Alexander bear the same name, they are different people, the former is an ancestor of the latter, so the latter is styled "Alexander II".
Culture Gods Niall and Nolan
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  • Name: Niall (left) is the God of Visual Arts, Nolan (right) is the God of Military Arts.
  • Patron: Painters, Sculptors, Make-up Artists, Fashion Designers, Gardeners, Designers.
  • Symbols: Nolan's golden radiant sword, or Niall's golden radiant paintbrush / pencil.
  • Role: To teach the faithful the facets of culture in peace and war, and to love art.
  • Traits: Creative, Artistic, Expressive, Gregarious, Welcoming, Inclusive, Visual.
  • Temple: Temple of the High Arts inside the Imperial Palace Art Galleries.
  • Allies: Artists, Njall Fornoss Worshipers, Viridian Knights, Beauty Arkenborn.
  • Enemies: Argentum Knights, the Mutated and Monstrous, Evolist Worshipers.
  • Rituals: Niall and Nolan's rituals invariably involve the combination of cultural beauty and the art of war, whether that is a dramatic renaissance-style painting of a battlefield, or finding ways to depict what is in essence militarist propaganda in beautiful ways (statues, poetry, literature, art, etc). Because art is a skill, most worshipers of Niall and Nolan tend to perform their worship by paying artists to make art, a form of patronage.
Inspired Gods Al-Asir and Marani
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  • Name: Al-Asir (right) the God of Invention, and Marani (left) the god of Inspiration.
  • Patron: Technicians, Engineers, Inventors, Architects, Craftsmen, Laborers.
  • Symbols: Al-Asir's golden gears, or Qadir Ailor arm tattoo shapes in glowing gold.
  • Role: Divine inspiration and guard against inventions of Evil in Technology.
  • Traits: Eureka, Technical, Resourceful, Inspired, Altruistic, Conscientious.
  • Temple: The Telocator Temple in Al-Alus, the only one outside Regalia's Empire.
  • Allies: Those that help society at large, Those that make everyone's lives easier.
  • Enemies: Death Cultists, Rishiq Qadir, Machinist Worshipers, War-Machine Inventors.
  • Rituals: Al-Asir and Marani rituals involve the act of inventing, or just tinkering with technology, reading books and improving skills, or just generally engaging in crafts from simple wood carving furniture to advanced architectural planning. The act of production for someone else, even at the cost of payments, is considered da virtuous activity for the patron Gods of Craftsmen, this is why object creations are always blessed by the Gods.
Persevering Gods Tanthor and Dari
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  • Name: Dari (left) and Tanthor (right) are the Allar and Kathar Gods of the Forgotten.
  • Patron: No specific Patronage, they are for the Downtrodden, Forgotten and Unwanted.
  • Symbols: Golden neck chains or other forms of personal restraint around the neck.
  • Role: To bless even the weakest and most unwanted in society with strength to go on.
  • Traits: Dignified, Charitable, Austere, Sharing, Seeking Equity over Equality.
  • Temple: There currently is no Temple, it was demolished in Crookback for housing.
  • Allies: Tanthor and Dari see any and all who want to be included in Regalia as Allies.
  • Enemies: Tanthor and Dari see anyone who kicks down on the downtrodden as enemies.
  • Rituals: Dari and Tanthor mostly give hope to the lost that there is still a place for them in the Everwatcher's Grace and the Regalian Empire. Rituals of Dari and Tanthor often involve charity and bringing care and warmth to the poor, the dispossessed, the unwanted, and to show compassion and no bigotry against those who look or act different. They involve rituals to combat racism, discrimination, and general radical inclusion, perhaps, even Vampires.
Prosperity Gods Mendes and Hor
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  • Name: Mendes (left) and Hor (right) are the Gods of Prosperity and Wealth.
  • Patron: Merchants, Bankers, Traders, Shopkeepers, Bureaucrats, the Filthy Rich.
  • Symbols: The Golden Coins of Union, Regal Coins with the Eyes of the Everwatcher.
  • Role: To bless the people with wealth and prosperity and good wit in commerce.
  • Traits: Business Acumen, Opulent, Responsible, Self-Sufficient, Insightful.
  • Temple: The Temple of Mendes and Hor is the Regalian Central Bank and Exchange.
  • Allies: Mendes and Hor see anyone who spreads Order and Stability as Allies.
  • Enemies: Mendes and Hor see anyone who spreads Anarchy and Chaos as Enemies.
  • Rituals: It perhaps sounds ironic, but one of the most common forms of worship to Mendes and Hor is paying taxes. The act of paying taxes is considered virtuous, because it both shows a willingness to part with wealth, and a willingness to trust the State to do good by the people with said Taxes, and to contribute to communal greatness. Other rituals involve squeezing foreigners for money and signing unequal trade treaties with foreign merchants.
Allied Gods Sinnavei and Elia
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  • Name: Sinnavei (left) Goddess of the Elves, Elia (right) Goddess of the Tribes.
  • Patron: Solvaan, Elves, Breizh Ailor, Pre-Empire Tribes, Ancient peoples, heritage.
  • Symbols: The Sollerian Mist-Gryphon, and the Breizh Santwr, Feather-Winged Warriors.
  • Role: To show that non-believers and outsiders may find Solace and Alliance in Faith.
  • Traits: Arcane, Enchanting, Ancient, Glory of Ages, Respect, Venerability of Age.
  • Temple: Bryn Dwyfol in Kintyr, and The Skyward Palace in the capital of Solleria.
  • Allies: Sinnavei and Elia see any who would join Regalia's ambitions as Allies.
  • Enemies: Sinnavei and Elia see any who would obstruct Regalia's ambitions as enemies.
  • Rituals: Rituals of Sinnavei and Elia involve (much like Tanthor and Dari) radical inclusion, but as opposed to Regalia's own citizens, that of outsiders. To ally with other faiths for the good in the world, to respect outsiders, to give them human decency and dignity, and to help them help the faith. It also involves healing racial tensions, and uncovering and sharing ancient lost knowledge to the world for the wisdoms that it may hold.
Burdened Gods Caan and Kaelin
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  • Name: Kaelin (left) and Caan (right) are the Gods of Burdened but Beautiful Magic.
  • Patron: Mages, Aelrrigan Knights, Arcane Researchers, those seeking Redemption.
  • Symbols: Kaelin's horned bramble crown, and Caan's Arcane tome symbolisms.
  • Role: To teach the faithful proper & virtuous Magic usage, and warn for corruption.
  • Traits: Self-Sacrificing, Penitent, Humble, Pious, Stalwart, Holy, Paladins.
  • Temple: The Hall of Golden Ascension in the Holy Agatha Mountains of Regalia.
  • Allies: Those who use Magic respectfully, virtuous, and care for world & others.
  • Enemies: Those who abuse Magic for selfish or hedonistic purposes and ego.
  • Rituals: Kaelin and Caan rituals involve forms of self-sacrifice and penitence. Self-flagellation is one form of self-punishment practiced by some of their worshipers, but other forms of self-enforced humility through the praising or service of others are also common. Kaelin (once called Kristoph in life) is more for the self-loathing/punishing Mages and Occult, while Caan is more for the restrained and dignified Mages and Occult.



Priestly Activities

Dogmatic Unionist priests are part of the so-called Dogmatic Religious Community. At the very top is the Concilly Council. Originally this organization had a leader called the Supreme Reverend, however the Supreme Reverend position was abolished when the last Supreme Reverend discovered insidious corruption within the religious community, tried to expose it, and was assassinated for it. To compensate, Conclave determined that the Dogmatic community should henceforth be ruled by a Council of elder Arch-Celates. Below the Concilly Council, are the Arch-Celates, which are equivalents to Dukes in the Regalian Empire. They wield considerable power and rule over vast areas of land, subdivided into Celeries. Below the Arch-Celate is the Celate, or just the average priest. Each Celate administrates a Celerie, which is usually a piece of land donated to the clergy where they maintain temples, shrines, and convents, while also producing crops and tending to cattle. Celates perform all religious tasks such as confession, preaching, hearing concerns, and simply taking care of Unionist needs like a social caretaker or mental health worker. Arch-Celates on the other hand are more administrative in that they take care of the treasury, any military attached to the religious orders, and communication between the Concilly Council and the vast wide-spread Unionist elements. Formally the Emperor is the leader of the Holy Seat, which is more of a group term for the Palace and the Concilly Council grouped together, but historically Emperors have interfered very little in the day to day running of the Celeries, and as such, this fact is usually ignored, the Emperor being considered a completely independent entity. This has also historically separated the Emperor from controversy among the Celates, and vice versa.

The Nuance of Godly Tribalism

For those who have lasted long enough to read to this point, it should have become obvious that not all Gods and Goddesses see eye to eye, and that some of them even directly contradict each other. While the Creed theoretically exists to apply the correct interpretation and lessons to be learned from the Gods and Goddesses, reality often finds for example Elen and Taal followers at odds, and Elia and Niall & Nolan followers at odds because of ideological differences. Unionism does not demand the universal worship of every God and Goddess, often the faithful only pick a few that really apply to them, after all, why would an Anglian peasant worship the God of King and Emperors if only in passing to praise his name for the Creed and Prophecy. No God or Goddess is also more or less correct than another, in the eyes of the Everwatcher, each God has some degree of validity, and some degree of error which is prone in the Sin of Creation, both in the fact that even Gods and Goddesses can sometimes act in error, but also in that mortals can apply the wrong interpretation of their lessons to reality around them. It is important never to call another Character a heretic for preferring one God or Goddess over the other and disregarding the preaching of one to uphold those of another.

Trivia

  • Unionism used to be mandatory for nobility somewhere during the second century after Cataclysm, though this Holy Law was removed when the war against the Skagger Horde ceased, and the Empire benefited more from including non-Unionists into the peerage. An exception had always been made for the Altalar nobles of Solvaan origins in Solleria however, called the Confessions of Melennar.
  • Sectarian violence largely came to an end at the turn into the fourth century as the last attacks on Vultragon Unionist by state forces ceased, and an uneasy truce was signed between the Schism religious communities. They still do not see eye-to-eye, and the different Schismatic groups still prod at each other, but instead of murdering each other over sectarian differences, they mostly fight with words nowadays, a legacy of the Kleine Rechnung, the document that called for the truce.
  • Despite Elen's absorption into Unionism, the Breizh still maintained a high level of cultural autonomy, some even clinging to old beliefs. As such, even when Magic became illegal in the Empire, the Breizh Aelrrigan Order continued to find and train Mages safely in their sanctuaries while the rest of the Empire turned to brutal oppression (and the Magic part of Elen was suppressed from dogma). Elen's faithful among the Aelrrigan Order are commonly cited as the reason why Magic acceptance eventually returned, and Elen's magical nature in theological teachings was returned.

Accreditation
WritersMonMarty, FireFan96
ProcessorsHemingway7
Last EditorMonMarty on 10/15/2023.

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