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New Roleplayers Guide: Difference between revisions

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Welcome to MassiveCraft! This is the New Roleplayer’s Guide.  Do not be afraid to ask questions in the [https://www.massivecraft.com/discord-roleplay RP Discord]. Other players or staff members should be able to help clear up any confusion.
Welcome to MassiveCraft! This is the New Roleplayer’s Guide.  Do not be afraid to ask questions in the [https://www.massivecraft.com/discord-roleplay RP Discord]. Other players or staff members should be able to help clear up any confusion.
==The World==
MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. It is a world where knights in heavy armor, barbarian wildlings in thick fur, haughty Elven Mages, and caped French musketeers freely mingle. Aloria is a story of great Empires, the marks they have left on history, and the people they leave behind when they collapse. Most information about the world is held on Heritage pages, which explain how Characters from different parts of the world feel about culture, politics, Magic, and one another. All Heritages can be found on the [[Races]] page, but a neat summary is given below.
The Elves [[File:Elfkind.png|frameless|20px]]
Regalia, or the Holy City, is central to the Regalian Empire. It is a melting pot inhabited by nearly every culture in the world; strong with the success of the last century, but uncertain about the future. Regalia is caught between eras: Knighthood clashes with the advent of firearms, while cramped medieval roads give way to brick high-rises. Everyone comes to Regalia for their own reasons. The most common is chasing opportunity— there’s plenty to do. Some flee wars in their homeland, or the consequences of their actions. A character’s background often motivates them.


==The Setting==
==The Setting==
MassiveCraft's lore is set in a universe called Aloria, a late medieval universe on the cusp of advancing. Knights in heavy armor, barbarian wildlings in thick fur, spell-wielding Mages [[File:Elfkind.png|frameless|20px]]
, and musketeers cross paths in the same streets. Regalia, or the Holy City, is central to the Regalian Empire. It is a melting pot inhabited by nearly every culture in the world; strong with the success of the last century, but uncertain about the future. Regalia is caught between eras: Knighthood clashes with the advent of firearms, while cramped medieval roads give way to brick high-rises. Everyone comes to Regalia for their own reasons. The most common is chasing opportunity— there’s plenty to do. Some flee wars in their homeland, or the consequences of their actions. A character’s background often motivates them.
==The Setting, In Detail==
/// Regalia, or the Holy City, is central to the Regalian Empire. It is a melting pot inhabited by nearly every culture in the world; strong with the success of the last century, but uncertain about the future. Regalia is caught between eras: Knighthood clashes with the advent of firearms, while cramped medieval roads give way to brick high-rises. Everyone comes to Regalia for their own reasons. The most common is chasing opportunity— there’s plenty to do. Some flee wars in their homeland, or the consequences of their actions. A character’s background often motivates them.
/// Regalia, or the Holy City, is central to the Regalian Empire. It is a melting pot inhabited by nearly every culture in the world; strong with the success of the last century, but uncertain about the future. Regalia is caught between eras: Knighthood clashes with the advent of firearms, while cramped medieval roads give way to brick high-rises. Everyone comes to Regalia for their own reasons. The most common is chasing opportunity— there’s plenty to do. Some flee wars in their homeland, or the consequences of their actions. A character’s background often motivates them.