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New Roleplayers Guide: Difference between revisions

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* [[Urlan]] Beastfolk, minotaurs from the frozen continents, have a special relationship with Regalia as shock troopers in the Imperial armies. Urlan are excellent hunters and trackers, and are always at home in the wilds.
* [[Urlan]] Beastfolk, minotaurs from the frozen continents, have a special relationship with Regalia as shock troopers in the Imperial armies. Urlan are excellent hunters and trackers, and are always at home in the wilds.
[[File:Elfkind.png|frameless|20px]] '''Allorn Heritages''' are defined by their claim to some continuity from the Allorn Empire, an Elven Empire of Magic that directly preceded the Regalian one.  
[[File:Elfkind.png|frameless|20px]] '''Allorn Heritages''' are defined by their claim to some continuity from the Allorn Empire, an Elven Empire of Magic that directly preceded the Regalian one.  
* lanlath finullen suvial maquixtl yanar kathar
* [[Lanlath]] Elves, serene High Elves, broke with the Allorn Empire long ago and were expelled to their secretive realms in the in between lands. The Lanlath are benevolent, wise counselors and masters of Radiant Magic.
* [[Fin'ullen]] Elves, brash Sea Elves, live across most of Aloria's coastlines. A martial, outgoing, and maritime people, the Fin'ullen can be found not just in ex-Allorn realms but anywhere the pay and mead are good.
* [[Suvial]] Elves, Indian-themed Fire Elves, built their own Empire in the Allorn shadow. Masters of Demon binding and bitter enemies of the Kathar, the Suvial have the sole privilege to legally perform this illegal art.
* [[Maquixtl]] Elves, Aztec-themed Jungle Elves,
* [[Yanar]] Elves,
* [[Kathar]] Elves,
* [[Teledden]] Elves,
[[File:Dragonrace.png|frameless|20px]] '''Draconic Heritages''' are defined by their interactions with Dragons, ancient creators of the world, and by the Dragons' war against Demons and hostile Magic.
[[File:Dragonrace.png|frameless|20px]] '''Draconic Heritages''' are defined by their interactions with Dragons, ancient creators of the world, and by the Dragons' war against Demons and hostile Magic.
* [[Songaskian]] Humans, inspired by West African cultures, are physically descended from Dragons. Songaskian lore discusses their wars with the Qadir (another Heritage), their heavy use of Magic, and their hate of Death Gods.
* [[Songaskian]] Humans, inspired by West African cultures, are physically descended from Dragons. Songaskian lore discusses their wars with the Qadir (another Heritage), their heavy use of Magic, and their hate of Death Gods.
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[[File:Yanarrace.png|frameless|20px]] Spirit
[[File:Yanarrace.png|frameless|20px]] Spirit
* mystech
* mystech
Regalia, or the Holy City, is central to the Regalian Empire. It is a melting pot inhabited by nearly every culture in the world; strong with the success of the last century, but uncertain about the future. Regalia is caught between eras: Knighthood clashes with the advent of firearms, while cramped medieval roads give way to brick high-rises. Everyone comes to Regalia for their own reasons. The most common is chasing opportunity— there’s plenty to do. Some flee wars in their homeland, or the consequences of their actions. A character’s background often motivates them.


==The Setting==
==The Setting==