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<div class="racesbox">
==Laws==
{{ infobox
This section covers all laws in Amontaar, split into categories. Amontaar Guards exist both as NPCs, and as Player Characters hired as either full Mercenary Companies or Individuals by the Sol’s Captain, Sinelor.
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'''This page is about to undergo heavy change, due to Sinelor's successful coup of the Guard force, and ensuing reform to follow Artarel law code derived from Elven religious principles.'''
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| header1    = Artifacts
| data2 =


{{ infobox
===Light Crimes===
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Committing one of these crimes, your Character can Roleplay out avoiding the Guards over. No Wanted posters or bounties are put out (usually), so without a witness or victim directly asking the Guards for help, no intervention is likely. These result in fines, and no imprisonment. Fines can be paid via Wealth Tokens by any Family in the Aristocracy System. If a Wealth Token fine is not paid within a few (3) days, then a bounty will be put out.
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| data2      =  
'''Artifact Rules'''
* Artifacts are items of immense magical power and usually historical importance, can can be temporarily owned and wielded by player characters.
* Artifacts are always recognizable. The [https://docs.google.com/spreadsheets/d/181G5URHTzfiJz5EOpthBnUWHAwWn0xCFJDP8UmjHy6w/edit?gid=1509769639#gid=1509769639 repository] is IC information.
* Artifacts can only be disguised if attending a Calendar Event with a Disguise Mechanic.
* Artifacts can be stolen only if their owner is incapacitated and all fighting has ended.
* Tenured Artifacts and Knight Rank-Up Artifacts are the only Artifacts that cannot be stolen. They are explained below.
* Tenured Artifacts are created when a character has owned a specific artifact for a long period of time (~4+ months, usually), without it being traded or stolen, that the artifact becomes locked to them.
* Artifacts with a description that describes them as “Intangible” cannot be Tenured.
* Tenured Artifacts are considered removed from circulation (though their sparks can still be stolen), and a new Artifact is released in their stead.
* Unlike regular Artifacts, anyone can take an Artifactspark from a Tenured Artifact, since the Artifact itself cannot be stolen.
* When a Character with a Tenured Artifact is retired, that Tenured Artifact is permanently retired, too.
* Knight Rank-Up Artifacts are strictly rewards for [[Knights]], and do not have sparks, nor can they be stolen.
* Artifact Holders should not obfuscate that they have an artifact, and if they are KO’d in combat, must inform those present in the scene that they have an Artifact that can be stolen.
* Artifacts can only be traded voluntarily once per week.
* Artifacts cannot be destroyed by players. Some Artifacts can be destroyed by Gods.
* Artifacts can be confiscated from inactive players. They are however entitled to a warning.
* Multiple artifacts of the same type (i.e. jewelry, weapon, shield) cannot be wielded at once.
* While anyone can steal whole artifacts, only certain Mechanics and groups can remove Artifactsparks from an Artifact.
* Aelrrigan Knights, Event NPCs/Gods, Custom Kits, and Wiki Mechanics can remove Artifactsparks, thus removing access to Artifactspark Mechanics.
* Permanent Mechanics as described on Artifacts, however, are not affected by the Artifactspark, and are always active.
* Disabled Artifacts can be restored by putting another Artifactspark in it, which can be acquired in a number of ways described on the [[Resources]] page.  
* Artifactspark can also be voluntarily granted by the Aelrrigan Order when it is petitioned for, but only by a Group Vote.
* Some Artifactsparks can be restored by Gods in Events, and Divinium Summoning, if that God made the Artifact or is part of its making.
}}


| data3 =
Light Crimes include:
* Possession of illegal goods,
* (Minor) theft (pickpocketing),
* (Minor) assault (no blood, no weapons),
* Trespassing,
* Hosting non-Estelley Religious sermons.


{{{!}}
===Bounty Crimes===
{{!}}
Committing one of these crimes will lead to a bounty being put out to capture your Character. Guards and hired Mercenaries will come after them. These result in imprisonment, until a Trial is arranged. A Wealth Token can be spent to remove a bounty from someone, or to free someone before a Trial.
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
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| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Panopticon]]


| data2 =
Bounty Crimes include:
* Assault,
* theft,
* being Afflicted,
* possession of Spirits outside of Canopic Jars,
* conversion of Estellians from Estelley.


| data3 = everchanging
===Infamous Crimes===
Committing one of these crimes will lead to your Character becoming a prime capture target, and NPC Guards will also go after them. These result in imprisonment.
* Attempting the life of an Amontaar Noble,
* murder,
* Offending the Sol.


}}
===Imprisonment===
{{!}}
The Guards in Amontaar can hold a Character indefinitely until their punishment can be processed by the Guard Commander. Most initial punishments are minor, but limbs start coming off if they see the same person in prison too many times.
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Akhet-hedj]]


| data2 =  
===Trial===
Infamous Crimes (and egregious Bounty Crimes) can lead to a Character undergoing Trial under Allorn Law, which is an argument between the defender and accuser (sometimes the State Prosecutor). Whoever more successfully sways the listening Commander is considered the winner. If the defender is familiar with Fin’ullen Culture, they can demand a Trial by the Will of Vyrë, which is a battle underwater to first blood where whoever strikes the first hit is considered in the right. This trick should not be pulled more than once, and will probably not work if it is an Infamous Crime they are being tried for.


| data3 = Rising of the Sun
===Exist Spirit Exception===
 
Exist Apparitions with directly verifiable ties to the Estelley Gods (being created by one of them and loyal to them) as assessed by the High Priestess of Sapphora (who provably has this power) can legally exist in Amontaar as holy entities unless they do something anti-Estelley.
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
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| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Sangria]]
 
| data2 =  
 
| data3 = blessed blade of the gloryseeker
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Guðhjarta]]
 
| data2 =
 
| data3 = elkonur's horns
 
}}
{{!}}}
 
| data4 =
 
{{{!}} style="margin:auto;"
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Aulaya]]
 
| data2 =
 
| data3 = ballista of our lady
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Kinvahc]]
| data2 =
 
| data3 = envy's glory
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Ándlar]]
 
| data2 =
 
| data3 = gatekey of tadgh
 
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Brightedge]]
 
| data2 =
 
| data3 = parting gift
}}
{{!}}}
 
| data5 =
 
{{{!}} style="margin:auto;"
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Ruton]]
 
| data2 =
 
| data3 = necklace of the gravedeep
 
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Baardensang]]
 
| data2 =
 
| data3 = scorned disappointment
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Narselendis]]
 
| data2 =
 
| data3 = narsil's exile
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Zanzibart]]
 
| data2 =
 
| data3 = the unforgiven
}}
{{!}}}
 
| data6 =
 
{{{!}} style="margin:auto;"
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Coins of Greed]]
 
| data2 =
 
| data3 = Token of Avarice
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Sparks of Joy]]
 
| data2 =
 
| data3 = Token of Happiness
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Ivory Picks]]
 
| data2 =
 
| data3 = plunderer's boon
 
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Riverhide]]
 
| data2 =
 
| data3 = thunder's cover
 
}}
{{!}}}
 
| data7 =
 
{{{!}} style="margin:auto;"
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Malghoriirn]]
 
| data2 =
 
| data3 = golden venom
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Sandspite]]
 
| data2 =
 
| data3 = hammer of gears
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Prakhara]]
 
| data2 =
 
| data3 = snakebite glaive
 
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Meselya]]
 
| data2 =
 
| data3 = lunar mirror
 
}}
{{!}}}
 
| data8 =
 
{{{!}} style="margin:auto;"
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Talnalle]]
 
| data2 =
 
| data3 = sundering blade
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Warbound Ironfists]]
 
| data2 =
 
| data3 = Hallowed Hands of the Champion
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Spurned Animus]]
 
| data2 =
 
| data3 = Reluctant Gift
 
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Meratar]]
 
| data2 =
 
| data3 = Shroud of the Empress
 
}}
{{!}}}
 
| data9 =
 
{{{!}} style="margin:auto;"
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Rustheart]]
 
| data2 =
 
| data3 = light of cuelty
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Hydtithe]]
 
| data2 =
 
| data3 = second skin
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Placeholder]]
 
| data2 =
 
| data3 = Description TBD
 
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Placeholder]]
 
| data2 =
 
| data3 = Description TBD
 
}}
{{!}}}
 
| data10 =
 
{{{!}} style="margin:auto;"
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Placeholder]]
 
| data2 =
 
| data3 = Description TBD
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Placeholder]]
 
| data2 =
 
| data3 = Description TBD
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Placeholder]]
 
| data2 =
 
| data3 = Description TBD
 
}}
{{!}}
{{ infobox
| bodystyle = background-color: #C9D8CC; margin: auto;
| headerstyle = background: #658a6c; width: 100%; text-align:center; vertical-align:middle; font: 20px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Placeholder]]
 
| data2 =
 
| data3 = Description TBD
 
}}
{{!}}}
 
}}
</div>

Revision as of 21:19, 4 August 2024

Laws

This section covers all laws in Amontaar, split into categories. Amontaar Guards exist both as NPCs, and as Player Characters hired as either full Mercenary Companies or Individuals by the Sol’s Captain, Sinelor. This page is about to undergo heavy change, due to Sinelor's successful coup of the Guard force, and ensuing reform to follow Artarel law code derived from Elven religious principles.

Light Crimes

Committing one of these crimes, your Character can Roleplay out avoiding the Guards over. No Wanted posters or bounties are put out (usually), so without a witness or victim directly asking the Guards for help, no intervention is likely. These result in fines, and no imprisonment. Fines can be paid via Wealth Tokens by any Family in the Aristocracy System. If a Wealth Token fine is not paid within a few (3) days, then a bounty will be put out.

Light Crimes include:

  • Possession of illegal goods,
  • (Minor) theft (pickpocketing),
  • (Minor) assault (no blood, no weapons),
  • Trespassing,
  • Hosting non-Estelley Religious sermons.

Bounty Crimes

Committing one of these crimes will lead to a bounty being put out to capture your Character. Guards and hired Mercenaries will come after them. These result in imprisonment, until a Trial is arranged. A Wealth Token can be spent to remove a bounty from someone, or to free someone before a Trial.

Bounty Crimes include:

  • Assault,
  • theft,
  • being Afflicted,
  • possession of Spirits outside of Canopic Jars,
  • conversion of Estellians from Estelley.

Infamous Crimes

Committing one of these crimes will lead to your Character becoming a prime capture target, and NPC Guards will also go after them. These result in imprisonment.

  • Attempting the life of an Amontaar Noble,
  • murder,
  • Offending the Sol.

Imprisonment

The Guards in Amontaar can hold a Character indefinitely until their punishment can be processed by the Guard Commander. Most initial punishments are minor, but limbs start coming off if they see the same person in prison too many times.

Trial

Infamous Crimes (and egregious Bounty Crimes) can lead to a Character undergoing Trial under Allorn Law, which is an argument between the defender and accuser (sometimes the State Prosecutor). Whoever more successfully sways the listening Commander is considered the winner. If the defender is familiar with Fin’ullen Culture, they can demand a Trial by the Will of Vyrë, which is a battle underwater to first blood where whoever strikes the first hit is considered in the right. This trick should not be pulled more than once, and will probably not work if it is an Infamous Crime they are being tried for.

Exist Spirit Exception

Exist Apparitions with directly verifiable ties to the Estelley Gods (being created by one of them and loyal to them) as assessed by the High Priestess of Sapphora (who provably has this power) can legally exist in Amontaar as holy entities unless they do something anti-Estelley.