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===code=== | ===code=== | ||
All knights are tasked with the duty of ensuring each of them, regardless of chapter, hold to the Common Knights Code, as well as their Internal Code (to a lesser degree). They are primarily tasked with ensuring the good conduct of lawful knights in the Empire, and should secondarily also keep an eye out for knights who egregiously break their Internal Code. The latter is often more complicated and should not form the basis for an investigation, because different Orders don't always understand the complex nuances of Internal Codes (or are hostile to each other). | |||
Investigations should be passed on in Staff Ticket to the respective Order Councils for judgement. | |||
All knights are tasked with the duty of ensuring that each of them, regardless of order affiliation, holds to the Common Knight Code, as well as their Interal Code to a lesser degree. The latter is more complicated, because different Orders don't always understand the complex nuances of Internal Codes, or are hostile to each other's purpose. The following Order rivalries should be noted: | |||
* The Aelrrigan and Lothar Orders have opposing views on the Occult, and both will always reject a report from the other Order's knights. | |||
* The Bloodcast Order broke away from the Viridian Order, with both will always rehect a report from the other Order's knights. | |||
Investigations should be passed on in Staff Ticket to the respective Order Councils for judgement. | |||
===Free Languages=== | ===Free Languages=== |
Revision as of 22:31, 3 November 2024
Let's try this again shall we?
knighttest
The Blücherwald Chapter is the founding chapter of the Bloodcast Order, established in the wake of the Viridian Coup by the five Knights who foiled the plot against the Empire. While initially copying the Viridian model, the Blücherwald Knights eventually abandoned the rigid structure in favor of roaming the countryside to assist anyone in need. As such, the Blücherwald Knights are seen as the model Hedge Knights among all the Bloodcast Chapters, often seen as the anchor that holds their various ideologies together. They primarily wield swords and shields while donning worn armor from their many travels, and may also utilize horses for the purposes of transportation, as fighting from them is seen as pretentious. Blücherwald Knights are one of the strongest advocates for the common citizen, and are the most vigilant in holding higher powers accountable for their actions.
- Blücherwald Mechanic: Blücherwald Knights when attending Assemblies, may sit and speak from the Commoner benches as representatives of the people, but may not vote.
code
All knights are tasked with the duty of ensuring each of them, regardless of chapter, hold to the Common Knights Code, as well as their Internal Code (to a lesser degree). They are primarily tasked with ensuring the good conduct of lawful knights in the Empire, and should secondarily also keep an eye out for knights who egregiously break their Internal Code. The latter is often more complicated and should not form the basis for an investigation, because different Orders don't always understand the complex nuances of Internal Codes (or are hostile to each other).
Investigations should be passed on in Staff Ticket to the respective Order Councils for judgement.
All knights are tasked with the duty of ensuring that each of them, regardless of order affiliation, holds to the Common Knight Code, as well as their Interal Code to a lesser degree. The latter is more complicated, because different Orders don't always understand the complex nuances of Internal Codes, or are hostile to each other's purpose. The following Order rivalries should be noted:
- The Aelrrigan and Lothar Orders have opposing views on the Occult, and both will always reject a report from the other Order's knights.
- The Bloodcast Order broke away from the Viridian Order, with both will always rehect a report from the other Order's knights.
Investigations should be passed on in Staff Ticket to the respective Order Councils for judgement.
Free Languages
- Common
- Sign Language
Elven Languages
- Altalar (Alt)
- Allorn (Alt-A)
- Lathan (Alt-L)
- Selvath (Alt-Sel)
- Sentinel (Alt-Sen)
- Sollerian (Alt-Sol)
- Drowdan (Alt-Dro)
- Katharic (Alt-K)
Western Languages
- d'Ithanie (d'I)
- Canta (Can)
- Vesuvari (Can-V)
- Azzizzari (Can-A)
Corontium Languages
- Calem (Cal)
- Genevaud (Cal-G)
- Schwarzwalder (Cal-S)
- Tugend (Cal-T)
- Meerlander (Cal-M)
- Nordstern (Cal-N)
- Letz (Let)
- Anglisch (Ang)
- Goudland (Ang-G)
- Frus (Ang-F)
- Poortland (Ang-P)
- Waddenzat (Ang-W)
- Eron (Ang-E)
Unlearnable Languages
- Dragonspeech
- Deathspeech
- Lenelämor/Sehraq