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* '''Linguistic Masters:''' The Regalian Empire is the nexus of a multicultural globe-crossing Empire, giving Ailor access to a lot of linguistic information. When non-spoken language insults or curse words are used towards an Ailor, they will understand these words due to a vast knowledge of uncouth language and expressions in most spoken languages.  
* '''Linguistic Masters:''' The Regalian Empire is the nexus of a multicultural globe-crossing Empire, giving Ailor access to a lot of linguistic information. When non-spoken language insults or curse words are used towards an Ailor, they will understand these words due to a vast knowledge of uncouth language and expressions in most spoken languages.  
* '''Chosen People:''' The majority of the Roleplay time in the world is spent in the city of Regalia, the capital of an Ailor-dominated Empire. For various Government, Palace, or other State institutions, Ailor are preferentially treated for positions, favors and positive treatment. If for example a Court Trial is held between an Ailor and an Elf, the Court will be biased in favor of the Ailor.  
* '''Chosen People:''' The majority of the Roleplay time in the world is spent in the city of Regalia, the capital of an Ailor-dominated Empire. For various Government, Palace, or other State institutions, Ailor are preferentially treated for positions, favors and positive treatment. If for example a Court Trial is held between an Ailor and an Elf, the Court will be biased in favor of the Ailor.  
* '''Chosen Gods:''' While normal Syncretizing only allows the worship of up to 2 Gods, Ailor can choose up to 4. Additionally, while Syncretized, Ailor gain the Religious Mechanic from their Syncretized Religion. If no Syncretism is chosen, Ailor gain +1 Attack Stat (Breaking Cap up to 11) against those not of their Religion.  
* '''Chosen Gods:''' While Syncretizing only allows the worship of up to 2 Gods, Ailor can choose up to 4. While Syncretized, Ailor also gain the Religious Mechanic from their Syncretized Religion. If no Syncretism is chosen, Ailor gain +1 Attack Stat (Breaking Cap up to 11) against those not of their Religion.  
* '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
* '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
===Ailor Variants===
===Ailor Variants===