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==Ailor Traits==
The world of Aloria has many languages. For convenience, we group these languages into families and sort them into tables between which there is some similarity in cultural descent. Knowing one language in a family does not let you understand all the other ones in the family. There are more languages in Aloria not described on this page, either because they are dying and only have a few speakers, or because their associated Lore is not written. If you have a question about it, please consult the Ticket Bot in the Roleplay Community Discord.
Your Ailor Character has these Traits.
 
* '''Flexible Masters:''' Choose one free Point Buy Pack from any Proficiency Category except Faith, Magic, or Charisma. This free Pack does not increase the Proficiency Stat, but grants access to the functions/Ability found within the Pack as if it was normally Point-Bought.  
The Abbreviation section in each entry describes what to prefix a language with in Roleplay when using it. For example, dialogue marked "<Cal> There is a tree over there." is intended to be read as spoken in the Calem language.
* '''Linguistic Masters:''' Whether through learning or their environment, your character hears many languages around them. When non-spoken language insults or curse words are used towards you, you will understand these words and can respond in kind in their own language.  
 
* '''Chosen People:''' Because you belong to a specific group of people, or have a privileged position, the City of Regalia looks more favorable on your Character. When it comes to government, state, or organization job applications or court trials, your character receives preferential treatment.  
==Ailor Languages==
* '''Chosen Gods:''' Syncretizing allows the worship of up to 2 Gods, you can choose up to 4. If Syncretized, you also gain the Religious Mechanic from their Syncretized Religion. If Syncretism is unused, you gain +1 Attack Stat (Breaking Cap up to 11) against those of different Religions.
===Cearden Languages===
* '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
{| class="wikitable sortable"
===Ailor Variants===
|- style="font-weight:bold; text-align:center;"
Ailor Variants are based on the chosen Culture. When making an Ailor Character, you can either choose the default traits (above) as a full set, or remove the last Mechanic from the default set, and replace it with one of the Variant Mechanics listed below, depending on the culture chosen. Variant Traits can be used for half-Heritage Characters, but the Variant Mechanic must always be included in the selection of mixed Mechanics.
! Language (Inspiration)
{|
! Abbreviation
! Notes
|-
|-
| style="padding: 10px" | Southwend <BR> Variant
| Common (English)
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
| none
| A global trade language associated with the [[Cearden Culture]]. Popularized in the last 300 years, overtaking Altalar.
|-
|-
| style="padding: 10px" | Stormfolk <BR> Variant
| Gallwech (Scots)
| '''Lucky Many:''' When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
| <Gal>
| Spoken in southern Gallovia by the [[Gallovian Culture]].
|-
| Fioran (Scottish Gaelic)
| <Fio>
| Spoken in the Gallovian Highlands by the [[Fioran Culture]].
|-
| Sidran (Irish Gaeilge)
| <Sid>
| Spoken in Eriu and Eidda by the [[Sidran Culture]].
|-
| Cerwyn (Welsh)
| <Cer>
| Spoken in Kintyr by the Cerwyn [[Breizh Culture]].
|-
| Morvoudou (Breton)
| <Mor>
| Spoken in Ithania by the Morvoudou [[Breizh Culture]].
|-
|-
|}
|}


==Skyborn Traits==
===Wirtem Languages===
==Dragonkin Traits==
{| class="wikitable sortable"
==Sihai Traits==
|- style="font-weight:bold; text-align:center;"
==Dwarves Traits==
! Language (Inspiration)
==Isldar Traits==
! Abbreviation
! Notes
|-
| Calem (Standard German)
| <Cal>
| Spoken in Calemberg by the Calem [[Wirtem Culture]].
|-
| Leutz (Luxembourgish)
| <Letz>
| Spoken by the [[Leutz-Vixe Culture]].
|-
| Schwarzwalder (South German)
| <Sch>
| Spoken in the Waldmark by the Schwarzwalder [[Wirtem Culture]].
|}


==Teled Traits==
===Velheim Languages===
===Teled Variant Traits===
Unlike all other Language Families on this page, all Velheim Languages are mutually intelligible except Barrudh. Messages tagged <O> for Ørsti can be understood by a Character who only has Skodje listed on their Application, and vice versa.
Teled Variants are based on the chosen Culture. When making a Teled Character, you can either choose the default traits (above) as a full set, or remove the last Mechanic from the default set, and replace it with one of the Variant Mechanics listed below, depending on the culture chosen.  
{| class="wikitable sortable"
==Suvial Traits==
|- style="font-weight:bold; text-align:center;"
==Kathar Traits==
! Language (Inspiration)
==Sihndar Traits==
! Abbreviation
==Maquixtl Traits==
! Notes
==Yanar Traits==
|-
==Asha Traits==
| Skodje (Norwegian)
==Narim Traits==
| <Sk>
==Eronidas Traits==
| Spoken in the Regalian Archipelago and the Skags by the Driksi, Nordi, and Hvitsi [[Velheim Culture|Velheim]].
==Urlan Traits==
|-
==Allar Traits==
| Ørsti (Icelandic)
==Slizzar Traits==
| <O>
==Maraya Traits==
| Spoken in the Cains and Jorrhildr by the Kaini and Hjordi [[Velheim Culture|Velheim]].
==Bralona Traits==
|-
==Mystech Traits==
| Serdi (Swedish)
==Dakkar Traits==
| <Ser>
==Orion Traits==
| Spoken in Southwynd by the Hvali and Søri [[Velheim Culture|Velheim]].
|-
| Dasigyl (Danish)
| <Das>
| Spoken in Ellador by the Tryggi and Hedri [[Velheim Culture|Velheim]]. Heavy influence from Barrudh.
|-
| Barrudh (Dwarven)
| <Bar>
| Spoken in Ellador by the [[Dwarf|Dwarves]]. Rough, heavy consonants in thick clusters. Simple grammar without articles.
|-
|}

Revision as of 21:52, 22 April 2025

The world of Aloria has many languages. For convenience, we group these languages into families and sort them into tables between which there is some similarity in cultural descent. Knowing one language in a family does not let you understand all the other ones in the family. There are more languages in Aloria not described on this page, either because they are dying and only have a few speakers, or because their associated Lore is not written. If you have a question about it, please consult the Ticket Bot in the Roleplay Community Discord.

The Abbreviation section in each entry describes what to prefix a language with in Roleplay when using it. For example, dialogue marked "<Cal> There is a tree over there." is intended to be read as spoken in the Calem language.

Ailor Languages

Cearden Languages

Language (Inspiration) Abbreviation Notes
Common (English) none A global trade language associated with the Cearden Culture. Popularized in the last 300 years, overtaking Altalar.
Gallwech (Scots) <Gal> Spoken in southern Gallovia by the Gallovian Culture.
Fioran (Scottish Gaelic) <Fio> Spoken in the Gallovian Highlands by the Fioran Culture.
Sidran (Irish Gaeilge) <Sid> Spoken in Eriu and Eidda by the Sidran Culture.
Cerwyn (Welsh) <Cer> Spoken in Kintyr by the Cerwyn Breizh Culture.
Morvoudou (Breton) <Mor> Spoken in Ithania by the Morvoudou Breizh Culture.

Wirtem Languages

Language (Inspiration) Abbreviation Notes
Calem (Standard German) <Cal> Spoken in Calemberg by the Calem Wirtem Culture.
Leutz (Luxembourgish) <Letz> Spoken by the Leutz-Vixe Culture.
Schwarzwalder (South German) <Sch> Spoken in the Waldmark by the Schwarzwalder Wirtem Culture.

Velheim Languages

Unlike all other Language Families on this page, all Velheim Languages are mutually intelligible except Barrudh. Messages tagged <O> for Ørsti can be understood by a Character who only has Skodje listed on their Application, and vice versa.

Language (Inspiration) Abbreviation Notes
Skodje (Norwegian) <Sk> Spoken in the Regalian Archipelago and the Skags by the Driksi, Nordi, and Hvitsi Velheim.
Ørsti (Icelandic) <O> Spoken in the Cains and Jorrhildr by the Kaini and Hjordi Velheim.
Serdi (Swedish) <Ser> Spoken in Southwynd by the Hvali and Søri Velheim.
Dasigyl (Danish) <Das> Spoken in Ellador by the Tryggi and Hedri Velheim. Heavy influence from Barrudh.
Barrudh (Dwarven) <Bar> Spoken in Ellador by the Dwarves. Rough, heavy consonants in thick clusters. Simple grammar without articles.