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|caption = They never realized there was a world outside their harrowing underground caverns. | |caption = They never realized there was a world outside their harrowing underground caverns. | ||
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If there was ever a creature that could survive a direct impact from a sledge hammer, it would be the Dakkar. Hulking beasts, the Dakkar fall in the same category as [[Orcs]] and [[Ur]], due to their large sizes . The Dakkar however, as opposed to the | If there was ever a creature that could survive a direct impact from a sledge hammer, it would be the Dakkar. Hulking beasts, the Dakkar fall in the same category as [[Orcs]] and [[Ur]], due to their large sizes . The Dakkar however, as opposed to the Url and Orcs, are a more armor-oriented species that gains its phenomenal combat efficiency from being bestowed with such a tough hide. Introduced to the world by mere coincidence and bad luck, the Dakkar are singlehandedly responsible for the destruction and collapse of the Dwarven Empire, as well as pushing them to the verge of extinction. Similarities may be drawn in between the tales of the Orcs and the Dakkar, as they both supplanted one great power and then fell to instability among themselves. The Dakkar conflict (referred to by the Dakkar themselves as "The Great Strife"), is an ongoing civil war that has various Dakkar sects fighting one another for religious dominance. Their faith of [[Hael]], an inherently chaotic religion is an ever-evolving belief system that demands different things from the Dakkar every generation. The Dakkar now stand poised to strike out against the [[Isldar]], a clash of fire and ice that would send [[Ellador]] into a spiral of violence and conflict. Still, the future of this race is not entirely drenched in warfare and violence, there are peaceful elements among the Dakkar that advocate compromise and peaceful coexistence in this (to them) new and unexplored surface world. | ||
|below = Naylar | |below = Naylar | ||
|}} | |}} |
Revision as of 02:05, 27 September 2017
Aloria is brimming with a plethora of races scattered all about the lands and seas alike. Alorian races are all incredibly diverse and individually unique, spanning from the prosperous Humans and their excellent ability to expand, the Maiar that rise to the surface or dwell deep beneath the water, and the Mekett, whose strong culture has only recently surfaced from the deepest pits underground. What makes a race different from any other beast is primarily its sentience; a race has the ability to think, communicate, and is able to be aware of itself, while a beast cannot always do that. Races are playable on MassiveCraft while beasts are typically not, and when referenced, race names are capitalized and beast names are left lowercase. For example, a troll is a beast, while an Orc is a race.
Human
Nelfin
Naylar
Dargon
Gorr
Mekett
Kleinfolk
Mer
Florae
Interbreeding
While interbreeding between a number of races is very possible, there are plenty of specific intricacies that occur that must be noted before one creates a half-breed character. Refer to the chart linked below for all of the interbreeding rules.
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