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Under the oceans of Aloria, the various types of Maiar make their homes in towns and cities built by the numerous castes of Maiar society under the waves. With the higher rings of the Maiar socioeconomic ladder going as far as to cannibalize their slower and unintelligent cousins, Maiar have very unique and interesting histories of evolution and devolution with changes in intelligence and social status crossing as quick as just a few generations. Despite their awkward inability to stay above water for more than a day for any of their castes, Maiar are found in almost every region of ocean in the world, and Maiar cities are growing slowly into larger and more grandiose proportions. Resembling many sorts of fish and ocean life, Maiar are slowly becoming a more known presence in Regalia and other parts of the world. While most opinions of Maiar from other races is a bit poor, Maiar are free to walk the streets of Regalia and even have a small pool in the tavern for their visitations considering the shortcomings that accompany being a water-based race. Some Maiar have gone as far as to serve high ranking nobility, making themselves useful in naval tactics and espionage. The average Maiar won’t find themselves going this far, due to the riots that typically ensue when a non-human gains land. However, opportunities for advancement are abound for the crafty or more intelligent of their species. | Under the oceans of Aloria, the various types of Maiar make their homes in towns and cities built by the numerous castes of Maiar society under the waves. With the higher rings of the Maiar socioeconomic ladder going as far as to cannibalize their slower and unintelligent cousins, Maiar have very unique and interesting histories of evolution and devolution with changes in intelligence and social status crossing as quick as just a few generations. Despite their awkward inability to stay above water for more than a day for any of their castes, Maiar are found in almost every region of ocean in the world, and Maiar cities are growing slowly into larger and more grandiose proportions. Resembling many sorts of fish and ocean life, Maiar are slowly becoming a more known presence in Regalia and other parts of the world. While most opinions of Maiar from other races is a bit poor, Maiar are free to walk the streets of Regalia and even have a small pool in the tavern for their visitations considering the shortcomings that accompany being a water-based race. Some Maiar have gone as far as to serve high ranking nobility, making themselves useful in naval tactics and espionage. The average Maiar won’t find themselves going this far, due to the riots that typically ensue when a non-human gains land. However, opportunities for advancement are abound for the crafty or more intelligent of their species. | ||
|below = Magus | |||
|}} | |||
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{{Race Table | |||
|title = [[Circci]] | |||
|color = 8A7EF7 | |||
|image = Circcifight.png | |||
|caption = They awoke to a great purpose, and built their hives with a fearsome vigor. | |||
|text = The Circci have awoken to a world that has moved on, a place where the thriving civilization their ancestors built has been forgotten. Lost too is the physical form of the [[Meraic]] of old, for the Mekett who emerged from the earth in their stead have been transformed by their time in stasis into an insect-like species with features alien to the other inhabitants of Aloria. Much like some of the creatures they resemble, the Mekett are born into one of two forms: the ruling Circci—spinners of [[Chrysalis Magic]] or the mindless worker Vissi—not considered a sentient race.Together they serve the [[Great Purpose]], a mission left to them by their ancestors on tablets and scriptures. While less than twenty years have passed, the invasive Mekett have already secured a foothold, forming new hives in the ruins of the recently fallen Naylar empire. Even in [[Regalia]] they may be found, often in a delegation of Circci accompanied by servants and bodyguards. Their position within the outside world is a neutral presence as they seek aid in repairing a looming physical flaw: They seem unable to breed with each other which might, in time, result in their race’s demise. | |||
|below = Magus | |below = Magus | ||
|}} | |}} | ||
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|caption = Hunters on the prowl, sprays of crimson on the white snow. | |caption = Hunters on the prowl, sprays of crimson on the white snow. | ||
|text = The Url are a race of half-beast half-men that hail from Jorrhildr, though the truth behind their existence is far more disturbing. The Url were originally not the creatures that are known around the world, but a symbiotic worm and a non-Url host that fuse into what is commonly known as the Url nowadays. Once in symbiosis, the Url are strong and pensive, and possess an unquenchable hunger for the Beast Hunt: A search for large and dangerous game. The Url are stoic and reserved, rarely lording their physical prowess over other races, though quick to anger when disrespected and insulted in their great pride. As beast-men predators, the Url face a choice that no race ever has: Salvage their old lives, or abandoning them in favor of embracing the Horned Throng, the Url Hunter confederacy, living their lives as feared hunters. | |text = The Url are a race of half-beast half-men that hail from Jorrhildr, though the truth behind their existence is far more disturbing. The Url were originally not the creatures that are known around the world, but a symbiotic worm and a non-Url host that fuse into what is commonly known as the Url nowadays. Once in symbiosis, the Url are strong and pensive, and possess an unquenchable hunger for the Beast Hunt: A search for large and dangerous game. The Url are stoic and reserved, rarely lording their physical prowess over other races, though quick to anger when disrespected and insulted in their great pride. As beast-men predators, the Url face a choice that no race ever has: Salvage their old lives, or abandoning them in favor of embracing the Horned Throng, the Url Hunter confederacy, living their lives as feared hunters. | ||
|below = Gorr | |below = Gorr | ||
|}} | |}} |
Revision as of 22:58, 3 October 2017
Aloria is brimming with a plethora of races scattered all about the lands and seas alike. Alorian races are all incredibly diverse and individually unique, spanning from the prosperous Humans and their excellent ability to expand, the Maiar that rise to the surface or dwell deep beneath the water, and the Mekett, whose strong culture has only recently surfaced from the deepest pits underground. What makes a race different from any other beast is primarily its sentience; a race has the ability to think, communicate, and is able to be aware of itself, while a beast cannot always do that. Races are playable on MassiveCraft while beasts are typically not, and when referenced, race names are capitalized and beast names are left lowercase. For example, a troll is a beast, while an Orc is a race.
Human
Magus
Gorr
Interbreeding
While interbreeding between a number of races is very possible, there are plenty of specific intricacies that occur that must be noted before one creates a half-breed character. Refer to the chart linked below for all of the interbreeding rules.
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