More actions
mNo edit summary |
|||
Line 80: | Line 80: | ||
---- | ---- | ||
{{Race Table | {{Race Table | ||
|title = [[ | |title = [[Sihndar]] | ||
|color = 8A7EF7 | |color = 8A7EF7 | ||
|image = drowsplash.png | |image = drowsplash.png | ||
|caption = | |caption = Their armies stood strong against the Void and Exist Incursions, whilst hunting down corruption across Aloria with extreme prejudice. | ||
|text = | |text = | ||
The | The [[Sihndar]] are the remnants of an ancient people known as the [[Drovv]], a now extinct race of people which had been incorporated into the [[Allorn Empire]]. The Grandening period of the [[Altalar]] history saw the rise of the [[Cult of Dronnal]], a militarily inclined cult formed by the Altalar which the Drovv people developed. In the end as the Empire fell when the [[Cataclysm]] beset them, they too fell, though a different event occurred upon [[Drowda]], this event being referred to now as the [[Wretched Tear]]. This catastrophe infected their people with the Northern Taint. Their skins turned dark purple and grayish-blue, and their hair turned white. Many of them died, poisoned by the [[Void]] and [[Exist]] energies that infected them, but those that survived would eventually form the foundation of Sihndar society. Forged by their newly acquired scars these survivors would learn to inhabit the very world twisted and warped around them. They developed the strategic belief that while they needed to remain stalwart at home and keep Drowda clean of taint, that the rest of the world also needed to be cleansed in order for the healing process to truly commence. To this day, the Sihndar roam the world, hunting what they consider vile corruptions wherever they can find it, making enemies, but also alliances, with other Races and other people wherever they go with the ultimate goal of redeeming their Race. | ||
|below = Magus | |below = Magus | ||
|}} | |}} |
Revision as of 21:36, 2 January 2019
Aloria is brimming with a plethora of races scattered all about the lands and seas alike. Alorian races are all incredibly diverse and individually unique, spanning from the prosperous Humans and their excellent ability to expand, the Mekett, whose strong culture has only recently surfaced from the deepest pits underground. What makes a race different from any other beast is primarily its sentience; a race has the ability to think, communicate, and is able to be aware of itself, while a beast cannot always do that. Races are playable on MassiveCraft while beasts are typically not, and when referenced, race names are capitalized and beast names are left lowercase. For example, a troll is a beast, while an Orc is a race.
Human
Magus
Maia
Gorr
Special Races
|