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|subraces = None
|subraces = None
|nicknames = Humies, Humans, pink-skins, paleskins
|nicknames = Humies, Humans, pink-skins, paleskins
|languages = [[Common]], [[Alt-Regalian]], [[D'Ithanie]], [[Daendroque]], [[Dressolini]] and various [[Northerne]] languages
|languages = Too many to count; see [[Ailor Cultures]]
|naming = Varied based on cultures; see [[Ailor Cultures]]
|naming = Varied based on cultures; see [[Ailor Cultures]]


|distinction = The standard Human race currently ruling the [[Regalian Empire]]
|distinction = A culturally diverse people conquering both each other and the world.
|maxage = 110 years (rarely over 100 though)
|maxage = 110 years (rarely over 100 though).
|eye = Brown, green, grey, blue
|eye = Brown, green, grey, blue.
|hair = blond, ginger, brown, black, grey
|hair = blond, ginger, brown, black, grey.
|skin = Naturally pale with the ability to tan
|skin = Naturally pale with the ability to tan.
|}}
|}}
From the warm coastlines of [[Daendroc]] to the icy ranges of [[Ellador]], the Ailor [[Human|Humans]] are the most numerous on Aloria. Known for developing a large variety of government forms and sprawling bureaucracies, Ailors consider themselves the height of civilized life in Aloria, and measure all others by their standards, often to the disdain of the other races. Ailors once began as the fiercely barbarian and tribal people of [[Ceardia]], eventually giving rise to many states and above all, the [[Regalian Empire]]. Proving to be both resourceful and aggressive, Ailors have conquered much of the known world under the banner of their various Kingdoms. While also being incredibly numerous, the Ailors are perhaps also the most divided people on Aloria, more so than even the [[Elf|Elves]]. The Ailor state of Regalia now exists as the largest sovereign entity, competing with the [[Qadir]] Sultanate over power in the known world.
From the warm coastlines of [[Daendroc]] to the icy ranges of [[Ellador]], the Ailor [[Human|Humans]] are the most numerous on Aloria. Known for developing a large variety of government forms and sprawling bureaucracies Ailor are masters of statecraft and intrigue, building many kingdoms and nations, and having just as many conflicts with one another as they have with others. Ailor once began as the fiercely barbarian and tribal people of [[Ceardia]], seen as nothing but slave cattle to the Altalar, though eventually rose up against their former masters in a moment of weakness. This gave rise to many smaller kingdoms and nations that would eventually give rise to the Regalian Empire, which is commonly seen as the greatest Empire the world has ever seen, at least since antiquity. Proving to be both resourceful and aggressive, Ailor have conquered much of the known world under the banner of their various realms and continue to subject foreign entities through direct warfare and indirect scheming. While also being incredibly numerous, the Ailor are perhaps also the most divided people on Aloria more so than the Altalar, because of their extreme cultural diversity and opposition to each other. Ailor continue to both be the guardians and protectors of the continued existence of the world as it is known, but also the largest imperialists who ravage non-Ailor societies for resources and technological advancements to fuel their own quest for world domination.  
 
'''It is important to note that the Ailor Page is a skeleton page, containing very little information. This is because the Ailor are inherently divided into many different cultures which each have their own unique take on the race. As such, it may be important to understand the base concept of the Ailor, but then to deepen your knowledge in one of the Human [[Cultures]].'''


==Physical Characteristics==
==Physical Characteristics==
The best way to describe Ailors is to simply call them average. Over the past centuries, it has become apparent that using the Ailors as a standard point of view when analyzing the other races is easiest. This is caused by the fact that Ailor have no exaggerated proportions and are generally seen as the middle point between all other races. Ailors are of an average height between Elves and Dwarves. They are less strongly built than Qadir, but are larger and more well built than Common Dynasty Sihai. The fact that perhaps does set them apart is their wide diversity in looks and aesthetic presentation. Ailors often accuse other races of all looking alike, with their limited physical characteristics and generally uniform appearance. Ailors can have a wide variety of eye colors, ranging from any green hue to blue, brown, and all mixtures in between. Their hair can be as brightly blonde as the light of the sun or as pitch black as the darkest abyss. Their skin colors range from soft olive creamy tones to harsh, bleak pinks.
The best way to describe Ailor is to simply call them average. Over the past centuries, it has become apparent that using the Ailor as a standard point of view when analyzing the other races is easiest. This is caused by the fact that Ailor have no exaggerated proportions and are generally seen as the middle point between all other races. As such, Ailor can be seen as the great equalizer and reference point for all other races. Ailor are of an average height between Elves and Dwarves. They are less strongly built than Orc, but are larger and more well built than Sihai. The fact that perhaps does set them apart is their wide diversity in looks and aesthetic presentation. Ailor often accuse other races of all looking alike, with their limited physical characteristics and generally uniform appearance. Ailor can have a wide variety of eye colors, ranging from any green hue to blue, brown, and all mixtures in between. Their hair can be as brightly blonde as the light of the sun or as pitch black as the darkest abyss. Their skin colors range from soft olive creamy tones to harsh, bleak pinks. Their race does not have any subspecies, but other races might still mistake them for having them. This is because Ailor Cultures are about as diverse as the Altalar subraces, if not even more so, and many of these cultures have such fierce oppositions to one another to the point that one can say the Ailor race is truly unique in that it doesn’t seem to even cooperate with itself.  


==Mental Characteristics==
==Mental Characteristics==
[[File:Leutzicoiz.png|260px|thumb|right|Ailor are strongly aristocratic]]
[[File:Leutzicoiz.png|260px|thumb|right|Ailor are strongly aristocratic]]
Ailors are commonly known for their tendency to categorize everything, and have extreme conflict-oriented views of everything that isn’t part of their own group. This grouping mentality has caused severe fracturing of the cultures as well as inherently making Ailors aggressive beings often resorting to violence to get their way. However, it should also be noted that Ailor are capable of great feats of diplomacy and ingenuity. Ailors generally are inquisitive, progressive and intelligent, giving them great capability to reason or devise the most unspeakable things that would even make the decadent Elves seem tame in comparison. Ailors generally believe they are the greatest race in the world, which is further reinforced by the growing religion of Regalian [[Unionism]]. This makes them generally known as arrogant and self-serving to other races.  
Ailor are commonly known for their tendency to categorize everything, and use labels as a means to understand the world around them and themselves. Ailor pride themselves in being the most thorough and systematic researchers, and being the most flexible at building upon other races technologies. Indeed, Ailor do have a strong inventive nature, but excellent especially at taking work from other races, and building upon it, removing flaws and improving functionality. Ailor were the first race to develop sophisticated artillery after knowledge of it had been lost since the days of the Varran and Altalar conflict so many centuries before the Ailor even rose to power. The Ailor were also the first to develop airships. The Ailor have an immensely entrepreneurial mind, developing the world’s first stock exchange and massive banking sector, using an advanced bureaucracy to keep track of everyone and everyone’s business. They engage in decadent political games, extravagant parties and spending and yet can also be prone to the greatest charities and quality of life improvements, like the invention of the world’s first hot water piping and Dwarven gas powered elevators. Yet for all this progress, Ailor can also be incredibly narrow minded, condemning progress and liberty to backward religious dogma and bigotry towards anything that is “other”. Exceptionally so, Ailor are very good at rising to the top, then suddenly imagining some sort of made-up cultural border that divides their population into “them” and “us” and then make splendid warfare on anything that is other. Ailor are seen by other races as too violent, quick to think, always having an opinion about everything and just living a little too quickly, on account of having one of the shortest life spans. If anything, the Ailor simply are what has defined them through the ages, versatile and diverse, and they continue to become more versatile and diverse as time goes by.  
 
===Will of Faith===
The Ailor have an ability called Will of Faith. This ability is native to all Ailor, but functions entirely different depending on what religion they follow. Will of Faith manifests itself as an inner ability to project one's faith onto the world through sheer will of spiritual force. Essentially, Ailor believe so strongly and so en-masse in their religions, that through the sheer number of faithful willing a faith to be real, this massive collective belief starts manifesting abilities and traits into the faithful. Each faith has its own unique trait and ability, and while it is possible for Ailor to change faiths, generally speaking a Will of Faith will only manifest in someone who has at least 7/10 religiosity towards a particular faith, and does not doubt their faith or have moments of weak faith. They must strictly believe in the core tenets and follow the worship of this faith, and not be a "lazy worshiper" who does only the bare minimum. Only when someone is "devout" will they gain the Will of Faith. The exact abilities of the Will of Faith are outlined below in a table. Any form of non-mundane Ailor does not have access to Will of Faith, including but not limited to Soul Shards, Witchbloods, Silven, Abberants etc.
{| class="wikitable"
! style="font-weight:bold; background-color:#c0c0c0;" | Faith
! style="font-weight:bold; background-color:#c0c0c0;" | Effect / Ability
|-
| Unionism
| Those who believe in the will of the Spirit are able to assume a praying stance to grant blessings to their next actions from the Spirit. In order to assume this praying stance, they must either drop to their knees or sit behind a table or desk, and assume the praying pose for Unionism. Praying takes at least a minute, in which they mutter their requests for blessings to the Spirit, after which they declare “Oratio Paien”. When this statement is made, the Unionist is blessed with +5 [[Proficiency]] in their skill of choice for the next 5 minutes (except Sorcery and Special Race Proficiency). This can only be used once a day, cannot be used during progressions, and cannot be used mid-combat (only right before combat).
|-
| Old Gods + Oldt Fayth + Draoidh Feya + Old Pagan Faiths
| Those who believe in any of the old Ailor faiths are able to manifest the Eyes of the Auld Hunt, which is a spiritual [[Owl]] that appears on their shoulder in a ghostly blue form. This Owl cannot be interacted with or move away, but grants the person using them +10 [[Perception Training]] and +10 [[Hunting Knowledge]] Proficiencies for 5 minutes after summoning. This effect can only be used once a day. The Proficiency boosts do not break racial cap or non-racial cap limitations.
|-
| Faith of Estel
| Those who believe in the Faith of Estel are, though the Will of Faith, able to manifest the Power of the 9th unofficial Ailor God of the Estel Pantheon: Calvannis, the chosen slave of the Talea. Outer Court Calvannis, the Leader of the Chosen, allows the wielder to summon a fiery lasso, which while appearing as if made of fire, does not hurt anyone unless they are somehow [[Void]] tainted or Void empowered, causing them searing pain while the lasso is latched onto any part of their body. This lasso extends to Emote Distance and breaks if the target leaves this distance, or the user is rendered unconscious or breaks the lasso themselves. One free hand must always be had to use the lasso. Unlike other lasso abilities, this ability is not auto-hit, and requires the proper space and skill for efficient usage.
|-
| Dragon Worship + Loong Worship + Isldarrin Dogma
| Those who believe in any of the Dragon related faiths are able to use the Will of Denial to shroud themselves in an anti-Magic field. This takes the form of a purple liquid-like shield rapidly enveloping them and acting like a barrier to any type of Magic. Magic that is already having an effect on them immediately ceases (except for [[Mind Magic]] & Curses), while any future Magic is absorbed by the shield. While this shield is active, the person can only move with the speed of a crawling pace, if they want to move faster, they have to cancel the shield. The shield cannot be flickered on and off constantly. When disabled, it takes a full minute before it can be reused, but it can be summoned instantly when it is ready. The anti-Magic field can be maintained practically forever, but it also disables the user from interacting with the world outside of the shield besides walking at a crawling pace and talking.
|-
| Orc Faith
| Those who believe in the Orc Faith have the Will of Power manifested in them. This gives them a natural +10 [[Physical Stat]] that factors into [[Body Shape]], while also allowing them to transform at will into an [[Orc]] version of themselves. This transformation does not grant them Orc Proficiencies, but does allow them to break the Body Shape cap for Ailor.
|-
| Void Worship
| Those who worship the Void and truly surrender their mind to the Void gain the Will of the Void. The Will of the Void is more of a passive effect that blunts their fear, heightens their vices and dulls their virtues, while making their mind free of guilt, conscience and goodness. It doesn't strictly make them evil, just less affected by second-guessing and self-doubt. Furthermore, it also makes them immune to most negative effects of Void-borne diseases and afflictions such as Dulo Disease, becoming immune to the weakening effects but still having the infectiousness and other non-harmful effects to the host.
|-
| Muz'havel + Ibadet
| Those who are devoted believers in the belief system of Muz’havel, and its subsect of Ibadet, have the ability to cleanse water through their physical touch and then convert it into what Regalians call [[Holy Water]]. After submerging their fingers or entire hand in a pool of water, they need only speak the first verse of the Chant of Cleansing to purity that body of liquid. All diseases, sickness, dirtiness and foulness will be cleared from the pool and, after speaking the second verse of the Chant of Cleansing, converts the liquid into Holy Water. The ability is ineffective in a portion of water larger than 1 liter.
|}
 
==History==
The Ailor have an unknown past, often believed to have come from Ceardia. They were once called Humans, a term comes from the Elven word Humwë, which is generally invoked when speaking to a dumb person. However, when other Races like the Qadir wer discovered, the Altalar determined that there must have been a people before both, proto-Humans, who helped create the Qadir and Ailor (and later, perhaps also the Dwarves). It is unknown when or how the Ailor distinctly developed from the proto-Humans, but it is generally accepted that the Ailor are physically closest to the common Human ancestor. Ailor have an incredibly slow developing history. For nearly ten centuries, Humans did nothing but live in huts, fight each other, and die from disease and other calamities. The catalyst that caused explosive growth among Ailor was the collapse of the Elven Empire following the Cataclysm.
 
The Void Invasion wrecked the northern hemisphere of Aloria, but it spared most of the areas where the largest concentration of Ailor kingdoms found themselves. This event caused many of them to reconsider their past habits and decide that future cooperation would suit them best in the rapidly emerging new world order. Additionally, the Elven Empire collapsed in its wake, allowing the Ailor to expand with virtually no obstacles. The newly created Regalian Empire was the first to rise from the ashes, and it quickly assimilated the other almost defenseless Ailor groups around it. Over a period of 100 years after the Void Invasion, Regalia consolidated its power on the Regalian Archipelago and spent the next two centuries expanding beyond. As Ailors multiplied in large numbers, so did their statehoods and philosophies. As population groups became isolated from one another or simply developed differently, the large collection of cultures was born that we know today.
 
==Society==
[[File:Northernwild.jpg|260px|thumb|right|Not all Ailor are civilized, many live barbaric ways.]]
[[File:Plotslash.png|260px|thumb|right|A predisposition to scheming and plotting is frequent among Ailor.]]
Ailor Society is mostly known for being systematic, bureaucratic, and adhering to a strong sense of hierarchy, at least in most cases. Additionally, it is also known for being incredibly diverse, giving birth to many different cultures which put the race in stark contrast to other races which often have only a single culture. Ailor society is generally seen as ruthless, serving only the upper echelons of society. They are incredibly xenophobic and racist, particularly towards what they consider “Non-Humans." The societies of the Ailor states differ wildly from state to state, so it is difficult to truly identify a single Ailor society. Still, trends and cultural similarities are present.


===Politics===
==History & Society==
Ailor cannot be attributed to any single political flow or government form. In general, Ailor are greedy, power-lusting, and selfish, or so history would dictate. This makes Ailor more inclined to create monarchies or dictatorships, but Ailor democracies also exist, as do anarchic societies. In the northern lands inhabited by Ailor, monarchies are the preferred type of governance. In Regalia, the imperial administration is popular, and in the east, strong aristocratic societies with hints of democracy are prevalent. The biggest factor that all Ailor governments share however, is a strong sense of aristocracy. Ailor are excellent at elevating one social class over the other, resulting in a clear distinction between poor and rich in Ailor governance.
History and Society is extremely diverse among the Ailor, and indeed, it would be impossible to add the entire wide berth of Ailor History on a single page. Furthermore, their society is so incredibly splintered and diverse that it would take many hours to even read through the basic gift of some of the major cultures, let alone all 36 cultures. As such, this page will link to the individual cultures, and give them a very basic reference point from which to learn about them. It is generally recommended that when someone has difficulty choosing between cultures, that they simply go with Heartland Ceardian, which is commonly seen as the root-source of all Ailor, and the easiest to comprehend because of its English base inspiration.  


===Culture===
====Empire Ruling Cultures====
Ailor Culture is extremely diverse, more so than any other Race due to the heavy splintering that has taken place over the centuries. Most Cultures can be found to be derived from other Cultures/central Cultural ideas, so all Cultures are generally grouped under: Regal, Heartland, Fineclass, Warmland, Northland, Wildland, and Farland.  
The Empire Ruling Cultures are cultures focused around the rule of the Regalian Empire. Their history is steeped in politics, refinement, class and style. They usually center around nobility, or at least the upper class with wealth to spend and traditions to uphold with rigorousness. They have the following cultures:
:*''For more information on Cultures, click [[Cultures|here]]
* Imperial, a culture inspired by Imperial cohesion and self-sacrifice.
* New Regalian, a culture inspired by Military dogma and warfare.
* Calderliga, a culture inspired by the thrift for trade and coin.
* Ithanian, a culture inspired by decadence and party-going.
* Dressolini, a culture inspired by artistic refinement and class.
* Leutz-Vixe, a culture inspired by honor and glory in heritage.
* Burdigala, a culture inspired by enjoying the fruits and wines of life.


===Religion===
====Common People Cultures====
Ailor have several religions, the biggest one being Unionism. The Unionists worship the Emperor of Regalia as the supreme being on Aloria, firmly believing in the divine right of Ailor to rule all of Aloria as the supreme race. This religion validates their racism and violent attitude to other races and civilizations. Unionism, however, is also seen as an intensely organized religion, more so than all others. In true Ailor fashion however, Unionism is also diversely split among several sects, cults, and heretical forms that are only mildly tolerated. Another popular religion is the Faith of the Old Gods, a faith based around the allfather Maedin. The Old Gods as a religion is slowly dying out due to successful and strategic conversion tactics by Unionist reverends and missionaries, as well as the fact that it is largely based off of a Human interpretation of the faith of Estel. Especially the last mentioned reason plays strongly, as in modern times The Old Gods is seen as an inferior religion with a false base. Other smaller religions exist: cults worshipping the Void, animals, the moon, and other celestial objects. None of these have as much traction as the aforementioned religions however.
The Common People Cultures are cultures focused around the more common people of the Regalian Empire, and perhaps the more unseedy groups as well. They are generally seen as the older cultures, with lots of focus on the commoner’s lifestyle, although still having a ruling class element as well.
* Highland Ceardian, a culture inspired by the mountain clans and warriors.
* Heartland Ceardian, a culture inspired by the common average man.
* Colonial, a culture inspired by the new world, and purity and piousness.
* Anglian, a culture inspired by the wide farmlands and cattle that feed the people.
* Breizh, a culture inspired by knights of old, and legendary tales of mystical weapons.
* Ériunin, a culture inspired by folklore and racial diversity, as well as laid-back living.
* Daendroque, a culture inspired by cut-throat living, gambling and debauching.
* Bragacao, a culture inspired by the ever present itch for exploration and maritime life.
* Tolonne, a culture inspired by the high political stakes of the realm and the warm south.
* Jendaskea, a culture inspired by plantations and island living, from the colonies.
* Azzizzari, a culture inspired by extravagance and showmanship at its finest.
* Etosian, a culture inspired by religious devotion and ascetic living for faith.


===Combat and Warfare===
====Northern People Cultures====
Being a race that lives and thrives off of violence, the Ailor have a very rich history of warfare and a very creative arsenal of ways to kill. Ailor commonly utilize cannons, explosives, and other new century weapons. Ailor are usually quick to adopt new methods of warfare as well, dedicating whole schools and individuals to perfect their method of eradicating their opponents. Ailor often rely on a sort of feudal levy system where nobility press peasantry and citizens into military service for their leader. This often results in very large, poorly equipped armies that simply rely on numbers to do their bidding. Professional armies are known to exist, with Regalia most notably possessing a few. Ailor predominantly use a shield and a sword, supported by bowmen and lancer cavalry. They prefer to defeat their opponent by sea however, and Regalia has a long tradition of naval warfare and naval supremacy.
The Northern People Cultures are cultures focused around the wilder Ailor which are generally found further north, which are closer to how the Ailor used to be in the old days before cultural diversification and civilization.
* Velheim, a culture inspired by viking raiders and honor bound warriors.
* Fridurfolk, a culture inspired by pastoral pacifists, shepherds and poets.
* Tarkkin, a culture inspired by wildland raiders and forest dwelling tribes.
* Höglander, a culture inspired by the rise of civilization in the wild lands.
* Zvorun, a culture inspired by ancient paganism, folklore and mythical beasts.


===Economy and Technology===
====Niche People Cultures====
Ailor economy is mainly based around commerce and production. Base resources are produced by poorer states or regions, sold by middlemen to richer regions, then developed into goods and then sold once more to the richest regions. This has given birth to a massive system of bureaucracy, with people taking cuts along the way. It allows for a heavily centralized governance of the Ailor, but it also enlarges the gap between the poor and the rich. Most Ailor work in the primary sector, being agriculture and resource harvesting, but a flourishing financial sector exists where money lending, investing, and banking happens to such a degree it puts the other races to shame. Ailors truly have a skill for money management. Ailor are also generally considered the most technologically advanced race on Aloria. While the Dwarves may outdo them with inventions, Ailors are quick to adopt their work, even if they abandon it. High technological standing also allows for greater growth potential, whether in food production or advancements in medicine. Such achievements have stretched the ambitions of the Ailor far and wide, though arguably also caused the constant friction and downright genocidal nature of the Ailors in particular towards the [[Races#Naylar|Naylar]].
The Niche People Cultures are rarely seen, but still exist, offering a unique take on the Ailor race that is not often found among the other Cultures.
* Vladno, a culture inspired by the polarization of gender norms and societal pressure.
* Byala, a culture inspired by the superstitions and dangers of vampires on every corner.
* Ohrneti, a culture inspired by religious crusade and fervor on heresies and sin.
* Szabadok, a culture inspired by horse lords and the power of the warlords.
* Hadrav’yan, a culture inspired by the fading boundary between orient and occident.
* Güneyliler, a culture inspired by the pursuit of knowledge through militarism.
* Mevoriim, a culture built around a religious cult obsessed with a holy book.  
* Qússrakón, a culture built around Avanthar mixing their culture with Ailor.  


==Trivia==
==Trivia==
*It is generally assumed if all Ailors set their differences aside and decided to prosecute all other races, they would inflict genocides of terrifying proportions. Luckily, as time passes, Ailors continue to divide and split.
*It is generally believed that the metaphysical concept of the “Crown of the World”, a term used to define the most powerful entity in the world, is currently carried by the Ailor, since the Altalar lost it (both the metaphysical concept and the actual crown which was taken by the Ailor).  
*Ailor as a name comes from the name of the world, Aloria. It is not known where the term Ailor came from, most likely some Ailor came up with it to identify themselves with the world they intend to rule.
* The name Ailor comes from the term Aloria used to define the world itself. Both these terms are Ailor in nature however, but have become common enough to the point that other races also use them since most research in modern times exists in Ailor context.
* Ailor are generally bigoted, but actually also capable of using other races to their maximum extent. While Ailor are generally seen as racist, they actually are far more accepting of other races than any race in existence, because they will even accept the undesirable races, as long as they fill the right box and niche in society defined for them and do not complain.  


{{Races}}
{{Races}}
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[[category:races]] [[category:Humans]] [[category:Human Races]]
[[category:races]] [[category:Humans]] [[category:Human Races]]

Revision as of 09:13, 20 February 2020

Ailor
Race
PronunciationAy-lor
ClassificationHuman
SubracesNone
Common NicknamesHumies, Humans, pink-skins, paleskins
LanguagesToo many to count; see Ailor Cultures
Naming CustomsVaried based on cultures; see Ailor Cultures
Racial Traits
DistinctionsA culturally diverse people conquering both each other and the world.
Maximum Age110 years (rarely over 100 though).
Eye ColorsBrown, green, grey, blue.
Hair Colorsblond, ginger, brown, black, grey.
Skin TonesNaturally pale with the ability to tan.

From the warm coastlines of Daendroc to the icy ranges of Ellador, the Ailor Humans are the most numerous on Aloria. Known for developing a large variety of government forms and sprawling bureaucracies Ailor are masters of statecraft and intrigue, building many kingdoms and nations, and having just as many conflicts with one another as they have with others. Ailor once began as the fiercely barbarian and tribal people of Ceardia, seen as nothing but slave cattle to the Altalar, though eventually rose up against their former masters in a moment of weakness. This gave rise to many smaller kingdoms and nations that would eventually give rise to the Regalian Empire, which is commonly seen as the greatest Empire the world has ever seen, at least since antiquity. Proving to be both resourceful and aggressive, Ailor have conquered much of the known world under the banner of their various realms and continue to subject foreign entities through direct warfare and indirect scheming. While also being incredibly numerous, the Ailor are perhaps also the most divided people on Aloria more so than the Altalar, because of their extreme cultural diversity and opposition to each other. Ailor continue to both be the guardians and protectors of the continued existence of the world as it is known, but also the largest imperialists who ravage non-Ailor societies for resources and technological advancements to fuel their own quest for world domination.

Physical Characteristics

The best way to describe Ailor is to simply call them average. Over the past centuries, it has become apparent that using the Ailor as a standard point of view when analyzing the other races is easiest. This is caused by the fact that Ailor have no exaggerated proportions and are generally seen as the middle point between all other races. As such, Ailor can be seen as the great equalizer and reference point for all other races. Ailor are of an average height between Elves and Dwarves. They are less strongly built than Orc, but are larger and more well built than Sihai. The fact that perhaps does set them apart is their wide diversity in looks and aesthetic presentation. Ailor often accuse other races of all looking alike, with their limited physical characteristics and generally uniform appearance. Ailor can have a wide variety of eye colors, ranging from any green hue to blue, brown, and all mixtures in between. Their hair can be as brightly blonde as the light of the sun or as pitch black as the darkest abyss. Their skin colors range from soft olive creamy tones to harsh, bleak pinks. Their race does not have any subspecies, but other races might still mistake them for having them. This is because Ailor Cultures are about as diverse as the Altalar subraces, if not even more so, and many of these cultures have such fierce oppositions to one another to the point that one can say the Ailor race is truly unique in that it doesn’t seem to even cooperate with itself.

Mental Characteristics

Ailor are strongly aristocratic

Ailor are commonly known for their tendency to categorize everything, and use labels as a means to understand the world around them and themselves. Ailor pride themselves in being the most thorough and systematic researchers, and being the most flexible at building upon other races technologies. Indeed, Ailor do have a strong inventive nature, but excellent especially at taking work from other races, and building upon it, removing flaws and improving functionality. Ailor were the first race to develop sophisticated artillery after knowledge of it had been lost since the days of the Varran and Altalar conflict so many centuries before the Ailor even rose to power. The Ailor were also the first to develop airships. The Ailor have an immensely entrepreneurial mind, developing the world’s first stock exchange and massive banking sector, using an advanced bureaucracy to keep track of everyone and everyone’s business. They engage in decadent political games, extravagant parties and spending and yet can also be prone to the greatest charities and quality of life improvements, like the invention of the world’s first hot water piping and Dwarven gas powered elevators. Yet for all this progress, Ailor can also be incredibly narrow minded, condemning progress and liberty to backward religious dogma and bigotry towards anything that is “other”. Exceptionally so, Ailor are very good at rising to the top, then suddenly imagining some sort of made-up cultural border that divides their population into “them” and “us” and then make splendid warfare on anything that is other. Ailor are seen by other races as too violent, quick to think, always having an opinion about everything and just living a little too quickly, on account of having one of the shortest life spans. If anything, the Ailor simply are what has defined them through the ages, versatile and diverse, and they continue to become more versatile and diverse as time goes by.

History & Society

History and Society is extremely diverse among the Ailor, and indeed, it would be impossible to add the entire wide berth of Ailor History on a single page. Furthermore, their society is so incredibly splintered and diverse that it would take many hours to even read through the basic gift of some of the major cultures, let alone all 36 cultures. As such, this page will link to the individual cultures, and give them a very basic reference point from which to learn about them. It is generally recommended that when someone has difficulty choosing between cultures, that they simply go with Heartland Ceardian, which is commonly seen as the root-source of all Ailor, and the easiest to comprehend because of its English base inspiration.

Empire Ruling Cultures

The Empire Ruling Cultures are cultures focused around the rule of the Regalian Empire. Their history is steeped in politics, refinement, class and style. They usually center around nobility, or at least the upper class with wealth to spend and traditions to uphold with rigorousness. They have the following cultures:

  • Imperial, a culture inspired by Imperial cohesion and self-sacrifice.
  • New Regalian, a culture inspired by Military dogma and warfare.
  • Calderliga, a culture inspired by the thrift for trade and coin.
  • Ithanian, a culture inspired by decadence and party-going.
  • Dressolini, a culture inspired by artistic refinement and class.
  • Leutz-Vixe, a culture inspired by honor and glory in heritage.
  • Burdigala, a culture inspired by enjoying the fruits and wines of life.

Common People Cultures

The Common People Cultures are cultures focused around the more common people of the Regalian Empire, and perhaps the more unseedy groups as well. They are generally seen as the older cultures, with lots of focus on the commoner’s lifestyle, although still having a ruling class element as well.

  • Highland Ceardian, a culture inspired by the mountain clans and warriors.
  • Heartland Ceardian, a culture inspired by the common average man.
  • Colonial, a culture inspired by the new world, and purity and piousness.
  • Anglian, a culture inspired by the wide farmlands and cattle that feed the people.
  • Breizh, a culture inspired by knights of old, and legendary tales of mystical weapons.
  • Ériunin, a culture inspired by folklore and racial diversity, as well as laid-back living.
  • Daendroque, a culture inspired by cut-throat living, gambling and debauching.
  • Bragacao, a culture inspired by the ever present itch for exploration and maritime life.
  • Tolonne, a culture inspired by the high political stakes of the realm and the warm south.
  • Jendaskea, a culture inspired by plantations and island living, from the colonies.
  • Azzizzari, a culture inspired by extravagance and showmanship at its finest.
  • Etosian, a culture inspired by religious devotion and ascetic living for faith.

Northern People Cultures

The Northern People Cultures are cultures focused around the wilder Ailor which are generally found further north, which are closer to how the Ailor used to be in the old days before cultural diversification and civilization.

  • Velheim, a culture inspired by viking raiders and honor bound warriors.
  • Fridurfolk, a culture inspired by pastoral pacifists, shepherds and poets.
  • Tarkkin, a culture inspired by wildland raiders and forest dwelling tribes.
  • Höglander, a culture inspired by the rise of civilization in the wild lands.
  • Zvorun, a culture inspired by ancient paganism, folklore and mythical beasts.

Niche People Cultures

The Niche People Cultures are rarely seen, but still exist, offering a unique take on the Ailor race that is not often found among the other Cultures.

  • Vladno, a culture inspired by the polarization of gender norms and societal pressure.
  • Byala, a culture inspired by the superstitions and dangers of vampires on every corner.
  • Ohrneti, a culture inspired by religious crusade and fervor on heresies and sin.
  • Szabadok, a culture inspired by horse lords and the power of the warlords.
  • Hadrav’yan, a culture inspired by the fading boundary between orient and occident.
  • Güneyliler, a culture inspired by the pursuit of knowledge through militarism.
  • Mevoriim, a culture built around a religious cult obsessed with a holy book.
  • Qússrakón, a culture built around Avanthar mixing their culture with Ailor.

Trivia

  • It is generally believed that the metaphysical concept of the “Crown of the World”, a term used to define the most powerful entity in the world, is currently carried by the Ailor, since the Altalar lost it (both the metaphysical concept and the actual crown which was taken by the Ailor).
  • The name Ailor comes from the term Aloria used to define the world itself. Both these terms are Ailor in nature however, but have become common enough to the point that other races also use them since most research in modern times exists in Ailor context.
  • Ailor are generally bigoted, but actually also capable of using other races to their maximum extent. While Ailor are generally seen as racist, they actually are far more accepting of other races than any race in existence, because they will even accept the undesirable races, as long as they fill the right box and niche in society defined for them and do not complain.

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Last EditorMonMarty on 02/20/2020.

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