Test: Difference between revisions

From MassiveCraft Wiki
Jump to navigation Jump to search
(Blanked the page)
Tag: Blanking
No edit summary
Line 1: Line 1:
 
===Shilôt Bloodline===
Shilôt Vampires hail from the wine-producing lands of Vixhall and Ithania, melding well with high society there, but particularly honing their crafts through drinks and partying to disguise them being a Vampire and create an army of thirsty cattle that come to them.
{| class="wikitable"
! style="text-align: center; font-weight:bold; background-color:#cfa6e3; width: 10%;"  | Choice Mutation Name
! style="text-align: center; font-weight:bold; background-color:#cfa6e3; width: 8%;"  | Ability Category
! style="text-align: center; font-weight:bold; background-color:#cfa6e3; width: 8%;"  | Range
! style="text-align: center; font-weight:bold; background-color:#cfa6e3;" | Description
|-
| Vinteaar Providing
| Vampire Spell
| Emote Distance
| The Vampire can summon succulent foods and drinks, but must sacrifice something to make it in matter. For example mud can be used to create a medium rare steak perfectly seared. The food remains food throughout ingestion, but the Vampire can turn it back to its original substance with the flick of a hand (not allowed to be made out of harmful materials or excessively large materials). If the Vampire does not change the material back, it remains perfect in the way it was made however, and tastes delicious. A Character with 10+ Culinary Arts can smell/feel/taste/see that there is something off about the food, and upon closer inspection, identify that this food isn't natural.
|-
| Vinteaar Partying
| Toggle Passive
| Event Venue
| This ability only activates in a Server-Announced Event setting (player hosted or Staff hosted, but it must be announced by Staff/be on the Calendar). The Shilôt is able to activate their Vinteaar Partying, which disguises the Vampiric features (red/wispy blue eyes, bloodshot gaze, sickly skin, black nails) of all Vampires at an event (including themselves), alongside making them undetectable to Aberration or Vampire Detection Mechanisms, in the same manner as the Alais. This Ability is active for as long as the Shilôt is at the event, and up to 5 minutes after an event officially concludes. This gives all vampires socializing discretely at an event the time to depart before the ability drops. It does not, however, mask the use of Vampire Spells.
|-
| Vinteaar Stasis
| Toggle Passive
| Self
| The Vampire can crystallize in form as if hardened wine, turning into a dark red wine and then hardening. This crystalline form can be upheld for years, does not cause the Vampire to age, or take harm from anything. After 1 hour, the substance turns gray and stone-like, essentially disguising the Vampire as a statue. The Vampire remains aware of the passage of time, but not so sentient aware that they would be bored out of their mind. The Vampire does not gain Proficiency Points while in this statue form. Characters that have survived beyond 150 years this way still require an Ancient Character Special Permission.
|-
| Vinteaar Mist
| Vampire Spell
| Emote Distance
| The Vampire can throw one of their drinks onto the floor, causing it to explode into a dusty and barely visible mist. This mist appears like the mirage of heat haze rising from a surface during a warm sunny day, meaning it does not obscure vision or cause anyone to experience negative effects while standing inside of it, except for the strong odor of liquor or wine, but will remain somewhat visible to allow others to see how far it extends in any direction. This mist remains for 10 seconds, during which the Vampire remains invisible inside the mist, unless they attack someone. Should they exit the mist and attempt to escape, they will become visible, and immediately remove the mist.
|-
| Vinteaar Elegance
| Constant Passive
| Self
| Victims feel no pain while being fed on, and even become unaware that they are being fed on, forgetting that a moment ago the Vampire sank teeth into them. They will only become vaguely aware that some interaction happened between the Vampire and them, but are unable to remember precisely what.
|-
| Vinteaar Lingua
| Constant Passive
| Self
| A Vampire with this trait is able to understand any spoken non-Ancient and non-Forgotten language, and read any such language from written form, while understanding it in their native tongue. They can however not speak any of it back to the source.
|-
| Vinteaar Thickening
| Constant Passive
| Self
| The Vampire can add a few drops of their own blood to any drink, turning said drink addictive. The persons drinking the drink will be unaware why it is addictive, but feel an intense urge to drink more of it, and have withdrawal symptoms if they are denied any which can last up to three days, while feeling minor withdrawal when they haven't consumed any for some time. Any Ability that removes curses can remove this effect.
|-
| Vinteaar Drawling
| Vampire Spell
| 5 Block Distance
| The Vampire can hold up their hand to their face, and blow from the top of their hand in the direction of a person, producing a misting of wine in their direction. When hit, their target becomes incredibly drunk for several minutes. This effect cannot stack and wears off like normal drunken-ness. If anyone was mid-charge at the Vampire and this Spell was used, the charge is immediately stopped. Anyone who's breathing is filtered, stopped or protected, will not be affected.
|-
| Vinteaar Addicting
| Target Curse
| Emote Distance
| The Vampire can give another Vampire a specific blood addiction (to a person the Shilôt thought of) by cursing them with a verbal curse within Emote Distance. This Vampire will become addicted to the blood of that specific person, and hunt and find satisfaction from drinking that specific person alone. This effect lasts for a week.
|-
| Vinteaar Draughting
| Target Curse
| Self
| The Vampire can Curse another (non-Vampire) person if they have any of their blood (a fresh and sizeable amount, not just a dried splatter on the wall). In a ritual, expending the blood, the person can be given a Satisfaction Curse. The effects of this Curse cause any food and drinks to taste like ash and putrid liquid, while any activities that would normally give the person joy and feelings of accomplishment suddenly no longer provide happiness. This Curse lasts for a total of a week, and cannot be applied to the same target within a three month period, even by other Shilôt Vampires.
|-
| style="text-align: center; font-weight:bold; background-color:#cfa6e3;" | Blood Mutation Name
| style="text-align: center; font-weight:bold; background-color:#cfa6e3;" | Ability Category
| style="text-align: center; font-weight:bold; background-color:#cfa6e3;" | Range
| style="text-align: center; font-weight:bold; background-color:#cfa6e3;" | Description (Blood Mutations are free but mandatory, meaning all Shilôt Vampires have them, and they do not cost any Mutation slots)
|-
| Shilôt Body
| Constant Passive
| Self
| The Vampire's new Physical Stat Limit is 35, overriding any Racial Limit as long as it is above this number. If below, then the Racial limit applies.
|-
| Shilôt Functioning
| Constant Passive
| Self
| The Vampire is able to consume food and drinks like normal, and will pass these like normal. Shilôt Vampires are capable of producing both broods and normal children, allowing them a choice during mating. All of their children become either Vampire Broods or normal children.
|-
| Shilôt Appearance
| Constant Passive
| Self
| The Vampire's eyes turn Red only when they are actively feeding from a victim, and their teeth extend only shortly before feeding. Their skin lightens a bit, while their eye sockets are somewhat reddened. The Vampire Eyes (when visible) cannot be hidden or overwritten by Ritualism Mutations or any Aesthetic changes brought about by any Abilities, save for Abilities defined on this page, where applicable.
|-
| Shilôt Empowerment
| Constant Passive
| Self
| The Vampire, in a hosting or drink-serving RP scenario (e.g. tending an IC bar, offering drinks at an IC event) lose all of their Vampiric features and cannot be detected by any Detection Mechanisms. This cloaking lasts for 5 minutes following the end of the RP scenario, giving the Shilôt enough time to depart the scenario without arousing suspicion.
|-
| style="text-align: center; font-weight:bold; background-color:#cfa6e3;" | Group Mutation Name
| style="text-align: center; font-weight:bold; background-color:#cfa6e3;" | Ability Category
| style="text-align: center; font-weight:bold; background-color:#cfa6e3;" | Range
| style="text-align: center; font-weight:bold; background-color:#cfa6e3;" | Description (Group Mutations are free but mandatory, meaning all Shilôt Vampires have them, and they do not cost any Mutation slots)
|-
| Witching Brew
| Vampire Spell
| Emote Distance
| While at least two Shilôt Vampires are present, they are able to use a cauldron to produce a wine-pleasure-bomb. They commence this process by brewing the wine in the cauldron, after which both make hand gestures over the pot. The pot's contents then rapidly steam out of the cauldron, producing a purple wine-mist that lasts for several seconds and fills an entire room or Event Venue or Emote Distance, causing anyone inside of it to feel euphoric and extremely satisfied, and liable to lapse in judgement. Anyone who's breathing is filtered, stopped or protected, will not be affected.
|-
| Witching Vineyard
| Vampire Spell
| Self
| While at least two Shilôt Vampires are present and lock hands together while spreading their arms, they will become hexed to appear like a grape-tree. Any additional Shilôt holding hands will also turn into a grape-tree illusion. This illusion is upheld as long as the Vampires do not move, and can be seen through by any Ability that grants Target Illusion immunity.
|}

Revision as of 05:31, 7 July 2020

Shilôt Bloodline

Shilôt Vampires hail from the wine-producing lands of Vixhall and Ithania, melding well with high society there, but particularly honing their crafts through drinks and partying to disguise them being a Vampire and create an army of thirsty cattle that come to them.

Choice Mutation Name Ability Category Range Description
Vinteaar Providing Vampire Spell Emote Distance The Vampire can summon succulent foods and drinks, but must sacrifice something to make it in matter. For example mud can be used to create a medium rare steak perfectly seared. The food remains food throughout ingestion, but the Vampire can turn it back to its original substance with the flick of a hand (not allowed to be made out of harmful materials or excessively large materials). If the Vampire does not change the material back, it remains perfect in the way it was made however, and tastes delicious. A Character with 10+ Culinary Arts can smell/feel/taste/see that there is something off about the food, and upon closer inspection, identify that this food isn't natural.
Vinteaar Partying Toggle Passive Event Venue This ability only activates in a Server-Announced Event setting (player hosted or Staff hosted, but it must be announced by Staff/be on the Calendar). The Shilôt is able to activate their Vinteaar Partying, which disguises the Vampiric features (red/wispy blue eyes, bloodshot gaze, sickly skin, black nails) of all Vampires at an event (including themselves), alongside making them undetectable to Aberration or Vampire Detection Mechanisms, in the same manner as the Alais. This Ability is active for as long as the Shilôt is at the event, and up to 5 minutes after an event officially concludes. This gives all vampires socializing discretely at an event the time to depart before the ability drops. It does not, however, mask the use of Vampire Spells.
Vinteaar Stasis Toggle Passive Self The Vampire can crystallize in form as if hardened wine, turning into a dark red wine and then hardening. This crystalline form can be upheld for years, does not cause the Vampire to age, or take harm from anything. After 1 hour, the substance turns gray and stone-like, essentially disguising the Vampire as a statue. The Vampire remains aware of the passage of time, but not so sentient aware that they would be bored out of their mind. The Vampire does not gain Proficiency Points while in this statue form. Characters that have survived beyond 150 years this way still require an Ancient Character Special Permission.
Vinteaar Mist Vampire Spell Emote Distance The Vampire can throw one of their drinks onto the floor, causing it to explode into a dusty and barely visible mist. This mist appears like the mirage of heat haze rising from a surface during a warm sunny day, meaning it does not obscure vision or cause anyone to experience negative effects while standing inside of it, except for the strong odor of liquor or wine, but will remain somewhat visible to allow others to see how far it extends in any direction. This mist remains for 10 seconds, during which the Vampire remains invisible inside the mist, unless they attack someone. Should they exit the mist and attempt to escape, they will become visible, and immediately remove the mist.
Vinteaar Elegance Constant Passive Self Victims feel no pain while being fed on, and even become unaware that they are being fed on, forgetting that a moment ago the Vampire sank teeth into them. They will only become vaguely aware that some interaction happened between the Vampire and them, but are unable to remember precisely what.
Vinteaar Lingua Constant Passive Self A Vampire with this trait is able to understand any spoken non-Ancient and non-Forgotten language, and read any such language from written form, while understanding it in their native tongue. They can however not speak any of it back to the source.
Vinteaar Thickening Constant Passive Self The Vampire can add a few drops of their own blood to any drink, turning said drink addictive. The persons drinking the drink will be unaware why it is addictive, but feel an intense urge to drink more of it, and have withdrawal symptoms if they are denied any which can last up to three days, while feeling minor withdrawal when they haven't consumed any for some time. Any Ability that removes curses can remove this effect.
Vinteaar Drawling Vampire Spell 5 Block Distance The Vampire can hold up their hand to their face, and blow from the top of their hand in the direction of a person, producing a misting of wine in their direction. When hit, their target becomes incredibly drunk for several minutes. This effect cannot stack and wears off like normal drunken-ness. If anyone was mid-charge at the Vampire and this Spell was used, the charge is immediately stopped. Anyone who's breathing is filtered, stopped or protected, will not be affected.
Vinteaar Addicting Target Curse Emote Distance The Vampire can give another Vampire a specific blood addiction (to a person the Shilôt thought of) by cursing them with a verbal curse within Emote Distance. This Vampire will become addicted to the blood of that specific person, and hunt and find satisfaction from drinking that specific person alone. This effect lasts for a week.
Vinteaar Draughting Target Curse Self The Vampire can Curse another (non-Vampire) person if they have any of their blood (a fresh and sizeable amount, not just a dried splatter on the wall). In a ritual, expending the blood, the person can be given a Satisfaction Curse. The effects of this Curse cause any food and drinks to taste like ash and putrid liquid, while any activities that would normally give the person joy and feelings of accomplishment suddenly no longer provide happiness. This Curse lasts for a total of a week, and cannot be applied to the same target within a three month period, even by other Shilôt Vampires.
Blood Mutation Name Ability Category Range Description (Blood Mutations are free but mandatory, meaning all Shilôt Vampires have them, and they do not cost any Mutation slots)
Shilôt Body Constant Passive Self The Vampire's new Physical Stat Limit is 35, overriding any Racial Limit as long as it is above this number. If below, then the Racial limit applies.
Shilôt Functioning Constant Passive Self The Vampire is able to consume food and drinks like normal, and will pass these like normal. Shilôt Vampires are capable of producing both broods and normal children, allowing them a choice during mating. All of their children become either Vampire Broods or normal children.
Shilôt Appearance Constant Passive Self The Vampire's eyes turn Red only when they are actively feeding from a victim, and their teeth extend only shortly before feeding. Their skin lightens a bit, while their eye sockets are somewhat reddened. The Vampire Eyes (when visible) cannot be hidden or overwritten by Ritualism Mutations or any Aesthetic changes brought about by any Abilities, save for Abilities defined on this page, where applicable.
Shilôt Empowerment Constant Passive Self The Vampire, in a hosting or drink-serving RP scenario (e.g. tending an IC bar, offering drinks at an IC event) lose all of their Vampiric features and cannot be detected by any Detection Mechanisms. This cloaking lasts for 5 minutes following the end of the RP scenario, giving the Shilôt enough time to depart the scenario without arousing suspicion.
Group Mutation Name Ability Category Range Description (Group Mutations are free but mandatory, meaning all Shilôt Vampires have them, and they do not cost any Mutation slots)
Witching Brew Vampire Spell Emote Distance While at least two Shilôt Vampires are present, they are able to use a cauldron to produce a wine-pleasure-bomb. They commence this process by brewing the wine in the cauldron, after which both make hand gestures over the pot. The pot's contents then rapidly steam out of the cauldron, producing a purple wine-mist that lasts for several seconds and fills an entire room or Event Venue or Emote Distance, causing anyone inside of it to feel euphoric and extremely satisfied, and liable to lapse in judgement. Anyone who's breathing is filtered, stopped or protected, will not be affected.
Witching Vineyard Vampire Spell Self While at least two Shilôt Vampires are present and lock hands together while spreading their arms, they will become hexed to appear like a grape-tree. Any additional Shilôt holding hands will also turn into a grape-tree illusion. This illusion is upheld as long as the Vampires do not move, and can be seen through by any Ability that grants Target Illusion immunity.