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Races: Difference between revisions

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|image = Sdgsdgbfd.png
|image = Sdgsdgbfd.png
|caption = They prayed silently, side by side, for the continued supremacy of the human race.
|caption = They prayed silently, side by side, for the continued supremacy of the human race.
|text =  
|text = From the warm coastlines of [[Daendroc]] to the icy ranges of [[Ellador]], the Ailor [[Human|Humans]] are the most numerous on Aloria. Known for developing a large variety of government forms and sprawling bureaucracies Ailor are masters of statecraft and intrigue, building many kingdoms and nations, and having just as many conflicts with one another as they have with others. Ailor once began as the fiercely barbarian and tribal people of [[Ceardia]], seen as nothing but slave cattle to the Altalar, though eventually rose up against their former masters in a moment of weakness. This gave rise to many smaller kingdoms and nations that would eventually give rise to the Regalian Empire, which is commonly seen as the greatest Empire the world has ever seen, at least since antiquity. Proving to be both resourceful and aggressive, Ailor have conquered much of the known world under the banner of their various realms and continue to subject foreign entities through direct warfare and indirect scheming. While also being incredibly numerous, the Ailor are perhaps also the most divided people on Aloria, more so than the Altalar, because of their extreme cultural diversity and opposition to each other. Ailor continue to both be the guardians and protectors of the continued existence of the world as it is known, but also the largest imperialists who ravage non-Ailor societies for resources and technological advancements to fuel their own quest for world domination.
From the warm coastlines of [[Daendroc]] to the icy ranges of [[New Ceardia]], the Ailor Humans rule supreme in Aloria. Peaking the social, political, and economic ladder, the Ailor, often referred to as Humans, consider themselves to be the height of society (to the disdain of the other civilized races). In the beginning, they existed as barbaric peoples in [[Ceardia]]. To their eventual rise and expansion outward, the Ailor Humans have proven to be the most progressive and aggressive people of Aloria, having conquered an assortment of populations and nations. The most prominent of these conquerors are those of the [[Regalian Empire]], perhaps one of the largest ruling bodies in Aloria. Sometimes considered the inheritor realm after the fall of the [[Elven Empire]], the Regalian Empire proves to essentially be the center of Alorian life and activity, the empire’s capital sitting as a cultural, political, and economic center. While maintaining a similar build to the other Human races of Aloria, the Ailor tend to be the most diverse. Ranging from paler complexions to dark tans, Ailor Humans feature a wide spectrum of physical appearances and culture, having been a widespread people throughout Aloria. Along with their unique physical aspects, the Ailor’s culture, customs, and traditions vary even more.
|below = Human
|below = Human
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|image = Dwarfsmaller.png
|image = Dwarfsmaller.png
|caption = Deep underground, ingenuity sparked as bright as the forges that fueled them.
|caption = Deep underground, ingenuity sparked as bright as the forges that fueled them.
|text = Stocky and short, the practical and innovative Dwarven race is known as a source of great progress as well as tragedy at the hands of others. Inventors and expert axe fighters, the Dwarves continue to contribute to the world’s mechanical and forging advances while they cling onto what little remains of their proud heritage, marred by the betrayal and destruction caused by other races. At the hands of the [[Dakkar]] and betrayal by the collapsing [[Nelfin]] Empire, the Dwarves suffered greatly and lost many of their great kingdoms. Many fled to the surface, others remained to defend what little pride remained. For those who did flee to the surface, integration into the [[Regalian Empire]] was inevitable, bringing with them a wealth of knowledge on [[airships]], cannons and other uses of gunpowder. Certainly, Dwarves are what gave the Regalians a technological advantage over the other major political players. Dwarves continue to fulfill an important role in the industries of this large Empire, being the only truly non-Ailor race that is universally accepted by them, albeit with some comedy at the expense of their height. The Dwarves dream of one day reconquering their Dwarven holds lost during the Dakkar wars, with or without the help of their [[Ailor]] cousins.
|text = The Masters of Stone, keepers of ancient treasures, creators of momentous artifacts of power, the Deep Folk, the Fallen People, and the Stout Kin; the Dwarves of [[Aloria]] are known by all these names and many more. The Dwarves have a history officially dating back to the founding of their First Hold, Olovomm. From this Hold the Dwarves would grow to found many others, some to fall quickly, some to suffer a long decline, and some to last until the present day. In the mountains of [[Ellador]] one will find little obvious evidence of the Dwarves; their strongholds and smaller settlements are often disguised using the local terrain, expertly carved stone staircases leading up a mountain path, or clever doors that do not open to those who do not know the proper means of entry. Much like finding their homes, understanding a Dwarf well enough to befriend them is a trial few can bear, for Dwarves can be a judgemental, harsh, bitter, and greedy lot. But the Dwarves are also known to be a loyal, fiercely protective, and merry people, dearer to their friends than any of the other Races, and as well the mightiest craftsmen, second perhaps only to the [[Altalar]]. Their success as a people comes in far shorter bursts than they, and no true golden age has ever existed for very long amongst the Dwarves. Rather, for every great height and victory the Dwarven people achieve, they often make a fatal error in greed, hubris, or plain old bad luck that leads to yet another downfall. The Dwarves are a people permanently wronged by their own actions and the terrors of the world, but who soldier on in pursuit of returning to a time no living Dwarf may recall, but all feel deep within their heart. A time of shared prosperity, bountiful merriment, and a truly peaceful age.
|below = Human
|below = Human
|}}
|}}
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|image = QadirFemale.png
|image = QadirFemale.png
|caption = The gentle ticking of the Almuttaq divines the path to Esrah Alwattah in earnest.
|caption = The gentle ticking of the Almuttaq divines the path to Esrah Alwattah in earnest.
|text =  
|text = The Qadir hail from the desert continent of [[Farah'deen]], home of storming sands and the scorching heat. The Qadir are a relatively unseen force in Farah'deen politics due to the dominance of the [[Songaskia]], though large numbers of Qadir still live in their homeland, mostly staying away from the urbanized Songaskian cities. In many ways, the Qadir are a people of habit and tradition, though many outsiders simply see them as stagnant and lacking in ambition. This assumption often ignores their rich and deep history that suddenly crashed down around them at their zenith, which caused them to turn inwards and to focus on their traditions. They are a people with exceptional skill in crafts, unrivaled goldsmithing skills, gem cutting precision and an unending thirst for knowledge and machine crafts. Taking the forefront in precision crafts such as glasses and clockworks, the world is starting to take more note of the Qadir as of late, largely due to the newer generations venturing out into the world to remind the other [[Races]] of their skills and history. The [[Regalian Empire]] has been glad to count them as allies in the past and such an arrangement is likely to continue into the future.  
Qadir, or sometimes called Mansuriya, are the native people of the [[Farah'deen]] continent before the collapse of their civilization at the hands of the [[Songaskia]]. Meticulous and precise, the Qadir are known clockworkers, fine silver carvers and praised artists who take pride and value in their expertly crafted items. The Qadir are few in the world, but they are a resilient and inventive people, distrusting of outsiders since the fall of their great Empire, yet willing to teach the lesser races in the ways of their culture and knowledge. For every calamity that strikes their people, or the world, the Qadir have some invention that will give them a chance at beating the odds. The Qadir are ruled by a collective of clockwork machines, divining decisions for a race that has lost faith in the existence of gods a long time ago. Despite their small numbers, Qadir are ever present across the world, hired by the rich and famous for their skills and unrivaled sharp sight. Their Hadritya’s, places of learning, are yearned for many would be scholars, even if entry is ever so difficult to achieve.
|below = Human
|below = Human
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|image = Songalookac.png
|image = Songalookac.png
|caption = The last hope of a long-dead power
|caption = The last hope of a long-dead power
|text = In the far-off distant sands of Farah’deen stand the towering pearl cities of the Songaskian Masaya, home to the heirs of the Elders and the Great Old Ones. The Songaskian Empire spans the massive continent of Farah'deen and stands as one of the foremost threats to Regalian supremacy, equalled only by the Kathar Dread Empire. The Songaskians, who sport a turbulent and relatively recent history, do not have a very distinct mark on the world, but it would be foolish to not acknowledge their hand in nearly every modern event. The last remaining remnants of the Dragons, the Songaskians have proclaimed themselves the inheritors of the crown of the world, a title once held only by the majestic winged creatures that roamed the skies and lorded over the mortal races. Poised to strike from the great pearl cities built by their Sariyd forerunners, the Songaskians spread their proverbial wings across the oceans, gathering resources and manpower to achieve their own goals of world domination. Others yet continue to follow in the footsteps of their Draconian ancestors, living lives of study, self-exploration, and development to become the worthy descendants the Dragons wished them to be.
|text = In the far-off distant sands of [[Farah’deen]] stand the towering pearl cities of the [[Songaskian Masaya]], home to the heirs of the Elders and the Great Old Ones. The Songaskian Empire spans the massive continent of Farah'deen and stands as one of the foremost threats to [[Regalian]] supremacy, equaled only by the [[Kathar]] [[Dread Empire]]. While commonly covered in Desert, the total landmass owned by the Songaskians is twice the size of the Regalian Empire, and it is commonly said to have the most well-equipped and trained professional army in the world. The Songaskians, being relative newcomers to the world, have rapidly mobilized onto the global stage, and played pivotal roles in all the recent events. Some of the last remaining remnants of the [[Dragons]], the Songaskians have proclaimed themselves the inheritors to the guardianship of the world, a title once held only by the majestic winged creatures that roamed the skies and lorded over the mortal [[Races]]. Poised to strike from the great cities built by their [[Sariyd]] forerunners, the Songaskians spread their proverbial wings across the oceans, gathering resources and manpower to achieve their own goals of a great utopia of biodiversity and life, which they of course are the leaders of through benevolence. Others yet continue to follow in the footsteps of their draconian ancestors, living lives of study, self-exploration, and development to become the worthy descendants the Dragons wished them to be.  
|below = Human
|below = Human
|}}
|}}

Revision as of 00:52, 23 February 2021

Aloria is brimming with a plethora of races scattered all about the lands and seas alike. Alorian races are all incredibly diverse and individually unique, spanning from the prosperous Humans and their excellent ability to expand to the Maraya, whose strong culture and ancient heritage has only recently begun to become more apparent to the world. What makes a race different from any other beast is primarily its sentience; a race has the ability to think, communicate, and is able to be aware of itself, while a beast cannot always do that. Races are playable on MassiveCraft while beasts are typically not, and when referenced, race names are capitalized and beast names are left lowercase. For example, a troll is a beast, while an Orc is a race.

Human

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Magus

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Maia

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Gorr

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Special Races

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