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| style="background-color:#fe9e9e;" | Blood Eyes | | style="background-color:#fe9e9e;" | Blood Eyes 4 | ||
| Constant Passive | | Constant Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: Blood Eyes | | Grants the user {{#simple-tooltip: Blood Eyes 4 | The Character permanently has red irises, a black slitted pupil, and a black limbal ring in their iris, while the eye-whites remain white. This overrules any other Mutations or effects unless that effect specifically mentions hiding Blood Eyes 2. Additionally, the Character has Night-Vision, and is able to see through Mundane Darkness. Finally, the Character’s Vampiric teeth are always extended and cannot be filed shorter, though they are no longer functional. | ||
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| style="background-color:#fe9e9e;" | Vampiric | | style="background-color:#fe9e9e;" | Blood Feeding 3 | ||
| Control Power | |||
| Self | |||
| Grants the user {{#simple-tooltip: Blood Feeding 3 | The Character does not gain sustenance or “fed” status from drinking normal blood, rather, the Character can only attain fed status if they defeat a Werebeast or a Vampire in a fight, either by wounding them or knocking them out. It is also possible to acquire fed status from a Vampire or Werebeast who submits to the Character, this would involve the victim willingly kneeling, after which the Character drains a mist of blood from the target to their hand and consumes it, this process being very painful for the victim and humiliating, though at least combat is avoided. Finally, Characters with this Ability have utterly delicious Blood (to Vampiric taste), which if drunk (fresh) through Blood Feeding 1 refreshes all Ability cooldowns of that Vampire and makes them feel immensely refreshed (a single Character can only trigger this once on a single Vampire per 24 hours). Characters with this Ability cannot feed from other Characters who also have Blood Feeding 3. This Ability ignores immunity to Control Powers. | |||
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| style="background-color:#fe9e9e;" | Scale Shift 1 | |||
| Mythic Shift | | Mythic Shift | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Scale Shift 1 | The Character can activate this Mythic Shift anytime near-instantly and without any feelings to have a number of effects. Firstly, their upper body, neck, arms and sides of their head can become partially or wholly covered in dragon-like scales which are either ebony-black (black with a slight tint of brown) or maroon red. These scales are as hard as plate-mail and count as if the character is wearing half-plate, though only on the parts covered (thus not the legs). The character may also optionally manifest a non-combat usable prehensile tail with the same scale color as the upper body, as well as horns with that same color. Their hair may also optionally turn white or black, while their hands may optionally become more draconic claw-like (not impeding their ability to wield weapons) | ||
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! Ability Description | ! Ability Description | ||
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| style="background-color:#fe9e9e;" | | | style="background-color:#fe9e9e;" | Primal Specter 1 | ||
| | | Primal Power | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Primal Specter 1 | Instead of being killed, the user’s physical form disintegrates to a visible ghost. This ghost cannot interact with the world besides speaking and hovering around. After 2 hours, the ghost re-materializes its body. After the body has rematerialized, the user cannot use any Abilities for 22 hours. The Character can still be killed by Disease, Artifacts, or old age. | ||
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| style="background-color:#fe9e9e;" | | | style="background-color:#fe9e9e;" | Primal Realm 1 | ||
| | | Primal Power | ||
| | | Direct Touch | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Primal Realm 1 | Allows the user to transport themselves or one additional person while holding hands into the Conclave Realm, an alternate dimension. This requires a 10 Second Channel while holding the hand of the person. If they are knocked over or attacked, the Channel is cancelled. This Realm follows the same rules as normal reality, and wounds are transferred between them. Anyone can leave the Conclave Realm through the return portal, which transports them to the Dragon Temple. The teleport to the Conclave Realm is /tp PrimalRealm. It is not permitted to wander around OOC in the Conclave Realm. | ||
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| style="background-color:#fe9e9e;" | | | style="background-color:#fe9e9e;" | Darkness 5 | ||
| | | Magic Spell | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Darkness 5 | The user may summon up to two melee weapons from their shadows. The weapons are made of materialized shadows and are tough as steel. The summoned weapons must be identical copies of each other, cannot leave the user’s hand, or be handed off to others. The user may choose to make the weapons pass through certain people and not through others. If this Ability is Countered, or if the weapons are un-summoned, it has a 30 second cooldown. | ||
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| style="background-color:#fe9e9e;" | | | style="background-color:#fe9e9e;" | Belliard Horror 1 | ||
| Constant Passive | | Constant Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Belliard Horror 1 | The Character is completely immune to all Puretek uses. Furthermore, the Character is also immune to Exorcism 1, 2, 3 and Primal Cleansing, meaning if they have an Affliction, this Affliction can only be removed in a Sakrosankt. | ||
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| style="background-color:#fe9e9e;" | | | style="background-color:#fe9e9e;" | Affliction Hunter 1 | ||
| Toggle Passive | | Toggle Passive | ||
| Self | | Self | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Affliction Hunter 1 | The Character must choose either Sun or Moon (this choice can only be made on a 72 hour cooldown). Once chosen the effects are permanent until a new choice is made. When Sun is chosen, a sun-shaped tattoo of any color forms on the skin in between the clavicles, with additional flame-like shapes fanning out towards the neck. If Moon is chosen, a moon-shaped tattoo of any color forms on the skin in between the clavicles, with additional cloud-like shapes fanning out towards the neck. While Sun is active, the Character is immune to all effects and harm from Abilities caused by any Ability used as part of a Vampiric Bloodline or Vampiric Base kit. When Moon is active, the Character is immune to all effects and harm from Abilities caused by any Ability used as part of a Werebeast Bloodline or Werebeast Base kit. Collateral effects, like the cut from an Ability summoned weapon, or the blunt trauma from rocks thrown up with some Ability, still apply damage like normal, but direct damage or effect Abilities like Magic Bolt 1 or Servile Collar 1. There is only one exception to this Ability: Any Abilities that allow Vampires or Werebeast to feed on the Character still work, including all of their effects. | ||
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| style="background-color:#fe9e9e;" | | | style="background-color:#fe9e9e;" | Ifritti Infection 1 | ||
| | | Void Spell | ||
| | | Direct Touch | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Ifritti Infection 1 | The Character can plunge their Vampiric Teeth into a victim (only if they are a Vampire). This does not actually commence feeding, as Blood Eyes 6 and Blood Feeding 3 prevent the Character from feeding on the blood, however it injects an (unwilling) victim with an Ifritti poison, that if not cleansed by a Vampire of any other Bloodline within an hour (by giving them some clean Vampire Blood), results in the Character changing Bloodline from whatever they were previously to a Rokhaal Vampire, changing out kits and mentalities. No Ability can be used to revert this, however as soon as a Vampire of a different Bloodline successfully feeds on a Rokhaal Vampire, they are reverted back to their pre-Rokhaal Bloodline. If they did not previously have a Vampiric Bloodline, the infecting Vampire’s Bloodline is chosen. | ||
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Revision as of 23:18, 2 June 2021
fedcb4
Ability Name | Ability Type | Ability Range | Ability Description |
---|---|---|---|
Afflicted Life 1 | Constant Passive | Self | Grants the user Afflicted Life 1 |
Blood Eyes 4 | Constant Passive | Self | Grants the user Blood Eyes 4 |
Blood Curse 1 | Constant Passive | Self | Grants the user Blood Curse 1 |
Blood Feeding 3 | Control Power | Self | Grants the user Blood Feeding 3 |
Scale Shift 1 | Mythic Shift | Self | Grants the user Scale Shift 1 |
Cursed Soul 1 | Constant Passive | Self | Grants the user Cursed Soul 1 |
Ability Name | Ability Type | Ability Range | Ability Description |
---|---|---|---|
Primal Specter 1 | Primal Power | Self | Grants the user Primal Specter 1 |
Primal Realm 1 | Primal Power | Direct Touch | Grants the user Primal Realm 1 |
Darkness 5 | Magic Spell | Self | Grants the user Darkness 5 |
Belliard Horror 1 | Constant Passive | Self | Grants the user Belliard Horror 1 |
Affliction Hunter 1 | Toggle Passive | Self | Grants the user Affliction Hunter 1 |
Ifritti Infection 1 | Void Spell | Direct Touch | Grants the user Ifritti Infection 1 |