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Races: Difference between revisions

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|caption = A gentle wind blows at the windmill, the only movement on a quiet plain.
|caption = A gentle wind blows at the windmill, the only movement on a quiet plain.
|text = Cielothar as a name refers to the more agrarian [[Nelfin]] who are also commonly called the Wind Elves. This nickname comes from the fact that central to all of their settlements stands a massive windmill that doubles as their main granary as well as their social gathering center. The Cielothar are often seen as the antithesis of the [[Altalar]], believing in a tranquil existence in worship and respect of the forest, in harmony with nature and the land and at peace with the wildlife of the world. The Cielothar have returned to a much simpler agrarian existence, rejecting the urban and decadent lifestyle of the Altalar [[Elves]] and all war-like behaviors associated with it.. The Cielothar are often seen as infantile and naive by the other Nelfin denominations, but they are exceptionally skilled when dealing with animals and seeing to their own needs.
|text = Cielothar as a name refers to the more agrarian [[Nelfin]] who are also commonly called the Wind Elves. This nickname comes from the fact that central to all of their settlements stands a massive windmill that doubles as their main granary as well as their social gathering center. The Cielothar are often seen as the antithesis of the [[Altalar]], believing in a tranquil existence in worship and respect of the forest, in harmony with nature and the land and at peace with the wildlife of the world. The Cielothar have returned to a much simpler agrarian existence, rejecting the urban and decadent lifestyle of the Altalar [[Elves]] and all war-like behaviors associated with it.. The Cielothar are often seen as infantile and naive by the other Nelfin denominations, but they are exceptionally skilled when dealing with animals and seeing to their own needs.
|below = Magus
|}}
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{{Race Table
|title = [[Sihndar]]
|color = 8A7EF7
|image = drowsplash.png
|caption = Their armies stood strong against the Void and Exist Incursions, whilst hunting down corruption across Aloria with extreme prejudice.
|text = The Sihndar are an enigmatic Race of warrior people that have their roots in the old [[Allorn Empire]], but have since far diverged from their racial cousins. While similar to the [[Isldar]] and [[Avanthar]] in their secession from Allorn authority, the Sihndar are distinct in their own way; rather than secluding themselves in icy mountain keeps, or regressing themselves to plains riding horse lords, the Sihndar chose their own path of martial excellence, and the thankless task of protecting and eventually ridding, the world of what they believe their ancestors unleashed upon it. The Sihndar are the most well-trained and highly disciplined demon hunters and anti-dimenthist warriors of the world, and continue to defend the [[Forsaken Continent]] against the [[Void]] and [[Exist]] Incursions that still occur because of the chaotic nature of the dimensions. Trained from early childhood, the Sihndar reach out to the world that often remains oblivious and deaf to their cause, traveling far and wide to rid it of what they consider malign influences, or commit to acts to support the homeland. They are the polar opposite of the [[Kathar]] in terms of their hatred for the Void (and Exist, to a degree), but their morality is often considered just as cruel albeit pragmatic and necessary. While it may be said that most notable kingdoms have court mages, many rulers ensure that they carry the reverse; a Sihndar demon Slayer, employed to defend against the schemes and actions of Vampires and Werebeasts. The Sihndar enjoy a professional reputation of knowledge and skill against the dimensions without equal, even if the common man cannot often tell the difference between the Sihndar and the Kathar.
|below = Magus
|below = Magus
|}}
|}}

Revision as of 03:30, 14 December 2021

Aloria is brimming with a plethora of races scattered all about the lands and seas alike. Alorian races are all incredibly diverse and individually unique, spanning from the prosperous Humans and their excellent ability to expand to the Maraya, whose strong culture and ancient heritage has only recently begun to become more apparent to the world. What makes a race different from any other beast is primarily its sentience; a race has the ability to think, communicate, and is able to be aware of itself, while a beast cannot always do that. Races are playable on MassiveCraft while beasts are typically not, and when referenced, race names are capitalized and beast names are left lowercase. For example, a troll is a beast, while an Eronidas is a race.

Human

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Magus

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Maia

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Gorr

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Special Races

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