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Races: Difference between revisions

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{{Race Table
{{Race Table
|title = [[Avanthar]]
|title = [[Maquixtl]]
|color = 8A7EF7
|color = 8A7EF7
|image = Avanthyydue.png
|image = Avanthyydue.png
|caption = With a single kick, the horse was spurred with a cry as the arrows flew overhead
|caption = Stalwart in their duty as the surviving remnants of what was lost to excess.
|text = To many, the Avanthar are the wild horse masters of the Ularen Plains, great stretches of grassland and steppe found stretching across central and southern [[Daen]]. Once nothing but a radical cult at the fringes of Altalar society, the collapse of the [[Allorn Empire]] and the [[Wildering]] that came soon afterward birthed the Avanthar as they are known today while the cult continued on. The Avanthar profess the need for the [[Altalar]] to change with the wider world, to alter their pure [[Nelfin]] lineage with the blood of those more powerful than them in order to gain their best traits. For this reason, the ancestors of the Avanthar bred with [[Ailor]], and those still living on Daen largely continue this practice. Avanthar society is a far cry from the Altalar and Allorn Empire they came from, but still not as barbaric as many are made to think. The Avanthar engage in aggressive guerrilla-style warfare largely against the [[Eronidas]], but also fight the [[Kathar]], Altalar, and Ailor who encroach their territory or on the territory of their [[Cielothar]] allies. Despite being squeezed from all sides, the Avanthar still hold hope that they will one day cleanse their lands of enemy factions and take up a leading role in what they call the “Nelfellim,” the resurgence of a proper Allorn Empire.
|text = The Maquixtl (pronounced Ma-kwee-still) are a Race of Nelfin who aggressively rejected their Nelfin heritage and decided to create an entirely new civilization away from their Allorn Legacy. Once having been part of the Allorn Empire, some time before this Empire collapsed, a large Cult of Altalar known as the Genos followed their leader Suel to the lands far west. The exact history that followed has mostly been obscured from the world, but in the remnants of the poisoned lands the Eronidas came from, the Maquixtl created a vast civilization built on science, strict hierarchy and a caste system, the natural laws of the world, and the ever increasing capacity of the mortal body. The Maquixtl rejected Magic in favor of genetic manipulation, and creating a more fair society free of the excesses and depravity of the Allorn Empire. Even after the Allorn Empire fell, the Maquixtl continued along their path, diverging further and further away from what unites the other Nelfin Races. In the process of centuries, the Maquixtl colonized parts of the Allorn Empire formally abandoned by the Altalar, while also on-boarding many Yanar who felt more marginalized in Allorn society, if not outright ignored. The Maquixtl to this day maintain a unique position as a Nelfin Race that radically diverged from the Magic-obsessed standard set by the Allorn heritage shared by other Races, and one that still fiercely guards its secrets in the Guldar homeland.
|below = Magus
|}}
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{{Race Table
|title = [[Cielothar]]
|color = 8A7EF7
|image = NewCielothar.png
|caption = A gentle wind blows at the windmill, the only movement on a quiet plain.
|text = Cielothar as a name refers to the more agrarian [[Nelfin]] who are also commonly called the Wind Elves. This nickname comes from the fact that central to all of their settlements stands a massive windmill that doubles as their main granary as well as their social gathering center. The Cielothar are often seen as the antithesis of the [[Altalar]], believing in a tranquil existence in worship and respect of the forest, in harmony with nature and the land and at peace with the wildlife of the world. The Cielothar have returned to a much simpler agrarian existence, rejecting the urban and decadent lifestyle of the Altalar [[Elves]] and all war-like behaviors associated with it.. The Cielothar are often seen as infantile and naive by the other Nelfin denominations, but they are exceptionally skilled when dealing with animals and seeing to their own needs.
|below = Magus
|below = Magus
|}}
|}}

Revision as of 20:48, 4 May 2022

Aloria is brimming with a plethora of races scattered all about the lands and seas alike. Alorian races are all incredibly diverse and individually unique, spanning from the prosperous Humans and their excellent ability to expand to the Maraya, whose strong culture and ancient heritage has only recently begun to become more apparent to the world. What makes a race different from any other beast is primarily its sentience; a race has the ability to think, communicate, and is able to be aware of itself, while a beast cannot always do that. Races are playable on MassiveCraft while beasts are typically not, and when referenced, race names are capitalized and beast names are left lowercase. For example, a troll is a beast, while an Eronidas is a race.

Human

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Magus

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Maia

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Gorr

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