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Ability List: Difference between revisions

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==Memory Powers==
==Detection Powers==
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! Possible Ability Modifiers
! Possible Ability Modifiers
|-
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==Memory Powers==
| style="background-color:#f5d7e7;" | Area Detection
| Detection Power
| 10 Blocks
| Grants the user {{#simple-tooltip: Area Detection | The user creates a detection field up to 10 Blocks far around them that detects a couple of things while they are within this area. Firstly, it detects any hidden body-passengers like body merged individuals, parasites, or possessions (but not who). Secondly, it detects any hidden traps or secret compartments/pocket dimensions. Thirdly, it detects invisible or cloaked entities that use some type of Ability to stay hidden. This Ability is obviously telegraphed with glowing hands and eyes.
}}
| {{#simple-tooltip: Solvaan| The detection field is flooded with knee-high mist that does not affect the users otherwise. Additionally, Solvaan Altalar may use this Ability on Progression or Event areas to detect hidden areas or functions (but only few of them will have hidden content).
}}
|-
==Healing Powers==
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Possible Ability Modifiers
|-
| style="background-color:#f5d5f7;" | Healing Hands
| Healing Power
| {{#simple-tooltip: 2 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Healing Hands | So long as the Target is out of Combat and not actively participating in a Raid, the user can fix up any wounds or damage the Target has sustained within 10 minutes (or longer if both parties agree), regardless of how severe the wounds are. The user however cannot restore lost limbs, and the Target must be immobilized for this healing to apply. The Target cannot return to Combat within 1 Hour of being Healed, otherwise all Healed wounds return as they were before healing.
}}
| {{#simple-tooltip: Healing Magic| The user uses magic to heal.}}-{{#simple-tooltip: Draconic Healing| Draconic Healing is more powerful than Magical healing, allowing the re-attachment of lost limbs and re-construction of destroyed organs, but not destroyed limbs. Draconic Healing also appears like strings of white light sewing wounds closed.}}-{{#simple-tooltip: Healing Alchemy| The user makes use of Alchemy and traditional medicine to Heal.}}-{{#simple-tooltip: Minoor| Minoor Altalar may use this Ability twice at the same time, one for each hand at the same speed.}}
|-
| style="background-color:#f5d7e7;" | Shared Pain
| Healing Power
| Emote Distance
| Grants the user {{#simple-tooltip: Shared Pain | The user can apply Shared Pain on another person in Emote Distance. While in effect, any wounds or pain the Target suffers are halved, and the other half is transferred to the user.
}}
| {{#simple-tooltip: Minoor| Instead of transferring half the damage to the Minoor, the Minoor's half of the damage is negated. The Minoor does still feel half the pain however.}}
|-
|}
==Buff Powers==
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Possible Ability Modifiers
|-
| style="background-color:#f5d5f7;" | Arcane Protection
| Buff Power
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Arcane Protection | The user can summon a barrier of energy that surrounds them. This barrier lasts for up to 5 minutes, and ends when the user would be struck by a Mundane Technique or Mundane Attack that deals damage, completely nullifying any damage. If the Technique does not deal damage, the barrier does not activate, and also does not negate extra, non-damaging effects. The user cannot summon the barrier in response to an attack or technique, it must be pre-applied. Once the barrier is destroyed, this Ability goes on a 60 minute cooldown.
}}
| {{#simple-tooltip: Arcane Magic| The barrier is made of bright arcane light, and, when destroyed, knocks back anyone within 1 block of the user. Any targets are knocked back 2 blocks, but not off their feet.}}
|-
| style="background-color:#f5d7e7;" | Battle Mentor
| Buff Power
| Emote Distance
| Grants the user {{#simple-tooltip: Battle Mentor | The user can target any other person in Emote Distance. They may choose any Proficiency (such as Strength or Dexterity or Constitution), and boost that person by 2 Points. Any person can only be affected by 1 Battle Mentor. When a target is chosen, Battle Mentor cannot be changed to a different Target for 5 minutes, even if the Target leaves Emote Distance (and the effect ends).
}}
| {{#simple-tooltip: Suvial| The Target may manifest a burning (non-harmful) Altalar crown above their head to telegraph this Ability is active for them.
}}
|-
| style="background-color:#a8d9e9;" | Empowerment
| Buff Power
| Self
| Grants the user {{#simple-tooltip: Empowerment | The user gains +1 Strength and becomes as fast as an Asha in certain conditions. For the specific condition, consult the Modifier.
}}
| {{#simple-tooltip: Fin'ullen| While it is (Minecraft) Raining in Regalia, a Fin’ullen Character gains +1 Strength and can move as fast as an Asha.
}}
|-
| style="background-color:#beffe5;" | Endless Watch
| Buff Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Endless Watch| The user must stand still, and enter an Immobile Channel, where they cannot do anything but speak and look around. A large symbol appears over their head, resembling an eye of any kind. While they are channeling, they can Detect how many people are in the area, and where they are exactly, but not who they are. If they see someone being attacked, they can end the channel instantly and root the target in place for 30 seconds, Staggering them. This ability can be maintained for up to 60 minutes, and when it ends, it goes on a 60 minute cooldown.
}}
| {{#simple-tooltip:Undead| The symbol is a glowing Ordial green eye, and the target is rooted by ghostly hands.}}
|-
| style="background-color:#f5d5f7;" | Sacrificial Empowerment
| Buff Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user  {{#simple-tooltip: Sacrificial Empowerment | The user selects a target they can see within emote distance, empowering their ability at the cost of their own health. While this ability is active, the empowered target is completely immune to all Displacement effects. This ability counts as an immobile channel, with the user unable to move or use abilities and mundane techniques while this ability is active. This effect can be upheld indefinitely, and goes on a 10 minute cooldown if ended or interrupted.
}}
| N/A
|-
| style="background-color:#f5d5f7;" | Weapon Brand
| Buff Power
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Weapon Brand | The user can empower any Ranged or Melee weapon they are holding, strengthening its durability for 60 Minutes. While empowered, the chosen weapon is as strong as steel, and is immune to Abilities and Techniques that degrade or destroy materials. This Ability has a 60 Minute Cooldown.
}}
| {{#simple-tooltip: Enchant Magic| This can also be applied to the user’s fists to receive the same benefits.}}
|-
|}
==Movement Powers==
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Possible Ability Modifiers
|-
| style="background-color:#f5d5f7;" | Arcane Avoidance
| Movement Power
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Arcane Avoidance | Upon being damaged by an Ability or Mundane Technique, the user rapidly disintegrates into a visible, intangible substance, before repositioning themselves up to a 10 block distance away. The user cannot pass through objects, closed doors, or walls. This Ability cannot be used if the Ability or Mundane Technique would restrain the user in any way. This Ability has a 30 minute cooldown.
}}
| N/A
|-
| style="background-color:#beffe5;" | Deathmarch
| Movement Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip:  Deathmarch | The user can select a target in range that they can see, causing a visible symbol to appear over the target’s head, and move toward them. They cannot stop themselves until the ability ends and must move in a direct line for the target, and can do anything that doesn’t make them stop. They cannot be slowed below their movement speed or halted, by any means. Any Ability-created barriers are shattered when they make contact, but normal barriers will stop them if they can’t be climbed over. The Ability ends once they are within 1 block of the target. This Ability has a 4 hour cooldown.
}}
| {{#simple-tooltip:Undead| The symbol above the target’s head is an Ordial green sigil, representing the user of the ability in some personal way.}}
|-
| style="background-color:#beffe5;" | Instant Leap
| Movement Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Instant Leap | The user can instantly leap towards a Target. The Target's speed does not matter, and the user will always land onto, or right next to the Target. Position orientation is preserved, if the user is standing in front of the Target, they cannot appear behind them.
}}
| {{#simple-tooltip: Afflicted| The user may apply Affliction aesthetics to this Ability, for example if the user is Vampiric, they may manifest wings or move as a cloud of blood, and if they are a Cahal they may move as a cloud of blue energy or a swarm of plant matter and animals. }}
|-
| style="background-color:#FCD1D1;" | Power Curse
| Movement Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Power Curse | The user can choose a Target in Emote Range to curse. This person becomes instantly Cursed, and is controlled by the user. The user must then choose a direction (north, east, south, or west) and move the Target in that direction (this all happens instantly). The Target is moved by their total Strength Points and total Constitution Points combined, times two. If the Target would be moved over 20 Blocks (regardless if there is space), they are also Dazed for 2 minutes. Dazed allows them to still move and fight, they just cannot use Abilities or Mundane Techniques for this duration. This Ability has a 30 Minute Cooldown. The same person can only be affected by Power Curse (from any source) once every 30 minutes.
}}
| N/A
|-
| style="background-color:#f5d5f7;" | Relocation
| Movement Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Relocation | The user is able to rapidly reposition themselves to any point they can see within emote distance, moving at Asha speeds until they reach their destination. The user is unable to be attacked while they are moving, but cannot slip through obstacles that could block their path. This ability has a 20 minute cooldown.
}}
| N/A
|-
| style="background-color:#beffe5;" | Rift Step
| Movement Power
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Rift Step | The user can cast this spell at a target area they can see within 10 blocks of them. Their body is swallowed by magical essence, and they immediately teleport to the chosen location. The user cannot carry anyone else with them when using this Ability, and only objects that fit on their person travel with them. This Ability can be used to teleport horizontally, diagonally, or vertically as long as it is still within the 10 blocks range, and as long as the target area is a flat surface the user can stand on. This Ability can only be used once every 3 hours.
}}
| {{#simple-tooltip:Undead| The Wraith is broken down into mist and teleports to the new location.}}
|-
|}
==Vehicle Powers==
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Possible Ability Modifiers
|-
| style="background-color:#beffe5;" | Body Invasion
| Vehicle Power
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Body Invasion | Once per day, the user can fuse their body with a target person they can touch, seamlessly and instantly invading their body and disappearing. While invading the target's body in this way, the user can Stagger the target once every 5 minutes by interfering with their bodily movement. The target can, optionally, OOCly give the user full control to mess with them. The user can choose to leave at any point, but cannot do anything other than use this Ability while they are possessing the target and talk inside the target's head. They can only possess someone for a maximum of 30 minutes (unless OOC consent is given to make it longer), and once this ability ends, it goes on cooldown. The same person cannot be invaded by more than one person at the same time.
}}
| {{#simple-tooltip:Undead| The target has bright, ghostly glowing green eyes while possessed.}}
|-
|}
==Control Powers==
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Possible Ability Modifiers
|-
| style="background-color:#f5d5f7;" | Warding Beam
| Control Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Warding Beam | The user is able to summon a beam of energy onto a single target within range. The user is able to walk around while upholding the beam, but cannot attack or use abilities while doing so. The target is repulsed from the user, making approaching them impossible, but still allowing them to move in other directions. This ability is able to be upheld for 10 Minutes, and goes on a 20 Minute cooldown once it ends.
}}
| N/A
|-
|}
==Escape Powers==
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! Possible Ability Modifiers
! Possible Ability Modifiers
|-
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==Memory Powers==
| style="background-color:#f5d5f7;" | Arcane Misdirection
| Escape Power
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Arcane Misdirection | If the user would be struck by a Mundane Melee Attack, they can instantly activate this Ability to create a magical clone of themselves in their place to be hit instead. This clone receives all damage from the attack instead, and any additional effects, before dissipating. Additionally, the user instantly teleports up to 4 blocks away in any horizontal direction when the clone is created in their place. This Ability cannot be used to teleport through walls, doors, or other solid objects. This Ability has a 2 hour cooldown.
}}
| N/A
|-
|}
==Restraint Powers==
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Possible Ability Modifiers
|-
| style="background-color:#c6faf9;" | Body Tether
| Restraint Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Body Tether | The Character chooses a Target in Emote Distance. This Target is instantly Tethered to the user, meaning the Target can no longer leave Emote Distance from the user. The Tether may be manually dismissed, or breaks automatically after 3 minutes. This Ability has a 1 Hour Cooldown.
}}
| {{#simple-tooltip: Maraya| The Tether is made out of Maraya Hair, a long strand shooting out from their head or back and attaching to the target. This hair cannot be cut.
}}
|-
| style="background-color:#b2adcf;" | Forced Restraint
| Restraint Power
| Self
| Grants the user {{#simple-tooltip:  Forced Restraint | The user has to get up to 1 block distance of a Target person before activating this Ability. When activated, both the Target and the user become immobilized, and neither can attack or use Abilities or Mundane Techniques, however both can still talk. If the target is attacked by a third party, this effect is broken, but the attack is guaranteed to hit. This Ability has a 1 hour cooldown, and can be held for up to 5 minutes.
}}
| {{#simple-tooltip: Slizzar| The Slizzar coils around the person with their snake-tail. Using Abilities or Mundane Techniques on the Target will also duplicate the effect on the Slizzar, but regular attacks will pass through without harming the Slizzar.}}
|-
|}
==Info Powers==
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Possible Ability Modifiers
|-
| style="background-color:#b2adcf;" | Bonded Telepathy
| Info Power
| N/A
| Grants the user {{#simple-tooltip: Bonded Telepathy | The user may target another person creating a telepathic bond. These two may now telepathically communicate (via in-game Direct Message) across vast distances. This Ability has a 1 week cooldown before it can be applied to someone else, and only 1 person can ever be bonded to.
}}
| N/A
|-
|}
==Target Curses==
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Possible Ability Modifiers
|-
| style="background-color:#c0c0c0;" | Essence Corrupt
| Target Curse
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip:  Essence Corrupt | The user is able to cast a congealed ball of Essence towards the target to inflict them with the Essence Corruption Curse for 7 days. During these 7 days, the Target gives off Occult status to any Occult detection mechanisms or Abilities depending on the planar alignment of the Ability Modifier. Additionally, this Ability can also be used on any surface, causing the immediate 5 block wide area to become Corrupted with that particular alignment (send in a Ticket to World Staff to inquire about corrupting Regalian plants and trees). This Ability has two different cooldowns, a 24 hour cooldown for people, and a 7 day cooldown for areas in Regalia. Some Races or Afflictions may have additional functions when affected by Essence Corrupt.
}}
| {{#simple-tooltip: Kathar| The Kathar can only Essence Corrupt with Void.}}
|-
|}
==Morph Powers==
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|{{#simple-tooltip: Asha|This effect is caused by the Asha Claws. Asha Claws are counted as durable and sharp, enough to be considered bladed weapons. They can brace other weapons, and tear through armor.}}- {{#simple-tooltip: Kathar| Kathar can either have just nail-like claws, or their fingers can blacken and extend large blackened curved spikes as claws.}}
|{{#simple-tooltip: Asha|This effect is caused by the Asha Claws. Asha Claws are counted as durable and sharp, enough to be considered bladed weapons. They can brace other weapons, and tear through armor.}}- {{#simple-tooltip: Kathar| Kathar can either have just nail-like claws, or their fingers can blacken and extend large blackened curved spikes as claws.}}
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Revision as of 03:40, 19 June 2022

A list of all Abilities. See this page for what their Types mean.

Aesthetics for Abilities may be dictated by the players, as long as the Ability Name is mentioned in the Emote, which is mandatory for Ability use. Aesthetics are fairly free to determine unless otherwise specified. For example, if an Ability states that it has only a limited number of Aesthetics mentioned by name, options are limited. If however no specific aesthetics are mentioned, or they are left open-ended, then player has complete freedom. Minor, non combat, non functional or useable aesthetic additions to abilities are also fine: as long as they do nothing but look cool or fun. When Emoting an Ability, the Emote should always start with the exact Ability name, only then followed by an aesthetic description to the player for what it looks like. Aesthetic descriptions may also be ignored altogether, and a Player may simply Emote "Bob uses Dark Curse on Harry, giving him a Target Curse". If the player asks for an explanation of the Ability, you may give it, or redirect them to this page. It is important to note that Modifiers for Abilities will change depending on where the Ability is sourced from (say, an Ability gained from Vampirism might have a different modifier than an ability gained from Undead-ism). Modifiers are never optional, and must always be applied, but on this page there are multiple modifiers for multiple ability sources. Only one of those Modifiers will apply, depending on where the Ability is gained from (such as magic, or an affliction.)

Please note, as well, that Artifact Abilities are not listed here, as they are unique to the Artifact itself.

Constant Passives

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Afflicted Immune Constant Passive Self

The user cannot be targeted (or affected) by any Specials, or Abilities, from Vampire or Cahal Kits. This includes anything from the Afflicted Point Buy Packs, or any Magic Point Buy the Afflicted has bought with their commutable point buy points. The only exception to this is any Disguise/Glamour Specials/Abilities, which the user cannot see through. N/A
Altered Power Constant Passive Self

If the user has 2 or less Magic Spell Packs bought from Point-Buy, these Spells become a dimension clarified in the modifier, instead of Void or Exist. Having 3 or more Magic Spells defaults all of them to Void or Exist. This still makes the user an Occult, however they will be Occult of the dimension specified in the Modifier. Eronidas-Slizzar-Sihai-Songaskian

Asha Speed Constant Passive Self

The Character is permanently as fast as an Asha. This means they can outrun any other Race, unless they also have “As fast as an Asha” as part of their Abilities or Mechanics. Asha speed confers no benefits in combat, it is only for escaping/running fast to a point. N/A
Control Immune Constant Passive Self

The user is immune to any Control Abilities that would be applied to them. They can however choose to permit the Control Ability to work if they are aware it is being used on them beforehand and want the effect to apply. Dwarf

Eternal Durability Constant Passive Self

The user is immune to any damage inflicted with the Unarmed Pack in Melee Weapon Point Buy. Additionally, any Mundane Techniques in Defensive Point Buy do not require a Shield to use, instead allowing the body of the user to be used. If these Techniques require the user to immobilize themselves, or hold a shield up, etc, the user cannot engage in other actions at the same time and must hold their arms/body up to block it. If this is done, these Mundane Techniques still hurt them. N/A
Eyes of the Hunt Constant Passive Self

The user has night vision, allowing them to see fine during the night, as if it was day. Additionally, the user is also immune to any Mundane based Darkness or Blindness (such as blindfolds or masks) but not Ability based Darkness or Blindness. Kathar

Flame Immune Constant Passive Self

The user is immune to any damaging properties of fire whether that is from a Mundane Technique, Ability, or Environment. The user can simply walk through fire without it burning them, though they can still be harmed by magma. This does not apply to optional fire aesthetics being applied to Magic Abilities other than Fire Magic Pack, but it make them Immune to Fire Magic Pack’s Ability. N/A
Frost Immune Constant Passive Self

The user is immune to any damaging properties of frost, cold, or ice, whether that is from a Mundane Technique, Ability, or Environment. The user can simply wade through a blizzard or freezing water without it hurting them, and their visibility is not reduced in a snow flurry. This does not apply to optional ice aesthetics being applied to Magic Abilities other than Ice Magic Pack, but it does make them Immune to Ice Magic Pack’s Ability. The user also does not feel temperatures when they are cold. N/A
Home Advantage Constant Passive Region

While within their own Rental Region or a Noble Estate / Clandestine Base that they are a member of, the user gains +1 Constitution while inside the Building. Additionally, any /dice roll they perform inside the building may be done a second time to re-try. Sihndar-Afflicted-Draconic Custodian

Invasion Immune Constant Passive Self

The user is Immune to any type of Invasion or Control that would cause some other entity to invade their body or mind, and control it. This also applies to Ordial Shades, Void and Exist Demons, but not Greater Demons or Event Entities. Additionally, the user will also know that they were just invaded, but they cannot forcibly expel the invader if they do not want to leave. Finally, they can choose to let the invader take control, but can take control back anytime. Teledden Modifier

Knockdown Immune Constant Passive Self

The user is immune to any Ability or Mundane Technique that would cause them to be knocked over. Damage is still applied, but the Character is never Knocked over or Knocked down. N/A
Lightning Immune Constant Passive Self

The user is immune to any damaging properties of lightning and static electricity whether that is from a Mundane Technique, Ability or Environment. The user is never struck by lightning and is never harmed by electric discharge. This does not apply to optional lightning aesthetics being applied to Magic Abilities or other than the Storm Magic Pack, but it does make them immune to Storm Magic Pack’s Ability. The user can conduct electricity from one point to another without harm. N/A
Limb Recovery Constant Passive Self

The user has extreme body-loss replenishment. So long as their head and torso stay relatively intact, they can regrow any lost limb in 48 hours, including eyes, tails, horns, fingers, a tongue, all of it. The Character can still pass out from pain or blood loss, but cannot die from injuries unless the brain or the heart is destroyed or severed from one another. Smaller wounds like cuts and gashes close in 10 minutes, though re-open if the user enters combat again within 1 hour. After the hour has passed, those wounds heal. Urlan-Death Magic

Mindtap Immune Constant Passive Self

The user is immune to any Specials or Abilities that would alter, erase or add memories. This includes even Passives or Abilities that only trigger on certain conditions, like Lesarra face-remembering. N/A
Omniaware Constant Passive Self

The user cannot be taken by surprise from any direction, even if they cannot see the direction from which an attack or Ability is coming from. While this is a constant effect, once per day the user can also use this Omniawareness to guarantee a dodge or counter attack. This does not work on Mundane Techniques or Abilities. Sensor Magic Modifier

Primed Defense Constant Passive Self

Once every 24 hours, the user is immune to the first mundane (non Ability and non Mundane Technique) attack emote used on them, allowing them to inexplicably avoid it. Slizzar

Slizzar Immune Constant Passive Self

The user is immune to any Slizzar Racial Abilities, Slizzar Specials, or Slither Magic classified Spells. This effect can be turned off if the user wants to. Slizzar Immune

Subjugation Immune Constant Passive Self

The user is immune to any Specials that would involve establishing mind control or command control over them. N/A
Weapon Bonding Constant Passive Self

The user can choose a singular weapon that they own, and bind it to themselves. This weapon can be from the following categories: Melee Weapon Point Buy (Excluding Unarmed & Improvised), Ranged Weapon Point Buy, or Firearms Point Buy(Excluding Puretek). This weapon cannot be summoned/unsummoned or affected by other Abilities, and must remain on the user at all times (unless this would result in execution.) Additionally, it cannot be destroyed or degraded, and if they are disarmed of it they can instantly return it to their hands. Geist Weapon

Toggle Passives

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Higher Speed Toggle Passive Self

The Character can drop on all fours and run “Even faster than an Asha”. This Ability is singular, there is nothing faster than this Ability. While using this Ability, the user is unable to wield any weapons, use Abilities or Mundane Techniques, or fight, though they can fight when they reach a person reverting back to normal speed. N/A

Trigger Passive

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Aiding Metal Trigger Passive Self

If any of the user’s limbs are Paralyzed, Dismembered, or Disabled, Liquid Living Metal can replace or repair their function by encasing it and taking over its function, making them immune to the Paralysis for example. This can only apply to one limb, or one eye, only ever one body part, and cannot be switched, only the first ever applies until that body part is healed. Asha

Armor Rend Trigger Passive Self

If the user makes use of Unarmed Pack Combat, all of their attacks and Mundane Techniques used through Unarmed ignore any type of armor. This only works if the user has absolutely no weapons in their hands, and is using Unarmed and Mundane Techniques through Unarmed. N/A

Instant Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Ability Redirect Instant Power Emote Range

The user can redirect a single Ability Targeting them that is not a Channel and not a Mundane Technique, onto any other person, either ally or enemy. This Ability can be used once per 24 day. Primal or Ordial Abilities also fall under this, as do Special Permission Abilities or Powers. The redirected Ability continues to follow range rules (Direct touch to Direct Touch, Emote Distance to within Emote). N/A
Arcane Knockback Instant Power 1 Block

The user can blast a chosen target within range, knocking them back up to 20 blocks in a chosen direction horizontally. This cannot be used to send a person over a ledge, but can be used to slam the target into an object or other person. The user can choose how many blocks to send the target back. This Ability has a 30 minute cooldown. N/A
Arcane Knockdown Instant Power Emote Range

The user can target a person within range, knocking them off their feet. Once knocked over, the target must spend at least 10 seconds to stand back up before they can act normally. This Ability has a 30 Minute Cooldown. Ice Magic

Arcane Mimicry Instant Power Emote Range

The user can immediately recreate the effects of an Ability or Mundane Technique used within range that they can see, but only if it was gained from a Point Buy pack, and only if someone else used it. If the original range is self, it instead affects the user. If the original range is emote range, the user is able to freely choose who they target for the recreation. This Ability forcibly copies the specific Modifier the target used. This ability has a 24 Hour cooldown. N/A
Complete Barrier Instant Power Self

The user can shroud themselves in a defensive barrier, protecting them entirely from the effects of any attacks, Abilities, Mundane Techniques, or specials. While they are shrouded in such a way, they cannot move, attack, or use any Abilities, Mundane Techniques, or specials, they can only look around and talk. While this Ability can be activated near-instantly, the user cannot de-activate it until 15 minutes have passed, at which point it ends naturally. Once this Ability ends, it cannot be used again for 24 hours. Draconic Shielding-Death Magic

Damage Counter Instant Power Self

When hit by a Mundane Attack or Technique, the user can reflect the damage back onto the attacker, applying injury from the initial attack back onto the target while nullifying the damage to the user. If the Technique has any extraneous effects, they are completely nullified. This Ability can only be used on a single damaging attack, and has a 60 minute cooldown. Storm Magic

Debilitating Bite Instant Power Self

The Character can bite another person. If their teeth hit exposed flesh, they inflict the victim with a rapidly-spreading magical malady that causes the target to lose 2 Strength for thirty minutes. This ability has a four hour cooldown. Undead

Defense Break Instant Power 2 Blocks

The user can use this Ability to break magical Barriers. The effect is instant the moment the user can touch or get in reach of the barrier. This Ability has a 1 Hour Cooldown. This Ability does not damage Mundane shields or doors, but can break Mundane Techniques that create Barriers. N/A
Detection Shroud Instant Power Self

The user can activate an invisible shroud over themselves alone, that makes them immune to any Detection mechanics, for the next hour. This Ability has a 12 hour cooldown. N/A
Disable Cleanse Instant Power Self

The user can target any person in Emote Range and instantly Cleanse any Rooting, Stunning, Trapping or Disabling, or any Mundane Technique that would prevent their free movement unless it is a Channeled Ability or Mundane Technique. This Ability can also be used on self, and has a 30 Minute Cooldown. N/A
Hack Familiar Instant Power Emote Range

The user can target any Ability or Special based Familiar (not Engineering) that is made of Magic or summoned through some form of non-real animal existence and hijack it. For the duration of 1 hour, this Familiar now obeys the user, and follows them around with the same rules as it would apply to its original owner, but it still cannot be compelled to attack its original owner. This Ability has a 48 hour cooldown. Kathar

Intrusive Metal Instant Power Emote Range

Liquid Living Metal on the user can be shot out as a projectile towards any Engineering Macro Golem in range. This is guaranteed to hit unless the Target can use an ability that lets them create a reactive counter barrier before it hits. If it hits, the Living Metal starts seeping into the Golem and destroying the machine parts from the inside, thus instantly destroying an Engineered Golem. This Ability has a 24 hour Cooldown. Asha

Magical Grip Instant Power 10 Blocks

The user can target someone within range and send out a quick-moving lash of energy that will ensnare their throat and lift them into the air before pulling them instantly to any block adjacent to the user. The user can end the effect at any time in-between the pull (ex, pulling them halfway rather than to them), but the target cannot be harmed while they are being pulled. This Ability is placed on a 30 minute cooldown after they are thrown. Sand Magic-Death Magic

Power Burst Instant Power Emote Range

The user disrupts any and all Channel Abilities or Mundane Techniques within Emote Distance. Any Channel Abilities or Mundane Techniques Canceled by this Ability have their Cooldown forcibly set to 5 Minutes, regardless if that Cooldown was shorter or longer prior. This Ability has a 30 Minute Cooldown. Undead

Time Reversal Instant Power Emote Range

The user may, while in combat, use Time Reversal to turn back to time to a few seconds before the last used Ability, Mundane Technique, or emote (even if it was used by an ally). Then, the user is able to insert an Emote or Ability or Mundane Technique before the last Emote is re-done. The reversed Emote or Ability or Mundane Technique must always be redone by the user who was reversed. This ability has a 1 Hour cooldown. N/A

Summon Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Armor Summon Summon Power Self

Grants the user Armor Summon

Undead-Metal Magic- Songaskian-Haat-Maraya-Isldar

Puppeteer Summon Power Self

Grants the user Puppeteer

Death Magic

Shield Summon Summon Power Self

Grants the user Shield Summon

N/A
Summon Wall Summon Power Emote Range

Grants the user Summon Wall

Fire Magic-Eronidas Ancestor

Warring Metal Summon Power Self

Grants the user Warring Metal

N/A
Weapon Summon Summon Power Self

Grants the user Weapon Summon

Crimson Witch-Suvial-Sihai Modifier-Haat-Maraya Modifier-Dwarf Modifier-Fin'ullen Modifier

Memory Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Forgotten Face Memory Power Emote Range

Grants the user Forgotten Face

Glamor Magic

Memory Pearl Memory Power Direct Touch Grants the user Memory Pearl

Lesarra Modifier

Skill Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Arcane Ranged Skill Power Self Grants the user Arcane Ranged

Solvaan

Magic Dagger Skill Power Self Grants the user Magic Dagger

Kathar

Detection Powers

Healing Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Area Detection Detection Power 10 Blocks Grants the user Area Detection

Solvaan

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Healing Hands Healing Power 2 Blocks

Grants the user Healing Hands

Healing Magic-Draconic Healing-Healing Alchemy-Minoor

Shared Pain Healing Power Emote Distance Grants the user Shared Pain

Minoor

Buff Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Arcane Protection Buff Power Self

Grants the user Arcane Protection

Arcane Magic

Battle Mentor Buff Power Emote Distance Grants the user Battle Mentor

Suvial

Empowerment Buff Power Self Grants the user Empowerment

Fin'ullen

Endless Watch Buff Power Emote Range

Grants the user Endless Watch

Undead

Sacrificial Empowerment Buff Power Emote Range

Grants the user Sacrificial Empowerment

N/A
Weapon Brand Buff Power Self

Grants the user Weapon Brand

Enchant Magic

Movement Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Arcane Avoidance Movement Power 10 Blocks

Grants the user Arcane Avoidance

N/A
Deathmarch Movement Power Emote Range

Grants the user Deathmarch

Undead

Instant Leap Movement Power Emote Range

Grants the user Instant Leap

Afflicted

Power Curse Movement Power Emote Range

Grants the user Power Curse

N/A
Relocation Movement Power Emote Range

Grants the user Relocation

N/A
Rift Step Movement Power 10 Blocks

Grants the user Rift Step

Undead

Vehicle Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Body Invasion Vehicle Power Self

Grants the user Body Invasion

Undead

Control Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Warding Beam Control Power Emote Range

Grants the user Warding Beam

N/A

Escape Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Arcane Misdirection Escape Power Self

Grants the user Arcane Misdirection

N/A

Restraint Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Body Tether Restraint Power Emote Range

Grants the user Body Tether

Maraya

Forced Restraint Restraint Power Self Grants the user Forced Restraint

Slizzar

Info Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Bonded Telepathy Info Power N/A Grants the user Bonded Telepathy

N/A

Target Curses

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Essence Corrupt Target Curse Emote Range

Grants the user Essence Corrupt

Kathar

Morph Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Body Claws Morph Power Self

When fighting with Unarmed, the user gains +2 Strength Proficiency (that cannot be spent on Point Buy) for as long as they use Unarmed. The moment they use a weapon or stop fighting, this effect is removed. Asha- Kathar