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m Fixed Magic Bolt desc. based on Alex's edit on the Magic Point Buy page. |
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| Skill Power | | Skill Power | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| The user can use magic to become a ranged caster. While they have this ability toggled on, they | | The user can use magic to become a ranged caster. While they have this ability toggled on, they cannot use Melee Weapons, Firearms, or Ranged Weapons (and any of their associated Techniques), but they can wield a shield and freely cast through their hands or other magical staff/wand/book/etc. They gain access to default Ranged Shot as a magical projectile while in 'casting mode', and can over-charge their shots once every 30 minutes, targeting two people with the same projectile. If the user ends 'casting mode', this ability goes on a 2 Hour cooldown. | ||
| {{#simple-tooltip: Arcane Magic | The user can additionally fire an arcane laser. This laser will automatically hit anyone in a four block line from where the user is facing, dealing default Ranged Shot damage to all of them and Staggering them. This is reset on server restart.}} | | {{#simple-tooltip: Arcane Magic |The user can additionally fire an arcane laser, while in 'casting mode.' This laser will automatically hit anyone in a four block line from where the user is facing, dealing default Ranged Shot damage to all of them and Staggering them. This is reset on server restart.}} | ||
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| Magic Dagger | | Magic Dagger |