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*'''Depictions:''' Bev is depicted as a shrouded figure in a large funeral cloth, with only his pale white hands showing of his body, and always holding the Mirror face out. | *'''Depictions:''' Bev is depicted as a shrouded figure in a large funeral cloth, with only his pale white hands showing of his body, and always holding the Mirror face out. | ||
*'''Worship:''' Bev is worshiped specifically by the Staargir, blind-folded singers of the dead, but also by offering food and candles to Bev shrines in Helbolwen. | *'''Worship:''' Bev is worshiped specifically by the Staargir, blind-folded singers of the dead, but also by offering food and candles to Bev shrines in Helbolwen. | ||
*'''Manifestation:''' | *'''Manifestation:''' Rand is not known to manifest in the world outside of Vaarda, his own home, which has made the recent appearances around Regalia quite disturbing. | ||
*'''Individual:''' Bev does not manifest to individuals or groups at all, as he is only ‘met’ when someone’s soul is passing on for judgement. He is rumored to have made the Vaarda Gates however. | *'''Individual:''' Bev does not manifest to individuals or groups at all, as he is only ‘met’ when someone’s soul is passing on for judgement. He is rumored to have made the Vaarda Gates however. | ||
*'''Worship House:''' Bev is worshipped in Old Gods Crypts, or Helbolwen, where a statue in his likeness with a mirror is kept. These mirrors reflect hundreds of lit candles, to represent the dead. | *'''Worship House:''' Bev is worshipped in Old Gods Crypts, or Helbolwen, where a statue in his likeness with a mirror is kept. These mirrors reflect hundreds of lit candles, to represent the dead. | ||
*'''Relations:''' Bev is the husband of Hel, doomed to never embrace, as he cannot leave the water, and she cannot enter it. He is also tasked to hold up the Mirror, which Hel would destroy. | *'''Relations:''' Bev is the husband of Hel, doomed to never embrace, as he cannot leave the water, and she cannot enter it. He is also tasked to hold up the Mirror, which Hel would destroy. | ||
*'''Other Notes:''' It is believed that if Bev should ever drop the Mirror, it will shatter, and release the Soldi-less dead who reside within it, causing a terrible undead cataclysm to occur. | *'''Other Notes:''' It is believed that if Bev should ever drop the Mirror, it will shatter, and release the Soldi-less dead who reside within it, causing a terrible undead cataclysm to occur. | ||
* '''Cellik Variant:''' The Cellik Variant of Bev is called Cyne or Cyneweard, and as opposed to a mirror, he holds up a silver door. All other aspects are identical. | |||
|} | |} | ||
===Hel, Dancer of Death=== | ===Hel, Dancer of Death=== | ||
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*'''Relations:''' Hel is the wife of Bev, but she cannot touch or be with him, as he resides below the ocean, and she can only dance on the surface of it: the source of her anguish. | *'''Relations:''' Hel is the wife of Bev, but she cannot touch or be with him, as he resides below the ocean, and she can only dance on the surface of it: the source of her anguish. | ||
*'''Other Notes:''' Hel is considered the goddess who takes lives, and knows when all Old Gods worshippers will die. This is mostly why Hel is feared rather than admired. | *'''Other Notes:''' Hel is considered the goddess who takes lives, and knows when all Old Gods worshippers will die. This is mostly why Hel is feared rather than admired. | ||
* '''Cellik Variant:''' The Cellik Variant of Hel is called Flaed or Flæd, and she is traditionally associated more with river water than ocean water, and subsequent floods and droughts. | |||
|} | |} | ||
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*'''Relations:''' Adal is the twin brother of Odal, who he feels responsible for, eternally on a quest to convince Odal to return to the pantheon, but eternally failing. | *'''Relations:''' Adal is the twin brother of Odal, who he feels responsible for, eternally on a quest to convince Odal to return to the pantheon, but eternally failing. | ||
*'''Other Notes:''' It is said Adal’s arms were cut off by Bard, who had gone into a rage, though this is dubious, because many also claim he was born without arms. | *'''Other Notes:''' It is said Adal’s arms were cut off by Bard, who had gone into a rage, though this is dubious, because many also claim he was born without arms. | ||
* '''Cellik Variant:''' The Cellik Variant of Adal is Glaed or Glæd, and as opposed to thunder and lightning, he is more representative of light and the sun. | |||
|} | |} | ||
===Odal, Prince of Vengeance=== | ===Odal, Prince of Vengeance=== | ||
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*'''Other Notes:''' Rarely, will Olds Gods' worshippers feel pushed enough to accept his ‘blessing,’ and become a demonically possessed avatar of vengeance, called Odalv. | *'''Other Notes:''' Rarely, will Olds Gods' worshippers feel pushed enough to accept his ‘blessing,’ and become a demonically possessed avatar of vengeance, called Odalv. | ||
*'''Other Notes:''' If they succeed their Odalv Quest, their Soldi is cleansed and they are restored, if they fail, he kills them and they are sent to the Mirror world. | *'''Other Notes:''' If they succeed their Odalv Quest, their Soldi is cleansed and they are restored, if they fail, he kills them and they are sent to the Mirror world. | ||
* '''Cellik Variant:''' The Cellik Variant of Odal is called Cynesige, while the Cellik version of the Odalv are called Sigeryk, though otherwise all is identical. | |||
|} | |} | ||
===Bard, King of Bears=== | ===Bard, King of Bears=== | ||
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*'''Other Notes:''' Despite Bard's Bears being eradicated in Carrhen, a small branch of them is yet alive in Talahm Gall, a rugged province of Gallovia. | *'''Other Notes:''' Despite Bard's Bears being eradicated in Carrhen, a small branch of them is yet alive in Talahm Gall, a rugged province of Gallovia. | ||
*'''Other Notes:''' Bard’s fits of rage are legendary, and uncontrollable, losing all semblance of humanity during them, except for Njal's artistic touch. | *'''Other Notes:''' Bard’s fits of rage are legendary, and uncontrollable, losing all semblance of humanity during them, except for Njal's artistic touch. | ||
* '''Cellik Variant:''' The Cellik Variant of Bard is called Brom, and he is effectively identical, though the animal associated with him is the wolf instead of the bear. | |||
|} | |} | ||
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*'''Relations:''' Njal once roamed to find the perfect art. Then he met bard, and realized the perfect art was man. They soon fell in love and married. | *'''Relations:''' Njal once roamed to find the perfect art. Then he met bard, and realized the perfect art was man. They soon fell in love and married. | ||
*'''Other Notes:''' Njal always has heterochromia, one light blue eye and one light brown, which he uses to always watch Bard, who has dark brown eyes. | *'''Other Notes:''' Njal always has heterochromia, one light blue eye and one light brown, which he uses to always watch Bard, who has dark brown eyes. | ||
* '''Cellik Variant:''' The Cellik Variant of Njal is called Aedel or Ædel, though all other aspects about him are identical to Njal. | |||
|} | |} | ||
===Gro, Shaper of Flesh=== | ===Gro, Shaper of Flesh=== | ||
{| | {| | ||
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*'''Relations:''' Gro is the wife of Jord, both bargained with the Great Betrayer (which they were expelled for), forcing the Velheim people in millennia of hell, but saving them from slavery. | *'''Relations:''' Gro is the wife of Jord, both bargained with the Great Betrayer (which they were expelled for), forcing the Velheim people in millennia of hell, but saving them from slavery. | ||
*'''Other Notes:''' The memory of Gro and Jord is said to have faded when the Old Gods worshippers broke free from the Great Betrayer, called the 'Liberation'. | *'''Other Notes:''' The memory of Gro and Jord is said to have faded when the Old Gods worshippers broke free from the Great Betrayer, called the 'Liberation'. | ||
* '''Cellik Variant:''' The Cellik Variant of Gro is identical to the Velheim Old Gods version, name included, because the split occurred close to the Velheim divergence. | |||
|} | |} | ||
===Jord, Forger of Metal=== | ===Jord, Forger of Metal=== | ||
{| | {| | ||
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*'''Relations:''' Jord is the husband of Gro, both bargained with the Great Betrayer, forcing the Velheim people in millennia of hell, but saving them from slavery. | *'''Relations:''' Jord is the husband of Gro, both bargained with the Great Betrayer, forcing the Velheim people in millennia of hell, but saving them from slavery. | ||
*'''Other Notes:''' The memory of Jord and Gro is said to have faded when the Old Gods worshippers broke free from the Great Betrayer, called the 'Liberation'. | *'''Other Notes:''' The memory of Jord and Gro is said to have faded when the Old Gods worshippers broke free from the Great Betrayer, called the 'Liberation'. | ||
* '''Cellik Variant:''' The Cellik Variant of Jord is identical to the Velheim Old Gods version, name included, because the split occurred close to the Velheim divergence. | |||
|} | |} | ||
===Halfvel, the Father of Demigods=== | ===Halfvel, the Father of Demigods=== | ||
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*'''Relations:''' Halfvel has no formal relations with the Pantheon, as he largely avoids them altogether, concerning himself more with creating the fates in the mortal world. | *'''Relations:''' Halfvel has no formal relations with the Pantheon, as he largely avoids them altogether, concerning himself more with creating the fates in the mortal world. | ||
*'''Other Notes:''' Halfvel's Demigod children supposedly have icy-blue eye-color, a high rarity among Ailor. Halfvel turns an unborn child or conceives each Demigod for a specific fate, some bad, some good. | *'''Other Notes:''' Halfvel's Demigod children supposedly have icy-blue eye-color, a high rarity among Ailor. Halfvel turns an unborn child or conceives each Demigod for a specific fate, some bad, some good. | ||
* '''Cellik Variant:''' The Cellik Variant of Halfvel is Godsun, and as opposed to the wolf, his representative animal is the Lynx. All other aspects are the same. | |||
|} | |} | ||
===Asbjørn, the Punished Winter=== | ===Asbjørn, the Punished Winter=== | ||
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*'''Relations:''' Asbjørn is said to be madly cursed and in love with Bard, but this has been pulled into question recently because none of the other folklore supports this sentiment. | *'''Relations:''' Asbjørn is said to be madly cursed and in love with Bard, but this has been pulled into question recently because none of the other folklore supports this sentiment. | ||
*'''Other Notes:''' Asbjørn is sometimes somewhat dubiously treated because it unclear if he genuinely wants to help those seeking restitution through punishment, or is just using them to get to Bard. | *'''Other Notes:''' Asbjørn is sometimes somewhat dubiously treated because it unclear if he genuinely wants to help those seeking restitution through punishment, or is just using them to get to Bard. | ||
* '''Cellik Variant:''' The Cellik Variant of Asbjørn is Vitbera, and his origin story is different. As opposed to a relation to Brom, he is simply the eternal representative of winter. | |||
|} | |} | ||
===Frode, Carer of Spring=== | ===Frode, Carer of Spring=== | ||
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*'''Relations:''' Frode is the twin sibling of Toke, and the two are said to dance in the forests, cycling between Spring and Autumn, until Leif burns in Summer and Asbjørn freezes in winter. | *'''Relations:''' Frode is the twin sibling of Toke, and the two are said to dance in the forests, cycling between Spring and Autumn, until Leif burns in Summer and Asbjørn freezes in winter. | ||
*'''Other Notes:''' Frode is why Old Gods worshipers have a positive relation to Yanar, and can often connect quite well with the Estellon worshipers in Yanar inhabited regions in Regalia. | *'''Other Notes:''' Frode is why Old Gods worshipers have a positive relation to Yanar, and can often connect quite well with the Estellon worshipers in Yanar inhabited regions in Regalia. | ||
* '''Cellik Variant:''' The Cellik Variant of Frode is called Faegen or Fægen, and he is entirely identical to the Velheim variant of Old Gods. | |||
|} | |} | ||
===Toke, Lirh of Autumn=== | ===Toke, Lirh of Autumn=== | ||
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*'''Relations:''' Toke is the twin sibling of Frode, and the two are said to dance in the forests, cycling between Spring and Autumn, until Leif burns in Summer and Asbjørn freezes in winter. | *'''Relations:''' Toke is the twin sibling of Frode, and the two are said to dance in the forests, cycling between Spring and Autumn, until Leif burns in Summer and Asbjørn freezes in winter. | ||
*'''Other Notes:''' Toke is why, even when killing wildlife for the hunt or sacrifice, Old Gods are always respectful, and will say a prayer for Toke to receive the animal's soul. | *'''Other Notes:''' Toke is why, even when killing wildlife for the hunt or sacrifice, Old Gods are always respectful, and will say a prayer for Toke to receive the animal's soul. | ||
* '''Cellik Variant:''' The Cellik Variant of Toke is called Aestas or Hiems. Hiems actually also means winter in Old Ceardian, because their winters were mild like autumns. | |||
|} | |} | ||
===Leif, Summer of Passion=== | ===Leif, Summer of Passion=== | ||
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*'''Relations:''' Leif is the husband of Estrid, though they are more than that, the folklore specifically defines them as soul mates with a fated connection. | *'''Relations:''' Leif is the husband of Estrid, though they are more than that, the folklore specifically defines them as soul mates with a fated connection. | ||
*'''Other Notes:''' Leif is claimed to have a particular burning hatred for those who discriminate based on gender, supposedly spontaneously immolating terrible offenders. | *'''Other Notes:''' Leif is claimed to have a particular burning hatred for those who discriminate based on gender, supposedly spontaneously immolating terrible offenders. | ||
* '''Cellik Variant:''' The Cellik Variant of Leif is Aeledda, or Æledda, entirely identical, though has a feminine coded name as opposed to a masculine coded one. | |||
|} | |} | ||
===Estrid, Queen of War=== | ===Estrid, Queen of War=== | ||
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*'''Relations:''' Estrid is the wife of Leif, though they are more than that, the folklore specifically defines them as soul mates with a fated connection. | *'''Relations:''' Estrid is the wife of Leif, though they are more than that, the folklore specifically defines them as soul mates with a fated connection. | ||
*'''Other Notes:''' Estrid is sometimes blamed for the reversal of Velheim expansion in the world, coinciding with the quick rise of the Regalian Empire. | *'''Other Notes:''' Estrid is sometimes blamed for the reversal of Velheim expansion in the world, coinciding with the quick rise of the Regalian Empire. | ||
* '''Cellik Variant:''' The Cellik Variant of Estrid is Deorcnysse, which is incidentally also the word for Darkness in old Ceardian. | |||
|} | |} | ||
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*'''Relations:''' Hagen's relation to Tove is somewhat dubious, sometimes depicted as two sides of the same coin, sometimes he is depicted as her grandfather. | *'''Relations:''' Hagen's relation to Tove is somewhat dubious, sometimes depicted as two sides of the same coin, sometimes he is depicted as her grandfather. | ||
*'''Other Notes:''' Hagen appears different each time, sometimes of passable age, sometimes so decrepitly old that his beard touches the floor and drags behind him. | *'''Other Notes:''' Hagen appears different each time, sometimes of passable age, sometimes so decrepitly old that his beard touches the floor and drags behind him. | ||
* '''Cellik Variant:''' The Cellik Variant of Hagen is Werold, but he is otherwise completely identical to the Velheim Old Gods variant. | |||
|} | |} | ||
===Tove, Daughter of Dreams=== | ===Tove, Daughter of Dreams=== | ||
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*'''Relations:''' Tove's relation to Hagen is somewhat dubious, sometimes depicted as two sides of the same coin, sometimes she is depicted as his granddaughter. | *'''Relations:''' Tove's relation to Hagen is somewhat dubious, sometimes depicted as two sides of the same coin, sometimes she is depicted as his granddaughter. | ||
*'''Other Notes:''' Tove appears different each time, sometimes as an adult, but more often than not as a recalcitrant teenager, ready to combat Hagen's opinions. | *'''Other Notes:''' Tove appears different each time, sometimes as an adult, but more often than not as a recalcitrant teenager, ready to combat Hagen's opinions. | ||
* '''Cellik Variant:''' The Cellik Variant of Tove is called Cihnt (pronounced as see-h't), and she is identical to the Velheim Old Gods variant. | |||
|} | |} | ||
===Dáuw, King of Mountains=== | |||
{| | |||
|[[File:Dawuw.png|220px|thumb|left]] | |||
| | |||
*'''Identity:''' Dáuw, King of Mountains, was not born with the pantheon, but a Dwarven God who stumbled upon the Tree of Life, and joined the pantheon by sheer willpower. | |||
*'''Themes:''' Dáuw's themes are Mountains, Grudges, Righteousness, Survival, Stone, Construction, the heat of the forge, and raging against the dying of the light. | |||
*'''Depictions:''' Dáuw looks like a normal Dwarf male, though living among Mortals, is always followed by the sound of the echoing caves and the sparkle of wealth. | |||
*'''Worship:''' Dáuw worship takes the form of offering grudges for completion to a statue in his likeness, or tossing coins at strangers and making wishes. | |||
*'''Manifestation:''' Dáuw is the only Old God who lives among the mortals every single day, and is houses in the Great Chamber of the surviving Rammuur Hold. | |||
*'''Individual:''' Dáuw remains among the Dwarves to offer them guidance, but does not give much personal directives, only general plans and hints on how to survive. | |||
*'''Worship House:''' Dáuw's largest temple is the Great Chamber, which is an inner sanctum within Rammuur that only chosen priests are allowed to enter. | |||
*'''Relations:''' Dáuw's relation with the other Old Gods is somewhat frosty. While he is accepted by the Pantheon by will of the Tree of Life, they ignore him too. | |||
*'''Other Notes:''' Dáuw was once far more proactive in trying to help the Dwarves, but has slowed down and been seen less and less as time has passed. | |||
* '''Cellik Variant:''' The Cellik Variant of Dáuw is still called Dáuw, because this word is close to a Cearden word for revenge and absolution in justice. | |||
|} | |||
===Rand, The Great Betrayer=== | |||
{| | |||
|[[File:Treeghvfjgfdevilbetrayer.png|220px|thumb|left]] | |||
| | |||
*'''Identity:''' Rand, The Great Betrayer, was not born with the pantheon, but forced his way in and became the closest equivalent of the devil in Old Gods who made Hel. | |||
*'''Themes:''' Rand's themes are betrayal, seduction, demons, fall from grace, those without Soldi, and the world in between imellomgård, where the honor-less lie. | |||
*'''Depictions:''' Rand does not have a consistent appearance because he never manifested, but many Old Gods worshipers depict him as a beast of a man. | |||
*'''Worship:''' Rand is not worshiped, ever. He is the greatest evil in Old Gods, and imprisons the souls of those who speak against him, or die honorless. | |||
*'''Manifestation:''' Dáuw is the only Old God who lives among the mortals every single day, and is houses in the Great Chamber of the surviving Rammuur Hold. | |||
*'''Individual:''' Rand's great crime is seducing Gro and Jord into an evil pact that condemned the Old Gods people to his will, in exchange for safety from Elves. | |||
*'''Worship House:''' Rand has no real Temples dedicated to him, as he is considered an equivalent of the devil, but he supposedly has his own dimension called Vaarda. | |||
*'''Relations:''' Rand is hated by every Old God, including the Tree of Life, but Jord and Gro made a faustian bargain with him, resulting in their expulsion from worship. | |||
*'''Other Notes:''' Rand is commonly accepted by Ailor and Nelfin scholars, to actually be the Power Arken, who is also the main antagonist of the Dwarves. | |||
* '''Cellik Variant:''' The Cellik variant of Rand is called Devil, so that this word also exists in our lore and can be used without breaking canon phrasology. | |||
|} | |||
===The Nuance of the Great Betrayer=== | |||
While the Great Betrayer as an entity is considered the supreme evil God by the Old Gods faithful, his exact relation to them is very nuanced and open to interpretation. When the first Old Gods worshipers appealed to their gods to save them from the constant Nelfin raids and attacks on their fledgling communities, the Old Gods were unwilling or incapable of acting to save them. In retrospect, it is likely the case that the Old Gods were simply much weaker than the Estellon Gods, which lends credibility to the idea that not all religious gods are born equal. Gro and Jord however, sought out the Power Arken who supposed did have the power to save the Old Gods from the clutches of the Nelfin, and thus struck a bargain, in which the Old Gods faithful would be kept safe and protected from the Allorn prying eyes and slave fleets, while they would also be given a means to grow and prosper, in exchange for certain liberties. The exact details of the bargain are barely understood in the modern day, because Old Gods dogma was never written down and these events occurred thousands of years ago. | |||
Folklore has it that when the deal was accepted, Gro and Jord were immediately expelled, but that the whole of the Old Gods faithful was absorbed into Vaarda, a dimension seperate from Aloria in which they lived in extreme undying bliss with never ending supplies of food, medicine, and pleasures. From here, the exact actions of the other Old Gods is also quite unclear, though there is some implication that they ended up working with the Power Arken (who was called Rand at this point by them), to "make the best out of a bad situation". After all, while the Gods hated Rand, Bev did make the Vaarda Gates, and supposedly Hagen made the Keystone Artifacts used to open and close the gates. Thus, Old Gods colonization spread across the world like wildfire, because they could travel through Bev's gates in a matter of seconds across vast distances, and had the supplies of Vaarda's orchards and grain fields to support their population boom. At a certain time however, the people realized this was a poisoned fruit, and that there was no way to disagree or criticize Rand, as even though the Gods had been wary of him, the people saw only his blessings at first but turned on him later. They came to realize, that anyone who offended him, had their souls ripped out, and given to him to own. Furthermore, those who would die without honor would be condemned to the Imellomgård, or the "world in between" the living and the afterlife, where they would equally belong to him. | |||
Before long, a revolt brewed, which the Old Gods made use of, thus leading the Old Gods people away from Vaarda and into the open world, while also using the Keystone Artifacts to close Bev's Gates. The legacy of Rand is thus complicated. Rand saved the Old Gods people from being annihilated by the Nelfin slave fleets by hiding them, and also gave them the means to become the most populous of Ailor cultures to spread the furthest across the world. But also, many Old Gods faithful souls were condemned to his Hell (or Hel, the spelling differs from place to place). To this day, he still owns countless souls as his slaves either for offending him, or dying an honor-less cur, thus making him a generally feared evil being who continues to try and pry at the honor of the Old Gods faithful to seduce them to his side. This is supposedly also where Dáuw comes into the picture, as the Dwarves were already in conflict with the Dakkar who were also whipped into a religious frenzy by the Power Arken, thus creating a formal alliance and later merger of the Old Gods and remainder of Dwarven Gods into a single unitary faith. | |||
==Trivia== | ==Trivia== | ||
{{Religion}} | {{Religion}} |
Revision as of 03:58, 7 November 2022
Fornoss | |
---|---|
Religion | |
Pronunciation | Old-Gods |
Origins | Old Ceardia |
Deities | |
Too many to list |
Origins
The origins of the Old Gods Religion are somewhat murky, because of intensely conflicting versions. Old Gods as a religion has always lacked an organized hierarchy, and so local communities as well as diasporas do not agree on a common origin tale. While many Regalians consider Old Gods synonymous with the Velheim Culture, they actually are not, and there are more Ceardians who worship Old Gods under the Cellik variant than there are Velheim Old Gods worshipers. Old Gods reaches beyond these cultures however, with Zvorun, Tarkkin, and Dunbrae all having slight variations on the same ideology. All Old Gods worshipers agree that their faith started on the island of Yervonth (called Jerl in old Velheim) however they all disagree with what happened after. Cellik and Velheim Old Gods however are the two largest denominations controlling around 80% of the total worshiper population, and as such, their version is generally accepted as common dogma. Cellik and Velheim Old Gods doctrine claims that when the menace from the west (Nelfin slavers) arrived on the shores of Ceardia, that a group of Pagan Gods created a pantheon together and spirited large communities away from the Ceardian continent, harboring them in safety on the Yervonth island. From here, Old Gods would continue to spread over the world with migration waves, however the further they went, the more their doctrine was changed by local variations and changes. Unlike Unionism, Old Gods never underwent any major cataclysmic changes or schisms. As such, this page will treat the average understanding of Old Gods as fact, though minor local variations like changing a God's name or patron identity is permissible.
Core Identity
Old Gods is a religion that developed out of the old concept of Ailor Paganism in Ceardia, which was a polytheistic religion with a theoretical infinite amount of gods. Old Gods as a religion reformed this principle, attaching itself to the tangible gods that the people could see and interact with, and then centralized religion to them. Old Gods as a religion is centered around the concepts of Honor of the Soul, which is similar to Asaredu, but not strictly bound to combat honor alone, rather to the purity of one's soul as understood through the lens of behavior, actions, and things said. Old Gods worshipers refer to the Honor of the Soul as Soldi. It is actually a common misconception to think that Old Gods worshipers refer to their own religion as Old Gods. This is incorrect, because the term Old Gods was used by Unionists to refer to the faith that was largely replaced in the Archipelago by Unionism. Old Gods is actually referred to as Sjelbyrd by Velheimers or Selbarad by Cellik Old Gods worshipers. Because Ailor kind however has so many varied cultures, and because so few of them still worship the Old Gods, the term Old Gods has simply become commonly used, even by Velheimers when they speak Common.
Tenets
- Bravery: Soldi is gained with bravery, to fight against foes that overwhelm and overpower, to seek out challenges that bring glory and honor to one's family name, and to generally not show cowardice. Soldi is lost by showing cowardice and shirking from one's duties. One must always accept challenges, even if they could result in death or infamy. One must always commit to one's decisions.
- Wroth: Soldi is not strictly gained by being mean or violent, but rather by the idea that one should never give up or simply let things happen that one does not want to happen. Inversely, Soldi is lost by simply being meek and weak and letting events transpire without affecting them. One must never shirk from duties, or show weakness when strength and power are demanded by the public eye.
- Pleasure: The matter of chasteness versus pleasure is not really a matter that demands any Soldi satisfaction. Old Gods worshipers just don't really believe in chastity. That being said, dishonesty and deceit to one's lovers and spouse(s) results in loss of Soldi. One must always remain honest and truthful to those who one spends their life with, and afford them respect as if they are gods themselves.
- Vengeful: Soldi is gained by settling scores, Soldi is lost by letting a vendetta or nemesis simply walk all over one's self. Old Gods worshipers declare Motsaga against a person to declare them their enemy with scores to settle. The Old Gods worshipers came up with the saying "An eye for an eye". If another person is not strong enough to settle their scores, one can offer to do it for them, for Soldi's sake.
- Greed: Soldi is not specifically gained or lost while being charitable or greedy, but Old Gods as a religion generally rewards those who attain and retain the power to seize what they want and be merciful with what they have, but shows little favor on those too weak to make their own destiny. Greed over finances is however not encouraged. Old God worshipers should put little value in money, and more in possessions.
- Honest: Soldi is lost with deceit and lying, though not specifically while withholding information. Old Gods religion has a concept of "white-lies", and only punishes those who tell lies for explicit personal gain or to prevent danger to self (which they must be brave to face). White lies are acceptable if they prevent someone else from losing Soldi, or make everyone happier and easier off in the long run.
- Pride: Soldi is gained when others are aware of how great a person is, and Soldi is lost if a person is forgettable and irrelevant in the scope of history. Old Gods worshipers should endeavor to make sure their skills and talents are always known to others. One should never have paintings or statues made of one's self however. Artistic vanity is considered taboo, one can only accept such gifts made by others.
- Respect: A very important aspect of Old Gods worship is the acknowledgement of respect. While one must be proud of one's self, one must always deeply respect the skills of others, and pay homage to those who are simply better (even if they deserve a challenge here and there). One should never ever pretend like even one's enemies have no qualities or respect worthy aspects about them and one must vocalize them without spite.
- Soldi: The most important aspect of Old Gods is Soldi, which is like a currency of Honor. There is no strict numerical minimum or maximum, but being accused of being without Soldi is the worst insult to levy against an Old Gods worshiper, one that they believe condemns their soul. When someone's Soldi is lost, it is possible for relatives or friends to try and reclaim Soldi for that person by attributing their deeds to them.
- Loyalty: A very important aspect of Old Gods is loyalty, which can mean loyalty to family, to lovers, to one's overlord, one's ruler, or just the gods. Vows of loyalty are taken very seriously, and breaking one is considered a great way to lose all Soldi instantly. In the Regalian context, this usually means loyalty to the Gods, but also loyalty to one's Duke or Emperor depending on one's position.
Beliefs
- Narrative: In Old Gods beliefs, the world is one giant proving grounds for all living things (even wild animals) to prove the value of their soul and prevent loss of Soldi until they die. While all living things are born with Soldi, the effects of evil causes them to commit sins. Sins causing a loss of Soldi are a person's soul showing weakness and thus not having the right to pass into the afterlife. Old Gods dictates that while bodies are made by the gods, and Dragons create a kindling of a soul, that ultimately a soul's development, nurturing, and aging, is entirely up to the person themselves. When a person dies and their soul has enough Soldi they pass into the afterlife or the Valley of Life, which is an idealized version of life with drinking, feasting, and fun. When a person who passes into the Valley of Life also has a hero or legendary status soul through some great achievement or fame in life, they go to the Valley of Legends, which is an upgraded version of this afterlife where their every whim is satisfied. In case a soul is deemed without Soldi, they are condemned to the Mirror world, where the soul wanders for eternity on the salt-flats without color, smell or sound as penance. It is said that some souls have such evil in their hears that they escape the Mirror world, and become Undead in the real world. This is why Old Gods worshipers have such a negative view of Undead who were Old Gods worshipers in a prior life, but are apathetic to Undead from other religions.
- Canon Evil: Canon Evil in Old Gods is called Demons, which takes similar origins as Unionism, but has a more flexible interpretation. On one hand, Old Gods worshipers do acknowledge Demons from the Void, Exist, and Bintaar as evil with corrupting intentions. They refer to them as Betrayers, with one particular Demon called The Great Betrayer being the worst, which scholars believe to be the Arken of Power. Demons seduce people into doing things that ruins their Soldi with promises of power, fame and legend. On the other hand, Old Gods worshipers acknowledge the evil in mortals as a far more realistic source of bad things in life. It is said that the Gods and Dragons made a pact, with the Gods making the bodies of Ailor-kind, and the Dragons providing the breath of life, which would create a seedling of a soul. However, as life develops, the person who the soul belongs to creates the expressions, actions and feelings of the soul themselves as it grows over time, and that evil is simply the person being too weak to hold onto virtues in life and engaging in sin. As such, evil can neatly be defined as either Demons inducing weakness in otherwise strong people, or weakness just existing in a soul because the person themselves are weak.
- Identity: Old Gods dogma has no explicit gender, sex, sexual orientation or gender-identity bias, though it has an implicit male-bias. While any Old Gods worshiper will claim that all genders and sexes are equally fair in their religion, traditional male-coded masculinity takes a unique place that discolors a lot of the nuance about gender. Strong, masculine and emotionless are framed as virtues for men living by the examples of their gods, and so Old Gods society can come across as publicly egalitarian, but having hidden masculine preferences under the surface.
- Conversion: Old Gods as a religion does not require preaching or spreading through missionaries, which is usually a practice reserved for Estellon and Unionism, though to say it is without violent impression is false. Among Old Gods worshipers, holy wars can rage between two distinct populations over small denominational ideals (some as ridiculous as the believed hair color of a god), but bigger conflicts arise with other religions. Old Gods worshipers in general are very intolerant to other religions mostly born out of necessity, because disloyalty to the gods (for example by converting from Old Gods to Unionism) means a complete loss of Soldi and thus a soul being condemned to the Mirror world. Old Gods worshipers have been known to force their faith at the end of a sword and axe, especially in the far north where they are in the majority. Old Gods worshipers also frequently deface religious symbols of other faiths or engage in desecration of holy sites.
- Sins & Taboo: The worst cases of sinning and taboo for Old Gods are disloyalty to god, family and one's leaders, backstabbing, betrayal, deceit for greed's sake, and refusing a challenge of honor or duel of honor and abiding by cowardice. Never does a single sin or transgression cause Soldi to be lost fully, it is more like a currency that slowly leaks away, however repeat offenses do cause eventual loss of Soldi altogether. Old Gods does not really have a central body of priests to condemn a person, but generally speaking, Old Gods communities have a very communal sense of expelling a member when they believe their Soldi to be too far gone.
Gods and Goddesses
Old Gods recognizes one greater entity called Arne, the Tree of Life, from which all Old Gods worshiper believe Ailorkind was born (and by extension, every other living entity on Old Ceardia), though it is somewhat nebulous whether this refers specifically to Old Gods heritage Ailor, or all Ailor of the entire Race. Old Gods doctrine never made any claims on how the world or reality actually started, but implied that other religions are valid (to a degree) because they refer to the "Old World", where-as the world in which Old Gods exists now is the "New World". Simpler put, Old Gods acknowledges other religions and beliefs that pre-date itself as legitimate within their time-frame, but claims that with the birth of Old Gods, those religions or beliefs became invalid for Ailor, and that Old Gods is the only valid truth. This does mean that Old Gods is a mostly Ailor-centric religion. This causes particular conflict with Unionists. While Old Gods believers claim that the Everwatcher probably is real, they consider the faith false, because it induces its followers to engage in actions that cause them to lose Soldi and be condemned to the Mirror World. Arne supposedly stood in Old Ceardia for many centuries, until he communed with Dragons (who are not considered divine, rather just really powerful entities of legend), and developed a voice. With his voice, he spoke to fauna and flora, and with them approaching his roots, his mind expanded. With expansion came his desire to create his own life, and so with each new animal or event around Arne that he became aware of, a new god or goddess was born, creating the traditional pantheon by willing them into existence, which in turn caused them to create the Ailor Race. Arne is not worshiped however, because while he is the Tree of Life, he is seen more as a means to an end, and when all the Gods were born, he went into a lifeless slumber that created the afterlife in his dreams, the Gods and Goddesses instead are worshiped. Arne's physical body is believed to have perished with the Destruction of Ceardia, however this didn't spell disaster, as it is believed that his spirit and dreams (and thus the afterlife) live on even without his physical form.
Bev, Mirror of Life
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Hel, Dancer of Death
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Adal, Prince of Forgiving
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Odal, Prince of Vengeance
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Bard, King of Bears
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Njal, Prince of Art
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Gro, Shaper of Flesh
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Jord, Forger of Metal
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Halfvel, the Father of Demigods
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Asbjørn, the Punished Winter
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Frode, Carer of Spring
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Toke, Lirh of Autumn
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Leif, Summer of Passion
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Estrid, Queen of War
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Hagen, Crafter of Time
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Tove, Daughter of Dreams
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Dáuw, King of Mountains
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Rand, The Great Betrayer
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The Nuance of the Great Betrayer
While the Great Betrayer as an entity is considered the supreme evil God by the Old Gods faithful, his exact relation to them is very nuanced and open to interpretation. When the first Old Gods worshipers appealed to their gods to save them from the constant Nelfin raids and attacks on their fledgling communities, the Old Gods were unwilling or incapable of acting to save them. In retrospect, it is likely the case that the Old Gods were simply much weaker than the Estellon Gods, which lends credibility to the idea that not all religious gods are born equal. Gro and Jord however, sought out the Power Arken who supposed did have the power to save the Old Gods from the clutches of the Nelfin, and thus struck a bargain, in which the Old Gods faithful would be kept safe and protected from the Allorn prying eyes and slave fleets, while they would also be given a means to grow and prosper, in exchange for certain liberties. The exact details of the bargain are barely understood in the modern day, because Old Gods dogma was never written down and these events occurred thousands of years ago.
Folklore has it that when the deal was accepted, Gro and Jord were immediately expelled, but that the whole of the Old Gods faithful was absorbed into Vaarda, a dimension seperate from Aloria in which they lived in extreme undying bliss with never ending supplies of food, medicine, and pleasures. From here, the exact actions of the other Old Gods is also quite unclear, though there is some implication that they ended up working with the Power Arken (who was called Rand at this point by them), to "make the best out of a bad situation". After all, while the Gods hated Rand, Bev did make the Vaarda Gates, and supposedly Hagen made the Keystone Artifacts used to open and close the gates. Thus, Old Gods colonization spread across the world like wildfire, because they could travel through Bev's gates in a matter of seconds across vast distances, and had the supplies of Vaarda's orchards and grain fields to support their population boom. At a certain time however, the people realized this was a poisoned fruit, and that there was no way to disagree or criticize Rand, as even though the Gods had been wary of him, the people saw only his blessings at first but turned on him later. They came to realize, that anyone who offended him, had their souls ripped out, and given to him to own. Furthermore, those who would die without honor would be condemned to the Imellomgård, or the "world in between" the living and the afterlife, where they would equally belong to him.
Before long, a revolt brewed, which the Old Gods made use of, thus leading the Old Gods people away from Vaarda and into the open world, while also using the Keystone Artifacts to close Bev's Gates. The legacy of Rand is thus complicated. Rand saved the Old Gods people from being annihilated by the Nelfin slave fleets by hiding them, and also gave them the means to become the most populous of Ailor cultures to spread the furthest across the world. But also, many Old Gods faithful souls were condemned to his Hell (or Hel, the spelling differs from place to place). To this day, he still owns countless souls as his slaves either for offending him, or dying an honor-less cur, thus making him a generally feared evil being who continues to try and pry at the honor of the Old Gods faithful to seduce them to his side. This is supposedly also where Dáuw comes into the picture, as the Dwarves were already in conflict with the Dakkar who were also whipped into a religious frenzy by the Power Arken, thus creating a formal alliance and later merger of the Old Gods and remainder of Dwarven Gods into a single unitary faith.
Trivia
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