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==Ashal Kingdoms== | ==Ashal Kingdoms== | ||
The Ashal Kingdoms are a loosely united group of Asha states which sit on the Ashal Isles, islands in the south of [[Westwynd]] which retained ancient [[Dewamenet]] technology throughout the era of the Allorn Empire. When the Asha broke their bonds in the [[Cataclysm]], they fled to this region, guided by what few free members of their society already existed, and together, they reactivated the dormant technology to build a paradise that has remained until today. | The Ashal Kingdoms are a loosely united group of Asha states which sit on the Ashal Isles, islands in the south of [[Westwynd]] which retained ancient [[Dewamenet]] technology throughout the era of the Allorn Empire. When the Asha broke their bonds in the [[Cataclysm]], they fled to this region, guided by what few free members of their society already existed, and together, they reactivated the dormant technology to build a paradise that has remained until today. | ||
*'''Leadership and Government''': Each Ashal Kingdom is headed by a Queen, who oversees the affairs of her land with varying degrees of power. For instance, the Queen of Nakhoor, | *'''Leadership and Government''': Each Ashal Kingdom is headed by a Queen, who oversees the affairs of her land with varying degrees of power. For instance, the Queen of Nakhoor, Sematamun III, has a council of highly powerful Asha technologists who help to run her state, the main control center for many of the [[Living Metal]] operations on the other islands. By contrast, Queen Azsamakhamun III of Khene, oversees the protection of the many tombs across her lands, and has a council of warriors and priests to aid her. | ||
*'''Populations and Faiths''': The Ashal Kingdoms are only populated by the Asha, and no foreigners are allowed to live in the region. The region is heavily dominated by the Faces of Baskarr, the rebuild faith of the Asha people from their ancient lost beliefs, but Ordial Cultism also thrives and is acceptable among the mortuary cults that maintain the Asha tombs and handle matters of burial. | *'''Populations and Faiths''': The Ashal Kingdoms are only populated by the Asha, and no foreigners are allowed to live in the region save those traders, artisans and those that support them in the Fair-port of Hesepah. The region is heavily dominated by the Faces of Baskarr, the rebuild faith of the Asha people from their ancient lost beliefs, but Ordial Cultism also thrives and is acceptable among the mortuary cults that maintain the Asha tombs and handle matters of burial. | ||
*'''Relations and Opinions''': The Ashal Kingdoms despise both the Allorn Empire and Sovereign Ithania for their continued use of Asha slaves, as well as their massive Teledden populations. Raids and attacks on trade ships of both states, even sometimes attacks on their port cities, have been a longstanding tradition in the Kingdoms, usually with the aid of a Corsair Fleet. The Corsair Fleets, while separate from the Kingdoms, often resupply in the Ashal Isles. The Ashal Kingdoms have a neutral stance on the Regalian Empire, their opinion once rather negative due to the Empire’s continued use of slaves, but strong emancipation efforts and the Empire encouraging settlement in Corontium’s south in recent years, have resulted in the neutral tone adopted today. | *'''Relations and Opinions''': The Ashal Kingdoms despise both the Allorn Empire and Sovereign Ithania for their continued use of Asha slaves, as well as their massive Teledden populations. Raids and attacks on trade ships of both states, even sometimes attacks on their port cities, have been a longstanding tradition in the Kingdoms, usually with the aid of a Corsair Fleet. The Corsair Fleets, while separate from the Kingdoms, often resupply in the Ashal Isles. The Ashal Kingdoms have a neutral stance on the Regalian Empire, their opinion once rather negative due to the Empire’s continued use of slaves, but strong emancipation efforts and the Empire encouraging settlement in Corontium’s south in recent years, have resulted in the neutral tone adopted today. They exist in the military pact known as the Crown Alliance with the Regalian Empire, but this is strained due to the actions of the Corsairs against states allied to the Regalian Empire. | ||
*'''Military Strength''': Ashal Kingdoms all have their own standing militaries, augmented by Living Metal machinery and wildlife trained to serve as battle mounts and warbeasts. Their navies are the Corsair Fleets, though each Kingdom does also possess a small, swift local navy of their own. The Asha have not forgotten their enslavement, and are well prepared to ensure the Allorn never repeat their past successes. The Kingdom with the greatest military is Akhiza, ruled by Queen | *'''Military Strength''': Ashal Kingdoms all have their own standing militaries, augmented by Living Metal machinery and wildlife trained to serve as battle mounts and warbeasts. Their navies are the Corsair Fleets, though each Kingdom does also possess a small, swift local navy of their own. The Asha have not forgotten their enslavement, and are well prepared to ensure the Allorn never repeat their past successes. The Kingdom with the greatest military is Akhiza, ruled by Queen Montuetamun II, a warrior of great skill. | ||
*'''Economic Strength''': The Ashal Kingdoms lack a traditional economy, for all needed by their society is provided by the Living Metal which turned the arid, dead islands into paradises, albeit desert paradises. Their production of [[Gold]], from the wealthy Kingdom of Gizkh, is well known as well. However, the Kingdoms rarely trade with outside powers, as they lack for little, and don’t see a need for commerce. | *'''Economic Strength''': The Ashal Kingdoms lack a traditional economy, for all needed by their society is provided by the Living Metal which turned the arid, dead islands into paradises, albeit desert paradises. Their production of [[Gold]], from the wealthy Kingdom of Gizkh, is well known as well. However, the Kingdoms rarely trade with outside powers, as they lack for little, and don’t see a need for commerce. Despite this, the Fair-Port of Hesepah bustles and suggests that the general Asha populace may yearn for more from the outside than their leaders and most public figures would want. | ||
*'''Symbols and Emblems''': The Ashal Kingdoms each have their own local symbols for their individual nations. However, when they are joined, they are commonly represented with a mammalian paw pad-print of gray or gold on a field of white and yellow. This paw represents the five isles the Kingdoms call home, while the field of white and yellow represents the deserts, and their cities. | *'''Symbols and Emblems''': The Ashal Kingdoms each have their own local symbols for their individual nations. However, when they are joined, they are commonly represented with a mammalian paw pad-print of gray or gold on a field of white and yellow. This paw represents the five isles the Kingdoms call home, while the field of white and yellow represents the deserts, and their cities. | ||