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==Core Concept== | ==Core Concept== | ||
The Maraya Race is split between four distinct sub-cultures, three of which are playable, and the fourth of which is not (though it still exists for point of reference). The Maraya Race can be a wonderful Race to play for new players, or the worst Race to play, depending on specific choices in Character Creation. Vaulter Maraya are Maraya who entered the vaults when their Empire fell. This requires a bit of extra reading, but basically ensures that you don't have to read any other information on the Wiki besides Abilities, because such a Character is new to the world. Every roleplay interaction is discovering new information, and familiarizing yourself with the lore by playing it, instead of reading about it. Inversely, picking other subcultures of Maraya may require extensive reading, and frustrate new players who want to quickly jump into Roleplay. | The Maraya Race is split between four distinct sub-cultures, three of which are playable, and the fourth of which is not (though it still exists for point of reference). The Maraya Race can be a wonderful Race to play for new players, or the worst Race to play, depending on specific choices in Character Creation. Vaulter Maraya are Maraya who entered the vaults when their Empire fell. This requires a bit of extra reading, but basically ensures that you don't have to read any other information on the Wiki besides Abilities, because such a Character is new to the world. Every roleplay interaction is discovering new information, and familiarizing yourself with the lore by playing it, instead of reading about it. Inversely, picking other subcultures of Maraya may require extensive reading, and frustrate new players who want to quickly jump into Roleplay. | ||
===History=== | |||
This section covers a brief abridged version of Maraya and extended Meraic history. For a full understanding of [[Meraic History]], read said page. It is however possible to roleplay a Maraya correctly without ever having read this page, for more information, see the Sub-Cultures section. The Maraya descend from the Meraic Empire that existed roughly 35,000 years prior to the modern era, and collapsed after a corrupt political elite dabbled in Magic, and attempted to create a magical power singularity that caused the Fourth Void Invasion. The Dragons assisted the Meraic, but were unable to stop the collapse of their civilization, instead promising to shelter survivors in Vaults that they would build with the Meraic. About a million Meraic survived in these Vaults, but the Dragons never re-opened them, with the first Vault in Hadar failing because of a technical fault and self-opening around the year 200 BC. This is where the first Vaulters emerged to a radically changed world, having to quickly adapt, and secure a foothold in a hostile area that was at that point inhabited by arriving Allar migrants, Slizzar, and some Elves. The Maraya used enough of their technology to produce a seclusionist state called Tohsmaaq Venheer, keeping foreigners out with some of the ancient tech that was taken with them in the Vaults, but lacking the manpower or the means to really amount a war of expansion on their surroundings, thus being trapped. Over the centuries, the Maraya could only watch as other Empires went to war with each other, content to keep to themselves, and research the past. Every year, a new Vault would be found, adding a few thousand more Maraya to their numbers, but at this point many of them had already abandoned the idea of remaking the Meraic state, and ventured off into the wider world, familiarizing other Races with who the Maraya were. In the modern day, the Maraya can be found far and wide, with notable communities existing in Regalia, Ashaven, Amontaar, and even Hadar, where they have found ways to make them useful. Some of them still pine after a return of their old Empire, while others have grown content to just try and save as many Maraya from vaults as possible, and see what to do from there. | |||
===Maraya Sub-Cultures=== | |||
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===Physical & Mental Characteristics=== | |||
The Maraya can best be described as tieflings-like humanoids, with distinct butterfly-like ears and cranial formations or horns. They have vibrant hair and skin colors (seen in color palettes to the sides) that often cause them to be mistaken for other Races, or even some Afflictions (for example, red Maraya may be mistaken for the now extinct Manathar, magically corrupted Elves). They look physically very similar to other Races of Aloria, though tend to be on the tall side. Maraya can be big and bulky or stocky, though most of them are slender and appear with more elongated limb proportions than other Races, giving them a very delicate and graceful appearance, if somewhat unsettling. Their Race engaged in genetic engineering, meaning some of them may have additional horns, tails, or different body proportions, or even skin patterns, though their ears are always recognizably the same, even if their size may vary. Mentally speaking, the Maraya are often described as callous, or melancholic. Even for those Roamers who have abandoned the idea of reviving a Meraic state, the very knowledge of the things they lost, can cause frustration to quickly boil, because of little issues like crystalline resonant self-washing clothing not yet having been invented in this era. This does not mean Maraya are angry or bitter all the time, there is plenty of laughter and celebration of life, but it can cause Maraya to come across with a sense of self superiority based on historical providence. | |||
==Racial Traits== | |||
===Abilities=== | |||
===Free Packs=== | |||
===Limitations=== | |||
===Mechanics=== | |||
* '''Dimensionwap:''' | |||
==Society== | |||
===Language=== | |||
===Religion=== | |||
===Families=== | |||
==World View== | |||
==Trivia== | |||
{{Races}} | {{Races}} |
Revision as of 08:08, 6 April 2023
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Maraya | |
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Race | |
Pronunciation | Maa-raa-ya |
Classification | Maia |
Subraces | Ka, El and Haat |
Common Nicknames |
|
Languages | Shalota |
Naming Customs | Fluently flowing names with frequent usage of Ls and Ms |
Racial Traits | |
Distinctions | Ancient sleeper Race re-awakened by the Cataclysm |
Maximum Age | 400 |
Height | 5'5 - 6’2 |
Eye Colors | Race Palette |
Hair Colors | Race Palette |
Skin Tones | Race Palette |
A people caught out of place, out of time, the Maraya are tiefling-like with distinct unique features that make them also appear rather fae-like. They belong to an ancient civilization called the Meraic Civilization, sometimes also called the Fourth Civilization, that existed long before the Elves united under Talea, and founded a vast sci-fi world-spanning civilization with a high emphasis on technology and having developed space-flight. Corruption in their highest government eventually led to the Fourth Void Invasion, which ended their civilization. Up to a million of their citizens fled into specialized Vaults however, that were meant to keep them safe in cryo sleep for a few centuries while the Demons disappeared. Centuries turned to Millennia, and despite the promises from the Dragons to awaken them, the Meraic Vaults did not open until a full 25,000 years later, and with only so few of them opening, the Meraic were unable to re-assert their dominance over the world, with so many civilizations now existing that outcompete them, and even create technological parity with so little information that survived the fall of their civilization. After emerging and re-baptizing themselves as the Maraya, some continue to try and open yet lost Vaults or re-discover ancient blueprints, while others have given up on the dream of a new Meraic Realm, instead bravely venturing into the world to discover it anew.
Core Concept
The Maraya Race is split between four distinct sub-cultures, three of which are playable, and the fourth of which is not (though it still exists for point of reference). The Maraya Race can be a wonderful Race to play for new players, or the worst Race to play, depending on specific choices in Character Creation. Vaulter Maraya are Maraya who entered the vaults when their Empire fell. This requires a bit of extra reading, but basically ensures that you don't have to read any other information on the Wiki besides Abilities, because such a Character is new to the world. Every roleplay interaction is discovering new information, and familiarizing yourself with the lore by playing it, instead of reading about it. Inversely, picking other subcultures of Maraya may require extensive reading, and frustrate new players who want to quickly jump into Roleplay.
History
This section covers a brief abridged version of Maraya and extended Meraic history. For a full understanding of Meraic History, read said page. It is however possible to roleplay a Maraya correctly without ever having read this page, for more information, see the Sub-Cultures section. The Maraya descend from the Meraic Empire that existed roughly 35,000 years prior to the modern era, and collapsed after a corrupt political elite dabbled in Magic, and attempted to create a magical power singularity that caused the Fourth Void Invasion. The Dragons assisted the Meraic, but were unable to stop the collapse of their civilization, instead promising to shelter survivors in Vaults that they would build with the Meraic. About a million Meraic survived in these Vaults, but the Dragons never re-opened them, with the first Vault in Hadar failing because of a technical fault and self-opening around the year 200 BC. This is where the first Vaulters emerged to a radically changed world, having to quickly adapt, and secure a foothold in a hostile area that was at that point inhabited by arriving Allar migrants, Slizzar, and some Elves. The Maraya used enough of their technology to produce a seclusionist state called Tohsmaaq Venheer, keeping foreigners out with some of the ancient tech that was taken with them in the Vaults, but lacking the manpower or the means to really amount a war of expansion on their surroundings, thus being trapped. Over the centuries, the Maraya could only watch as other Empires went to war with each other, content to keep to themselves, and research the past. Every year, a new Vault would be found, adding a few thousand more Maraya to their numbers, but at this point many of them had already abandoned the idea of remaking the Meraic state, and ventured off into the wider world, familiarizing other Races with who the Maraya were. In the modern day, the Maraya can be found far and wide, with notable communities existing in Regalia, Ashaven, Amontaar, and even Hadar, where they have found ways to make them useful. Some of them still pine after a return of their old Empire, while others have grown content to just try and save as many Maraya from vaults as possible, and see what to do from there.
Maraya Sub-Cultures
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|
|
|
Physical & Mental Characteristics
The Maraya can best be described as tieflings-like humanoids, with distinct butterfly-like ears and cranial formations or horns. They have vibrant hair and skin colors (seen in color palettes to the sides) that often cause them to be mistaken for other Races, or even some Afflictions (for example, red Maraya may be mistaken for the now extinct Manathar, magically corrupted Elves). They look physically very similar to other Races of Aloria, though tend to be on the tall side. Maraya can be big and bulky or stocky, though most of them are slender and appear with more elongated limb proportions than other Races, giving them a very delicate and graceful appearance, if somewhat unsettling. Their Race engaged in genetic engineering, meaning some of them may have additional horns, tails, or different body proportions, or even skin patterns, though their ears are always recognizably the same, even if their size may vary. Mentally speaking, the Maraya are often described as callous, or melancholic. Even for those Roamers who have abandoned the idea of reviving a Meraic state, the very knowledge of the things they lost, can cause frustration to quickly boil, because of little issues like crystalline resonant self-washing clothing not yet having been invented in this era. This does not mean Maraya are angry or bitter all the time, there is plenty of laughter and celebration of life, but it can cause Maraya to come across with a sense of self superiority based on historical providence.
Racial Traits
Abilities
Free Packs
Limitations
Mechanics
- Dimensionwap:
Society
Language
Religion
Families
World View
Trivia
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