Tech Point Buy: Difference between revisions

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(Created page with "The Tech Point Buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Tech Point Buy provides Packs for the Character to become proficient in Engineering and using Technology for either combat or utility. ===Tech Talent=== Talents provide somewhat broad descriptions of out-of-combat things a Character can do that have a vaguely or explicit technological feel to them. This includes but is not limited to replacing li...")
 
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===Tech Barrier===
{| class="wikitable" style="width:50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#cdc5bb;" | Radiant Barrier
| Buff Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Radiant Barrier| To protect an ally from Ranged Attacks, use this Ability to make them immune to Mundane Ranged, Magical Ranged and Firearms Attack Emotes. This Ability is a Link Power, and remains active for as long as the Link Power is active. If the Link Power is broken or removed, Radiant Barrier has a 1 Hour Cooldown.
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===Tech Armory Pack===
{| class="wikitable" style="width:50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#cdc5bb;" | Tech Armory
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Tech Armory| to protect self, this Ability grants the user a passive +1 Block Counter that is always active, even outside of combat, and refreshes if removed at the end of Combat. However, the user can no longer wear conventional armor. This Ability has no Cooldown.
}}
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===Tech Gravity Pack===
{| class="wikitable" style="width:50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#cdc5bb;" | Tech Gravity
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Tech Gravity| To change enemy distance, this Ability has two optional functions. Either pull everyone in 5 Blocks (including allies) towards the user, landing 1 Block away from them, or push everyone in 5 Blocks away from the user by 10 Blocks. In both instances, this counted as Knockback. This Ability has a 1 Hour Cooldown.
}}
| N/A
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===Tech Rockets Pack===
{| class="wikitable" style="width:50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#cdc5bb;" | Tech Rockets
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Tech Rockets| To make foes more vulnerable, use this Ability to target 3 Enemies in range. If any of them have a Link Power applied to them (even harmful ones), they automatically gain the Brittle Debuff (though it does not Counter or Break Links). The effect that reacts to Link Powers cannot be removed until end of Combat, and cannot Stack on the same person. This Ability has a 2 Hour Cooldown.
}}
| N/A
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===Tech Antimagi Pack===
{| class="wikitable" style="width:50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#cdc5bb;" | Tech Antimagi
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Tech Antimagi| To negate Magic, use this Ability to Counter one Radiant or Sinistral Spell Point Buy Ability. When Countered, that Ability is forced on half the usual Cooldown for the Spell user. This Ability has a 1 Hour Cooldown.
}}
| N/A
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===Tech Lasso Pack===
{| class="wikitable" style="width:50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#cdc5bb;" | Tech Lasso
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Tech Lasso| To drag a foe closer, use this Ability to pull the Target from Emote Range towards the user. If the user is on roughly the same horizontal level as the user, they are pulled to land 2 Blocks close to the user. If they are on a different verticality (like on a roof), they are pulled off the nearest ledge and take 1 HP falling damage if they fall more than 6 Blocks, unless they have Fall Damage Immunity. This Ability has a 1 Hour Cooldown.
}}
| N/A
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|}
===Tech Stim Pack===
{| class="wikitable" style="width:50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#cdc5bb;" | Tech Stim
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Tech Stim| To buff an ally, use this Ability to target them with a Link Power. Choose to apply either +2 Main Combat Stat (break cap up to 11) or +2 Main Defense Stat (break cap up to 9) for as long as the Link Power lasts. This ability has a 2 Hour Cooldown, that is activated when the Link Power is Broken, not when it is first used.
}}
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===Tech Stim Pack===
{| class="wikitable" style="width:50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#cdc5bb;" | Tech Suit
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Tech Stim| To change the rules of combat, use this Ability to activate a Tech Suit (think Iron Man) for the user. Upon activating this Ability, Wisdom Proficiency will apply for Main Defense Stat (instead of for example Constitution), and the user gains +1 Block Counter. This Ability does not consume an Action, and can be used reactively to prevent damage from applying. This Ability has no Cooldown, but when it is activated, it cannot be removed until end of Combat.
}}
| N/A
|-
|}
===Tech Hook Pack===
{| class="wikitable" style="width:50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#cdc5bb;" | Tech Suit
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Tech Stim| To change the rules of combat, use this Ability to activate a Tech Suit (think Iron Man) for the user. Upon activating this Ability, Wisdom Proficiency will apply for Main Defense Stat (instead of for example Constitution), and the user gains +1 Block Counter. This Ability does not consume an Action, and can be used reactively to prevent damage from applying. This Ability has no Cooldown, but when it is activated, it cannot be removed until end of Combat.
}}
| N/A
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===Tech Hook Pack===
This Pack is for those that want to quickly move from location to location, always keeping the field advantage.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#cdc5bb;" | Hook Shot
| Active Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Hook Shot | The user fires a grappling hook attached to a projectile, leaving behind a sturdy rope. This can be shot upwards whilst directly beneath a block, allowing the user to climb to the top of it. Additionally, this can be shot across a horizontal gap to establish a zip-line that can be slid down to cross to the other side, but the use of this ability must always be fired downwards by at least a single block. The rope is only strong enough to support one person at a time. Hook Shot has a 1 hour cooldown. }}
| {{#simple-tooltip: N/A }}
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Revision as of 16:40, 4 June 2023

The Tech Point Buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Tech Point Buy provides Packs for the Character to become proficient in Engineering and using Technology for either combat or utility.

Tech Talent

Talents provide somewhat broad descriptions of out-of-combat things a Character can do that have a vaguely or explicit technological feel to them. This includes but is not limited to replacing limbs with prosthetics, producing technological solutions for handicaps such as hoverchairs for those who are wheelchair bound, require artificial wombs, want to make air conditioning or washing machines, or generally add mechanical parts to daily tasks or the body to create a better standard of living.

Tech Combat

Tech Packs

Tech Sanction Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Tech Sanction Passive Technique Self

Grants the user Tech Sanction

N/A

Tech Barrier

Ability Name Ability Type Ability Range Ability Description Modifiers
Radiant Barrier Buff Power Emote Range

Grants the user Radiant Barrier

N/A

Tech Armory Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Tech Armory Passive Technique Self

Grants the user Tech Armory

N/A

Tech Gravity Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Tech Gravity Passive Technique Self

Grants the user Tech Gravity

N/A

Tech Rockets Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Tech Rockets Passive Technique Self

Grants the user Tech Rockets

N/A

Tech Antimagi Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Tech Antimagi Passive Technique Self

Grants the user Tech Antimagi

N/A

Tech Lasso Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Tech Lasso Passive Technique Self

Grants the user Tech Lasso

N/A

Tech Stim Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Tech Stim Passive Technique Self

Grants the user Tech Stim

N/A

Tech Stim Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Tech Suit Passive Technique Self

Grants the user Tech Stim

N/A

Tech Hook Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Tech Suit Passive Technique Self

Grants the user Tech Stim

N/A

Tech Hook Pack

This Pack is for those that want to quickly move from location to location, always keeping the field advantage.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hook Shot Active Technique Emote Range

Grants the user Hook Shot

N/A