Tech Point Buy: Difference between revisions

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===Tech Talent===
===Tech Talent===
Talents provide somewhat broad descriptions of out-of-combat things a Character can do that have a vaguely or explicit technological feel to them. This includes but is not limited to replacing limbs with prosthetics, producing technological solutions for handicaps such as hoverchairs for those who are wheelchair bound, require artificial wombs, want to make air conditioning or washing machines, or generally add mechanical parts to daily tasks or the body to create a better standard of living.  
Talents provide somewhat broad descriptions of out-of-combat things a Character can do that have a vaguely or explicit technological feel to them. This includes but is not limited to replacing limbs with prosthetics, producing technological solutions for handicaps such as hoverchairs for those who are wheelchair bound, require artificial wombs, want to make air conditioning or washing machines, or generally add mechanical parts to daily tasks or the body to create a better standard of living.  
===Tech Combat===


==Tech Packs==
==Tech Packs==
===Tech Sanction Pack===
===Tech Sanction Pack===
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===Tech Ghost Pack===
The Tech Ghost Pack does not include any Abilities, but Roleplay functions. Firstly, Tech Ghost allows the user to produce Automata, which are autonomous programmed robots which are played by other players, which have 14 Proficiency points (but cannot invest in Magic or Faith, and subsequent Point Buy, nor can they Point Buy Tech Ghost), and speaks all languages the creator speaks (except Point Bought Languages).

Revision as of 19:58, 4 June 2023

The Tech Point Buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Tech Point Buy provides Packs for the Character to become proficient in Engineering and using Technology for either combat or utility.

Tech Talent

Talents provide somewhat broad descriptions of out-of-combat things a Character can do that have a vaguely or explicit technological feel to them. This includes but is not limited to replacing limbs with prosthetics, producing technological solutions for handicaps such as hoverchairs for those who are wheelchair bound, require artificial wombs, want to make air conditioning or washing machines, or generally add mechanical parts to daily tasks or the body to create a better standard of living.

Tech Packs

Tech Sanction Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Tech Sanction Passive Technique Self

Grants the user Tech Sanction

N/A

Tech Barrier

Ability Name Ability Type Ability Range Ability Description Modifiers
Radiant Barrier Buff Power Emote Range

Grants the user Radiant Barrier

N/A

Tech Armory Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Tech Armory Passive Technique Self

Grants the user Tech Armory

N/A

Tech Gravity Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Tech Gravity Passive Technique Self

Grants the user Tech Gravity

N/A

Tech Rockets Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Tech Rockets Passive Technique Self

Grants the user Tech Rockets

N/A

Tech Antimagi Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Tech Antimagi Passive Technique Self

Grants the user Tech Antimagi

N/A

Tech Lasso Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Tech Lasso Passive Technique Self

Grants the user Tech Lasso

N/A

Tech Stim Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Tech Stim Passive Technique Self

Grants the user Tech Stim

N/A

Tech Suit Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Tech Suit Passive Technique Self

Grants the user Tech Suit

N/A

Tech Hook Pack

This Pack is for those that want to quickly move from location to location, always keeping the field advantage.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hook Shot Active Technique Emote Range

Grants the user Hook Shot

N/A

Tech Ghost Pack

The Tech Ghost Pack does not include any Abilities, but Roleplay functions. Firstly, Tech Ghost allows the user to produce Automata, which are autonomous programmed robots which are played by other players, which have 14 Proficiency points (but cannot invest in Magic or Faith, and subsequent Point Buy, nor can they Point Buy Tech Ghost), and speaks all languages the creator speaks (except Point Bought Languages).