More actions
added cleric point buy abilities |
added diviner point buy abilities |
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| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| The user is immune to any Specials or Abilities that would alter, erase or add memories. This includes even Passives or Abilities that only trigger on certain conditions. | | The user is immune to any Specials or Abilities that would alter, erase or add memories. This includes even Passives or Abilities that only trigger on certain conditions. | ||
| N/A | |||
|- | |||
| Shaman Aura | |||
| Passive Power | |||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | |||
| To reinforce Diviners, Shaman Aura is a constant effect radiating energy around the user. For every enemy Spirit or person possessed by a Spirit in Range, the user gains +1 Faith applied only when defending against attacks from Spirits or persons possessed by Spirits (breaking cap up to 11). For every 2 KO enemies in a Combat Scene, the user can apply -1 Main Combat Stat Debuff as part of Corpse Count onto any enemy that lasts until KO'd or the end of combat. Shaman Aura has no Cooldown. | |||
| N/A | |||
|- | |||
| Shaman Exchange | |||
| Passive Power | |||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | |||
| The user can, at any point during a fight (even not during the user's action or turn) transfer any Block Tokens from themselves to allies, even in response to attack Emotes hitting them, thus consuming the Block Token and preventing damage. Additionally, any Faith Proficiency (base and buffs) can be granted from themselves to an Ally instead, granting them Main Defense Stat, but this does not break cap. Block Tokens and Stats handed away cannot be taken back until end of Combat. Shaman Exchange has no Cooldown. | |||
| N/A | | N/A | ||
|- | |- | ||
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| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | | {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| The user targets an ally within range, removing all current debuffs on them and pulling them to any block adjacent to the user. Saving Grace cannot cleanse debuffs from Artifacts. Saving Grace has a 2 hour cooldown. | | The user targets an ally within range, removing all current debuffs on them and pulling them to any block adjacent to the user. Saving Grace cannot cleanse debuffs from Artifacts. Saving Grace has a 2 hour cooldown. | ||
| N/A | |||
|- | |||
| Shaman Earth | |||
| Instant Power | |||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | |||
| To protect an ally, this Ability can be used to grant an ally within range +1 Block Token. This Ability can be used as a reaction to an ally being attacked, allowing them to instantly use the Block Token to protect themselves. After 2 enemies are KO'd in a Combat Scene, the user becomes immune to the Brittle Debuff as part of Corpse Count (this constant effect applies even while the Ability is on Cooldown). Shaman Earth has a 2 Hour Cooldown. | |||
| N/A | |||
|- | |||
| Shaman Puppet | |||
| Instant Power | |||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | |||
| To meddle with enemies, target an opponent and read/ask for their Character App to read their Abilities. Choose one Ability from Point Buy (regardless if it is on Cooldown), and use a copy of it from the target's location, allowing the user to change targeting rules (for example, abilities normally only targeting allies can now target enemies and vice versa). This does not consume the next turn for the Target. For every 2 KO enemies in a Combat Scene, the Cooldown of this Ability is reduced by 30 Minutes as part of Corpse Count. This Ability has a 2 Hour Cooldown. | |||
| N/A | | N/A | ||
|- | |- | ||
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| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| When using Magical Attack Emotes (Melee only) against a Target that is using Wisdom as their Main Defense Stat when derived from Magic Combat (not Tech Combat), their Main Defense Stat is halved when defending against these Magical Attack Emotes from the user (rounded up). If the Target has the Ability Mage Breaker, this does not apply to them. | | When using Magical Attack Emotes (Melee only) against a Target that is using Wisdom as their Main Defense Stat when derived from Magic Combat (not Tech Combat), their Main Defense Stat is halved when defending against these Magical Attack Emotes from the user (rounded up). If the Target has the Ability Mage Breaker, this does not apply to them. | ||
| N/A | |||
|- | |||
| Shaman Ancestor | |||
| Skill Power | |||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | |||
| This Ability summons the Spirit of an Ancestor, as well as a weapon in their hand, allowing their ancestor to guide them in combat. If Shaman Defense is not active, this gives the user +2 Main Combat Stat (breaking cap up to 11) and -2 Main Defense Stat. If Shaman Defense is active, the user loses access to all other Abilities and Proficiencies, gains 11 Main Combat Stat, but cannot use any Abilities except ones from Diviner Point Buy. Shaman Ancestor lasts until the end of Combat and has no Cooldown. | |||
| N/A | | N/A | ||
|- | |- | ||
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! Ability Description | ! Ability Description | ||
! Possible Ability Modifiers | ! Possible Ability Modifiers | ||
|- | |||
| Shaman Darkness | |||
| Movement Power | |||
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | |||
| This Ability can only be used if one or more enemies are within 3 Blocks of the user. When used, the user can choose anywhere within range (on a horizontal surface) to relocate to. Additionally, any enemies within 3 Blocks of the position they relocate from, have the Blindness Debuff applied to them. For every 2 KO enemies in a Combat Scene, the remaining Cooldown of this Ability is reduced by 30 Minutes as part of Corpse Count. Shaman Darkness has a 2 Hour Cooldown. | |||
| N/A | |||
|- | |- | ||
| Sinistral Leap | | Sinistral Leap | ||
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| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| This Stance can be active at the same time as Point-Buy Stances (like Tanking or Bruising Stance). This stance cannot be active at the same time as other Stances derived from the Sihai Racial Traits. While this Stance is active, Sihai can run up vertical walls defying gravity. This does not however grant immunity to fall-damage. Enderpearls may be needed to move around with Qilin Stance. Activating This Stance puts all other Stances in Sihai Racial Traits on a 1 Hour Cooldown. | | This Stance can be active at the same time as Point-Buy Stances (like Tanking or Bruising Stance). This stance cannot be active at the same time as other Stances derived from the Sihai Racial Traits. While this Stance is active, Sihai can run up vertical walls defying gravity. This does not however grant immunity to fall-damage. Enderpearls may be needed to move around with Qilin Stance. Activating This Stance puts all other Stances in Sihai Racial Traits on a 1 Hour Cooldown. | ||
| N/A | |||
|- | |||
| Shaman Defense | |||
| Stance Technique | |||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | |||
| To change the rules of combat, use this Ability to activate the user's faith as their defense. Upon activating this Ability, Faith Proficiency becomes the user's Main Defense Stat (instead of for example Constitution), and the user loses 1 HP. This Ability does not consume an Action, but the user cannot use a Shield. Shaman Defense has no Cooldown, but when it is activated, it cannot be removed until the end of Combat. For every 2 KO'd enemies in a Combat Scene, the user gains +1 Block Token from Corpse Count as soon as the second goes down. | |||
| N/A | | N/A | ||
|- | |- |