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{{Info | {{Info Lineage | ||
|name = Maquixtl | |||
|test = Maquixtl (in Nātl) | |||
|test2 = [[File:Huatlt.png|80px]] | |||
|test3 = '''Motto:''' "Break with the past, change the future." | |||
|image = Avanthyydue.png | |image = Avanthyydue.png | ||
| | |state = Tlan Iuitletl (Chantli only) | ||
| | |ruler = Emperor Suel (Chantli only) | ||
| | |suzerain = Sovereign | ||
|languages = Nātl, Altalar (Elven) | |||
|religion = [[Estelley]],[[Dragon Worship]] | |||
|first_recorded = 50 BC | |||
|languages = | |demonym = Maquixtl | ||
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|}} | |}} | ||
The Maquixtl (pronounced Ma-kwee-still, sometimes called Maquis by the [[Ailor]]) are a [[Race]] of [[Elves]] that used the power of science to rid themselves of their Magical addiction and decadence during the fall of the Allorn Empire, but then split on their attitudes on how to transform society afterwards. They are an incredibly versatile Elven Race that uses Life Magic and genetics to enhance themselves or their lifestyles, while spreading their views on world-balance, racial-tolerance, and religious diversity. In many ways, the Maquixtl represent those Elves that desire change, to let go of the past, and to learn from mistakes made to find a better way to live. Their societies are an equal mix of knowledge and science focus, cottage core aesthetics, and the traditional forest-elf design, depending on which community is interacted with. | The Maquixtl (pronounced Ma-kwee-still, sometimes called Maquis by the [[Ailor]]) are a [[Race]] of [[Elves]] that used the power of science to rid themselves of their Magical addiction and decadence during the fall of the Allorn Empire, but then split on their attitudes on how to transform society afterwards. They are an incredibly versatile Elven Race that uses Life Magic and genetics to enhance themselves or their lifestyles, while spreading their views on world-balance, racial-tolerance, and religious diversity. In many ways, the Maquixtl represent those Elves that desire change, to let go of the past, and to learn from mistakes made to find a better way to live. Their societies are an equal mix of knowledge and science focus, cottage core aesthetics, and the traditional forest-elf design, depending on which community is interacted with. | ||
==Subgroups== | ==Subgroups== | ||
The Maquixtl are sub-divided over three distinct groups, each following a different Prophet of the Cult of Genos. These leaders, once united in their desire to rid the Elves of their dependence on Magic, all turned to different paths after they broke free from the Allorn Empire, their individual ideologies no longer able to be kept in communion. Each Maquixtl is a member of one of these subgroups, but generally speaking all Maquixtl get along very well with each other. While there is ideological differences, their common unifying rejection of the Allorn heritage overrides any animosity that could be gotten from their conflicting ideals. | The Maquixtl are sub-divided over three distinct groups, each following a different Prophet of the Cult of Genos. These leaders, once united in their desire to rid the Elves of their dependence on Magic, all turned to different paths after they broke free from the Allorn Empire, their individual ideologies no longer able to be kept in communion. Each Maquixtl is a member of one of these subgroups, but generally speaking all Maquixtl get along very well with each other. While there is ideological differences, their common unifying rejection of the Allorn heritage overrides any animosity that could be gotten from their conflicting ideals. While this section gives some general ideas for why a Maquixtl would want to come to Regalia when they have a world of their own in the West, the section further down referring to Allorn Relations, delves in greater detail why there is a large migration wave of Maquixtl from both Guldar and Daendroc to the Regalian Empire. | ||
* '''The Chantli Maquixtl''' are Suel's followers, who traveled west to Guldar to found a formal Maquixtl state approaching an Empire, with Suel as Emperor, and their own nobility below that. The Chantli are urban Meso-American styled Elves who favor science and the natural forces of Aloria. Chantli Maquixtl that go to Regalia often seek knowledge, or explore the world, or to be in a place where all Maquixtl can exist without Allorn repression in Daendroc. | * '''The Chantli Maquixtl''' are Suel's followers, who traveled west to Guldar to found a formal Maquixtl state approaching an Empire, with Suel as Emperor, and their own nobility below that. The Chantli are urban Meso-American styled Elves who favor science and the natural forces of Aloria. Chantli Maquixtl that go to Regalia often seek knowledge, or explore the world, or to be in a place where all Maquixtl can exist without Allorn repression in Daendroc. | ||
* '''The Xotik Maquixtl''' are Ramvaal's followers, who traveled south to form forest communes devoid of statehood, and most aggressively rejected nationhood, autocracy, or even any form of formal government structure. They live deep in nature in harmony with the Yanar without earthly connections, acting as forest protectors reminiscing of Wood-Elves. Xotik Maquixtl traveling to Regalia often seek to encourage environmentalism, or assistance against Allorn encroachment. | * '''The Xotik Maquixtl''' are Ramvaal's followers, who traveled south to form forest communes devoid of statehood, and most aggressively rejected nationhood, autocracy, or even any form of formal government structure. They live deep in nature in harmony with the Yanar without earthly connections, acting as forest protectors reminiscing of Wood-Elves. Xotik Maquixtl traveling to Regalia often seek to encourage environmentalism, or assistance against Allorn encroachment. | ||
* '''The Sentli Maquixtl''' are Ceylenn's followers, who stayed in the Plains, believing in a rejection of Suel's autocratic principles, but believing Ramvaal went too far by rejecting all heritage and culture in favor of the forest. The Sentli live in windswept plains, building communes around vast windmills and approaching elven cottage-core aesthetics while favoring strong democracy, abolitionism, and freedom for all. They often travel to Regalia to get away from Allorn encroachment. | * '''The Sentli Maquixtl''' are Ceylenn's followers, who stayed in the Plains, believing in a rejection of Suel's autocratic principles, but believing Ramvaal went too far by rejecting all heritage and culture in favor of the forest. The Sentli live in windswept plains, building communes around vast windmills and approaching elven cottage-core aesthetics while favoring strong democracy, abolitionism, and freedom for all. They often travel to Regalia to get away from Allorn encroachment. | ||
==Design== | |||
The Maquixtl are an Elven Race, meaning they have a general humanoid appearance, with pointy ears. Unlike many of the other Elven Races however, most Maquixtl have more rough or rounded appearances than their gaunt or sharp featured Lanlath or Kathar cousins. The most notable distinction about the Maquixtl, is that they have a medium dark skin-tone, with a reddish or olive-like shade to it, refer to [[:File:Avantharskin2.png|this image]] for skin tone references. The Maquixtl have a wide range of hair colors available from a warm black to brown, blonde, and even graying with age. The most common hair color however is found within the reddish/red-brown range, most commonly mahoganey-like. Eye colors can range from brown to blue and green, with a rare few showing gray. Unlike the other Elven Races, the Maquixtl don't lean physically one way or the other (lithe or big). Their Race has a great range of physical capabilities, because of their Gene-Editing culture and capability, allowing them to change their own body without the use of Magic. As such, Maquixtl can be large (as large as Eronidas!) or small and lithe. | |||
===Why Maquixtl in Regalia=== | |||
Why Maquixtl in Regalia is a section designed to give (new) Players some idea for why a Race might want to be in Regalia, as opposed to their homeland, as some Races are heavily homeland-coded and may need some contrivances to actually Roleplay in Regalia, where all the on-server activity takes place. While you can usually extrapolate other reasons from the Lore on this page, this section provides a few easy-access suggestions. | |||
* '''Center of Learning:''' As much of Maquixtl society is centered around the idea of learning both in the literal sense of knowledge, but also in self-exploration and better understanding of the self, Regalia affords a unique location in the world where information and diversity come together like nowhere else, while also all Genos Editing needs are answered by Regalian imports and zoos. | |||
* '''Escaping Allorn:''' Particularly the Xotik and Sentli suffer greatly from Allorn enrcroachment. Since the Teledden re-proclaimed the Allorn Empire, they have started burning Sentli villages and imprisoning Xotik Maquixtl as forest fanatics, driving some even into slavery. Regalia as an anti-slave state with open borders, allows the Maquixtl to live free from Allorn dangers. | |||
* '''Environmentalism:''' Many Sentli and Xotik are concerned about the industrial progress in Regalia, particularly how it seems to be going at the expense of nature and environmental preservation. These Maquixtl travel to Regalia to try and teach Regalians and other people living there respect for nature and harmony with resources in sustainability. | |||
* '''Personal opportunity:''' Whether due to the choking of Chantli aristocracy, or the lack of industrial and financial opportunities in Xotik and Sentli communities, Regalia is the world center of business and commerce. Maquixtl who care more for the personal pleasures of life leave the financial backwaters of Maquixtl societies, and travel to Regalia to make bang for buck. | |||
* '''Protecting Manaseia:''' There is some evidence that both of the Maquixtl patron gods interact a lot with Regalia, or more specifically the lands it owns, resulting in Mana and Aseia worshiping communities springing up all over the Regalian Empire, with migrants traveling in to add to these existing communities and fortify them to seek out the Arken. | |||
==Racial Traits== | |||
Racial Traits are a set of Abilities, Free Packs, Limitations, and Mechanics that each Race has access to. Half-Race characters select a dominant parent, thus receiving all Racial Abilities & Talents of that Race only, unless specified otherwise, while also taking dominant physical traits like for example skin tone, hair and fur color, ear shape, etc. If Abilities, Free Packs, Limitations, or Mechanics are not mentioned, it is safe to assume this Race does not have one of those. Abilities are usually Combat-Roleplay based, Free Packs give free Proficiency Packs that fit in a Race's design, Limitations are limits imposed on Character design to stay consistent with lore, while Mechanics change the way a Character is played, or how certain Packs interact in Roleplay. | |||
===Abilities=== | |||
===Free Packs=== | |||
===Limitations=== | |||
===Mechanics=== | |||
==Gene Editing== | ==Gene Editing== |
Revision as of 10:33, 16 August 2023
Maquixtl | |
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Nation State | Tlan Iuitletl (Chantli only) |
Ruler | Emperor Suel (Chantli only) |
Other Present | Sovereign |
Languages | Nātl, Altalar (Elven) |
Religion | Estelley,Dragon Worship |
First Recorded | 50 BC |
Demonym(s) | Maquixtl |
The Maquixtl (pronounced Ma-kwee-still, sometimes called Maquis by the Ailor) are a Race of Elves that used the power of science to rid themselves of their Magical addiction and decadence during the fall of the Allorn Empire, but then split on their attitudes on how to transform society afterwards. They are an incredibly versatile Elven Race that uses Life Magic and genetics to enhance themselves or their lifestyles, while spreading their views on world-balance, racial-tolerance, and religious diversity. In many ways, the Maquixtl represent those Elves that desire change, to let go of the past, and to learn from mistakes made to find a better way to live. Their societies are an equal mix of knowledge and science focus, cottage core aesthetics, and the traditional forest-elf design, depending on which community is interacted with.
Subgroups
The Maquixtl are sub-divided over three distinct groups, each following a different Prophet of the Cult of Genos. These leaders, once united in their desire to rid the Elves of their dependence on Magic, all turned to different paths after they broke free from the Allorn Empire, their individual ideologies no longer able to be kept in communion. Each Maquixtl is a member of one of these subgroups, but generally speaking all Maquixtl get along very well with each other. While there is ideological differences, their common unifying rejection of the Allorn heritage overrides any animosity that could be gotten from their conflicting ideals. While this section gives some general ideas for why a Maquixtl would want to come to Regalia when they have a world of their own in the West, the section further down referring to Allorn Relations, delves in greater detail why there is a large migration wave of Maquixtl from both Guldar and Daendroc to the Regalian Empire.
- The Chantli Maquixtl are Suel's followers, who traveled west to Guldar to found a formal Maquixtl state approaching an Empire, with Suel as Emperor, and their own nobility below that. The Chantli are urban Meso-American styled Elves who favor science and the natural forces of Aloria. Chantli Maquixtl that go to Regalia often seek knowledge, or explore the world, or to be in a place where all Maquixtl can exist without Allorn repression in Daendroc.
- The Xotik Maquixtl are Ramvaal's followers, who traveled south to form forest communes devoid of statehood, and most aggressively rejected nationhood, autocracy, or even any form of formal government structure. They live deep in nature in harmony with the Yanar without earthly connections, acting as forest protectors reminiscing of Wood-Elves. Xotik Maquixtl traveling to Regalia often seek to encourage environmentalism, or assistance against Allorn encroachment.
- The Sentli Maquixtl are Ceylenn's followers, who stayed in the Plains, believing in a rejection of Suel's autocratic principles, but believing Ramvaal went too far by rejecting all heritage and culture in favor of the forest. The Sentli live in windswept plains, building communes around vast windmills and approaching elven cottage-core aesthetics while favoring strong democracy, abolitionism, and freedom for all. They often travel to Regalia to get away from Allorn encroachment.
Design
The Maquixtl are an Elven Race, meaning they have a general humanoid appearance, with pointy ears. Unlike many of the other Elven Races however, most Maquixtl have more rough or rounded appearances than their gaunt or sharp featured Lanlath or Kathar cousins. The most notable distinction about the Maquixtl, is that they have a medium dark skin-tone, with a reddish or olive-like shade to it, refer to this image for skin tone references. The Maquixtl have a wide range of hair colors available from a warm black to brown, blonde, and even graying with age. The most common hair color however is found within the reddish/red-brown range, most commonly mahoganey-like. Eye colors can range from brown to blue and green, with a rare few showing gray. Unlike the other Elven Races, the Maquixtl don't lean physically one way or the other (lithe or big). Their Race has a great range of physical capabilities, because of their Gene-Editing culture and capability, allowing them to change their own body without the use of Magic. As such, Maquixtl can be large (as large as Eronidas!) or small and lithe.
Why Maquixtl in Regalia
Why Maquixtl in Regalia is a section designed to give (new) Players some idea for why a Race might want to be in Regalia, as opposed to their homeland, as some Races are heavily homeland-coded and may need some contrivances to actually Roleplay in Regalia, where all the on-server activity takes place. While you can usually extrapolate other reasons from the Lore on this page, this section provides a few easy-access suggestions.
- Center of Learning: As much of Maquixtl society is centered around the idea of learning both in the literal sense of knowledge, but also in self-exploration and better understanding of the self, Regalia affords a unique location in the world where information and diversity come together like nowhere else, while also all Genos Editing needs are answered by Regalian imports and zoos.
- Escaping Allorn: Particularly the Xotik and Sentli suffer greatly from Allorn enrcroachment. Since the Teledden re-proclaimed the Allorn Empire, they have started burning Sentli villages and imprisoning Xotik Maquixtl as forest fanatics, driving some even into slavery. Regalia as an anti-slave state with open borders, allows the Maquixtl to live free from Allorn dangers.
- Environmentalism: Many Sentli and Xotik are concerned about the industrial progress in Regalia, particularly how it seems to be going at the expense of nature and environmental preservation. These Maquixtl travel to Regalia to try and teach Regalians and other people living there respect for nature and harmony with resources in sustainability.
- Personal opportunity: Whether due to the choking of Chantli aristocracy, or the lack of industrial and financial opportunities in Xotik and Sentli communities, Regalia is the world center of business and commerce. Maquixtl who care more for the personal pleasures of life leave the financial backwaters of Maquixtl societies, and travel to Regalia to make bang for buck.
- Protecting Manaseia: There is some evidence that both of the Maquixtl patron gods interact a lot with Regalia, or more specifically the lands it owns, resulting in Mana and Aseia worshiping communities springing up all over the Regalian Empire, with migrants traveling in to add to these existing communities and fortify them to seek out the Arken.
Racial Traits
Racial Traits are a set of Abilities, Free Packs, Limitations, and Mechanics that each Race has access to. Half-Race characters select a dominant parent, thus receiving all Racial Abilities & Talents of that Race only, unless specified otherwise, while also taking dominant physical traits like for example skin tone, hair and fur color, ear shape, etc. If Abilities, Free Packs, Limitations, or Mechanics are not mentioned, it is safe to assume this Race does not have one of those. Abilities are usually Combat-Roleplay based, Free Packs give free Proficiency Packs that fit in a Race's design, Limitations are limits imposed on Character design to stay consistent with lore, while Mechanics change the way a Character is played, or how certain Packs interact in Roleplay.
Abilities
Free Packs
Limitations
Mechanics
Gene Editing
One major aspect of Maquixtl culture (predominantly Chantli, less so for Xotic and Sentli) is their ability to use a form of Life Magic to analyze and incorporate the genetic make-up of other creatures into their own genetic source. As a result, Maquixtl can create mutations that aren't harmful (like Void or Exist mutations tend to be), and can incorporate various traits and functions of the bodies of these creatures onto themselves to make up for shortcomings in the Elven body, or just for aesthetic reasons. The list presented gives a general overview of all the individually available Genes. A person can choose to stay Default, incorporate only one type of Gene, or mix multiple Genes together. Additionally, Maquixtl can also perform Gene Splicing on other Races, taking on minute aspects of them. For example, a Maquixtl can incorporate Eronidas tusks, Isldar white hair, Qadir arm tattoos, Songaskian Dragon horns, etc, but these must always be minor and never approach a Disguise, or radically make a character no longer recognizable as Maquixtl. Maquixtl can change all of these aspects on the fly, mid-combat, and retain them for as long or short as they like. None of the Genes grant Combat Functions, though some may grant some aesthetic flairs where expressed.
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History
The Maquixtl descend from Allorn Teledden and Fin'ullen who rejected the decadence and corruption of Magic in the Allorn Empire, and joined forces with the Cult of Genos, an Elven Cult dedicated to research genetics and Life Magic. When the Allorn Empire fell, the Maquixtl underwent an event called The Siphoning, during which hundreds of thousands of Elves, researchers and their families who were members of the Cult of Genos, agreed to evolve to rid themselves of the Magical infection that had destroyed their Empire. The Cult of Genos was led by Suel, his wife Ceylenn, and their husband Ramvaal, all three immensely powerful Life Magic Mages (making them also exceedingly rare). The three leaders of the Cult of Genos used their considerable Magical powers to change the bodies of their followers, allowing them to focus more on their own capabilities than having to rely on Magic, while also siphoning much of their Magic away from them. While The Siphoning was a great success, the rapid decline and collapse of the Allorn Empire had rushed the plans of the three leaders of the Maquixtl, meaning they had not yet agreed on what to do after The Siphoning. The urgency of departing from the ruins of the Allorn Empire where civil war and barbarism was quickly becoming a daily occurrence, forced Suel on a quick departure west, where his followers would found the Maquixtl State on Guldar. His spouses Ceylenn and Ramvaal disagreed with Suel's intentions to maintain aristocracy and autocracy, believing Suel did not take The Siphoning far enough, and kept the same corrupt aristocratic systems of the old Empire alive, and thus they and their followers were left behind. Ceylenn and Ramvaal would initially work together, but the arrival of the Yanar complicated their relation as well. Ceylenn had in the meantime founded the Sentli Communes, small villages and townlets built around windmills that were centers of communal care and hospitality, bringing for the first time abolitionism and democracy to the Elves, but refusing to let go of Allorn history of culture beyond governance and Magic, and more importantly honesty and observance of all religious gods of Estelley. Ramvaal instead agreed with the Yanar that the only way to fully purge the rot of the Allorn Empire from themselves, was to leave all remnants of Allorn history behind, including all the art, the language, the traditions and customs, but most importantly, the lessons of Cemaan the Goddess of the Teledden. Ramvaal and his followers left the Sentli Communes, and traveled far south to the Lessarion forests on the border of the Selevaan nation, where they would build communes in the forest where they lived with the Yanar around Mana Trees, eventually attracting other Elves who abandoned their urban lifestyle to live in the forest in harmony with nature. This represents the present three-way split between the Maquixtl. While they are physically all the same, their cultures and thoughts on the world around them differ.
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