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List of Major Nations and States: Difference between revisions

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Sovereign Ithania is a powerful state absorbed under the Regalian Empire in 150 AC who has begun to pull away from the Empire’s control in recent years. Despite these issues, Ithania and the Regalian Empire continue to work together on multiple goals.
Sovereign Ithania is a powerful state absorbed under the Regalian Empire in 150 AC who has begun to pull away from the Empire’s control in recent years. Despite these issues, Ithania and the Regalian Empire continue to work together on multiple goals.
*'''Leadership and Government''': Sovereign Ithania is usually led by a Sovereign Queen, a female leader elected to serve for life from a collection of the nation’s High Princesses. Each High Princess rules over a region of Sovereign Ithania, forming a network of city-state-like provinces known locally as the Ithanian Hivres. Each Hivre then has its own local courts and politics. The current ruler to Sovereign Ithania is King [[NPC_Houses#House_de_Gosselin|de Gosselin]], as he led a successful invasion of Ithania from Corontium seeking to re-energize the homeland into a more active state, and to give men greater roles in Ithanian society. This has only half-succeeded, as all indications show he prepares to have his eldest daughter elected the next High Princess, perhaps even before his reign ends.
*'''Leadership and Government''': Sovereign Ithania is usually led by a Sovereign Queen, a female leader elected to serve for life from a collection of the nation’s High Princesses. Each High Princess rules over a region of Sovereign Ithania, forming a network of city-state-like provinces known locally as the Ithanian Hivres. Each Hivre then has its own local courts and politics. The current ruler to Sovereign Ithania is King [[NPC_Houses#House_de_Gosselin|de Gosselin]], as he led a successful invasion of Ithania from Corontium seeking to re-energize the homeland into a more active state, and to give men greater roles in Ithanian society. This has only half-succeeded, as all indications show he prepares to have his eldest daughter elected the next High Princess, perhaps even before his reign ends.
*'''Populations and Faiths''': Sovereign Ithania has a majority Ailor and [[Teledden]] population, with a sizable [[Maraya]] minority. Other minorities, silently seen and not actively recorded on any external census, are [[Asha]] slaves and other enslaved people. Sovereign Ithania has an even split between Unionism and [[Estelley]] worship, with minorities of other faiths. However, a number of these are not acknowledged in the Sovereignty, since they are secretly practiced by the enslaved beings of the nation.
*'''Populations and Faiths''': Sovereign Ithania has a majority Ailor and [[Teledden]] population, with a sizable [[Maraya]] minority. Other minorities, silently seen and not actively recorded on any external census, are [[Asha]]. Sovereign Ithania has an even split between Unionism and [[Estelley]] worship, with minorities of other faiths. However, a number of these are not acknowledged in the Sovereignty, since they are secretly practiced by the poorer citizens of the nation.
*'''Relations and Opinions''': Sovereign Ithania has been part of the Regalian Empire for over 150 years, but recent events have shaken that strong tie. They have also been granted a new right in 309 AC, that of a Heartland, and have begun to formalize their own sphere of influence in [[Westwynd]] and beyond, to the concern of many in Regalia fearing they have empowered a future rival. The Allorn Empire lies directly south of Ithania, but relations are limited between the two bodies despite their similarities. The Sovereignty remains hostile with northern regions, as it has for decades due to repeated raids, and they are hostile to the Ashal Kingdoms to their south which threaten Ithanian trade.
*'''Relations and Opinions''': Sovereign Ithania has been part of the Regalian Empire for over 150 years, but recent events have shaken that strong tie. They have also been granted a new right in 309 AC, that of a Heartland, and have begun to formalize their own sphere of influence in [[Westwynd]] and beyond, to the concern of many in Regalia fearing they have empowered a future rival. The Allorn Empire lies directly south of Ithania, but relations are limited between the two bodies despite their similarities. The Sovereignty remains hostile with northern regions, as it has for decades due to repeated raids, and they are hostile to the Ashal Kingdoms to their south which threaten Ithanian trade.
*'''Military Strength''': Sovereign Ithania once had no military, instead relying on the Regalian Empire. For a great amount of money, the Empire parked a permanent army in Ithania to serve as a source of defense, in addition to naval assets. However, when the new Ithanian king invaded and conquered the nation, he renegotiated this deal, freeing Ithania of this tax burden, and allowing them to focus on building their own local defensive forces. Their army is now the second largest of the Ailor nations, behind only the Regalian Empire.
*'''Military Strength''': Sovereign Ithania once had no military, instead relying on the Regalian Empire. For a great amount of money, the Empire parked a permanent army in Ithania to serve as a source of defense, in addition to naval assets. However, when the new Ithanian king invaded and conquered the nation, he renegotiated this deal, freeing Ithania of this tax burden, and allowing them to focus on building their own local defensive forces. Their army is now the second largest of the Ailor nations, behind only the Regalian Empire.
*'''Economic Strength''': The homeland of the Ithanian people has a rich array of resources to draw upon for their economic strength. The plantation system of the Allorn Empire remains strong in the Sovereignty, worked by thousands of slaves and producing an array of cash crops for easy sale. Other elements of the economy include the mining of beautiful stones and gems, as well as providing their banking expertise to others.  
*'''Economic Strength''': The homeland of the Ithanian people has a rich array of resources to draw upon for their economic strength. The plantation system of the Allorn Empire remains strong in the Sovereignty, worked by thousands of low-wage workers and producing an array of cash crops for easy sale. Other elements of the economy include the mining of beautiful stones and gems, as well as providing their banking expertise to others.  
*'''Symbols and Emblems''': Sovereign Ithania has symbols synonymous with those of [[Ithanian Culture]] as a whole. Their formal flag is a white circle with a white star on a halved field of light gray and dark blue, with a pale blue bird resting slightly over the top of the circle in the gray half, and the star in the dark blue half. Varying flags show the moon in different phases or feature a cluster of three stars. The bird is commonly lacking features, though sometimes it is a crane, the symbol of House Ivrae de Sange.
*'''Symbols and Emblems''': Sovereign Ithania has symbols synonymous with those of [[Ithanian Culture]] as a whole. Their formal flag is a white circle with a white star on a halved field of light gray and dark blue, with a pale blue bird resting slightly over the top of the circle in the gray half, and the star in the dark blue half. Varying flags show the moon in different phases or feature a cluster of three stars. The bird is commonly lacking features, though sometimes it is a crane, the symbol of House Ivrae de Sange.
===Daen Governate===
===Daen Governate===
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*'''Leadership and Government''': Each Ashal Kingdom is headed by a Queen, who oversees the affairs of her land with varying degrees of power. For instance, the Queen of Nakhoor, Semat III, has a council of highly powerful Asha technologists who help to run her state, the main control center for many of the [[Living Metal]] operations on the other islands. In contrast, Queen Azsamakh III of Khene oversees the protection of the many tombs across her lands, and has a council of warriors and priests to aid her.
*'''Leadership and Government''': Each Ashal Kingdom is headed by a Queen, who oversees the affairs of her land with varying degrees of power. For instance, the Queen of Nakhoor, Semat III, has a council of highly powerful Asha technologists who help to run her state, the main control center for many of the [[Living Metal]] operations on the other islands. In contrast, Queen Azsamakh III of Khene oversees the protection of the many tombs across her lands, and has a council of warriors and priests to aid her.
*'''Populations and Faiths''': The Ashal Kingdoms are only populated by the Asha, and no foreigners are allowed to live in the region save those traders, artisans and those that support them in the Fair-port of Hesepah. The region is heavily dominated by the [[Faces of Baskarr]], the rebuild faith of the Asha people from their ancient lost beliefs, but [[Ordial Cultism]] also thrives and is acceptable among the mortuary cults that maintain the Asha tombs and handle matters of burial.
*'''Populations and Faiths''': The Ashal Kingdoms are only populated by the Asha, and no foreigners are allowed to live in the region save those traders, artisans and those that support them in the Fair-port of Hesepah. The region is heavily dominated by the [[Faces of Baskarr]], the rebuild faith of the Asha people from their ancient lost beliefs, but [[Ordial Cultism]] also thrives and is acceptable among the mortuary cults that maintain the Asha tombs and handle matters of burial.
*'''Relations and Opinions''': The Ashal Kingdoms despise both the Allorn Empire and Sovereign Ithania for their continued use of Asha slaves, as well as their massive Teledden populations. Raids and attacks on trade ships of both states, even sometimes attacks on their port cities, have been a longstanding tradition in the Kingdoms, usually with the aid of a Corsair Fleet. The Corsair Fleets, while separate from the Kingdoms, often resupply in the Ashal Islands. The Ashal Kingdoms have a neutral stance on the Regalian Empire, their opinion once rather negative due to the Empire’s continued use of slaves, but strong emancipation efforts and the Empire encouraging settlement in Corontium’s south in recent years have resulted in the neutral tone adopted today. They exist in the military pact known as the Crown Alliance with the Regalian Empire, but this is strained due to the actions of the Corsairs against states allied to the Regalian Empire.
*'''Relations and Opinions''': The Ashal Kingdoms despise both the Allorn Empire and Sovereign Ithania for their history, as well as their massive Teledden populations. Raids and attacks on trade ships of both states, even sometimes attacks on their port cities, have been a longstanding tradition in the Kingdoms, usually with the aid of a Corsair Fleet. The Corsair Fleets, while separate from the Kingdoms, often resupply in the Ashal Islands. The Ashal Kingdoms have a neutral stance on the Regalian Empire, their opinion once rather negative due to the Empire’s indifference to their struggle, but strong sympathy efforts and the Empire encouraging settlement in Corontium’s south in recent years have resulted in the neutral tone adopted today. They exist in the military pact known as the Crown Alliance with the Regalian Empire, but this is strained due to the actions of the Corsairs against states allied to the Regalian Empire.
*'''Military Strength''': Ashal Kingdoms all have their own standing militaries, augmented by Living Metal machinery and wildlife trained to serve as battle mounts and warbeasts. Their navies are the Corsair Fleets, though each Kingdom does also possess a small, swift local navy of their own. The Asha have not forgotten their enslavement, and are well prepared to ensure the Allorn never repeat their past successes. The Kingdom with the greatest military is Akhiza, ruled by Queen Montuetamun II, a warrior of great skill.
*'''Military Strength''': Ashal Kingdoms all have their own standing militaries, augmented by Living Metal machinery and wildlife trained to serve as battle mounts and warbeasts. Their navies are the Corsair Fleets, though each Kingdom does also possess a small, swift local navy of their own. The Asha have not forgotten the Pearl Wars, and are well prepared to ensure the Allorn never repeat their past successes. The Kingdom with the greatest military is Akhiza, ruled by Queen Montuetamun II, a warrior of great skill.
*'''Economic Strength''': The Ashal Kingdoms lack a traditional economy, for all needed by their society is provided by the Living Metal which turned the arid, dead islands into paradises, albeit desert paradises. Their production of [[Gold]], from the wealthy Kingdom of Gizkh, is well known as well. However, the Kingdoms rarely trade with outside powers, as they lack for little, and don’t see a need for commerce. Despite this, the Fair-Port of Hesepah bustles and suggests that the general Asha populace may yearn for more from the outside than their leaders and most public figures would want.
*'''Economic Strength''': The Ashal Kingdoms lack a traditional economy, for all needed by their society is provided by the Living Metal which turned the arid, dead islands into paradises, albeit desert paradises. Their production of [[Gold]], from the wealthy Kingdom of Gizkh, is well known as well. However, the Kingdoms rarely trade with outside powers, as they lack for little, and don’t see a need for commerce. Despite this, the Fair-Port of Hesepah bustles and suggests that the general Asha populace may yearn for more from the outside than their leaders and most public figures would want.
*'''Symbols and Emblems''': The Ashal Kingdoms each have their own local symbols for their individual nations. However, when they are joined, they are commonly represented with a mammalian paw pad-print of gray or gold on a field of white and yellow. This paw represents the five isles the Kingdoms call home, while the field of white and yellow represents the deserts, and their cities.
*'''Symbols and Emblems''': The Ashal Kingdoms each have their own local symbols for their individual nations. However, when they are joined, they are commonly represented with a mammalian paw pad-print of gray or gold on a field of white and yellow. This paw represents the five isles the Kingdoms call home, while the field of white and yellow represents the deserts, and their cities.
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The Allorn Empire was formerly the greater power in Aloria, and ruled a significant part of the civilized world for numerous millennia. However, the Cataclysm and [[Wildering]] brought it to an end. In 309 AC, its first Empress [[Talea]] apparently returned, alongside previously vanished Estelley deities. Successor states to the Allorn Empire, largely Teledden and [[Fin’ullen]] regions, promptly swore allegiance to her, and since then, the reborn Allorn Empire has worked hard on a number of projects. However, the Midnight Order, the spy organization of the Empire, has worked hard to ensure the border between the Empire and the rest of Aloria remains strong. Thus far, oftentimes rumors are all that filters out of this state, and its true goals or long-term plans are unclear.
The Allorn Empire was formerly the greater power in Aloria, and ruled a significant part of the civilized world for numerous millennia. However, the Cataclysm and [[Wildering]] brought it to an end. In 309 AC, its first Empress [[Talea]] apparently returned, alongside previously vanished Estelley deities. Successor states to the Allorn Empire, largely Teledden and [[Fin’ullen]] regions, promptly swore allegiance to her, and since then, the reborn Allorn Empire has worked hard on a number of projects. However, the Midnight Order, the spy organization of the Empire, has worked hard to ensure the border between the Empire and the rest of Aloria remains strong. Thus far, oftentimes rumors are all that filters out of this state, and its true goals or long-term plans are unclear.
*'''Leadership and Government''': The Allorn Empire is ruled once more by its first leader, Talea, a Teledden Archmage who died millennia in the past. How she returned is very unclear, and groups like the [[Suvial]] resist her claims to dominion, believing even if this is the real Talea, her rights and power died with her the first time. The structure beneath Talea in the Allorn Empire is currently unknown.
*'''Leadership and Government''': The Allorn Empire is ruled once more by its first leader, Talea, a Teledden Archmage who died millennia in the past. How she returned is very unclear, and groups like the [[Suvial]] resist her claims to dominion, believing even if this is the real Talea, her rights and power died with her the first time. The structure beneath Talea in the Allorn Empire is currently unknown.
*'''Populations and Faiths''': The Allorn Empire covers a vast span of territory, with many Races inside its borders. The Teledden dominate, for the nation is in their homelands, while the Fin’ullen are another large population. Beneath them in number are the slaves, Ailor and Asha most common, but also [[Allar]] and others. The faith of Estelley has been reinforced across these populations aggressively since Talea returned, though where those loyal to the Allorn dwell is sometimes a mystery as the sites of the greatest temples lie either in the sea, in the hands of others, or in abject ruin.
*'''Populations and Faiths''': The Allorn Empire covers a vast span of territory, with many Races inside its borders. The Teledden dominate, for the nation is in their homelands, while the Fin’ullen are another large population. There are other wide minorities that despite the tyranny of Allorn leadership, seek to live in a generally peaceful realm that is stable. The faith of Estelley has been reinforced across these populations aggressively since Talea returned, though where those loyal to the Allorn dwell is sometimes a mystery as the sites of the greatest temples lie either in the sea, in the hands of others, or in abject ruin.
*'''Relations and Opinions''': The Allorn Empire, while shrouded in mystery since its formation, does have some clear goals in mind. It seems eager, after some time of preparation, to engage the Regalian Empire in a direct conflict, making various probing efforts against local Regalian allies like the Daen Governate to create such an action. They also seem eager to convert Sovereign Ithania to their cause, with whispers of secret emissaries and Midnight spies making their way north. However, the Allorn Empire is also involved in conflicts with the Sendrassian Empire to the south, and in a stalemate three-way war between themselves, the [[Dread Empire]], and the lands of the Suvial. Oddly enough, there has been little indication of hostility toward the Ashal Kingdoms, but many believe this is only a matter of time.
*'''Relations and Opinions''': The Allorn Empire, while shrouded in mystery since its formation, does have some clear goals in mind. It seems eager, after some time of preparation, to engage the Regalian Empire in a direct conflict, making various probing efforts against local Regalian allies like the Daen Governate to create such an action. They also seem eager to convert Sovereign Ithania to their cause, with whispers of secret emissaries and Midnight spies making their way north. However, the Allorn Empire is also involved in conflicts with the Sendrassian Empire to the south, and in a stalemate three-way war between themselves, the [[Dread Empire]], and the lands of the Suvial. Oddly enough, there has been little indication of hostility toward the Ashal Kingdoms, but many believe this is only a matter of time.
*'''Military Strength''': The Allorn Empire formed from states in various forms of disrepair and damage following the [[Dread War]] and prior years of conflict. However, with Talea herself supposedly in the fray, many suspect the armed forces of the Allorn Empire may now be considerable.  
*'''Military Strength''': The Allorn Empire formed from states in various forms of disrepair and damage following the [[Dread War]] and prior years of conflict. However, with Talea herself supposedly in the fray, many suspect the armed forces of the Allorn Empire may now be considerable.  
*'''Economic Strength''': The Allorn Empire is an insular economy, much like the Ashal Kingdoms ironically, though this is due to the ancient ways of the Teledden. Their economy, fueled by slave labor and [[Magic]], allows many to live in comfort, while those who do not desperately desire to. Trade between regions of the Allorn Empire, and in the underground smuggling that takes place between the Allorn and groups in the Daen Governate, appears to use the same enchanted promissory notes as it did before the Allorn Empire re-emerged.
*'''Economic Strength''': The Allorn Empire is an insular economy, much like the Ashal Kingdoms ironically, though this is due to the ancient ways of the Teledden. Their economy, fueled by [[Magic]], allows many to live in comfort, while those who do not desperately desire to. Trade between regions of the Allorn Empire, and in the underground smuggling that takes place between the Allorn and groups in the Daen Governate, appears to use the same enchanted promissory notes as it did before the Allorn Empire re-emerged.
*'''Symbols and Emblems''': The Allorn Empire had little unifying heraldry even at its apex generations ago, the diverse array of imagery for noble families and regional powers not lending itself well to a singular image. However, with the return of Talea, the Allorn Empire has adopted a flag of white with a teal-blue cross. It is said sub-organizations within the nation then add single, simple symbols in one of the four boxes formed by the white divider.
*'''Symbols and Emblems''': The Allorn Empire had little unifying heraldry even at its apex generations ago, the diverse array of imagery for noble families and regional powers not lending itself well to a singular image. However, with the return of Talea, the Allorn Empire has adopted a flag of white with a teal-blue cross. It is said sub-organizations within the nation then add single, simple symbols in one of the four boxes formed by the white divider.