More actions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
==Ailor Traits== | ==Ailor Traits== | ||
Your Ailor Character has these Traits. | Your Ailor Character has these Traits. | ||
<div class="res-img" style='text-align: right;float: right;width: | <div class="res-img" style='text-align: right;float: right;width: 30%;'> | ||
[[File:Eleanaireonadiet.jpg]] | [[File:Eleanaireonadiet.jpg]] | ||
</div> | </div> |
Revision as of 12:02, 24 October 2024
Ailor Traits
Your Ailor Character has these Traits.
- Flexible Masters: Ailor chooses one free Point Buy Pack from any Proficiency Category except Faith, Magic, or Charisma. This free Pack does not increase the Proficiency Stat, but grants access to the functions/Ability found within the Pack as if it was normally Point-Bought.
- Linguistic Masters: The Regalian Empire is the nexus of a multicultural globe-crossing Empire, giving Ailor access to a lot of linguistic information. When non-spoken language insults or curse words are used towards an Ailor, they will understand these words due to a vast knowledge of uncouth language and expressions in most spoken languages.
- Chosen People: The majority of the Roleplay time in the world is spent in the city of Regalia, the capital of an Ailor-dominated Empire. For various Government, Palace, or other State institutions, Ailor are preferentially treated for positions, favors and positive treatment. If for example a Court Trial is held between an Ailor and an Elf, the Court will be biased in favor of the Ailor.
- Chosen Gods: While normal Religious Syncretizing only allows the worship of up to 2 Gods, Ailor can choose up to 3. Additionally, while Syncretized, Ailor gain the Religious Mechanic from their Syncretized Religion. If no Syncretism is chosen, Ailor gain +1 Attack Stat (Breaking Cap up to 11) against those not of their Religion.
- Lucky Many: When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
Ailor Traits
Your Ailor Character has these Traits.
- Flexible Masters: Ailor chooses one free Point Buy Pack from any Proficiency Category except Faith, Magic, or Charisma. This free Pack does not increase the Proficiency Stat, but grants access to the functions/Ability found within the Pack as if it was normally Point-Bought.
- Linguistic Masters: The Regalian Empire is the nexus of a multicultural globe-crossing Empire, giving Ailor access to a lot of linguistic information. When non-spoken language insults or curse words are used towards an Ailor, they will understand these words due to a vast knowledge of uncouth language and expressions in most spoken languages.
- Chosen People: The majority of the Roleplay time in the world is spent in the city of Regalia, the capital of an Ailor-dominated Empire. For various Government, Palace, or other State institutions, Ailor are preferentially treated for positions, favors and positive treatment. If for example a Court Trial is held between an Ailor and an Elf, the Court will be biased in favor of the Ailor.
- Chosen Gods: While normal Religious Syncretizing only allows the worship of up to 2 Gods, Ailor can choose up to 3. Additionally, while Syncretized, Ailor gain the Religious Mechanic from their Syncretized Religion. If no Syncretism is chosen, Ailor gain +1 Attack Stat (Breaking Cap up to 11) against those not of their Religion.
- Lucky Many: When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
Teled Traits
Your Teled Elf Character has these Traits. Every Teled Elf has the four common traits, and one variant Trait depending on Culture.