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* '''Blücherwald Mechanic Idea 1:''' Blücherwald Knights have free reign access to otherwise Noble Only Events, including Assemblies, where they may sit and speak from the Noble/Aristocracy benches, even if they are not registered, but may not vote. | * '''Blücherwald Mechanic Idea 1:''' Blücherwald Knights have free reign access to otherwise Noble Only Events, including Assemblies, where they may sit and speak from the Noble/Aristocracy benches, even if they are not registered, but may not vote. | ||
* '''Blücherwald Mechanic Idea 2:''' Blücherwald Knights can [[Speech_Point_Buy#Persuasion_Stat_and_Rolls|Persuasion /Dice]] without Charisma Proficiency but only on Grandee NPCs or Royalty and gain a +1 final result Bonus. This Bonus does not stack with other Bonuses. | * '''Blücherwald Mechanic Idea 2:''' Blücherwald Knights can [[Speech_Point_Buy#Persuasion_Stat_and_Rolls|Persuasion /Dice]] without Charisma Proficiency but only on Grandee NPCs or Royalty and gain a +1 final result Bonus. This Bonus does not stack with other Bonuses. | ||
* '''Blücherwald Mechanic Idea 3:''' Blücherwald Knights have skill aura, and so things just work out for them at time. Idk I just copied a couple of mechanics from other areas that may help with "champion of the people" hedge knight status that aren't combat related. | |||
===Free Languages=== | ===Free Languages=== |
Revision as of 23:20, 1 November 2024
Let's try this again shall we?
knighttest
The Blücherwald Chapter is the founding chapter of the Bloodcast Order, established in the wake of the Viridian Coup by the five Knights who foiled the plot against the Empire. While initially copying the Viridian model, the Blücherwald Knights eventually abandoned the rigid structure in favor of roaming the countryside to assist anyone in need. As such, the Blücherwald Knights are seen as the model Hedge Knights among all the Bloodcast Chapters, often seen as the anchor that holds their various ideologies together. They primarily wield swords and shields while donning worn armor from their many travels, and may also utilize horses for the purposes of transportation, as fighting from them is seen as pretentious. Blücherwald Knights are one of the strongest advocates for the common citizen, and are the most vigilant in holding higher powers accountable for their actions.
- Blücherwald Mechanic Idea 1: Blücherwald Knights have free reign access to otherwise Noble Only Events, including Assemblies, where they may sit and speak from the Noble/Aristocracy benches, even if they are not registered, but may not vote.
- Blücherwald Mechanic Idea 2: Blücherwald Knights can Persuasion /Dice without Charisma Proficiency but only on Grandee NPCs or Royalty and gain a +1 final result Bonus. This Bonus does not stack with other Bonuses.
- Blücherwald Mechanic Idea 3: Blücherwald Knights have skill aura, and so things just work out for them at time. Idk I just copied a couple of mechanics from other areas that may help with "champion of the people" hedge knight status that aren't combat related.
Free Languages
- Common
- Sign Language
Elven Languages
- Altalar (Alt)
- Allorn (Alt-A)
- Lathan (Alt-L)
- Selvath (Alt-Sel)
- Sentinel (Alt-Sen)
- Sollerian (Alt-Sol)
- Drowdan (Alt-Dro)
- Katharic (Alt-K)
Western Languages
- d'Ithanie (d'I)
- Canta (Can)
- Vesuvari (Can-V)
- Azzizzari (Can-A)
Corontium Languages
- Calem (Cal)
- Genevaud (Cal-G)
- Schwarzwalder (Cal-S)
- Tugend (Cal-T)
- Meerlander (Cal-M)
- Nordstern (Cal-N)
- Letz (Let)
- Anglisch (Ang)
- Goudland (Ang-G)
- Frus (Ang-F)
- Poortland (Ang-P)
- Waddenzat (Ang-W)
- Eron (Ang-E)
Unlearnable Languages
- Dragonspeech
- Deathspeech
- Lenelämor/Sehraq