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====The Silence==== | ====The Silence==== | ||
It is hard to explain the Silence as anything a Veilwalker would want to visit. It is an endless ocean, only occasionally interrupted by rocky islands of no noteworthy appearance with no plants or animals or people living on it. The ocean is caught in a permanent twilight of a burning horizon and a night sky, and the whole realm is blanketed in a permanent silence. No waves can be heard, the wind is completely absent, and even the steps of a Veilwalker produce no sound. The ocean is dotted by vast, black granite obelisks, each of them representing a piece of information, a story, a piece of knowledge, or a memory that was removed from the world of Aloria and left to die in the Silence by a Demon. These obelisks are empty, with no text upon them that would detail what had once been on them, though many Veilwalkers have tried through the millennia to figure out whether any information could be extracted. Unfortunately, only the Demons native to this realm are willing to share, and never in equivalent exchange. However, to make matters worse, the Silence Demons have no love for the living or those who can remember, and Silence Demons are nearly always hostile to Veilwalkers, making the Silence an all-around difficult place to be. | It is hard to explain the Silence as anything a Veilwalker would want to visit. It is an endless ocean, only occasionally interrupted by rocky islands of no noteworthy appearance with no plants or animals or people living on it. The ocean is caught in a permanent twilight of a burning horizon and a night sky, and the whole realm is blanketed in a permanent silence. No waves can be heard, the wind is completely absent, and even the steps of a Veilwalker produce no sound. The ocean is dotted by vast, black granite obelisks, each of them representing a piece of information, a story, a piece of knowledge, or a memory that was removed from the world of Aloria and left to die in the Silence by a Demon. These obelisks are empty, with no text upon them that would detail what had once been on them, though many Veilwalkers have tried through the millennia to figure out whether any information could be extracted. Unfortunately, only the Demons native to this realm are willing to share, and never in equivalent exchange. However, to make matters worse, the Silence Demons have no love for the living or those who can remember, and Silence Demons are nearly always hostile to Veilwalkers, making the Silence an all-around difficult place to be. | ||
==Veiltouched== | |||
The Veiltouched are a barely understood, non-playable entity created via Veilwalking. Through a usually well-hidden method, a Veilwalker can steal a piece of a Demon Duke (or other similarly important beings) to gain power for themselves. This is often a result of incredible luck and rarely predetermined skill. As a result, Veiltouched are something between mortal and Demon and must spend time in both connected dimensions. If they spend too long in Aloria, they will lose their power and be killed. If they spend too long in their connected realm, they will lose their soul and become a Demon. Veiltouched are generally less powerful and, as such, less feared than Arken or Demon Dukes, but are still stronger than any mage and oftentimes distinctly self-serving. In this sense, becoming Veiltouched is something only the detached can truly aspire to, as embracing these powers often leads to one being thoroughly alone. | |||
==Legality of Veilwalking== | ==Legality of Veilwalking== | ||
Veilwalking as a concept is about as legal as general Magic is in Regalia, which is to say, legal in the comfort of one's home, but illegal in public. It is legal to teach others, though the State has a very strong ban on taking anything out of a dimension back into Aloria. Objects, people, Demons, and entities found in these dimensions often have a high amount of magical energy on them that is corrosive to the world of Aloria no matter how much venting is performed to try and drain the errant Magic. This is also why mortals native to the Anima, for example, are not welcome in Regalia because they have been in the Anima for so long that they behave like Demons, even if they are mortal and do not have demonic powers. They are so deeply touched by Magic that they are part of it and cause several problems in a mostly mundane world. Veilwalking can be done with other people in Regalia, but it is generally advised to remain quiet about it because purists have an increased problem with Veilwalkers, and are likely to put extra effort into hunting them down if one were to advertise services. The Regalian state also doesn't care about those lost in the Veil or the dimensions. Anyone careless enough to get in trouble while engaging in Veilwalking is essentially abandoned. | Veilwalking as a concept is about as legal as general Magic is in Regalia, which is to say, legal in the comfort of one's home, but illegal in public. It is legal to teach others, though the State has a very strong ban on taking anything out of a dimension back into Aloria. Objects, people, Demons, and entities found in these dimensions often have a high amount of magical energy on them that is corrosive to the world of Aloria no matter how much venting is performed to try and drain the errant Magic. This is also why mortals native to the Anima, for example, are not welcome in Regalia because they have been in the Anima for so long that they behave like Demons, even if they are mortal and do not have demonic powers. They are so deeply touched by Magic that they are part of it and cause several problems in a mostly mundane world. Veilwalking can be done with other people in Regalia, but it is generally advised to remain quiet about it because purists have an increased problem with Veilwalkers, and are likely to put extra effort into hunting them down if one were to advertise services. The Regalian state also doesn't care about those lost in the Veil or the dimensions. Anyone careless enough to get in trouble while engaging in Veilwalking is essentially abandoned. |