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Undead

From MassiveCraft Wiki
Revision as of 09:17, 12 June 2024 by MonMarty (talk | contribs)

The stuff of nightmares for some, figments of folklore for others, and the steadfast guardians of ancient faith to even fewer, Undead are a barely understood Affliction that has started wreaking havoc in Aloria in the past century or so, leaving scholars unable to figure out why. Undead take a variety of different forms, often dictated by the faith and belief they held in life as they are barred from the gates of the afterlife, but they share a common trait in being damned by the living for their very existence is a revolt against nature and the cycle of life and death. Playing Undead is not recommended for new players, or for long-term goals. Undead Characters are hated by nearly all cultures and Religions and have very limited roleplay opportunities. When playing an Undead, choose one of the Undead Types, and follow the rules defined. It is possible to both make a new Character that was made Undead in their backstory, as well as convert an existing Character into an Undead. However, in such an instance, the body must not be held by the state.

Undead Types

There are three Types of Undead, Deathveil Undead who are the more general type of Undead, Relicsworn Undead who are distinctly Unionist aligned, and Godsrot Undead who are Fornoss Religion aligned, each with differing legality.

Deathveil Undead

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Description

Deathveil Undead are created in circumstances that are not understood but are likely due to the interference of Ordial Entities like the Death Gods Malefica, the Consigner, or the Machinist. An Undeath occurs when a person's soul is unable to pass on into the afterlife, and is somehow condemned to remain with their body. Deathveil Undead are usually created by the Death Gods to do their bidding in their war on the living and to consume their souls. Within many societies and religions, Undead are also an abomination, especially so in Regalia, where Undead have been a continuing menace. Deathveil Undead are the most common form of Undead, who are generally universally hunted by all law-abiding citizens, religious forces, and military organizations. Only the most outcast of criminals and low-lives might tolerate being near a Deathveil Undead, who are generally only somewhat safe existing in the Sewers. Many Deathveil Undead are either willing or unwilling soldiers of the Malefica, thus considered evil. While is possible for a Deathveil Undead to wish freedom from the clutches of the Ordial entites that control them, this is usually not up to them, and thus they are still complicit in the vile actions of their masters. It is not possible for a Deathveil Undead to become mortal again, or to have their body soul reinstated. They can however be made Spirits by other entities such as Gods, Arken, or Ordial Entities.

Rules
  • Deathveil Undead inherit their Heritage Traits from their pre-death Heritage. They can still cast Magic but not God Magic, and are unable to gain other Afflictions or Affinities.
  • Deathveil Undead, if they were Arkenborn or Godborn in life, lose all their Traits from these conditions. Some visuals may also change due to Undeath (see art for inspiration).
  • Deathveil Undead are generally hunted by the Regalian Empire and its citizens. Deathveil Undead players should expect to have a very hard time to find casual Rp in the City.
  • Deathveil Undead can be in varying states of decomposition down to being entirely skeletal, but players should observe that due to decomposition, they are a hive of disease and rot.
Mechanic 1

Deathveil Undead no longer need biological processes such as breathing, eating, or sleeping. They are theoretically immortal so long as their body is not physically destroyed, as destroying their head will still force their soul to detach from their body and pass on. Deathveil Undead can live for hundreds of years, though we recommend a maximum of 500, due to the stringency of lore from this far back.

Mechanic 2

Deathveil Undead, due to their connection with the Ordial Gods Malefica, the Consigner, and the Machinist, are able to use Divinium to summon these entities, even if normally Pagan or Cult Gods such as these could not be summoned. In doing so, not only do they have access to the normal Divinium Summoning, these entities also double as having all functions of the Spirit Dukes.

Mechanic 3

Deathveil Undead do not need to remain bodily cohesive, meaning parts of them can live independently from the main body. This could for example allow them to send a hand crawling under a doorway which can later be re-attached, or an eye held around a corner to see. This allows Deathveil Undead to creatively interact with some Staff Events by creatively using their bodily flexibility.

Relicsworn Undead

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Description

Relicsworn Undead are the only type of Undead legal in the Regalian Empire, yet still regarded with mistrust and concern. Relicsworn Undead have no connection with the Death Gods, rather Relicsworn are made by the intervention of the Unionist Gods. Relicsworn Undead are made either from soldiers or aging Knights who are dying, or criminals whose life is given new purpose in service to the faith. This is either done by interring their head, skull, or heart into a Unionist reliquary container or box, after which it is interred into a suit of Armor (the image depicts a skull reliquary inserted into the chest-piece). Relicsworn Undead are then conscripted into the Burning Choir Chapter of the Aelrrigan Order, from where fellow Aelrrigans ensure the magical cohesion of their binding that keeps their body intact, and the influence of the Death Gods away. Relicsworn are then used to guard places that other Knights deem themselves above, such as graveyards, crypts, and abandoned religious sites that have long since been reclaimed by nature or just lack visitors. Due to their relation with the Aelrrigan Order in being part of it, they also follow Aelrrigan Code, and work with the Aelrrigans, though many Aelrrigans do not consider them full-fledged members, more like a commitment for the Order as a whole that sometimes becomes a burden. Unionist fanatics can consider Relicsworn a type of holy warrior, however.

Rules
  • Relicsworn Undead inherit their Heritage Traits from their pre-death Heritage. They can still cast Magic but only Unionist God Magic, and are unable to gain other Afflictions or Affinities.
  • Relicsworn Undead, if they were Arkenborn or Godborn in life, lose all their Traits from these conditions. Some visuals may also change due to Undeath (see art for inspiration).
  • Relicsworn Undead are legal in the city of Regalia, but may still face bigotry. They are also only legal so long as they are Aelrrigan Knights, and get hunted if they leave the Order.
  • Relicsworn Undead are always in armor, because they lack a body without it. The armor is in essence their body, which is extended from the Reliquary that is fixed into it.
Mechanic 1

Relicsworn Undead no longer need biological processes such as breathing, eating, or sleeping. They are theoretically immortal so long as their body is not physically destroyed, as destroying their head will still force their soul to detach from their body and pass on. Relicsworn Undead can live for hundreds of years, though we recommend a maximum of 250, as Unionism did not exist before that.

Mechanic 2

Relicsworn Undead, due to a complex binding of Unionist God Magic, are invisible to Event Entities such as: Evolist Gods, Arken, Spirit Dukes, and some Extraplanar Event Entities (inquire with DM for opportunities). This even extends to things they are holding, including a person if they are inside their armor (permitting space, given the presence of the reliquary which takes up some space).

Mechanic 3

The Unionist Gods have not just blessed the Relicsworn with eternal martial duty, but also given them the means to soothe loss of simple life. That is to say, they can resurrect domestic pets like dogs, cats, and lizards from the dead, and give them extended life. This also extends to mounts like horses, or just wild animals in general, just never complex life forms like people or Spirits.

Godsrot Undead

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Description

Godsrot Undead or Hvitdraugr as they are called among Fornoss believers, are Undead who are created in a very specific process unique to Fornoss as a Religion. In Fornoss, the faithful gain Soldi and Svaldi, two different currencies of honor split in two pantheons in the same religion. When a Fornoss person died and they have one more than the other, their respective Gods claim them for their afterlife. If however a Fornoss believer has roughly equal Svaldi and Soldi, and has a lot of both, both pantheons will end up claiming them and they can pass on to neither afterlife. In such a situation, they continue to exist in a state of Undeath after they have died on Aloria, until such a hypothetical time that the Gods agree who gets to have their soul. Many Godsrot Undead exist in this state for centuries, as the Gods rarely interact and neither side ever wants to relent to the other. Godsrot Undead are illegal in Regalia, as it does not respect this Fornoss tradition, but among the Fornoss believers, Hvitdraugr (which differ from Deathveil Undead which they call just Svartdraugr) are considered holy to some degree, requiring them to protect them and keep them safe from Regalia's attempt to exterminate all Undead regardless of the circumstances of their existence. Godsrot Undead can be told apart from other Undead due to their signature gray skin, and blue glowing Fornoss Tattoos on various parts of their body.

Rules
  • Godsrot Undead inherit their Heritage Traits from their pre-death Heritage. They can still cast Magic of any Planar Alignment, and are unable to gain other Afflictions or Affinities.
  • Godsrot Undead, if they were Arkenborn or Godborn in life, lose all their Traits from these conditions. Some visuals may also change due to Undeath (see art for inspiration).
  • Godsrot Undead are illegal in the city of Regalia, but are considered holy among Fornoss Religion followers. As such, Fornoss believers will protect and keep them hidden.
  • Godsrot are never in a state of decomposition. Their skin turns gray and cold and their eyes glow, but all other bodily functions and organs still work like normal.
Mechanic 1

Godsrot Undead are functionally Undead, but their body still functions as if it was alive. That is to say, they need sleep, they need to drink and eat, and they need to breathe. That being said, they no longer age in this state of Undeath, and so they can be hundreds of years old, though we recommend a maximum of 500, due to the stringency of lore from this far back, and Gods don't take that long.

Mechanic 2

Godsrot Undead are blessed by Bard: They can declare one person their "Ward" (does not need consent), which grants +1 Defense Stat (break cap up to 9) while in Emote Range. This must be declared on a Character Application to apply. The Ward is also immune to Prideborn Mindvex, Bodyborn Mutations, and Arkenborn emotion reading/memory alterations, so long as they are Ward.

Mechanic 3

Godsrot Undead are also blessed by Thirun: While fighting alongside at least one Odalv or Bardvir, they gain +1 Defense Stat (breaking cap up to 11). They can also hijack any Mechanic or non-Ability-based Magic, such as aesthetic or environment Magic usage by other Players, and make it do something they want, or shut it down entirely. They can act like Anti-Mages to other aesthetic Magic.


Accreditation
WritersMonMarty
ProcessorsBirdsfoot_Violet
Last EditorMonMarty on 06/12/2024.

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