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Laws
This section covers all laws in Amontaar, split into categories. Amontaar Guards exist both as NPCs, and as Player Characters hired as either full Mercenary Companies or Individuals by the Sol’s Captain, Sinelor. This page is about to undergo heavy change, due to Sinelor's successful coup of the Guard force, and ensuing reform to follow Artarel law code derived from Elven religious principles.
Light Crimes
Committing one of these crimes, your Character can Roleplay out avoiding the Guards over. No Wanted posters or bounties are put out (usually), so without a witness or victim directly asking the Guards for help, no intervention is likely. These result in fines, and no imprisonment. Fines can be paid via Wealth Tokens by any Family in the Aristocracy System. If a Wealth Token fine is not paid within a few (3) days, then a bounty will be put out.
Light Crimes include:
- Possession of illegal goods,
- (Minor) theft (pickpocketing),
- (Minor) assault (no blood, no weapons),
- Trespassing,
- Hosting non-Estelley Religious sermons.
Bounty Crimes
Committing one of these crimes will lead to a bounty being put out to capture your Character. Guards and hired Mercenaries will come after them. These result in imprisonment, until a Trial is arranged. A Wealth Token can be spent to remove a bounty from someone, or to free someone before a Trial.
Bounty Crimes include:
- Assault,
- theft,
- being Afflicted,
- possession of Spirits outside of Canopic Jars,
- conversion of Estellians from Estelley.
Infamous Crimes
Committing one of these crimes will lead to your Character becoming a prime capture target, and NPC Guards will also go after them. These result in imprisonment.
- Attempting the life of an Amontaar Noble,
- murder,
- Offending the Sol.
Imprisonment
The Guards in Amontaar can hold a Character indefinitely until their punishment can be processed by the Guard Commander. Most initial punishments are minor, but limbs start coming off if they see the same person in prison too many times.
Trial
Infamous Crimes (and egregious Bounty Crimes) can lead to a Character undergoing Trial under Allorn Law, which is an argument between the defender and accuser (sometimes the State Prosecutor). Whoever more successfully sways the listening Commander is considered the winner. If the defender is familiar with Fin’ullen Culture, they can demand a Trial by the Will of Vyrë, which is a battle underwater to first blood where whoever strikes the first hit is considered in the right. This trick should not be pulled more than once, and will probably not work if it is an Infamous Crime they are being tried for.
Exist Spirit Exception
Exist Apparitions with directly verifiable ties to the Estelley Gods (being created by one of them and loyal to them) as assessed by the High Priestess of Sapphora (who provably has this power) can legally exist in Amontaar as holy entities unless they do something anti-Estelley.