Ability Name
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Ability Type
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Ability Range
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Ability Description
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Possible Ability Modifiers
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Agonizing Shot
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Mundane Technique
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Emote Range
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The user fires their weapon at a target in range that is currently affected by Brittle. This shot deals a guaranteed hit to the target, triggering the Brittle effect and additionally causing the target to be knocked down once hit. After being used, this Ability goes on a 4 hour cooldown.
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N/A
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Ally Throw
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Mundane Technique
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Melee Range
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This Mundane Technique can only be used on an Ally in Melee Range. The user grapples onto the Target and instantly hurls them anywhere within 10 blocks, including a higher ledge or surface at a different height than the user. The Target does not take damage from this Mundane Technique, but are Knocked Over on landing. This Ability has a 1 Hour Cooldown.
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N/A
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Attack Theory
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Mundane Technique
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Emote Range
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The user must targets an ally in Emote Distance and Links themselves to that Target. The Target gains +2 Strength Proficiency that cannot break Proficiency Limit, or grant new Point Buy, for the duration of the Link Power. Multiple instances of Attack Theory cannot stack on a user, though one instance of Defense Theory and Endure Theory can be active on the same Target. The user can only use one instance of Attack, Defense, or Endure Theory at a time. This Ability works as long as the Target is in Emote Range, though if Cancelled (voluntarily or through an Ability that Cancels Link Powers, which this Technique is affected by), it goes on a 5 Minute Cooldown.
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N/A
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Battle Flurry
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Mundane Technique
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1 Block
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The user lashes out instantaneously to strike those surrounding them. The user rolls one dice with a number for every character within range of this technique, and hits as many of them based on the number rolled, a minimum of one. (ex. 3 people in range is /dice 1-3) They can choose who gets hit or not, but this technique cannot be used if only one target is in range. Battle Flurry can only be used once per day, with the single charge refreshing on server restart.
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N/A
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Belt Shot
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Mundane Technique
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5 Blocks
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The user rapidly loads and fires the weapon from the hip, causing a quick blow-out in short to medium range. Anyone in front of the user within range is knocked back 5 Blocks. If a user is unable to dodge back the full 5 blocks (hitting a wall, for example) or are incapable of moving, this ability does a guaranteed hit. Belt Shot has a 30 Minute Cooldown.
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N/A
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Berserker Fury
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Mundane Technique
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Melee Range
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The user channels their anger, cleansing themselves of any Debuff effect currently affecting them. If the user cleanses a Debuff, they can immediately make a guaranteed hit on any one person in melee distance. Berserker Fury can be used once per server restart.
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N/A
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Bloody Shot
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Mundane Technique
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Emote Range
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The user fires a serrated projectile at a target, causing them to bleed for the next hour. This shot does no damage, but makes them unable to be healed during combat and leaves a blood trail for 30 minutes after combat ends. Bloody Shot has no effect on Artifact healing, and has a 1 hour cooldown.
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N/A
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Body Adaptability
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Mundane Technique
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Self
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When targeted by another character with an Ability that changes the user’s proficiencies in any way, it is further changed by one extra point (positive or negative). This does not apply to abilities that the character uses on themselves.
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N/A
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Bonfire
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Mundane Technique
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Self
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When not moving, engaging in combat, or using other Abilities, the character is able to mend their wounds. Entering this state allows the user to passively heal the single most recent wound they suffered every 10 minutes, and lasts until the user moves or is attacked. Once broken, Bonfire has a 2 hour cooldown.
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N/A
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Bouncer Throw
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Mundane Technique
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Melee Range
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This Mundane Technique can only be used inside a Business Region, or the doorway/lobby of any other Building (such as an Estate, Base, or Rental). The user grapples onto a Target and instantly hurls them out of the building, whether through a window, or a doorway or opening in any wall. The Target does not take any damage, but is ejected at least 7 blocks away from the hole they were thrown out of, and are Knocked Over on landing. This Ability has a 1 Hour Cooldown.
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N/A
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Brawl Stampede
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Mundane Technique
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10 Blocks
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The user commences a charge in one straight line in a particular direction, stampeding forward by 10 Blocks. If they ran through a Barrier, someone behind Mundane Cover, or a Magical Shield or Barrier, said barrier, or cover is destroyed, though no damage or Displacement is applied to anyone along its path. This can also break a small hole through wooden and stone walls, but only if they are 1 block thick. This Ability has a 3 Hour Cooldown.
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N/A
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Bruiser Agony
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Mundane Technique
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Self
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This ability requires Bruiser Stance to be active. This ability automatically triggers when the user is a single attack from defeat (or at 1HP in the Optional Combat System). The next basic attack that successfully strikes an enemy heals the user for the last moderate wound they suffered (or 1HP). If the target is Brittle, then this ability instead heals the user for two moderate wounds (or 2HP). Bruiser Agony has a 2 hour cooldown.
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N/A
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Bruiser Feint
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Mundane Technique
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Melee Range
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This ability requires Bruiser Stance to be active. The user targets an enemy and Staggers them as a reaction to a Melee Basic Attack, Melee Weapon technique or Bruiser technique, increasing their Constitution by 3, which breaks cap to a maximum of 12, for the next 2 Basic Attacks against the user. If the target is Brittle, then this ability instead increases the user’s Constitution by 5, breaking the cap up to a maximum of 12. Bruiser Feint has a 2 hour Cooldown.
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N/A
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Bruiser Flurry
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Mundane Technique
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Melee Range
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Grants the user Bruiser Flurry
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N/A
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Bruiser Parry
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Mundane Technique
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Self
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This ability requires Bruiser Stance to be active. The user parries and counters a single Firearm or Ranged basic attack or mundane technique. If this is used to counter a target with Brittle, the effects of the attack or technique are reflected back at the target. Bruiser Parry has a 1 hour cooldown.
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N/A
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Bruiser Ruin
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Mundane Technique
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Melee Range
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This ability requires Bruiser Stance to be active. The user focuses their attention on a single target, making them completely immobile for one emote. If the user is targeted with an Ability, or Basic Attack from any category, Bruiser Ruin is interrupted. After one emote has passed, the user is able to deal a guaranteed hit on a target within melee range that acts as if the target was hit by two basic attacks. If the target has Brittle, it instead acts if they were targeted by three attacks. This cannot be Technique Parried, and if interrupted Bruiser Ruin goes on a 30 minute cooldown. Otherwise Bruiser Ruin has a 4 hour cooldown.
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N/A
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Bruiser Slam
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Mundane Technique
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Emote Range
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This ability requires Bruiser Stance to be active. The user leaps at a target enemy, landing on any block adjacent to the target and applies Brittle to the target. If the target is already Brittle, this Ability instead deals a guaranteed hit and the target is Knocked Down. Bruiser Slam has a 1 hour cooldown.
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N/A
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Bruiser Stance
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Mundane Technique
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Self
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The user must have no shield equipped, and switches to Bruiser Stance. For the duration of Bruiser Stance, the user becomes unable to use Tank Point Buy or Defensive Point Buy Abilities that would require a shield (Rage Counter and Bonfire can still be used, for example), nor can they equip a shield (or use one), but can still use other Abilities. Additionally, while in Bruiser Stance, the user can make use of Bruiser Point Buy Abilities. Bruiser Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended, Bruiser Stance goes on a 20 Minute Cooldown.
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N/A
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Bruiser Tackle
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Mundane Technique
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5 Blocks
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This ability requires Bruiser Stance to be active. The user tackles an enemy within range and knocks them back 5 blocks, applying Brittle to the target. If the target hits another character before being moved the total distance, the displacement ends and the other character has Brittle applied too. If the target is Brittle, the target takes a guaranteed hit and is knocked back 10 blocks, following the same rules for hitting another character as before. Bruiser Tackle has a 2 hour cooldown.
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N/A
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Building Scale
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Mundane Technique
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Melee Range
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The user rapidly scales up a building they are standing next to, or a roof (the user cannot climb higher than 24 blocks, and is expected to use an Ender Pearl to get up to the ledge where they would land). If landing on a roof, the user is able to stand on this roof, but cannot move to other roofs without falling off. Building Scale has a 3 Hour Cooldown.
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N/A
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Building Smash
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Mundane Technique
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Melee Range
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This Mundane Technique can be used on a building, so long as another person is standing on its roof, or on some higher ledge like a roof trim or balcony or top of a tower. When used, the user smashes into the building causing it to shake and destabilize any person standing on top of it. Anyone standing on a higher ledge of such a building will fall off the building, forward towards the user. The person falling will not take damage from falling, and will not get Knocked Over on landing, but is unable to use any Movement Power for 5 minutes. Building Smash has a 1 Hour Cooldown.
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N/A
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Bunker Down
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Mundane Technique
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Self
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Bunker Down allows the user to kneel and enter an immobile state while holding their shield. While kneeling, the user becomes immune to all abilities and attacks, regardless of effect. While in this stance, the user cannot attack or use any other abilities. There is enough space in this stance for a single other person to enter, placing them under the same immunity but also the same restrictions. This Technique counts as Mundane Cover, and is not immune effects that would destroy it. This technique cannot be used to quick counter things, and should not be quick swapped on/off, but used pre-emptively and for extended periods of time to defend oneself. Bunker down requires an intact shield to use.
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Cast Down
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Mundane Technique
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Emote Range
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The user produces a makeshift hook or alchemical ‘bomb’ that they must use instantly. They may target one person they can see who is currently on a higher ledge than them, or on a higher position that is unreachable to them. The target person is pulled off of the ledge (safely), landing on the nearest open ground that is the same level as the user. This does not inflict any damage on the Target. This Mundane Technique has a 30 Minute Cooldown.
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Artificer
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Cheap Shot
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Mundane Technique
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Melee Range
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As a reaction to any character within range using a Power from the Spell Point Buy category, the user is able to strike them precisely. This does no damage, but immediately interrupts and counters the Power that was used, putting it on a 20 minute cooldown regardless of what the original Ability’s cooldown was initially. Cheap Shot has a 1 hour cooldown after being used. The same person can only be affected by one instance of Cheap Shot once per hour.
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N/A
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Close Save
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Mundane Technique
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Melee Range
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The user can use Close Save as a reaction to a ranged or firearm basic attack aimed at an ally (other than self). The ally is pushed out of the way of the attack, knocked back by 2 blocks and staggered, avoiding the effect of the attack. This ability can be used once per server restart.
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N/A
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Concussive Strike
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Mundane Technique
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Melee Range
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The user swings their weapon at a target, confusing them for 5 minutes. While confused, the target is unable to target the user with Powers of any kind. Additionally, if the target is currently connected to a Link Power, this Technique counts as a guaranteed hit, and ends any Links they are using/effected by. This Technique has a 1 Hour Cooldown.}}
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N/A
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Cover Shot
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Mundane Technique
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Emote Range
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The user fires their weapon at a target within range that is currently holding a shield. This Technique does no damage, but immediately staggers and interrupts the target’s current action, additionally making them unable to utilize their shield for an additional 10 minutes. Once this effect ends, this Ability goes on a 1 hour cooldown.
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N/A
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Covering Fire
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Mundane Technique
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Emote Range
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The user fires a constant stream of inaccurate but intimidating shots to provide safety for their allies. As a reaction to an allies movement, the user is able to activate this Technique in order to ensure they are not attacked for as long as they need to reposition in one emote. This technique ends the moment the user’s ally stops moving to attack, and has a 2 hour cooldown.
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N/A
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Creeping Toxin
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Mundane Technique
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Emote Range
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The user fires a toxin covered dart at an enemy target in range. If the target uses a Mundane Technique the poison rushes through their body and deals a moderate wound (or 1HP of damage in the Optional Combat system). This ability is telegraphed and understood by the target, knowing what will happen if they choose to suffer the poison. This effect lasts for 5 minutes or until the poison takes effect, after which it ends. This ability has a 2 hour cooldown.
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N/A
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Critical Hit
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Mundane Technique
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Emote Range
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The user chooses a target, charging a shot for ten minutes. If left uninterrupted, the user fires a bullet that deals the damage of three default shots. This Technique cannot be used in combination with Quick Cover, and has a cooldown of 2 Hours. This Technique cannot be Technique Parried. If the user is interrupted, this Technique goes on a 10 minute cooldown instead.
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N/A
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Crocodile Tears
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Mundane Technique
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Self
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The user falls to the ground and feigns defeat. The user can end their charade after 10 minutes, or if they’re attacked. Once ended, the user is able to make a guaranteed hit against any character within melee range. Crocodile Tears can be used once per server restart.
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N/A
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Defense Theory
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Mundane Technique
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Emote Range
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The user must targets an ally in Emote Distance and Links themselves to that Target. The Target gains +2 Constitution Proficiency that cannot break Proficiency Limit, or grant new Point Buy, for the duration of the Link Power. Multiple instances of Attack Theory cannot stack on a user, though one instance of Attack Theory and Endure Theory can be active on the same Target. The user can only use one instance of Attack, Defense, or Endure Theory at a time. This Ability works as long as the Target is in Emote Range, though if Cancelled (voluntarily or through an Ability that Cancels Link Powers, which this Technique is affected by), it goes on a 5 Minute Cooldown.
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N/A
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Dirty Fighter
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Mundane Technique
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Melee Range
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After being struck by a melee attack, the user can pull out a concealed firearm and quickly shoot a firearm point buy technique at the attacker (excluding Quick Cover, Spray and Pray, Agonizing Shot, Gunslinger and Critical Hit). This ignores any range limitations of the Technique. The weapon breaks immediately after use, unable to be used any further. Dirty Fighter can be used once per Server Restart.
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N/A
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Disable Mount
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Mundane Technique
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Melee Range
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This Mundane Technique can only be used on a Target that is Mounted. The user uses a powerful Mundane Technique to instantly dis-mount their Target and scare off the Mount. The Target is pushed off their Mount but not Displaced, and the Mount is dismissed, while forcing Cavalry Summon on a 30 Minute Cooldown. Dismount Pack cannot be used while Mounted, cannot be countered, and has a 1 hour cooldown.
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N/A
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Dye Shot
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Mundane Technique
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Emote Range
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The user fires an ink-stained projectile at a target. This projectile does no damage, but stains them with a chosen color. While stained, the target is Blinded until they spend 10 seconds wiping their eyes. The target can still defend themselves, but cannot actively attack other characters. Dye Shot has a 2 hour cooldown, and the same person is immune to any subsequent Dye Shots for that period.
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N/A
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Edgewalker
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Mundane Technique
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Self
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If the user is affected by a Displacement ability, they are Displaced 3 Blocks less than they would normally be, and if it would force them to fall off a ledge or be pushed off of where they stand (excluding any Abilities or mechanics that would pull a character down from a higher point), they instead are pushed to the very edge of what they are standing on, unable to fall off.
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N/A
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Endless Endurance
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Mundane Technique
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Self
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Whenever the user has any debuff effect applied to them, they are granted 3 Constitution that can break the proficiency cap up to a maximum of 12. Once the debuff that triggered this effect is removed, this bonus is canceled and cannot be gained again for another 30 minutes. Additional debuffs do not grant any extra Constitution.}}
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N/A
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Endure Theory
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Mundane Technique
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Emote Range
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The user must targets an ally in Emote Distance and Links themselves to that Target. The Target gains +2 Dexterity Proficiency that cannot break Proficiency Limit, or grant new Point Buy, for the duration of the Link Power. Multiple instances of Endure Theory cannot stack on a user, though one instance of Attack Theory and Defense Theory can be active on the same Target. The user can only use one instance of Attack, Defense, or Endure Theory at a time. This Ability works as long as the Target is in Emote Range, though if Cancelled (voluntarily or through an Ability that Cancels Link Powers, which this Technique is affected by), it goes on a 5 Minute Cooldown.
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N/A
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Escape Artist
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Mundane Technique
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Self
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The user is able to, whilst restrained, slip out of ropes, chains, handcuffs and other mundane restraints used to hold a player down. Additionally, they are also able to escape from any mundane holding cell or prison by picking the lock to the door in. This is never noticed by the captors until the user begins to move, attack or do any other action. Remember, resisting arrest or breaking out of Prison is highly illegal in Regalia, and can lead to worse punishment! This can be used twice per server restart.
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N/A
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Evading Dash
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Mundane Technique
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10 Block
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The user rushes from one point to another. Choosing an unoccupied place within range that they can see, the user sprints in a straight line. While sprinting, the user is unable to be targeted, but also cannot attack or do anything but sprint. Evading Dash has a 2 hour cooldown.
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N/A
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Explosive Shot
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Mundane Technique
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Emote Range
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The user attaches a loud, yet harmless, explosive to a projectile and fires it at a Mounted enemy, exploding on contact and creating a very loud sound. This startles the mount and causes it to run away, dismounting the target and causing them to be Knocked Down. This ability has a 1 hour cooldown.
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N/A
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Force Smash
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Mundane Technique
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Melee Range
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The user strikes mundane or magical cover that is protecting a target and destroys it, ending any abilities that count as either. The attack continues and strikes the target behind the cover, dealing a guaranteed hit. This ability has a 1 hour cooldown.
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N/A
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Gunslinger
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Mundane Technique
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Self
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The user, upon having their reloading emote interrupted for a Firearms basic attack, is able to power through the interruption and continue loading their firearm. This effect passively triggers whenever applicable, at the first reload interrupt. The user can only benefit from this once, before it goes on a 1 hour cooldown.
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N/A
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Hook Shot
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Mundane Technique
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Emote Range
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The user attaches a sturdy rope to the end of an arrow. This can be shot upwards whilst directly beneath a block, allowing the user to climb to the top of it. Additionally, this can be shot across a horizontal gap to establish a zip-line that can be slid down to cross to the other side. This ability must always be fired downwards by at least a single block. The rope is only strong enough to support one person at a time. Hook Shot has a 1 hour cooldown.
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N/A
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Interception
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Mundane Technique
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5 Blocks
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As a reaction to an attack or Technique, the user can dive in and protect a target within 3 + CON Stat blocks from them from incoming harm. The user immediately moves in front of the target, becoming the target of the Technique from any category instead. The user cannot nullify or avoid the attack or Mundane Technique. Once this effect ends, it goes on a 30 Minute Cooldown.
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N/A
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Knockback Sweep
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Mundane Technique
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Melee Range
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Knockback Sweep allows the user to make a wide arch-swing. Anyone within Melee Range on either side or in front of the user is knocked back by 5 blocks. If there is a wall behind the target, or if they are rooted, they are instead struck with a guaranteed hit. This still counts as a displacement for the purposes of immunities/counters. This Mundane Technique has a 30 minute cooldown.
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N/A
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Knocking Shot
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Mundane Technique
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Emote Range
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This Mundane Technique specifically cannot be used in range under 5 Blocks as the Target would be too close. This shot causes the opponent to get Knocked Back by 10 blocks. This does not interrupt any ongoing actions, knocking them back after their action completes. This does not do any damage. Knocking Shot has a 20 minute Cooldown.
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N/A
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Leader’s Rally
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Mundane Technique
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Emote Range
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The user rallies their allies into combat, granting up to two other people 2 Strength that can break cap up to a maximum of 9 for their next two basic attack emotes. This technique requires an ally to be used, and goes on a 2 hour cooldown immediately after being used. The same person can only be affected by Leader's Rally once per hour.
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N/A
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Leaping Charge
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Mundane Technique
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Emote Range
|
Leaping Charge: Leaping Charge allows the user to instantly rush to a Target Enemy in Emote Range. The user always lands on the side closest to themselves. If the Target is running away or fleeing, this Technique also includes a guaranteed hit. This does not allow for any vertical movement outside of slight inclines. Leaping Charge has a 60 Minute Cooldown.
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N/A
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Marking Shot
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Mundane Technique
|
Emote Range
|
The user fires a marked projectile at the Target. This projectile does not harm the Target, but marks them for any Ally to use. If an Ally targets the Target with an Ability, or regular free-form combat-roleplay dice roll, the next use auto-succeeds the dice roll at the highest dice possible. Marking Shot has a 15 minute cooldown.
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N/A
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Magic Dampener
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Mundane Technique
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Region
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The user can deploy a Magic Dampener to their Rental/Estate/Base, making any and all Void, Exist, or Ordial Abilities unusable within the confines of this indoors region, gardens not included. Magic Dampeners do not distinguish between friend or foe, they block out all Abilities. A Magic Dampener must be a specific block (any block) with a sign on it clearly identifying it as a Magic Dampener. The Magic Dampener can be destroyed instantly with a single melee strike, removing its effect.
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Technician
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Makeshift Weapon
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Mundane Technique
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Self
|
The user is able to summon a temporary weapon to their hand, granting them the proficiency to utilize basic attacks with said weapon for a total of 3 attack emotes before the weapon is destroyed. If the user has any Mundane Techniques from their own proficiencies, they can use them with this weapon, but it also utilizes 1 of the 3 charges. Once destroyed, Makeshift Weapon has a 2 Hour Cooldown.
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Artificer
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Piercing Shot
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Mundane Technique
|
Emote Range
|
The user fires a Shot that is of such a heavy caliber that it can instantly smash any summoned wall, alchemical obstacle, physical mundane obstruction, Barrier, or Mundane Cover used by a person. If the Target is hiding behind an obstacle or barricade, it is instantly destroyed. Additionally, they get a free 'shot' on only person directly behind the object/wall, piercing through the wall when it breaks it. Piercing Shot has a 1 Hour Cooldown.
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N/A
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Pinning Throw
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Mundane Technique
|
Emote Range
|
The user throws a short blade or knife held on their person to pin a target within range they can see to a surface, Rooting them for 5 minutes. If the target is affected by a damaging ability or basic attack, this effect ends early. Pinning Throw has a 30 minute cooldown.
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N/A
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Purifying Shot
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Mundane Technique
|
Emote Range
|
The user fires a Purifying Shot at a Target that Silences the target for the next 10 minutes. This shot does not harm the Target. Purifying Shot has a 40 minute Cooldown.
|
|
Quick Cover
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Mundane Technique
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Self
|
The user quickly produces an instance of Mundane Cover for themselves, remaining active for as long as they don’t move. While behind cover, the user is protected from any Ability or ranged attack that would cause harm, or apply an effect or debuff with the exception of displacements. The user can still use Abilities and Mundane Techniques from behind this cover, but if the user is hit with a melee basic attack, moves, or is displaced, the cover is destroyed and Quick Cover goes on a 2 hour cooldown.
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N/A
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Rapid Blast
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Mundane Technique
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Emote Range
|
The user uses their ranged weapon arm to fire a single Mundane Technique at a Target in Emote Range. They must choose any Ranged Weapon Point Buy Ability except Quick Cover, Creeping Toxin, or Rapid Fire, and have this Mundane Technique count as one of those Abilities (having the pack is not required). When the Ability is complete, this Ability goes on a 1 Hour Cooldown.
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N/A
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Rapid Fire
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Mundane Technique
|
Self
|
The user immobilizes themselves and kneels down, preparing their ammo reserve and ranged weapon. During this time, all Ranged basic attacks do not need a loading emote and can be fired instantly, but require a roll of 8 and above to successfully land (if using the Optional Combat System, then instead -3 from each Ranged attack roll). This effect ends after 30 minutes, if the user is Displaced or they choose to end it themselves. This ability has a 2 hour cooldown.
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N/A
|
Rage Counter
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Mundane Technique
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Melee Range
|
On being hit by a basic attack or Mundane Technique, the user is able to immediately make a guaranteed strike against the target that attacked them before reacting to the attack they were targeted with themselves, as long as they are in range. This Technique cannot be used if the triggering effect was countered, cancelled, or ignored. This Technique can be used once every 2 Hours.
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N/A
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Redstone Radio
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Mundane Technique
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Self
|
The user produces two Redstone Radios, one for themselves, and one for another person. They may communicate to each other remotely regardless of distance, however it is not possible to whisper into Redstone Radios, regular Local Chat must be spoken, and responses (received in Direct Message) must be emoted out. A new pair can be created, causing both to remotely fall apart. The Redstone Radio belonging to the other person can be stolen, but the one owned by the creator cannot be removed from them. Additionally, Redstone Radios can track each other like Radars. However, when this feature is activated, both Radio holders must emote a loud beeping noise repeatedly while the devices are searching. Radios only ever pick up the voice/sounds of the owner, other people cannot speak into them, nor is ambient noise/background conversation picked up.
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Artificer-Technician
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Rogue’s Grace
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Mundane Technique
|
Self
|
The user is proficient at wielding daggers and knives with great effect, able to wield them properly without any Strength investment. If the user wields a dagger or knife as a weapon, they are able to attack with the equivalent Strength of half their Dexterity (rounded down). For example, if the user had 6 Dexterity, then they would be able to attack with the force of 3 Strength in melee.
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N/A
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Shield Block
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Mundane Technique
|
Self
|
Shield Block allows the user to block 1 Melee Attack per hour as long as they are carrying an intact shield.
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N/A
|
Shield Cover
|
Mundane Technique
|
Self
|
The user can raise their shield, independently or as a reaction to being shot at by a Ranged or Firearm Default Shot, instantly blocking the shot and any damage from it. Shield Cover can only block from attacks in front of them, and cannot be used to instantly turn around and block shots from behind. The user cannot use any other Abilities or Attacks in the same instance they use Shield Cover, but Shield Cover has no cooldown and can be used to block any number of attacks.
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N/A
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Shield Wall
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Mundane Technique
|
Self
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Shield Wall allows the user to move their shield in a direction and gain immunity to abilities and mundane techniques or attacks from that direction. The user cannot attack or use Abilities in this state, and can only move at a walking pace. The user can redirect where their shield is pointing to follow the movements of others, though cannot rapidly move their shield to block attacks that come at their exposed back, or to catch up with people using movement abilities. A single person can position themselves behind the user to also become immune, allowing the single ally to attack (Melee, Ranged, or Firearms) and use Abilities from behind the shield. Once this ability is canceled, it goes on a 2 hour cooldown. This ability cannot be used in reaction to anything, except for Basic Ranged/Firearm Shot, and must be used pre-emptively for all other effects.
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N/A
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Sonic Boom
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Mundane Technique
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Emote Range
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The user may target any person in Emote Distance and cancel any Link Powers that are currently affecting a target. Additionally, the target cannot be affected by another Link Power for 15 minutes from any source. This ability has a 1 Hour Cooldown.
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N/A
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Spray and Pray
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Mundane Technique
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5 Blocks
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The user rapidly loads and unloads their weapon, releasing a flurry of inaccurate shots on anyone within range. The user performs a /dice roll with a number for every character within range of this technique, and hits as many of them based on the number rolled, with a minimum of zero (ex. 3 people in range is /dice 0 3). They can choose who gets hit or not, but this technique cannot be used if only one target is in range. Spray and Pray can only be used once per day, with the single charge refreshing on server restart.
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N/A
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Splash Shot
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Mundane Technique
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10 Blocks
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The user fires a bursting projectile of some kind at any character within range, affecting them and any other characters within 1 block of the target. Anyone caught within range of this technique is hit with a concussive force, causing them to be knocked over. Splash Shot has a 45 minute cooldown.
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N/A
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Steady Body
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Mundane Technique
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Self
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The user braces themselves against (or avoids) a single Displacement or Root, countering that Ability. After Steady Body is used, they are immune to Displacements and Roots for 5 minutes. This has no effect on Abilities from Artifacts. Steady Body can only be used once per server restart.
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N/A
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Swimming Expert
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Mundane Technique
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Self
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The user is able to swim at the speed of Mai-Allar and is able to hold their breath for much longer underwater, while also not being detrimentally affected by sight underwater. Additionally, once per day (refreshed on Server Restart), the user can guarantee a dodge on an Attack Emote against them, so long as it was used on them underwater. This Mundane Technique does not grant the user the ability to fight underwater as if it was above water.
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N/A
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Tank Charge
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Mundane Technique
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5 Blocks
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This ability requires Tank Stance to be active. The user dashes at a target enemy within range, knocking them back 10 blocks. If the target hits a wall or is blocked from moving the full distance, they are additionally Dazed for 5 minutes and have Brittle applied. Tank Charge has a 30 minute cooldown.
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N/A
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Tank Hero
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Mundane Technique
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10 Blocks
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This ability requires Tank Stance to be active. The user dashes to a target ally within range as a reaction to an attack or ability emote targeting the ally, forcing the user to be the target instead. When landing, the user knocks back all enemies within melee range by 5 blocks, and if the attacker that triggered this ability is also within range, they have Brittle applied. Tank Hero has a 30 minute cooldown.
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N/A
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Tank Rally
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Mundane Technique
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Self
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This ability requires Tank Stance to be active. The user rallies the battlefield around them, immobilizing themselves. Whilst Tank Rally is kept active, any allies within 5 blocks of the user gain +1 Main Combat stat that can break cap. This ability can be held up indefinitely and can be ended either voluntarily, or if the user suffers a Displacement effect. Tank Rally has a 2 Hour Cooldown.
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N/A
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Tank Rush
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Mundane Technique
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10 Blocks
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This ability requires Tank Stance to be active. The user charges forwards with their shield up to 10 blocks in a single direction (but no less than 5), knocking back any enemies caught in this charge by 5 blocks to either the left or right (chosen by the user of the ability). Up to two enemies caught in this charge have Brittle applied to them. If any enemies were already Brittle, this additionally knocks the Brittled enemy down, and deals a guaranteed hit. Tank Rush has a 4 hour cooldown.
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N/A
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Tank Slam
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Mundane Technique
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5 Blocks
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This ability requires Tank Stance to be active. The user slams the ground with their shield, disabling Asha Speed and Greater Asha Speed for everyone within range for 15 minutes. Additionally, the user can choose up to two people within range, applying Brittle to those two targets. Tank Slam has a 2 hour cooldown.
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N/A
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Tank Stance
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Mundane Technique
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Self
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The user must have a shield equipped, and switches to Tank Stance, and gains +1 Constitution that can break Cap, but no higher than 12. When entering Tank Stance, the user generates 1 Block Counter (this effect can only occur once per fight). For the duration of Tank Stance, the user becomes unable to use Attack Emotes or have a weapon equipped, but is still able to use non-damaging Abilities from outside of Tank Point Buy, though Tank Stance must remain active for at least 20 Minutes before it can be ended. Additionally, while in Tank Stance, the user can make use of Tank Point Buy Abilities. While in Tank Stance, the user becomes immune to the Brittle Debuff. Tank Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended, the +1 Constitution is lost, and Tank Stance goes on a 20 Minute Cooldown.
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N/A
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Tank Switch
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Mundane Technique
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Melee Range
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This ability requires Tank Stance to be active. The user quickly Staggers an enemy within range with their shield as a reaction to an attack or ability used on an ally. The user then instantly dashes, placing themself between the attacked ally and the target. For one emote, if the target chooses to target (with an attack or ability) anyone but the user of this ability, the user swings their shield to apply Brittle to the target. Tank Switch has a 30 minute cooldown.
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N/A
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Tank Tremor
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Mundane Technique
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3 Blocks
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This ability requires Tank Stance to be active. The user smashes the ground, pulling all enemies within range onto a block adjacent to the user. For 5 minutes, they become immune to the effects of abilities from allies that may also hit the user of Tank Tremor. If at least one enemy affected by this ability has the Brittle debuff, then the user of Tank Tremor generates 1 Block Counter. Tank Tremor has a 1 hour cooldown.
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Tank Triage
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Mundane Technique
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Melee Range
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This ability requires Tank Stance to be active. The user targets an ally within range, or themself. The user, and target, are immobilized and the user cannot make any other actions whilst using Tank Triage. The target ally is instantly cleansed of any active Debuffs, and any Link Powers applied to them are broken. Additionally, both the user and ally become immune to any attack that is not made from within melee range.. If the user is not displaced or does not take damage for 5 minutes, then both the user and the target ally have one moderate wound healed instantly (or 1HP in the Optional Combat System). Tank Triage can be used once per server restart.
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N/A
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Tank Watch
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Mundane Technique
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Self
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This ability requires Tank stance to be active. The user fortities their defense and holds the line as a reaction to a movement ability, creating an ‘anti-movement’ zone in a 10 block range around them for 15 minutes. If an enemy uses a movement power, or an ability that causes the user to move a certain amount of blocks, towards the user of Tank Watch or any allies within range, they are instantly countered and have the movement ability set to a 20 minute cooldown, sent back to where they started from and have Brittle applied. Tank Watch has a 4 hour cooldown.
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N/A
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Technique Parry
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Mundane Technique
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Melee Range
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Technique Parry allows the user to protect themselves from an incoming Mundane Technique used on them from Melee Weapon Point Buy or Bruiser Point Buy, Ranged Weapon Point Buy, or Firearms Point Buy, effectively countering it on them alone. This Mundane Technique has a 60 minute cooldown. This does not work on Technique Parry.
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N/A
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Temperature Expert
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Mundane Technique
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Self
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The user has trained in temperature resistance, and becomes immune to harm from cold or heat (though can still freeze, or be hurt by fire). Additionally, temperature based slowing effects such as having to wade through knee-high snow, or jogging in the desert, does not cause fatigue, slow-down, or any other negative effects from environmental movement. This does not affect Abilities with ice or fire aesthetics.
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N/A
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Tracking Node
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Mundane Technique
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Self
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The user can apply a tracking node that they create to someone by touching them. The user can then use a small hand-held transceiver to Track the individual for as long as the node is attached to the individual. This node is clandestine and hidden for the first hour it is attached to the person. After the first hour passes, the Node begins to passively beep, and the target is aware of its presence (and can remove/destroy it if they wish) The target must alert the user of their location while the node is active. This Ability has a 24 hour cooldown. The user can only have one Tracking Node active at any given time.
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Artificer
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Unarmed Expert
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Mundane Technique
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Self
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The user is trained as a professional in unarmed combat, allowing them to use their fists as weapons. The user’s unarmed strikes bypass any immunity to unarmed combat, and can allow the user to use other Mundane Techniques from the Melee Weapon Point Buy without a weapon.
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N/A
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Volley Assist
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Mundane Technique
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Emote Range
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The user kneels down and fires a rapid volley into the air above a target enemy, raining down projectiles. These do no damage, but the target and anyone within 2 blocks of them is rooted to the ground for 5 minutes, until they are attacked or take damage from an ability. This ability has a 45 minute cooldown.
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N/A
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Weakening Poison
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Mundane Technique
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Self
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The user sneakily coats their weapon, bullet or arrow with a sinister poison. The next attack they make that damages an opponent, they suffer from -1 Constitution and -1 Highest Combat Stat. If this Ability is countered or the target is immune to poison, then the technique is placed on cooldown. This effect lasts for 15 minutes. Weakening Poison has a 1 hour cooldown. The same person can only be affected by Weakening Poison once per 2 Hours. The weapon, bullet or arrow can be poisoned and held for a maximum of 5 minutes.
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Undead
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Winging Shot
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Mundane Technique
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Emote Range
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The user rapidly loads and fires their weapon, automatically hitting a target within range. This technique does no damage, but Staggers them. Winging Shot has a 2 hour cooldown.}}
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N/A
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