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Maraya

From MassiveCraft Wiki
Revision as of 07:49, 6 April 2023 by MonMarty (talk | contribs)

A people caught out of place, out of time, the Maraya are tiefling-like with distinct unique features that make them also appear rather fae-like. They belong to an ancient civilization called the Meraic Civilization, sometimes also called the Fourth Civilization, that existed long before the Elves united under Talea, and founded a vast sci-fi world-spanning civilization with a high emphasis on technology and having developed space-flight. Corruption in their highest government eventually led to the Fourth Void Invasion, which ended their civilization. Up to a million of their citizens fled into specialized Vaults however, that were meant to keep them safe in cryo sleep for a few centuries while the Demons disappeared. Centuries turned to Millennia, and despite the promises from the Dragons to awaken them, the Meraic Vaults did not open until a full 25,000 years later, and with only so few of them opening, the Meraic were unable to re-assert their dominance over the world, with so many civilizations now existing that outcompete them, and even create technological parity with so little information that survived the fall of their civilization. After emerging and re-baptizing themselves as the Maraya, some continue to try and open yet lost Vaults or re-discover ancient blueprints, while others have given up on the dream of a new Meraic Realm, instead bravely venturing into the world to discover it anew.

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Maraya
Race
PronunciationMaa-raa-ya
ClassificationMaia
SubracesKa, El and Haat
Common Nicknames
  • Vaulters (praising)
  • Burrowers (derogatory)
  • Sleepers (derogatory)
  • Cryst-lars (praising)
LanguagesShalota
Naming CustomsFluently flowing names with frequent usage of Ls and Ms
Racial Traits
DistinctionsAncient sleeper Race re-awakened by the Cataclysm
Maximum Age400
Height5'5 - 6’2
Eye ColorsRace Palette
Hair ColorsRace Palette
Skin TonesRace Palette

Core Concept

The Maraya Race is split between four distinct sub-cultures, three of which are playable, and the fourth of which is not (though it still exists for point of reference). The Maraya Race can be a wonderful Race to play for new players, or the worst Race to play, depending on specific choices in Character Creation. Vaulter Maraya are Maraya who entered the vaults when their Empire fell. This requires a bit of extra reading, but basically ensures that you don't have to read any other information on the Wiki besides Abilities, because such a Character is new to the world. Every roleplay interaction is discovering new information, and familiarizing yourself with the lore by playing it, instead of reading about it. Inversely, picking other subcultures of Maraya may require extensive reading, and frustrate new players who want to quickly jump into Roleplay.

 
Vaulter Maraya

Vaulter Maraya are the easiest to play Maraya, only the reading of this page, and the Meraic History Page may be required to start a Character. Vaulter Maraya are those Maraya that survived the Void Invasion by slumbering in their cryo vaults, only to awaken to an alien world, thousands of years later. Vaulter Characters can be of any age within the maximum aging for Maraya, as suspended in cryo sleep, they did not age. They can also have been unvaulted several decades ago, or just this year, as Vaults continue to be discovered by other Maraya nearly every year. It is permissable to play a Maraya with memory less, though reading Meraic History is recommended for someone wanting to play a Maraya who can remember their ancient Empire. While technically the vaults refused entry to Mages, the chaos during the collapse of Meraic civilization makes the idea of a Mage sneaking in, or bribing their way in, as not very farfetched. Vaulters showing up in Regalia often do so to re-orient themselves and understand this new world by experiencing it, and where better than Regalia.

 
Roamer Maraya

Roamer Maraya are those Maraya who saw the writing on the wall, and either became disillusioned about the idea of trying to restore the old, or just wanted to experience the new before making up their mind. While they still hold onto the Tohn Sona to some degree, they largely set out into the wider world, having abandoned Maraya society for some reason or another, to discover the alien-ness of this world, and perhaps experience a little glee at how technologically backwards it is, in comparison to the far distant past of their lost superstate. Roamer Maraya can often be found selling their services as technicians, mercenaries, poets, artists or just general service people, traveling far and wide, until perhaps eventually settling in Regalia, a city where anything can be experienced, and where world events seem to come to Regalia's doorstep, instead of constantly chasing after them. It is equally possible for Roamers to have decided that Regalia is worth more of their time to support, and thus to stop working with the remnant states (or the Allorn Empire), and join Regalia.

 
Tohn Maraya

The Tohn Maraya hold fiercely onto the promise of the old Tohn Sona, scriptures that were stored with them in the Vaults, and continue to prescribe a standard to live by for them. Tohn Maraya sit somewhere in between the Roamer and the Vaulter. They are either ex-Vaulters, or descendants from the first Vaulters who appeared in Hadar several centuries ago, who all decided to try and revive as much of their old civilization as possible. It is mainly the Tohn Maraya who continue to hunt for as of yet unopened Vaults, aiding more of their kin in awakening from their slumber, and setting out to create a state for the Maraya in a world that is already very populated by many other Races, thus inevitably coming in conflict with the Allar, Maraya, and Elves in Hadar. The Tohn Maraya mostly inhabit the decrepit ruins of their civilization, cobbled together with modern technology to prevent it from utterly collapsing in decay, but a lasting memory to their brilliance. Some travel to Regalia, the center of learning, in the hopes of discovering more Vaults and Tech.

 
Homeswarm Maraya

The Homeswarm Maraya, are an engimatic and not playable sub-culture of Maraya, who drift across the world's skies on a large fleet of space-ships called the Homeswarm. Attempts from any Maraya, whether Drifter, Roamer, or Tohn, to contact the Homeswarm have largely failed, with only enigmatic contact between them and the surface dwellers. Many theories exist to identify the Homeswarm. Some claim they are the remnants of the Tohn Sona Unity, who built their own secret vault which harbored a lot more technology, allowing them to resurface with much more power, while others speculate they are the descendants of those who traveled into space, or even those who were stuck in space when their civilization collapsed. The Homeswarm has occasionally been seen during historical events, only watching and seemingly analyzing the situation before leaving, preventing as of yet any airborne entity or being from reaching them with powerful cannons. Some Tohn and Roamer Maraya are obsessed with trying to learn more about the Homeswarm.





Accreditation
WritersMonMarty, HydraLana
ProcessorsAcosmism, Volaie, OkaDoka, FireFan96, MantaRey
Last EditorMonMarty on 04/6/2023.

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