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Evolism is the Religion of the Kathar, though it is popular even beyond the Dread Empire as a Religion that focuses very strongly on the benefits of faith and spirituality. Many other Religions form a list of rules on what to be or do, lists that are invariably difficult to follow and result in a lot of sinful thought and seeking forgiveness. Evolism in turn, demands only that its followers become stronger, more powerful, wiser, more deceitful, and better versions of themselves by whatever means necessary. Evolism is a religion of self-empowerment, a contract between a person and God that exchanges faith for blessings from what some would argue are Dark Gods, or at the least Gods with ambiguous morals. Evolism is ostensibly legal, but most Races and Religions are cautious around Evolists because this Religion hides the capacity for extremism that uses Religion as an excuse to inflict horrible fates on others. Evolism combines both Ordial and Void Gods together, who have agreed to ally with each other after breaking free from their native realms, through a variety of deals and collaborations. When exactly each of these deals occurred is not clear, some Evolist Gods are relatively new, while others have existed in their role for thousands of years, though it is definitely not a recent thing.
Evolism | |
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Religion | |
Pronunciation | Ee-vo-lism |
Origins | Unknown, truly Unknown. |
Deities | |
Xor, Onu, Ifrit, Eloba, Gahan, Savellon, Armas, Morrlond, Ventra, Iorwerth, Inth, Rasaal. |
Core Beliefs
At its core, Evolism demands faith from its faithful in exchange for so-called God Gifts. God Gifts are things that the faithful hunger for, for example, the ability to transform into a powerful being, longevity, or mind control over weaker minds. Evolism Gods are far more active in the lives of the faithful than other Gods who mostly just demand obedience and virtue to benefit the afterlife. Evolism has an afterlife too, but the Gods insist that the faithful prove their worth by being the most evolved and perfect version of themselves before they even consider dying. Evolists tend to be disdainful towards other Religions that purely punish for virtue. The following other tenets are held by Evolism:
- Evolism demands that its followers seek Evolution mentally, physically, or spiritually. This can include Magic, Afflictions, Mutations, Skills, Learning, Artifacts, and more.
- Evolism demands that its followers are strong mentally, physically, or spiritually. That they do not show weakness, and if they acknowledge weakness, they find ways to remedy it.
- Evolism demands that its followers put value in community but not forget themselves. To assist others in achieving their most perfect self but not forget their own journey.
- Evolism demands that its followers stay true to the faith but also to their beliefs. To not waver to virtue-signal faiths, and remain honest to themselves and to others for truth.
- Evolism demands that its followers refrain specifically from cowardice and meekness. To not become submissive to others, to express respect where owed, but to always seek improvement.
God Representations
Each Evolist God has a special Evolutionary message, even if that isn't strictly clear from reading their explanations below. This section explains them all in short order:
- Xor: Represents Evolution through Transformation, becoming a stronger, smarter, and faster being by becoming something else.
- Onu: Represents Evolution through Magic, becoming more powerful, and using Magic as a means to an end to project power onto others.
- Ifrit: Represents Evolution through the combination of Dragon and Void, and to show the strength of Duality over other Singular Dimensions.
- Eloba: Represents Evolution through Alchemy and Chemical enhancement, and to some degree controlling time by the use of frog croaking.
- Gahan: Represents Evolution through Spirit control, by having a personal army of Spirits to do one's bidding and project power and control.
- Savellon: Represents Evolution through greed and theft, the acquisition and ownership of wealth, and to take from others with impunity.
- Armas: Represents Evolution through prodigy, having many offspring, and moving one's soul to the strongest one upon death.
- Morrlond: Represents Evolution through the embrace of the Deep Oceans, to become one with the unseen horrors, and rule the waves.
- Ventra: Represents Evolution through the perfection of Skill and crafts of the Hunt, to all weaknesses, even of one's own allies.
- Iorwerth: Represents Evolution through beauty, particularly in one's crafts and constructions, but also one's own body and actions.
- Inth: Represents Evolution through knowing, to know things others do not, and to steal the memories and essence of others for one's self.
- Rasaal: Represents Evolution through Afflictions, a ready-made Evolution package, but to also seek acceptance or toleration from society.
Gods
The Gods of Evolism come from two separate dimensions, Void and Ordial, though Exist entities are also present in it. Generally speaking, all Evolism Gods are both Ordial and Void Aligned. The Gods come from both Pantheons, but accepted a bargain with the Consigner who agreed to free them from their natural realms and help them manifest in Aloria in exchange for a carte blanche (except for Ventra). The Evolist Gods accepted becoming weaker (as they are always stronger in their own dimension), in exchange for being closer to the faithful, and distancing themselves from the fanaticisms of the Void and Beyond. However, there are always fanatic interpretations of what the Evolist Gods stand for. For example, while Ventra's hunts do not require murder of victims, fanatics might re-interpret her message as meaning that the defeated do not deserve to live. Evolists always balance the nuance of their own morality against the freedom of interpretation of the Evolist God themes.
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Expanded Lore
To be Expanded.
Priestly Activities
To be Expanded.
Trivia
To be Expanded.
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