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The Lanlath (sometimes also called Lathai, or Lanadar) are the classical High Elves of Aloria, skilled in Magics, clever and thoughtful with their words, and with poise and grace that is difficult to rival by the other Races of the world. The Lanlath are the Elves of the hidden valleys, a nation without boundaries that was once expelled from the ancient Allorn Empire for resisting conformity with the ever-expanding and brutalizing Elven dominion. Under the guidance of their secular and religious leaders, the Lanlath departed from the Allorn Empire, creating a realm of their own where the sentiments of justice, compassion and grace would temper the chaos and powerful allure of Magic. The Lanlath are best known across the world for their secretive Empire in the in-between lands, and their contributions to the creation of Radiant Magic, inventing for the first time in Alorian history the means to use Magic without damaging the world and the people in it.
Eronidas | |
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Nation State | No singular representative State |
Ruler | Commonly City-State Confederations |
Other Present | Regalian Empire, Eronidas Realms |
Languages | Vasar, Vaman, Common, Anglisch |
Religion | Draconism, Unionism |
First Recorded | 15,000 BC |
Demonym(s) | Eronidas |
Design
The Lanlath are Aloria's interpretation of the High Elf who is above it all, too detached from the world to care about the chaos in it, too enlightened to engage in the banal discussions that invoke family drama and romance conflict. The Lanlath come in two flavors: resting-bitch-face, and sees-right-through-you-face, where even if a Lanlath is kind-natured and has good intentions to others, much of that goodwill is undercut by how bored or "done" they look with the world. The Lanlath always invoke a floating and drifting mind, expressed with elegant and fluid poise and class, and an abhorrence of chaos, unruliness, and wildness. Lanlath don't all need to be thin spindly or frail-looking, just like the other Elves Lanlath are surely capable of packing on muscle and weight, though due to their high rates of vegetarianism and sometimes just forgetting to eat while musing their theories or playing the harp, these are more the exception than the norm. The Lanlath have a wide variety of visual traits, as seen in the sheet to the right. Most Lanlath veer on the tall side, and frequently keep their hair long and well maintained.
Lanlath in Regalia
Heritage Traits
When designing a Character, Proficiency Points allow for a limited Ability selection with Point Buy Packs. Heritage Traits adds free Packs and Mechanics on top of that to help with cultural themes. Free Packs grant Abilities usually, while Mechanics change the way a character functions in Roleplay through subtle, and usually out of Combat ways. In essence, Mechanics just add aesthetic flair that invest in the niche of each culture. Free Packs never raise Proficiency Points, but the character must be able to purchase them normally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative option.) If a Free Pack grants Magic of some type, that Magic can be of any Alignment the character can normally choose, or limited to a select alignment, which will always be written in the Free Pack description. Mixed Heritage characters (i.e. characters born from two parents of different Cultures) may take one parent's 'Free Packs' and mix and match up to 5 Mechanics from both parents, although some Peoples cannot produce Mixed Heritage children (due to Magical/Fantasy reasons).
Free Packs
- Lanlath choose two Packs from Magic Point Buy for free.
Mechanics
- The two Free Magic Packs chosen from Heritage Traits, can be used as the Sinistral Variant, but will always be Radiant instead and cannot be forced Sinistral.
- Lanlath cannot use God Magic. However, Lanlath can Dimension Align to Lathan Magic, which is extradimensional like Void/Exist/Ordial, and unique to the Lanlath.
Starbirth
Lanlath have a cultural tradition that each Lanlath goes through as they come of age, known as the Starbirth. Lanlath distinguish a difference between natural birth and Starbirth, in that the latter occurs during a coming of age ceremony in a Star Chamber, where the ambient magics reveal their personality and inclinations, then forming a Star in the ceiling of the room to indicate between the four Starsigns. The Lanlath acknowledge that some Dimensions are more suitable for certain personalities, while other personalities cause calamity if they come into contact with certain Dimensions. In a way, Starbirth is how the Lanlath find the most appropriate Dimensional Alignment for their people, so that they can best master the arts, and have as little risk as possible to be corrupted or possessed by a Spirit. Starbirth does not prevent a Lanlath from Aligning with multiple Dimensions in the future, but this considered a massive Taboo in Lanlath society, to defy the will of the Star Chamber, and reason enough to become a pariah to Lanlath society, those individuals referred to as Starfallen. It is not possible to be Starborn to God Magic, as the Lanlath are unable to use God Magic due to their connection with the Dimension Lathan.
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Lathan
To fully understand the Lanlath, Lathan must be known both as a cultural concept and what it is. Lathan, much like the Void, Exist, or Ordial, is a distinct Dimension separate from Aloria, however it is not quite the same as these very alien realities. How Lathan was originally found or created is unclear. There are prevailing theories that Lathan was created by the first Lanlath exiles from the Allorn Empire, while others claim that Lathan is the mind of a God, while others yet claim that Lathan was already in existence, but that it was devoid of life, and that the Lanlath cultivated it when the Estelley God Leyon opened the doors. Whatever the origins, Lathan is the Lanlath homeworld away from Aloria. They tried to create a land of their own, but would not conquer or take land from other cultures or people, and so manifested an Empire in the "in-between lands" as it is sometimes called. There are several entry points into Lathan, large gateways on the major continents that are guarded by the Lanlath on both sides, but the majority of them are concentrated in the island chain located to the west of Regalia, on Maartasil, Etosil, and Mirtasil, which was once the easternmost border of the Allorn Empire.
Lathan is a magical realm where time does not seem to pass. The sky is permanently cast in a cloudless dark blue haze, while the sun shines a bright golden magenta glow over everything. The valleys are outlined with massive mountains going nowhere, rolling pine forests with no creatures save for the Lathan dove, and rivers without fish irrigating farms which which the Lanlath eat. Their cities are vast citadels of ivorystone, with golden domed roofs that reflect the permanently setting sunlight. Lathan appears as if it is in a permanent autumn sunset, fogs rolling along the periphery of the cities which are often hundreds of miles apart from one another with endless stretching abandoned wilderness in between, with only elemental gateways connecting them and allowing fast travel between them. Lathan is a peaceful realm, where the Gods of Aloria and other Dimensions cannot tread, and where those who have ill will towards the Lanlath are magically rebuked from entering the gateways to this tranquil place. The Lanlath protect Lathan with their lives, and are equally as fanatic in preserving its secrets. Only the most trusted non-Lanlath could ever dream of entering Lathan, to live with a loved one, or study under an Archmage of the Lanlath.