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Warbound Ironfists

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Revision as of 23:14, 7 July 2024 by Firefan96 (talk | contribs) (Created page with "{{Info Artifacts |image = Noimg.png |name = Warbound Ironfists, Hallowed Hands of the Goliath’s Champion |origin = Alexander the Giant |type = Armor |}} The Regalian Empire’s gladiatorial pits have existed since it was but a Kingdom, but no soul alive has reached the win-loss record of Arch-Chancellor Alexander Kade. Eventually, war took up enough of his...")
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The Regalian Empire’s gladiatorial pits have existed since it was but a Kingdom, but no soul alive has reached the win-loss record of Arch-Chancellor Alexander Kade. Eventually, war took up enough of his time that he could no longer fight in the pits, so he commissioned a set of gauntlets for his many chosen champions. While these Blacksteel fists were worn, they carried a reputation of constant victory. Eventually though, as with the tides of the pit, these champions would age and lose, and the one who found victory against them would become the Chancellor’s next champion.

Warbound Ironfists, Hallowed Hands of the Goliath’s Champion
Artifacts
NameWarbound Ironfists, Hallowed Hands of the Goliath’s Champion
OriginAlexander the Giant
TypeArmor

Origins

After Chancellor Alexander’s death on the battlefield, his champion’s gauntlets, now named the Warbound Ironfists, were set on a pedestal in the center of the colosseum he so often frequented. It is unclear who set them there, though modern theories imply it was the will of Alexander himself so that the torch of pit fighting might be carried into the new age. Gladiators fought for six long hours until one unnamed man left with the gauntlets and soon lost them in a fight thereafter, where the Warbound Ironfists were lost track of until eventually returning to Regalian interests as Brand had many times before - from the gory aftermath of violence against Fornoss Worshippers.

Appearance

The Warbound Ironfists are a set of scratched Blacksteel gauntlets that seem to fit hands of any size, to match the many walks of life Brand would once be patron to. They are engraved with the gold fitting of a victor’s position, which hums gently with the lingering power of the God of Gladiators, centered on a Unionist eye placed on the backhand of each gauntlet. Though they are worn from prior battles, the golden accenting is untouched, as if to remind that through thick and thin Brand made sure his fighters upheld their composure.

Artifact Mechanics

The Warbound Ironfists is a Unionist God Magic Artifact. There are rules associated with Artifact Ownership, see the Artifact Page. Artifacts also provide Mechanics.

Permanent Mechanics

  • The Warbound Ironfists are the weapons of Chancellor Alexander’s champion. When the user is fighting in any fighting pit, or against Fornoss Worshippers, they gain +2 to Attack Stat (breaks cap up to 11).

Artifactspark Mechanics

  • Choose 2 Free Packs from the following Categories: Athletic Point Buy, Melee Point Buy, Training Point Buy.
  • When the wielder is brought to 6HP, they automatically use the Ability Divine Savior from Paladin Point buy on themselves, without using an action, without needing to be in the stance, but not ignoring cooldowns (if they already have the ability). It always counts as Heretic function.
  • The user of the Warbound Ironfists gains the pack Dueling Invocation from Invoke Point Buy, considered Unionist God Magic. Additionally, they always count as 7 Strength when making out of combat Dice Rolls using Strength.

Legendary Artifactspark Mechanics

  • Choose 1 Free Pack from the following Category: Athletic Point Buy
  • The Warbound Ironfists’ might crushes those who would cheat with magic in combat. When attacking characters using Magic as a defense or attack stat, (excluding Relicsworn Undead), the wielder’s Attacks deal -3HP instead of -2HP. Additionally, when the wielder would be KO’d, they can instantly use the Ability Divine Revive with its Heretic function from Paladin Point Buy (keeps cooldowns).
  • The Legendary Artifactspark Armor grants the user +1 Attack Stat (breaks cap up to 11) and +3 Defense Stat (breaks cap up to 9), and sets the minimum for their Defense Dice Rolls to 5. When the user is KO’d, they can choose to instantly teleport them, and the Artifact, safely to their home. This can only be done once (and must be reported to Lore Staff). Subsequent uses of this teleport mechanic must sacrifice the Artifact’s Spark to teleport the user and the Artifact. The Artifact is considered de-sparked, and the Artifactspark is granted to whoever KO’d the user.

Accreditation
Writersfantuinn
ProcessorsMantaRey
Last EditorFirefan96 on 07/7/2024.

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