Religions on Massivecraft exist to create depth and complexity to Roleplay that usually are not evident in Character Creation. Each Religion imposes a concept, or a list of vices and virtue, that create storied principles both within a Character, and frame how they interact with the wider world inspired by their Gods and in order to do right by them. Each Character can worship a single Religion, though Ailor are able to worship two Religions. There is also a more advanced Religious concept called Syncretism, read more on this in the Expanded Religion Pages further below. In order to navigate to the Religion pages, highlight the text overlay on the images below, which will fold out their description. Then click the hyperlinked name of the Religion at the start of the description to be linked to their respective pages.
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Unionism is the state Religion of the Roleplay world on the Server. It is a Religion about unifying the world and creating everlasting peace.
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Draconism is a Religion centered around the worship of Dragons as creator deities who have created the material world and protect it.
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Estelley is a Religion centered around the worship of perfect Gods, who in turn guide the faithful to create inner perfection in themselves.
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Fornoss is a Religion centered around respect for the elements and forebearers, and to accrue honor in life to thrive in forever paradise thereafter.
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Evolism is a Religion centered around the Dark Gods of the Void, who lend power to their worshipers to evolve into stronger, faster, and better beings.
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Baskarr is a Religion centered around cosmic balance and karmic justice, of Gods from a lost civilization trying to restore balance in the world.
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Nilthism is the only monotheistic Religion, centered around the worship of a terrifying primeval being that must be blinded and bound to save the world.
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Minor Faiths are not a singular Religion, but a collection of smaller disorganized cults and faiths of varying themes and concepts.