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Kinvahc, Envy's Glory, was created by the Evolist God Triton for Vanloc Nalziirn, a Kathar veteran of the Dread War. A formidable battlemage, Vanloc propelled through the ranks before being granted a council seat at the Akrat Magic Academy in Rokhaval. There he exposed many of the academy's long-time secrets, usurping the other inept councilors and replacing them with his followers. Akrat soon became ruthlessly efficient, earning the blessings of Triton in the form of Kinvahc. Eventually, Vanloc was challenged and slain by one of his followers, with Kinvahc passing to the victor until a Dread Envoy to Amontaar sold it to an Evolist tourist to the city, who brought it to Regalia soon after.
Kinvahc, Envy's Glory | |
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Artifacts | |
Name | Kinvahc, Envy's Glory |
Origin | Rokhaval, Akrat |
Type | Accessory |
Description
Kinvahc is classified as an Accessory Artifact, meaning it cannot be wielded at the same time as other Accessory Artifacts by the same owner. Kinvahc is a simple circlet that has been created with dark steel inscribed with Void-Script. The rough translation is read as a unique word, ‘mind sipper’. However, an additional script can be read, which changes with each host that it makes contact with. The circlet is always cold, even when worn. The metal bends in shape to fit the head of its wearer, no matter their size.
Artifact Mechanics
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.
Permanent Mechanics
Sparked Mechanics
Sparked Combat Mechanics
Collectible Artifact
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
- Marty Will Fill This In
- The UNIQUE NAME Collectible inherits the Permanent Mechanic of Kinvahc but can only be used by WHOEVER MARTY/ALEX WANT TO USE IT. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of Kinvahc.
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