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Rustheart, Light of Cruelty, is a Necrotech armor created by Silveï Lansenvaan, an Archtech artificer of the old Allorn Empire. Desperate to reach the heights of the great Archmages of history by advancing her craft, it is said that she stumbled upon a rusted electrum flower in her garden, which whispered promises of surpassing even Empress Vinnalea in power. Taking the flower and pinning it to her tunic, Silveï toiled for two months with inspiration beyond her, before calling the lower classes and diplomats to a mountain outside of Ivaelle in 20 AC for a demonstration of her efforts. When the late arrivals reached the summit, they found three hundred corpses without a single wound, and a hovering core of Necrotech in the hands of a now dead Silveï. This core was passed from wielder to wielder, colloquially called Rustheart, for Silveï’s original blueprints had since been lost to the Machinist.
Rustheart, Light of Cruelty | |
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Artifacts | |
Name | Rustheart, Light of Cruelty |
Origin | Machinist |
Type | Armor |
Description
Rustheart is classified as an Armor Artifact, meaning it cannot be wielded at the same time as other Armor Artifacts by the same owner. Rustheart is a set of electrum so old and tainted it has since turned black. Its spherical plates bend and twist almost like liquid, akin to Living Metal. Now Necrotech, the Light of Cruelty holds its true use when placed over a wielder’s heart. The core reacts and either powers a pre-existing mechsuit with its murder-charged capabilities, or creates an entirely new mechsuit off the whims of its wearer.
Artifact Mechanics
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.
Permanent Mechanics
Sparked Mechanics
Sparked Combat Mechanics
Collectible Artifact
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
- Marty Will Fill This In
- The Machinist Tech Collectible inherits the Permanent Mechanic of Rustheart but can only be used by Necrotech engineers loyal to the Machinist. While there are several Machinist Tech, each looks unique, though should be inspired by the appearance of Rustheart.
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