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TestElf

From MassiveCraft Wiki
Revision as of 16:15, 5 November 2024 by MonMarty (talk | contribs)

Teled, sometimes called Teledden or just Elves, are the most commonly found Elves, and inheritors of an ancient legacy of the Allorn Empire, an Elven Empire that lasted for thousands of years. While their Empire eventually fell, the Teled continued to thrive in politics, art, trade, and magic and continued to be the second most populous people across the world of Aloria, only out-classed by the much shorter-lived Ailor. Teled offer an experience in both the traditional fantasy Elf, but also several variations with unique design alterations.

Teled
Teledden (Altalar)
Motto: "In the Footsteps of Ancients"
LanguagesAltalar
ReligionEstelley (and more)

Physical Characteristics

Teled vary from culture to culture, but can generally be understood to look like traditional Elves with only the Llasada Culture appearing more mer-folk-like with tails, fins, and scales. They have a wide variety of different long/pointed ear shapes, skin tones, and eye colors of practically any variation, except the Solvaan who are always blue-tinted in skin tone. When Teled mix with other heritages, their traits are often dominant, resulting in the typical Half-Elven ear-shapes, but generally they are not dissimilar from the other people of Aloria. Most Teled range from the high five feet, to the high range of six feet, with rare cases just barely hitting seven feet. Of the cultures, the Llasada and Pelyon tend to be the largest, while the Minoor and Bel Hammon tend to be shorter. Most Teled live easily to 400 years old, though some have been known to reach 1000 years old with the assistance of Magic. Generally, we recommend that players keep their characters younger than 150 years old.

Cultures

The Teled Elves have over the millennia divided into Cultures much like the Ailor have, with customs and traditions that transcend nationhood. While once most if not all resided within the (old) Allorn Empire, these Cultures express different ways to play a traditional Elf. Below are depicted various Cultures of Teled, hover your cursor over the text to read more about them. You should choose one dominant culture for your Character.


 

Neo-Allorn, also known as Imperialist Elves, hail from nearly all states and nations that have Elves in them, but notably Val Allornavaal. They continue the pro-Magic and Imperial reclamation of the fallen Allorn Empire and re-establish the new Allorn Empire as a world power. Neo-Allorn are gracious, and poised but capable of deep insidious plotting and deceit. They seek conquest and glory for the Estelley Empresses.

 

Amontaar, also known as Diplomatic Elves, hail from the city-state of Amontaar, a center of politics, commerce, and diplomacy. As a nexus between Empires, the people of Amontaar have always had to cultivate social networks and connections, a willingness to listen, and to pragmatically act and mediate to preserve their independence. Amontaar Teled frequently travel to Regalia to do political or economic business, a city like their own.

 

Finul, also known as Maritime Elves, follow the example of Empress Finell, the patron of Bel Faiaal, who was a renowned sailor and passionate lover enjoying the good life. The Finul have abandoned the haughty and poised Allorn disposition in favor of wild, loud, and excitedly intimate or passionate expressions. The Finul can be found in any port, anywhere the sea touches, including Regalia, a great maritime focused Empire.

 

Bel Hammon, also known as Scholar Elves, hail from the similarly named hermit-kingdom, a magic-focused state with power that secures itself through dubious means. The Bel Hammon are mistrusted by the wider world, even denounced as evil immoral warlocks and scientists who don't care for the value of life or morals in their pursuit for magical power. Their magical cabal even reaches Regalia, where they too experiment.

 

Minoor, also called Communal Elves, hail from Minoor Leria, a land where they have rejected nationhood, empires, and wealth. The Minoor live by the needs and capabilities of its people, a rural paradise from which the locals preach a return to simplicity and cooperative philosophy, and to reject approaching modernity. Many of them proselytize their own ideology in faraway lands, hoping to convince others to abandon violence.

 

Solvaan, also called Warden Elves, are descendants of colonists who traveled far east to Solleria, a land shrouded in monster-filled mists, where they eventually integrated into the Ailor Regalian Empire, and became a cornerstone of its political and military landscape. The Solvaan are hunters and mercenaries, protectors of the people, and those who rejected the Allorn Empire's isolation in favor of cooperation with other peoples.

 

Llasada, also called Cutthroat elves, are feared across the high seas. They were once Finul but were inspired by Prince Larason to turn away from Estelley worship, and to the Deep Will, an oceanic-horror faith. The Llasada are nearly exclusively pirates, corsairs, and cutthroats, taking from the weak what they can get their hands on, with their might-makes-right philosophy. They have even given their body to the sea as merfolk.

 

Pelyon, also called Knightly Elves, are strongly intermingled with the Ailor in the similarly named lands, a chivalric knighthood-obsessed people who worship the concept of might-makes-right and have long abandoned delicateness in favor of brutishness. Their people serve in large mercenary armies, baptized in warfare, while their coin is spent on personal luxuries. The majority serve Regalia in faith and war.

 

Presenna, also called Priestly Elves, are the cornerstone of the Estelley faith and its clergy, their homeland housing the ecclesiastic colleges and academies where nearly all ordained priests of the faith are trained. Presenna is a land ravaged by centuries of warfare, corsairs, and invasions, the religious population holding strong faith, their defenseless nature giving rise to a reputation for enlightened pacifism.

 

Lanlath, also called Avenger Elves, are Elves who fled into Sylvaris as Veilwalkers to escape the evils of the Allorn Empire, where they built their peaceful cities. Their ethics eventually changed, repulsed by the suffering world they left behind and feeling guilt, re-opening the gates of Lathan to act as the moral guidelight of the Elves, using their safe havens as a base from which to attack the Allorn Empire.