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Amontaar Law

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Revision as of 20:09, 11 July 2024 by OkaDoka (talk | contribs)

Laws

This section covers all laws in Amontaar, split into categories. Amontaar Guards exist both as NPCs, and as Player Characters hired as either full Mercenary Companies or Individuals by the Sol’s Captain, Sinelor.

Light Crimes

Committing one of these crimes, your Character can Roleplay out avoiding the Guards over. No Wanted posters or bounties are put out, so without a witness or victim directly asking the Guards for help, no intervention is likely. These result in fines, and no imprisonment.

Light Crimes include:

  • Possession of illegal goods,
  • (Minor) theft (pickpocketing),
  • (Minor) assault (no blood, no weapons),
  • Trespassing,
  • Hosting non-Estelley Religious sermons.

Bounty Crimes

Committing one of these crimes will lead to a bounty being put out to capture your Character. Guards and hired Mercenaries will come after them. These result in imprisonment.

Bounty Crimes include:

  • Assault,
  • theft,
  • being Afflicted,
  • possession of Spirits outside of Canopic Jars,
  • conversion of Estellians from Estelley.

Infamous Crimes

Committing one of these crimes will lead to your Character becoming a prime capture target, and NPC Guards will also go after them. These result in imprisonment.

  • Attempting the life of an Amontaar Noble,
  • murder,
  • Offending the Sol.

Imprisonment

The Guards in Amontaar can hold a Character indefinitely until their punishment can be processed by the Guard Commander. Most initial punishments are minor, but limbs start coming off if they see the same person in prison too many times.

Trial

Infamous Crimes (and egregious Bounty Crimes) can lead to a Character undergoing Trial under Allorn Law, which is an argument between the defender and accuser (sometimes the State Prosecutor). Whoever more successfully sways the listening Commander is considered the winner. If the defender is familiar with Fin’ullen Culture, they can demand a Trial by the Will of Vyrë, which is a battle underwater to first blood where whoever strikes the first hit is considered in the right. This trick should not be pulled more than once, and will probably not work if it is an Infamous Crime they are being tried for.

Exist Spirit Exception

Exist Apparitions with directly verifiable ties to the Estelley Gods (being created by one of them and loyal to them) as assessed by the High Priestess of Sapphora (who provably has this power) can legally exist in Amontaar as holy entities unless they do something anti-Estelley.

Nuances and Exceptions

A lot less is illegal in Amontaar. For example, it lacks Regalia’s comprehensive laws against making deals with Spirit Dukes. Argentum, considered representatives of the Dread Empire, are just allowed to walk in the street without being attacked. However, unlike Regalia’s mercy-based justice system, if the Amontaari can catch someone committing a crime, they will usually try to secure the heaviest punishment possible. As well, due to the lack of firm legal outline, there is room for the favorites of the Local Nobles to commit corrupt acts and get away with it. If a Character can stomach working for these amoral, pro-Allorn despots, they can be rewarded with quasi-immunity from the law as long as they remain in power. The Sol’s favor does not go a long way with the Guard, comparatively, because other than the Captain (Sinelor), he lost control of the situation a long time ago.

Additionally, many (current) Amontaari Guards on the officer level are racist. The closer someone is to Allorn hereditary culture, or at least Estelley worship, the likelier they are to just get off with a warning, while crimes against Asha are often ignored, and crimes by Asha are prosecuted to the fullest extent of the law. If Sinelor succeeds in his aim of reforming the Guard in line with the Sol’s vision, for which he must hire a number of trustworthy Player Mercenary Companies, this entire page will likely be subject to heavy change.