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Test2

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Revision as of 10:25, 24 November 2024 by MonMarty (talk | contribs)

The Abyss

The Abyss is a realm of darkness and shadows, of hedonistic pleasures and self-service, but one that is entirely free of any restraint and inhibition. Veilwalkers have described this realm as one where one walks in shadows and an eternal red twilight, but where the senses are constantly overwhelmed with seductions and allure. Demons shape themselves based on the wants and needs of those who come into contact with them, attempting to entice and seduce the unprepared into their schemes perfectly. The Abyss takes a central role in the history of Aloria, once having been called the Void, because of the cyclical Void Invasions during which Demons poured out to end all life on Aloria. After the Cataclysm, as the Abyss was more thoroughly explored, the term was changed.

The Abyss is the anti-realm of the Eidolon, where the perfect ordination and divine planning strongly chafe against the ultimate freedom and lack of restrictions inherent to the Abyss. The Abyss is the ally-realm of the Vortex, due to their common themes of unrestricted need, of change, and of evolution. The Abyss is commonly associated with the color red and has two unique Schools of Magic called Blood Magic and Shadow Magic. Abyss Magic has traditionally been thought of as seductive and hedonistic and thus been considered corrupting, but has more recently been re-evaluated as eternally liberating and gratifying, freeing those who use Magic to overcome oppressive systems at the cost of their own discretion and wearing their desires and wants on their sleeves for all to see.

The Eidolon

The Eidolon is a realm of perfect tranquility, of divine ordainment and harmonious design, but one where dogma is all powerful and deviancy is repressed. Veilwalkers have described this realm as one where perfect geometry and divine design in repeating patterns and shapes create beautiful harmony, but where any changing of this perfect order is harshly punished. Demons shape themselves based on the principles of design and order, attempting to induce any trespassers into compliance, so that peace and harmony may be restored. The Eidolon takes a central role in the history of Aloria, because it was their violent subjection by the Seraph, that caused their anti-realm to venture into Aloria, and start the cyclical Void Invasions to also wipe out the Eidolon.

The Eidolon is the anti-realm of the Abyss, where chaotic lack of restraint destroys all semblance of harmony and divine ordainment as found in the Eidolon. There is of course also the fact that much of the Eidolon was destroyed from the repeat Abyss Invasions on Aloria, forcing Eidolon Demons to hide often to avoid the same fate. The Eidolon is the ally-realm of the Eternum, where the eternal stability and stasis of never-changing essentialism corresponds with the Eidolon's design. The Eidolon is associated with the color blue and has two unique Schools of Magic called Chrono Magic and Light Magic. The Eidolon has traditionally been thought of as a pure and good realm due to its support of the good virtues, but even its most fervent users must admit its dogmatic narrow-mindedness.

The Anima

The Anima is a realm of the Fae, of an abundance of life and vibrancy in colors and experience, but one where the trickery and deceit of the Fae causes forever-war between the four cardinal courts. Veilwalkers have described this realm as one of natural beauty very similar to Aloria, with vast wetlands, vibrant swamps, glacial cathedrals, and summer-warm flower fields. Fae and Demons are one and the same, in the Anima realm vast societies of immortal Fae exist that constantly wage war on each other, and conscript mortals and Veilwalkers from Aloria to fight meaningless battles to amuse the Fae. Out of all the realms, the Anima is the most Aloria-like, and the Fae are the most recognizable to Alorians as people in the way they are understood in Aloria.

The Anima is the anti-realm of the Hollow, where the permanent death and absence of vibrancy of life clashes with the abundance in the Anima. The Anima is also the ally-realm of the Dictat, where knowledge hoarding and spoken truths are equally used to trick and deceive. The Anima is commonly associated with the color Orange and has two unique Schools of Magic called Evergrowth Magic and Moxy Magic. Anima Magic has traditionally been thought of as whimsy and fantastical, but this often forgets the underlying trickery that the Fae are prone to, and that appearances can be very deceiving. After all, the Anima is dangerous not because the Fae are necessarily ill-intentioned, but because it is so effortlessly easy for them to imitate Alorian people, and obfuscate their true intentions.

The Hollow

The Hollow is a realm of death and decay,

The Anima is a realm of the Fae, of an abundance of life and vibrancy in colors and experience, but one where the trickery and deceit of the Fae causes forever-war between the four cardinal courts. Veilwalkers have described this realm as one of natural beauty very similar to Aloria, with vast wetlands, vibrant swamps, glacial cathedrals, and summer-warm flower fields. Fae and Demons are one and the same, in the Anima realm vast societies of immortal Fae exist that constantly wage war on each other, and conscript mortals and Veilwalkers from Aloria to fight meaningless battles to amuse the Fae. Out of all the realms, the Anima is the most Aloria-like, and the Fae are the most recognizable to Alorians as people in the way they are understood in Aloria.

The Anima is the anti-realm of the Hollow, where the permanent death and absence of vibrancy of life clashes with the abundance in the Anima. The Anima is also the ally-realm of the Dictat, where knowledge hoarding and spoken truths are equally used to trick and deceive. The Anima is commonly associated with the color Orange and has two unique Schools of Magic called Evergrowth Magic and Moxy Magic. Anima Magic has traditionally been thought of as whimsy and fantastical, but this often forgets the underlying trickery that the Fae are prone to, and that appearances can be very deceiving. After all, the Anima is dangerous not because the Fae are necessarily ill-intentioned, but because it is so effortlessly easy for them to imitate Alorian people, and obfuscate their true intentions.