Ability List: Difference between revisions

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| {{#simple-tooltip: Eronidas | Eronidas make use of Altered Power to change two Magic Packs into Ordial. This makes them an Ordial Occult if they have 2 or less Magic Packs.}}-{{#simple-tooltip: Slizzar | Slizzar make use of Altered Power to change two Magic Packs into Primal. This makes them a Primal Occult if they have 2 or less Magic Packs.}}-{{#simple-tooltip: Sihai | Sihai make use of Altered Power to change two Magic Packs into Primal. This makes them a Primal Occult if they have 2 or less Magic Packs. For purposes of story, Sihai Occult protection mechanisms in Dexai do not trigger on Primal Occult, nor on Primal Mages or Archon.}}-{{#simple-tooltip: Songaskian| The Songaskian can choose to make them Primal or Ordial dimension oriented.}}
| {{#simple-tooltip: Eronidas | Eronidas make use of Altered Power to change two Magic Packs into Ordial. This makes them an Ordial Occult if they have 2 or less Magic Packs.}}-{{#simple-tooltip: Slizzar | Slizzar make use of Altered Power to change two Magic Packs into Primal. This makes them a Primal Occult if they have 2 or less Magic Packs.}}-{{#simple-tooltip: Sihai | Sihai make use of Altered Power to change two Magic Packs into Primal. This makes them a Primal Occult if they have 2 or less Magic Packs. For purposes of story, Sihai Occult protection mechanisms in Dexai do not trigger on Primal Occult, nor on Primal Mages or Archon.}}-{{#simple-tooltip: Songaskian| The Songaskian can choose to make them Primal or Ordial dimension oriented.}}
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| Asha Speed
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| Constant Passive
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|{{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
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| The Character is permanently as fast as an Asha. This means they can outrun any other Race, unless they also have “As fast as an Asha” as part of their Abilities or Mechanics. Asha speed confers no benefits in combat, it is only for escaping/running fast to a point.
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| N/A
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| Control Immune
| Constant Passive
|{{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| The user is immune to any Control Abilities that would be applied to them. They can however choose to permit the Control Ability to work if they are aware it is being used on them beforehand and want the effect to apply.
| {{#simple-tooltip: Dwarf| The Dwarf is additionally immune to any Abilities (even non-Control Powers) that would alter or remove their Memories in any way, shape, or form. }}
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| Eternal Durability
| Constant Passive
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| The user is immune to any damage inflicted with the Unarmed Pack in Melee Weapon Point Buy. Additionally, any Mundane Techniques in Defensive Point Buy do not require a Shield to use, instead allowing the body of the user to be used. If these Techniques require the user to immobilize themselves, or hold a shield up, etc, the user cannot engage in other actions at the same time and must hold their arms/body up to block it. If this is done, these Mundane Techniques still hurt them.
| N/A
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| Eyes of the Hunt
| Constant Passive
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| The user has night vision, allowing them to see fine during the night, as if it was day. Additionally, the user is also immune to any Mundane based Darkness or Blindness (such as blindfolds or masks) but not Ability based Darkness or Blindness.
| {{#simple-tooltip: Kathar| The Kathar can choose to have red or golden glowing eyes when using this Ability behind a blindfold, but this is optional.}}
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| Flame Immune
| Constant Passive
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
|The user is immune to any damaging properties of fire whether that is from a Mundane Technique, Ability, or Environment. The user can simply walk through fire without it burning them, though they can still be harmed by magma. This does not apply to optional fire aesthetics being applied to Magic Abilities other than Fire Magic Pack, but it make them Immune to Fire Magic Pack’s Ability.
| N/A
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| Frost Immune
| Constant Passive
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| The user is immune to any damaging properties of frost, cold, or ice, whether that is from a Mundane Technique, Ability, or Environment. The user can simply wade through a blizzard or freezing water without it hurting them, and their visibility is not reduced in a snow flurry. This does not apply to optional ice aesthetics being applied to Magic Abilities other than Ice Magic Pack, but it does make them Immune to Ice Magic Pack’s Ability. The user also does not feel temperatures when they are cold.
| N/A
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| Home Advantage
| Constant Passive
| {{#simple-tooltip: Region | Region range means that the Ability applies when the user is within a certain type of region, and applies to the entire region.}}
| While within their own Rental Region or a Noble Estate / Clandestine Base that they are a member of, the user gains +1 Constitution while inside the Building. Additionally, any /dice roll they perform inside the building may be done a second time to re-try.
| {{#simple-tooltip: Sihndar| Minor Demons and Summoned Creatures created by Abilities or Magic cannot enter this region. Additionally, Cahal and Vampires cannot use any of their Abilities or Specials gained from the Affliction within it. (Their Disguises/Glamour will not fade, however.) The Sihndar must be present at the Estate for this Ability to function.}}-{{#simple-tooltip: Afflicted| The user may apply Affliction aesthetics to this Ability, for example if the user is Vampiric, they may manifest wings or move as a cloud of blood, and if they are a Cahal they may move as a cloud of blue energy or a swarm of plant matter and animals.}}-{{#simple-tooltip: Draconic Custodian| Anyone that enters this building or region that has any type of Void or Exist based Affliction or Abilities (Magic for example), experiences the interior of this region as intensely bright, uncomfortable, suffocating, and intolerable, and will want to leave as quickly as possible. This cannot be used to reason that a person is an Aberrant if they are hiding their identity just because someone wants to leave. The user can also turn this effect off at will. }}
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| Body Claws
| Morph Power
|{{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| When fighting with Unarmed, the user gains +2 Strength Proficiency (that cannot be spent on Point Buy) for as long as they use Unarmed. The moment they use a weapon or stop fighting, this effect is removed.
|{{#simple-tooltip: Asha|This effect is caused by the Asha Claws. Asha Claws are counted as durable and sharp, enough to be considered bladed weapons. They can brace other weapons, and tear through armor.}}- {{#simple-tooltip: Kathar| Kathar can either have just nail-like claws, or their fingers can blacken and extend large blackened curved spikes as claws.}}
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==Toggle Passives==
==Toggle Passives==

Revision as of 20:26, 12 June 2022

A list of all Abilities. See this page for what their Types mean.

Aesthetics for Abilities may be dictated by the players, as long as the Ability Name is mentioned in the Emote, which is mandatory for Ability use. Aesthetics are fairly free to determine unless otherwise specified. For example, if an Ability states that it has only a limited number of Aesthetics mentioned by name, options are limited. If however no specific aesthetics are mentioned, or they are left open-ended, then player has complete freedom. Minor, non combat, non functional or useable aesthetic additions to abilities are also fine: as long as they do nothing but look cool or fun. When Emoting an Ability, the Emote should always start with the exact Ability name, only then followed by an aesthetic description to the player for what it looks like. Aesthetic descriptions may also be ignored altogether, and a Player may simply Emote "Bob uses Dark Curse on Harry, giving him a Target Curse". If the player asks for an explanation of the Ability, you may give it, or redirect them to this page. It is important to note that Modifiers for Abilities will change depending on where the Ability is sourced from (say, an Ability gained from Vampirism might have a different modifier than an ability gained from Undead-ism). Modifiers are never optional, and must always be applied, but on this page there are multiple modifiers for multiple ability sources. Only one of those Modifiers will apply, depending on where the Ability is gained from (such as magic, or an affliction.)

Please note, as well, that Artifact Abilities are not listed here, as they are unique to the Artifact itself.

Constant Passives

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Afflicted Immune Constant Passive Self

The user cannot be targeted (or affected) by any Specials, or Abilities, from Vampire or Cahal Kits. This includes anything from the Afflicted Point Buy Packs, or any Magic Point Buy the Afflicted has bought with their commutable point buy points. The only exception to this is any Disguise/Glamour Specials/Abilities, which the user cannot see through. N/A
Altered Power Constant Passive Self

If the user has 2 or less Magic Spell Packs bought from Point-Buy, these Spells become a dimension clarified in the modifier, instead of Void or Exist. Having 3 or more Magic Spells defaults all of them to Void or Exist. This still makes the user an Occult, however they will be Occult of the dimension specified in the Modifier. Eronidas-Slizzar-Sihai-Songaskian

Asha Speed Constant Passive Self

The Character is permanently as fast as an Asha. This means they can outrun any other Race, unless they also have “As fast as an Asha” as part of their Abilities or Mechanics. Asha speed confers no benefits in combat, it is only for escaping/running fast to a point. N/A
Control Immune Constant Passive Self

The user is immune to any Control Abilities that would be applied to them. They can however choose to permit the Control Ability to work if they are aware it is being used on them beforehand and want the effect to apply. Dwarf

Eternal Durability Constant Passive Self

The user is immune to any damage inflicted with the Unarmed Pack in Melee Weapon Point Buy. Additionally, any Mundane Techniques in Defensive Point Buy do not require a Shield to use, instead allowing the body of the user to be used. If these Techniques require the user to immobilize themselves, or hold a shield up, etc, the user cannot engage in other actions at the same time and must hold their arms/body up to block it. If this is done, these Mundane Techniques still hurt them. N/A
Eyes of the Hunt Constant Passive Self

The user has night vision, allowing them to see fine during the night, as if it was day. Additionally, the user is also immune to any Mundane based Darkness or Blindness (such as blindfolds or masks) but not Ability based Darkness or Blindness. Kathar

Flame Immune Constant Passive Self

The user is immune to any damaging properties of fire whether that is from a Mundane Technique, Ability, or Environment. The user can simply walk through fire without it burning them, though they can still be harmed by magma. This does not apply to optional fire aesthetics being applied to Magic Abilities other than Fire Magic Pack, but it make them Immune to Fire Magic Pack’s Ability. N/A
Frost Immune Constant Passive Self

The user is immune to any damaging properties of frost, cold, or ice, whether that is from a Mundane Technique, Ability, or Environment. The user can simply wade through a blizzard or freezing water without it hurting them, and their visibility is not reduced in a snow flurry. This does not apply to optional ice aesthetics being applied to Magic Abilities other than Ice Magic Pack, but it does make them Immune to Ice Magic Pack’s Ability. The user also does not feel temperatures when they are cold. N/A
Home Advantage Constant Passive Region

While within their own Rental Region or a Noble Estate / Clandestine Base that they are a member of, the user gains +1 Constitution while inside the Building. Additionally, any /dice roll they perform inside the building may be done a second time to re-try. Sihndar-Afflicted-Draconic Custodian

Constant Passive
Constant Passive






| Body Claws | Morph Power |Self | When fighting with Unarmed, the user gains +2 Strength Proficiency (that cannot be spent on Point Buy) for as long as they use Unarmed. The moment they use a weapon or stop fighting, this effect is removed. |Asha- Kathar |-

Toggle Passives

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers