Ability List: Difference between revisions

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==Summon Powers==
 
{| class="wikitable"
 
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
 
! Ability Name
 
! Ability Type
 
! Ability Range
! Ability Description
! Possible Ability Modifiers
|-
| style="background-color:#beffe5;" | Armor Summon
| Summon Power
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Armor Summon | The user can summon any type of Armor on any part of their body. Summoned armor has the same durability as mundane armor, but counts as Ability Armor.
}}
| {{#simple-tooltip:Undead| The Armor can be of any appearance, and is always considered as being worn. It cannot be removed or disabled.}}-{{#simple-tooltip: Metal Magic| The summoned armor must be metal that is warped and wrapped around the entire body of the user or one other person. This armor counts as Plate-tier. Only one set of armor can be active at any given time, and once it is applied, it goes on a 2 hour cooldown.}}- {{#simple-tooltip: Songaskian| Rather than summoning physical Armor, the Songaskian's Armor is their hardened scales, and they can apply it to their entire body at once.}}-{{#simple-tooltip: Haat-Maraya| Rather than summoning physical Armor, the Maraya's armor is rapidly self-encasing them in crystals that function like armor but still allow them to move.}}-{{#simple-tooltip: Isldar| Rather than summoning physical Armor, the Isldar Armor is their hardened scales or twisted metal scales, and they can apply it to their entire body at once, or only part of it. Life Isldar manifest any shade of purple or blue scales, while Death Isldar manifest shiny black metal segments. This Transformation is semi-permanent, meaning it cannot be removed by anyone but the Isldar themselves.}}
|-
| style="background-color:#75ebbc;" | Puppeteer
| Summon Power
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Puppeteer | The Character can conjure a proxy golem for them to control after a 10-second channel. They place their own body within a deep, stationary sleep, laid in a trance and surrounded by a magical barrier that prevents harm from coming to them while they are controlling the golem. The Golem has a fixed stat spread of 3 Strength, 4 Constitution, 2 Dexterity and 0 points in other attributes, and can have 1 Weapon Pack, can use Mundane Techniques, but cannot use any Abilities or Specials. When the Golem is destroyed, the user awakens from their trance and this ability is placed on a 24 hour cooldown.}}
| {{#simple-tooltip: Death Magic| The Golem appears as and functions like a Corpsefolk-type Undead, albeit with distinctly glowing Ordial green eyes and other magic aesthetics like carved runes, talismans, etc. They also can use any of the standard Abilities and Specials of the Corpsefolk Undead kit. The Golem does not function as a disguise.}}
|-
| style="background-color:#f5d7e7;" | Shield Summon
| Summon Power
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Shield Summon | The user can summon any type of shield into their hand with the toughness equivalent of steel. This shield functions like a normal shield would, and has the same durability. A destroyed summoned shield cannot be summoned again for 12 hours.
}}
| N/A
|-
| style="background-color:#f5d5f7;" | Summon Wall
| Summon Power
|  {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Summon Wall | The user can create an impassable wall of some substance, by holding out two hands and constantly channeling it. This wall can fill to perfectly fit any entryway, as long as it is not longer than 7 blocks, or can be placed independently of a space, in which case it is 4 blocks wide and 3 blocks tall, and made of glass. Nothing can pass through the wall, but it can be seen through. The wall can only be destroyed by Techniques or Abilities that destroy Gates or Walls or 5 minutes of continuous weapon attacks. If the wall is destroyed, or the channel ends, this Ability goes on a 12 hour cooldown.
}}
| {{#simple-tooltip: Fire Magic| The Wall is made of magical fire, that will severely burn any who try to pass through it. Ranged Attacks, Techniques, and Abilities can pass through it.}}-{{#simple-tooltip: Eronidas Ancestor| The Wall is made of the ghosts of the Eronidas's ancestors with armor and spear and shield. Additionally, this Ability is no longer a Channel. The Eronidas can maintain the wall so long as they remain in Emote Distance, and can fight and more around.}}
|-
| style="background-color:#D8D6A2;" | Warring Metal
| Summon Power
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Warring Metal | Liquid Living Metal on the user acts as both a Summon Armor that can cover parts or the whole body of the Asha, and a Summon Weapon that can take only the form of Melee Weapons. Finally, Living Metal cannot be destroyed or aged, however Abilities or Mundane Techniques that ignore armor or weaken it still apply. Only armor or one weapon can be active at any time, never both.
}}
| N/A
|-
| style="background-color:#fe9e9e;" | Weapon Summon
| Summon Power
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Weapon Summon | The user can summon any type of weapon from Melee Weapon Point Buy, or Ranged Weapon Point Buy made out of Magic. This weapon functions like a normal weapon would, has the same durability, but does not use any ammunition to fire if ranged. While using a Summoned Weapon, all Mundane Techniques used with it are instead classified as Abilities of Magical nature. A destroyed Summoned Weapon cannot be Summoned again for 12 IRL Hours.
}}
| {{#simple-tooltip: Crimson Witch| A Crimson Witch can Summon two weapons, as long as they are identical. They cannot be handed off to others. Any Weapon Summoned is made out of swirling shadows or red light.}}-{{#simple-tooltip: Suvial| Any Weapon Summoned by a Suvial is made out of fire.}}-{{#simple-tooltip: Sihai Modifier | Any weapon summoned by a Sihai comes falling from the sky followed by a cloud of blossom petals, landing near the user as if gifted by Saaima from the clouds. This weapon is also classified Mundane (even if magically summoned).}}-{{#simple-tooltip: Haat-Maraya Modifier | Any Weapon Summoned by a Haat-Maraya are either made from sliced-off strands of their own hair, cut with their crystal laced nails, or drawn from their shadows.}}-{{#simple-tooltip: Dwarf Modifier | Any Weapon Summoned by a Dwarf is not magically summoned, but ‘crafted’ instantaneously from metals or objects they have on or near them. This weapon is not classified as Magical, and is completely mundane. The Weapon appears to be made of cobbled together and quickly welded metals.}}-{{#simple-tooltip: Fin'ullen Modifier | Any Weapon Summoned by a Fin'ullen must be made out of hardened or flowing water, or coral.}}
|-
|}
==Memory Powers==
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Possible Ability Modifiers
|-
| style="background-color:#f5d5f7;" | Forgotten Face
| Memory Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Forgotten Face | When leaving Emote Range of another person, the user may force them to forget their face and voice. This must be dm'd to the Target when leaving Emote Distance, or send in OOC chat when applied to a group. This Ability cannot be used if the user is already Disguised by some other Ability or Special.
}}
| {{#simple-tooltip: Glamor Magic| Instead of forgetting the face of the user, the Mage instead changes the memory of the target to perceive an interaction with someone else. This false identity can visually appear as any race, but cannot be that of an already played character.}}
|-
| style="background-color:#f5d7e7;" | Memory Pearl
| Memory Power
| Direct Touch
| Grants the user {{#simple-tooltip: Memory Pearl | The user can target any person that is restrained and unable to escape, and wipe the last 24 hours from their memory. This produces a memory pearl in the hand the of the user which is stored into a Pearl Pouch that must always be on the user, but cannot be pickpocketed. When inspecting the Pearl Pouch, anyone can magically recognize whose memories belong to what pearls. Crushing any pearl from any distance will result in the memories of those 24 hours returning to the Target. The Target will know their memory was stolen, but not by who, when, or where.
}}
| {{#simple-tooltip: Lesarra Modifier | Lesarra Altalar can replay memories of Memory Pearls without crushing them while held in their hands in their own mind, or if holding the shoulder of another person, in their mind.
}}
|}
==Skill Powers==
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Possible Ability Modifiers
|-
| style="background-color:#f5d7e7;" | Arcane Ranged
| Skill Power
| Self
| Grants the user {{#simple-tooltip: Arcane Ranged | The user can use any Ranged Weapon Point Buy they have purchased while wielding any melee weapon without needing to switch to a bow. These Mundane Techniques instead are classified as Abilities of Magical nature, and can only be used if the user is not already mid-melee swing or Knocked Over. The ranged projectiles take the shape of the melee weapon wielded (this is purely visual) and can have a variety of different magical aesthetics and do not use ammunition.
}}
| {{#simple-tooltip: Solvaan| The projectile weapons are always made out of mist and leave behind trails of mist as they travel to their intended target.
}}
|-
| style="background-color:#c0c0c0;" | Magic Dagger
| Skill Power
| Self
| Grants the user {{#simple-tooltip:  Magic Dagger | The user gets the Melee Weapons Point Buy Short Blade Pack for free without the required Point Investment. Additionally, the user may use Magical Daggers as an aesthetic choice for Ranged Weapons and use them through throwing Dagger technique, unique to this Ability. These Daggers are Magical and apply the effects of Mundane Techniques like normal, do not make the Mundane Techniques Abilities, and are infinite, reforming in the skirmisher’s hands ready to throw.
}}
| {{#simple-tooltip: Kathar| Kathar can manifest Daggers made of red or golden light, black shadows, or any other such Void-inspired aesthetic.
}}
|-
|}
==Memory Powers==
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Possible Ability Modifiers
|-
==Memory Powers==
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Possible Ability Modifiers
|-
==Memory Powers==
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Possible Ability Modifiers
|-
| Body Claws
| Body Claws
| Morph Power
| Morph Power

Revision as of 02:37, 19 June 2022

A list of all Abilities. See this page for what their Types mean.

Aesthetics for Abilities may be dictated by the players, as long as the Ability Name is mentioned in the Emote, which is mandatory for Ability use. Aesthetics are fairly free to determine unless otherwise specified. For example, if an Ability states that it has only a limited number of Aesthetics mentioned by name, options are limited. If however no specific aesthetics are mentioned, or they are left open-ended, then player has complete freedom. Minor, non combat, non functional or useable aesthetic additions to abilities are also fine: as long as they do nothing but look cool or fun. When Emoting an Ability, the Emote should always start with the exact Ability name, only then followed by an aesthetic description to the player for what it looks like. Aesthetic descriptions may also be ignored altogether, and a Player may simply Emote "Bob uses Dark Curse on Harry, giving him a Target Curse". If the player asks for an explanation of the Ability, you may give it, or redirect them to this page. It is important to note that Modifiers for Abilities will change depending on where the Ability is sourced from (say, an Ability gained from Vampirism might have a different modifier than an ability gained from Undead-ism). Modifiers are never optional, and must always be applied, but on this page there are multiple modifiers for multiple ability sources. Only one of those Modifiers will apply, depending on where the Ability is gained from (such as magic, or an affliction.)

Please note, as well, that Artifact Abilities are not listed here, as they are unique to the Artifact itself.

Constant Passives

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Afflicted Immune Constant Passive Self

The user cannot be targeted (or affected) by any Specials, or Abilities, from Vampire or Cahal Kits. This includes anything from the Afflicted Point Buy Packs, or any Magic Point Buy the Afflicted has bought with their commutable point buy points. The only exception to this is any Disguise/Glamour Specials/Abilities, which the user cannot see through. N/A
Altered Power Constant Passive Self

If the user has 2 or less Magic Spell Packs bought from Point-Buy, these Spells become a dimension clarified in the modifier, instead of Void or Exist. Having 3 or more Magic Spells defaults all of them to Void or Exist. This still makes the user an Occult, however they will be Occult of the dimension specified in the Modifier. Eronidas-Slizzar-Sihai-Songaskian

Asha Speed Constant Passive Self

The Character is permanently as fast as an Asha. This means they can outrun any other Race, unless they also have “As fast as an Asha” as part of their Abilities or Mechanics. Asha speed confers no benefits in combat, it is only for escaping/running fast to a point. N/A
Control Immune Constant Passive Self

The user is immune to any Control Abilities that would be applied to them. They can however choose to permit the Control Ability to work if they are aware it is being used on them beforehand and want the effect to apply. Dwarf

Eternal Durability Constant Passive Self

The user is immune to any damage inflicted with the Unarmed Pack in Melee Weapon Point Buy. Additionally, any Mundane Techniques in Defensive Point Buy do not require a Shield to use, instead allowing the body of the user to be used. If these Techniques require the user to immobilize themselves, or hold a shield up, etc, the user cannot engage in other actions at the same time and must hold their arms/body up to block it. If this is done, these Mundane Techniques still hurt them. N/A
Eyes of the Hunt Constant Passive Self

The user has night vision, allowing them to see fine during the night, as if it was day. Additionally, the user is also immune to any Mundane based Darkness or Blindness (such as blindfolds or masks) but not Ability based Darkness or Blindness. Kathar

Flame Immune Constant Passive Self

The user is immune to any damaging properties of fire whether that is from a Mundane Technique, Ability, or Environment. The user can simply walk through fire without it burning them, though they can still be harmed by magma. This does not apply to optional fire aesthetics being applied to Magic Abilities other than Fire Magic Pack, but it make them Immune to Fire Magic Pack’s Ability. N/A
Frost Immune Constant Passive Self

The user is immune to any damaging properties of frost, cold, or ice, whether that is from a Mundane Technique, Ability, or Environment. The user can simply wade through a blizzard or freezing water without it hurting them, and their visibility is not reduced in a snow flurry. This does not apply to optional ice aesthetics being applied to Magic Abilities other than Ice Magic Pack, but it does make them Immune to Ice Magic Pack’s Ability. The user also does not feel temperatures when they are cold. N/A
Home Advantage Constant Passive Region

While within their own Rental Region or a Noble Estate / Clandestine Base that they are a member of, the user gains +1 Constitution while inside the Building. Additionally, any /dice roll they perform inside the building may be done a second time to re-try. Sihndar-Afflicted-Draconic Custodian

Invasion Immune Constant Passive Self

The user is Immune to any type of Invasion or Control that would cause some other entity to invade their body or mind, and control it. This also applies to Ordial Shades, Void and Exist Demons, but not Greater Demons or Event Entities. Additionally, the user will also know that they were just invaded, but they cannot forcibly expel the invader if they do not want to leave. Finally, they can choose to let the invader take control, but can take control back anytime. Teledden Modifier

Knockdown Immune Constant Passive Self

The user is immune to any Ability or Mundane Technique that would cause them to be knocked over. Damage is still applied, but the Character is never Knocked over or Knocked down. N/A
Lightning Immune Constant Passive Self

The user is immune to any damaging properties of lightning and static electricity whether that is from a Mundane Technique, Ability or Environment. The user is never struck by lightning and is never harmed by electric discharge. This does not apply to optional lightning aesthetics being applied to Magic Abilities or other than the Storm Magic Pack, but it does make them immune to Storm Magic Pack’s Ability. The user can conduct electricity from one point to another without harm. N/A
Limb Recovery Constant Passive Self

The user has extreme body-loss replenishment. So long as their head and torso stay relatively intact, they can regrow any lost limb in 48 hours, including eyes, tails, horns, fingers, a tongue, all of it. The Character can still pass out from pain or blood loss, but cannot die from injuries unless the brain or the heart is destroyed or severed from one another. Smaller wounds like cuts and gashes close in 10 minutes, though re-open if the user enters combat again within 1 hour. After the hour has passed, those wounds heal. Urlan-Death Magic

Mindtap Immune Constant Passive Self

The user is immune to any Specials or Abilities that would alter, erase or add memories. This includes even Passives or Abilities that only trigger on certain conditions, like Lesarra face-remembering. N/A
Omniaware Constant Passive Self

The user cannot be taken by surprise from any direction, even if they cannot see the direction from which an attack or Ability is coming from. While this is a constant effect, once per day the user can also use this Omniawareness to guarantee a dodge or counter attack. This does not work on Mundane Techniques or Abilities. Sensor Magic Modifier

Primed Defense Constant Passive Self

Once every 24 hours, the user is immune to the first mundane (non Ability and non Mundane Technique) attack emote used on them, allowing them to inexplicably avoid it. Slizzar

Slizzar Immune Constant Passive Self

The user is immune to any Slizzar Racial Abilities, Slizzar Specials, or Slither Magic classified Spells. This effect can be turned off if the user wants to. Slizzar Immune

Subjugation Immune Constant Passive Self

The user is immune to any Specials that would involve establishing mind control or command control over them. N/A
Weapon Bonding Constant Passive Self

The user can choose a singular weapon that they own, and bind it to themselves. This weapon can be from the following categories: Melee Weapon Point Buy (Excluding Unarmed & Improvised), Ranged Weapon Point Buy, or Firearms Point Buy(Excluding Puretek). This weapon cannot be summoned/unsummoned or affected by other Abilities, and must remain on the user at all times (unless this would result in execution.) Additionally, it cannot be destroyed or degraded, and if they are disarmed of it they can instantly return it to their hands. Geist Weapon

Toggle Passives

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Higher Speed Toggle Passive Self

The Character can drop on all fours and run “Even faster than an Asha”. This Ability is singular, there is nothing faster than this Ability. While using this Ability, the user is unable to wield any weapons, use Abilities or Mundane Techniques, or fight, though they can fight when they reach a person reverting back to normal speed. N/A

Trigger Passive

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Aiding Metal Trigger Passive Self

If any of the user’s limbs are Paralyzed, Dismembered, or Disabled, Liquid Living Metal can replace or repair their function by encasing it and taking over its function, making them immune to the Paralysis for example. This can only apply to one limb, or one eye, only ever one body part, and cannot be switched, only the first ever applies until that body part is healed. Asha

Armor Rend Trigger Passive Self

If the user makes use of Unarmed Pack Combat, all of their attacks and Mundane Techniques used through Unarmed ignore any type of armor. This only works if the user has absolutely no weapons in their hands, and is using Unarmed and Mundane Techniques through Unarmed. N/A

Instant Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Ability Redirect Instant Power Emote Range

The user can redirect a single Ability Targeting them that is not a Channel and not a Mundane Technique, onto any other person, either ally or enemy. This Ability can be used once per 24 day. Primal or Ordial Abilities also fall under this, as do Special Permission Abilities or Powers. The redirected Ability continues to follow range rules (Direct touch to Direct Touch, Emote Distance to within Emote). N/A
Arcane Knockback Instant Power 1 Block

The user can blast a chosen target within range, knocking them back up to 20 blocks in a chosen direction horizontally. This cannot be used to send a person over a ledge, but can be used to slam the target into an object or other person. The user can choose how many blocks to send the target back. This Ability has a 30 minute cooldown. N/A
Arcane Knockdown Instant Power Emote Range

The user can target a person within range, knocking them off their feet. Once knocked over, the target must spend at least 10 seconds to stand back up before they can act normally. This Ability has a 30 Minute Cooldown. Ice Magic

Arcane Mimicry Instant Power Emote Range

The user can immediately recreate the effects of an Ability or Mundane Technique used within range that they can see, but only if it was gained from a Point Buy pack, and only if someone else used it. If the original range is self, it instead affects the user. If the original range is emote range, the user is able to freely choose who they target for the recreation. This Ability forcibly copies the specific Modifier the target used. This ability has a 24 Hour cooldown. N/A
Complete Barrier Instant Power Self

The user can shroud themselves in a defensive barrier, protecting them entirely from the effects of any attacks, Abilities, Mundane Techniques, or specials. While they are shrouded in such a way, they cannot move, attack, or use any Abilities, Mundane Techniques, or specials, they can only look around and talk. While this Ability can be activated near-instantly, the user cannot de-activate it until 15 minutes have passed, at which point it ends naturally. Once this Ability ends, it cannot be used again for 24 hours. Draconic Shielding-Death Magic

Damage Counter Instant Power Self

When hit by a Mundane Attack or Technique, the user can reflect the damage back onto the attacker, applying injury from the initial attack back onto the target while nullifying the damage to the user. If the Technique has any extraneous effects, they are completely nullified. This Ability can only be used on a single damaging attack, and has a 60 minute cooldown. Storm Magic

Debilitating Bite Instant Power Self

The Character can bite another person. If their teeth hit exposed flesh, they inflict the victim with a rapidly-spreading magical malady that causes the target to lose 2 Strength for thirty minutes. This ability has a four hour cooldown. Undead

Defense Break Instant Power 2 Blocks

The user can use this Ability to break magical Barriers. The effect is instant the moment the user can touch or get in reach of the barrier. This Ability has a 1 Hour Cooldown. This Ability does not damage Mundane shields or doors, but can break Mundane Techniques that create Barriers. N/A
Detection Shroud Instant Power Self

The user can activate an invisible shroud over themselves alone, that makes them immune to any Detection mechanics, for the next hour. This Ability has a 12 hour cooldown. N/A
Disable Cleanse Instant Power Self

The user can target any person in Emote Range and instantly Cleanse any Rooting, Stunning, Trapping or Disabling, or any Mundane Technique that would prevent their free movement unless it is a Channeled Ability or Mundane Technique. This Ability can also be used on self, and has a 30 Minute Cooldown. N/A
Hack Familiar Instant Power Emote Range

The user can target any Ability or Special based Familiar (not Engineering) that is made of Magic or summoned through some form of non-real animal existence and hijack it. For the duration of 1 hour, this Familiar now obeys the user, and follows them around with the same rules as it would apply to its original owner, but it still cannot be compelled to attack its original owner. This Ability has a 48 hour cooldown. Kathar

Intrusive Metal Instant Power Emote Range

Liquid Living Metal on the user can be shot out as a projectile towards any Engineering Macro Golem in range. This is guaranteed to hit unless the Target can use an ability that lets them create a reactive counter barrier before it hits. If it hits, the Living Metal starts seeping into the Golem and destroying the machine parts from the inside, thus instantly destroying an Engineered Golem. This Ability has a 24 hour Cooldown. Asha

Magical Grip Instant Power 10 Blocks

The user can target someone within range and send out a quick-moving lash of energy that will ensnare their throat and lift them into the air before pulling them instantly to any block adjacent to the user. The user can end the effect at any time in-between the pull (ex, pulling them halfway rather than to them), but the target cannot be harmed while they are being pulled. This Ability is placed on a 30 minute cooldown after they are thrown. Sand Magic-Death Magic

Power Burst Instant Power Emote Range

The user disrupts any and all Channel Abilities or Mundane Techniques within Emote Distance. Any Channel Abilities or Mundane Techniques Canceled by this Ability have their Cooldown forcibly set to 5 Minutes, regardless if that Cooldown was shorter or longer prior. This Ability has a 30 Minute Cooldown. Undead

Time Reversal Instant Power Emote Range

The user may, while in combat, use Time Reversal to turn back to time to a few seconds before the last used Ability, Mundane Technique, or emote (even if it was used by an ally). Then, the user is able to insert an Emote or Ability or Mundane Technique before the last Emote is re-done. The reversed Emote or Ability or Mundane Technique must always be redone by the user who was reversed. This ability has a 1 Hour cooldown. N/A

Summon Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Armor Summon Summon Power Self

Grants the user Armor Summon

Undead-Metal Magic- Songaskian-Haat-Maraya-Isldar

Puppeteer Summon Power Self

Grants the user Puppeteer

Death Magic

Shield Summon Summon Power Self

Grants the user Shield Summon

N/A
Summon Wall Summon Power Emote Range

Grants the user Summon Wall

Fire Magic-Eronidas Ancestor

Warring Metal Summon Power Self

Grants the user Warring Metal

N/A
Weapon Summon Summon Power Self

Grants the user Weapon Summon

Crimson Witch-Suvial-Sihai Modifier-Haat-Maraya Modifier-Dwarf Modifier-Fin'ullen Modifier

Memory Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Forgotten Face Memory Power Emote Range

Grants the user Forgotten Face

Glamor Magic

Memory Pearl Memory Power Direct Touch Grants the user Memory Pearl

Lesarra Modifier

Skill Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Arcane Ranged Skill Power Self Grants the user Arcane Ranged

Solvaan

Magic Dagger Skill Power Self Grants the user Magic Dagger

Kathar

Memory Powers

Memory Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers

Memory Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers
Body Claws Morph Power Self

When fighting with Unarmed, the user gains +2 Strength Proficiency (that cannot be spent on Point Buy) for as long as they use Unarmed. The moment they use a weapon or stop fighting, this effect is removed. Asha- Kathar