Firearms Point Buy: Difference between revisions

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Firearms Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to use firearms, and get firearm-related Mundane Techniques. Despite each Technique being tied to a firearm, as long as the Character has the Technique, they can use it with any of the firearms they know how to use. Firearms are expensive and new: expect them to break often, fire slowly, and not be an instant-win. Also, owning [[Puretek]] is not legal in Regalia without paperwork from the Belliard Representative, which can be acquired in-character. Firearms cannot be pre-loaded when entering scenes.
Firearms Point Buy is part of the Proficiency System. Its Packs allow a Character to use firearms, and get firearms weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use.
 
Firearm Weapons can be used to attack people without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next. Any character can use a firearm with at least one purchase of these Point Buy packs, with the Dexterity stat being used to determine overall skill. If a Character has no Dexterity, they are considered incapable of using a firearm effectively.
 
Firearms can be shot without using an Ability. After firing, the user rolls a 1d20, and hits if the result is higher than 5. It takes one emote to load, and one emote to aim and fire. If the Firearms user is hit by a melee attack before their final emote, they have to restart from the beginning. Firearms cannot penetrate shields.


Firearms can be shot without using an Ability. After firing, the user rolls a 1d20, and hits if the result is higher than 5. It takes one emote to load, and one emote to aim and fire - except Donderbus and Thunderlance, which take two emotes to aim and fire. If the Firearm user is hit by an attack before their final emote, they have to restart from the beginning. Firearm shots penetrate shields. A Pistol and a Donderbus don’t do the same damage, but we don’t want the heavier guns used as one-shot bludgeons; that isn’t what Firearms are for.
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====Pistol Pack====
====Shelter Pack====
The Pistol Pack covers muzzle-loaded flintlock pistols, which pack a quick and surprising punch. This Pack grants this Mundane Technique:
The Shelter Pack is for those that want to set up in a chosen location away from immediate action.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
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| style="background-color:#F7D4AD;" | Quick Cover
| style="background-color:#F7D4AD;" | Quick Cover
| Mundane Technique
| Mundane Technique
| Self
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Quick Cover |The user crouches and quickly produces make-shift Cover for themselves (alchemy, engineering, deployable, etc.). This Cover is only large enough for themselves, and remains only active so long as they do not move. While behind this Cover, the user counts as behind an obstacle (from all directions) protecting them from certain Abilities and Mundane Techniques that need clear line of sight, as well as Displacement Abilities, however not from melee attacks. The user can still use Abilities and Ranged Mundane Techniques from behind this Cover. If the user is attacked or moves, the Cover is instantly destroyed. This Ability has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Quick Cover |The user crouches and quickly produces make-shift Cover for themselves (alchemy, engineering, deployable, etc.). This Cover is only large enough for themselves, and remains only active so long as they do not move. While behind this Cover, the user counts as behind an obstacle (from all directions) protecting them from certain Abilities that need clear line of sight, however not from melee attacks. The user can still use Ranged Abilities from behind this Cover. If the user is attacked or moves, the Cover is instantly destroyed. Quick Cover has a 2 Hour Cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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|}
|}


====Donderbus Pack====
====Prepared Pack====
The Donderbus pack covers muzzle-loaded blunderbusses, which inaccurately spray an area with grapeshot. This Pack grants this Mundane Technique:
The Prepared Pack is for those who are ready to dispel threats at a moment’s notice.
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| Mundane Technique
| Mundane Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Belt Shot | The user rapidly loads and fires the weapon from the hip, causing a quick blow-out in short to medium range. Anyone in front of the user within 10 blocks is forced to jump back 5 Blocks to avoid getting hit by the shrapnel. This Mundane Technique has a 5 Minute Cooldown.
| Grants the user {{#simple-tooltip: Belt Shot | The user rapidly loads and fires the weapon from the hip, causing a quick blow-out in short to medium range. Anyone in front of the user within 10 blocks is knocked back 5 Blocks. Belt Shot has a 15 Minute Cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Longneck Pack====
====Purity Pack====
The Longneck pack covers muzzle-loaded, long distance rifles, which require barrel cleaning between each shot. This Pack grants this Mundane Technique:
The Purity Pack is for those that want to level the battlefield against the ever growing Occult population.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
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|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#F7D4AD;" | Paralyzing Shot
| style="background-color:#F7D4AD;" | Purifying Shot
| Mundane Technique
| Mundane Technique
| Emote Range
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Paralyzing Shot | The user must kneel and take aim to pinpoint a single limb (i.e. right arm, left leg, etc) of a target. After aiming, the shot is fired, and that specific limb on that person is Paralyzed for 5 minutes and receives a bleeding wound. This Mundane Technique has a 1 Hour Cooldown.
| Grants the user {{#simple-tooltip: Purifying Shot | The user fires a Purifying Shot at a Target that Silences the target for the next 10 minutes. This shot does not harm the Target. Purifying Shot has a 40 minute Cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|}
====Buster Pack====
The Buster Pack is for those that prefer heavy munitions, firing through an opponent's defenses.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#F7D4AD;" | Piercing Shot
| Mundane Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Piercing Shot | The user fires a Shot that is of such a heavy caliber that it can instantly smash any summoned wall, alchemical obstacle, physical mundane obstruction, Barrier, or Mundane Cover used by a person. If the Target is hiding behind an obstacle or barricade, it is instantly destroyed. Additionally, they get a free 'shot' on only person directly behind the object/wall, piercing through the wall when it breaks it. Piercing Shot has a 1 Hour Cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|}
====Reflex Pack====
The Reflex Pack is for the quick-witted, using their firepower to help friends in need.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#F7D4AD;" | Winging Shot
| Mundane Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Winging Shot | The user rapidly loads and fires their weapon, automatically hitting a target within range. This technique does no damage, but Staggers them. Winging Shot has a 2 hour cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|}
====Rushdown Pack====
The Rushdown Pack is for the wildhearted, flourishing their firearms with flair to quickly dispatch crowds of enemies.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#F7D4AD;" | Spray and Pray
| Mundane Technique
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Spray and Pray| The user rapidly loads and unloads their weapon, releasing a flurry of inaccurate shots on anyone within range. The user performs a /dice roll with a number for every character within range of this technique, and hits as many of them based on the number rolled, with a minimum of zero (ex. 3 people in range is /dice 0 3). They can choose who gets hit or not, but this technique cannot be used if only one target is in range. Spray and Pray can only be used once per day, with the single charge refreshing on server restart.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Puretek Pack====
====Grenadier Pack====
The Puretek pack covers [[Puretek]] weapons, whether short (Pistol) or long-stock (rifle). Keep in mind, Puretek capable Weapons are illegal in Regalia without a permit from the State Metropolitan. This Pack grants this Mundane Technique:
The Grenadier pack is for those that don’t know what friendly fire means, blasting heavy artillery to level groups of people.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#F7D4AD;" | Splash Shot
| Mundane Technique
| {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Splash Shot | The user fires a bursting projectile of some kind at any character within range, affecting them and any other characters within 1 block of the target. Anyone caught within range of this technique is hit with a concussive force, causing them to be knocked over. Splash Shot has a 30 minute cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|}
====Suppressant Pack====
The Suppressant Pack is for those that want to provide support for their more mobile allies, saving them from immediate harm.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#F7D4AD;" | Purifying Shot
| style="background-color:#F7D4AD;" | Covering Fire
| Mundane Technique
| Mundane Technique
| Emote Range
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Purifying Shot | The user fires a Purifying Shot at a Target that prevents the Target from using any non-Mundane Technique Ability (including Racial, but not Artifact) for the next 3 minutes, and prevents Channel Abilities for the next 10 minutes. This shot does not harm the Target. This Mundane Technique has a 30 minute Cooldown.  
| Grants the user {{#simple-tooltip: Covering Fire | The user fires a constant stream of inaccurate but intimidating shots to provide safety for their allies. As a reaction to an allies movement, the user is able to activate this Technique in order to ensure they are not attacked for as long as they need to reposition in one emote. This technique ends the moment the user’s ally stops moving to attack, and has a 2 hour cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Thunderlance Pack====
====Sniper Pack====
The Thunderlance pack covers a long-barreled, heavy hand-cannon (look up 'ozutsu'). It makes up for its weight by doubling as a melee weapon in a pinch. This Pack grants this Mundane Technique:
The Sniper Pack is for those with steady hands and unbreakable focus, preferring to take down their enemies from afar.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#F7D4AD;" | Piercing Shot
| style="background-color:#F7D4AD;" | Critical Hit
| Mundane Technique
| Mundane Technique
| Emote Range
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Piercing Shot | The user fires a Shot that is of such a heavy calibre that it can instantly smash any summoned wall, alchemical obstacle, physical mundane obstruction, or non-shield cover used by a person. If the Target is hiding behind an obstacle or barricade, it is instantly destroyed. Additionally, they get a free 'shot' on only person directly behind the object/wall, piercing through the wall when it breaks it. This Mundane Technique has a 1 Hour Cooldown.
| Grants the user {{#simple-tooltip: Critical Hit | The user chooses a target, charging a shot for ten minutes. If left uninterrupted, the user fires a bullet that deals double the damage of a default shot. This Technique cannot be used in combination with Quick Cover, and has a cooldown of 2 Hours.  This Technique cannot be Technique Parried. If the user is interrupted, this Technique goes on a 10 minute cooldown instead.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}

Latest revision as of 22:25, 6 November 2022

Firearms Point Buy is part of the Proficiency System. Its Packs allow a Character to use firearms, and get firearms weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use.

Firearm Weapons can be used to attack people without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next. Any character can use a firearm with at least one purchase of these Point Buy packs, with the Dexterity stat being used to determine overall skill. If a Character has no Dexterity, they are considered incapable of using a firearm effectively.

Firearms can be shot without using an Ability. After firing, the user rolls a 1d20, and hits if the result is higher than 5. It takes one emote to load, and one emote to aim and fire. If the Firearms user is hit by a melee attack before their final emote, they have to restart from the beginning. Firearms cannot penetrate shields.

Shelter Pack

The Shelter Pack is for those that want to set up in a chosen location away from immediate action.

Ability Name Ability Type Ability Range Ability Description Modifiers
Quick Cover Mundane Technique Self

Grants the user Quick Cover

N/A

Prepared Pack

The Prepared Pack is for those who are ready to dispel threats at a moment’s notice.

Ability Name Ability Type Ability Range Ability Description Modifiers
Belt Shot Mundane Technique 10 Blocks

Grants the user Belt Shot

N/A

Purity Pack

The Purity Pack is for those that want to level the battlefield against the ever growing Occult population.

Ability Name Ability Type Ability Range Ability Description Modifiers
Purifying Shot Mundane Technique Emote Range

Grants the user Purifying Shot

N/A

Buster Pack

The Buster Pack is for those that prefer heavy munitions, firing through an opponent's defenses.

Ability Name Ability Type Ability Range Ability Description Modifiers
Piercing Shot Mundane Technique Emote Range

Grants the user Piercing Shot

N/A

Reflex Pack

The Reflex Pack is for the quick-witted, using their firepower to help friends in need.

Ability Name Ability Type Ability Range Ability Description Modifiers
Winging Shot Mundane Technique Emote Range

Grants the user Winging Shot

N/A

Rushdown Pack

The Rushdown Pack is for the wildhearted, flourishing their firearms with flair to quickly dispatch crowds of enemies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Spray and Pray Mundane Technique 5 Blocks

Grants the user Spray and Pray

N/A

Grenadier Pack

The Grenadier pack is for those that don’t know what friendly fire means, blasting heavy artillery to level groups of people.

Ability Name Ability Type Ability Range Ability Description Modifiers
Splash Shot Mundane Technique 5 Blocks

Grants the user Splash Shot

N/A

Suppressant Pack

The Suppressant Pack is for those that want to provide support for their more mobile allies, saving them from immediate harm.

Ability Name Ability Type Ability Range Ability Description Modifiers
Covering Fire Mundane Technique Emote Range

Grants the user Covering Fire

N/A

Sniper Pack

The Sniper Pack is for those with steady hands and unbreakable focus, preferring to take down their enemies from afar.

Ability Name Ability Type Ability Range Ability Description Modifiers
Critical Hit Mundane Technique Emote Range

Grants the user Critical Hit

N/A