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{| class="wikitable"
 
|- style="font-weight:bold; text-align:center; background-color:#F3BCBB;"
! Ability
! Type
! Range
! Description
|-
| colspan="4" style="text-align:center; font-weight:bold; background-color:#F3BCBB;" | The following Abilities can be used by all Asha, including Feka Asha.
|-
| style="background-color:#FADADA; width: 10%;" | Asha Primality
| style="width: 5%;" | Racial Passive
| Self
| Asha are unable to learn Sorcery and Magic, but can learn Ritualism. Additionally, Asha tails are prehensile, thus able to be used in Combat Roleplay, as well as holding items or people. That being said, Asha tails have about the strength of half an arm, meaning that all actions derive 50% of the Proficiency Points or the Physical Stat of the Asha, when using the tail.
|-
| style="background-color:#FADADA;" | Asha Claws
| Racial Passive
| Self
| Asha Claws are among some of the sharpest things known to Aloria even for the meekest of Nefer, capable of causing deep cuts. Asha claws ignore any type of armor that is not plate-tier, and can tear up even chainmail and cured leather. That being said, while using a weapon, Asha cannot use their claws, as their hands must be free in order for them to extend their claws from their retractable state.
|-
| style="background-color:#FADADA;" | Asha Agility
| Racial Passive
| Self
| When it comes to measuring speed, particularly running speed, Asha always outclass any other race, even while using Living Metal as armor. If it ever concerns a running competition, or a chase, an Asha will always run faster than anything else chasing it, unless this creature or person specifically has a mutation or Ability making it “as fast as a Varran”.
|-
| style="background-color:#FADADA;" | Living Metal Source
| Racial Passive
| Self
| All Asha no matter how old or strong have a quantity of Living Metal that is naturally produced by their body. It is, in its inert state, about the size of a fist, and is usually suspended around the Asha’s neck as a necklace, on the tail like tail decoration, or on the forearm as a decorative bracelet. Living Metal can have any color, as long as it looks metallic, and has a single color. Living Metal is always smooth (thus not having any jagged edges or rivets or bolts), but has a wavy pattern, similar to folded steel that shows some reflective difference. Living Metal cannot be stolen, and can turn into a liquid form at the will of the Asha. In its natural state however, Living Metal is inert and serves no function, unless a Stance is used such as the Stances below. Without any Stance active, Living Metal is purely decorative, like jewelry or clothing.
|-
| style="background-color:#FADADA;" | Living Metal Body
| Racial Passive
| Direct Touch
| Any body parts lost by the Asha, with the exception of their tail, is automatically replaced after a week by Living Metal, unless they choose not to replace that body part. This decision can be re-made at any time after the limb is lost. Any replaced limbs made out of Living Metal will mimic body flesh in every sense, giving no additional sturdiness against weapons, having the same sensations, and being warm to the touch, yet metallic in appearance.
|-
| style="background-color:#FADADA;" | Living Metal Stance: Strike
| Racial Spell
| Self
| The Asha turns their Living Metal into a weapon of choice, or two smaller weapons of choice. The weapon can be handed off to others, but only one can be produced, and it can be “melted” and returned to the Asha from Emote Distance. Only one Living Metal Stance can be active at any time, this Stance must be removed before another can be used.
|-
| style="background-color:#FADADA;" | Living Metal Stance: Protect
| Racial Spell
| Self
| The Asha turns their Living Metal into plate-like metal armor for themselves covering one of the following parts: Legs, Torso+Waist, Arms or Head+Neck (only one can be chosen). This Ability takes several seconds to form, so it cannot be quickly summoned to stop an attack. Only one Living Metal Stance can be active at any time, this Stance must be removed before another can be used.
|-
| style="background-color:#FADADA;" | Living Metal Stance: Sustain
| Racial Spell
| Self
| The Asha turns their Living Metal into a substitute for wound treatment, but only on themselves. This allows them to cover up either up to 5 cuts and bruises, or one deep gash or internal wound. This both negates the wound, and removes the pain, and can prevent a lethal attack from killing the Asha. Removing the Living Metal returns the wound to its previous state. Living Metal does not heal, it is a stop-gap measure until a healer can be found. Only one Living Metal Stance can be active at any time, this Stance must be removed before another can be used.
|-
| style="background-color:#FADADA;" | Living Metal Stance: Utility
| Racial Spell
| Self
| The Asha can turn their Living Metal into any utility tool, like a walking cane, a hammer, a pencil, a screwdriver, any tool that even if it requires a basic resource to function (such as ink in a pen) it will fulfill this function without requiring the resource. This Stance can also be used to use Living Metal aesthetically, either moving it around like a liquid, or shaping it into artistic depictions, or plates, carafes, wine goblets, a horse saddle and more. Only one Living Metal Stance can be active at any time, this Stance must be removed before another can be used.
|}

Revision as of 19:28, 15 March 2021